| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796 | 
							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using GFGGame;
 
- using System;
 
- using System.Linq;
 
- namespace GFGEditor
 
- {
 
-     /// <summary>
 
-     /// 物品扫描器:
 
-     /// 1.扫描获取途径,并填入物品表的获取途径字段
 
-     /// 2.扫描套装部件个数
 
-     /// </summary>
 
-     public class ItemApproachScanner
 
-     {
 
-         private delegate string GetApproachCall(int itemId);
 
-         public static void startScan()
 
-         {
 
-             ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
 
-             GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
 
-             Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
 
-             Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
 
-             Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
 
-             int suitPartTotalCount = 0;
 
-             int clothingPartsCount = 0;
 
-             int cardCount = 0;
 
-             foreach (ItemCfg cfg in dataArray)
 
-             {
 
-                 HandleItemAndSuitTable(cfg, suitDic);
 
-                 HandleItemApproch(cfg, actions);
 
-                 HandleItemSyntheticSuit(cfg, syntheticSuitDic);
 
-                 HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
 
-                 HandleItemAndCardTable(cfg, ref cardCount);
 
-                 HandleItemAndSuitTags(cfg, suitTagsDic);
 
-             }
 
-             var globalCfg = GlobalCfgArray.globalCfg;
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 //物品
 
-                 foreach (ItemCfg cfg in dataArray)
 
-                 {
 
-                     var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
 
-                     var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
 
-                 }
 
-                 //套装
 
-                 foreach (var a in suitDic)
 
-                 {
 
-                     var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
 
-                     var values = new string[] { string.Join(";", a.Value) };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
 
-                     if (a.Key.isHide <= 0)
 
-                     {
 
-                         if (a.Key.id != 210000)
 
-                         {
 
-                             suitPartTotalCount += a.Value.Count;
 
-                         }
 
-                     }
 
-                 }
 
-                 globalCfg.suitPartTotalCount = suitPartTotalCount;
 
-                 globalCfg.ClothingPartsCount = clothingPartsCount;
 
-                 globalCfg.CardCount = cardCount;
 
-                 UpdateGlobalCfg(globalCfg);
 
-                 //材料对应的套装id
 
-                 foreach (var a in syntheticSuitDic)
 
-                 {
 
-                     var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
 
-                     var values = new string[] { string.Join(";", a.Value) };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
 
-                 }
 
-                 //套装属性累加
 
-                 foreach (var a in suitTagsDic)
 
-                 {
 
-                     var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
 
-                     var value = "";
 
-                     foreach (var e in a.Value)
 
-                     {
 
-                         value = value + e.Key + "*" + e.Value + ";";
 
-                     }
 
-                     var values = new string[] { string.Join(";", value) };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 ET.Log.Error(e.ToString());
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-         }
 
-         private static void UpdateGlobalCfg(GlobalCfg globalCfg)
 
-         {
 
-             var names = new string[]
 
-             { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
 
-             var values = new string[]
 
-             { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
 
-             SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
 
-         }
 
-         private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
 
-         {
 
-             if (itemCfg.syntheticMateriarsArr.Length <= 0)
 
-             {
 
-                 return;
 
-             }
 
-             if (itemCfg.itemType == ConstItemType.DRESS_UP)
 
-             {
 
-                 ItemCfg materialItemCfg;
 
-                 foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
 
-                 {
 
-                     int materialId = materiars[0];
 
-                     materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
 
-                     if (materialItemCfg != null)
 
-                     {
 
-                         syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
 
-                         if (syntheticSuitList == null)
 
-                         {
 
-                             syntheticSuitList = new List<int>();
 
-                             syntheticSuitDic[materialItemCfg] = syntheticSuitList;
 
-                         }
 
-                         syntheticSuitList.Add(itemCfg.id);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
 
-         {
 
-             if (itemCfg.suitId <= 0)
 
-             {
 
-                 return;
 
-             }
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
 
-             if (suitCfg == null)
 
-             {
 
-                 return;
 
-             }
 
-             if (itemCfg.itemType == ConstItemType.DRESS_UP)
 
-             {
 
-                 suitDic.TryGetValue(suitCfg, out var partsList);
 
-                 if (partsList == null)
 
-                 {
 
-                     partsList = new List<int>();
 
-                     suitDic[suitCfg] = partsList;
 
-                 }
 
-                 partsList.Add(itemCfg.id);
 
-             }
 
-             itemCfg.isHide = suitCfg.isHide;
 
-         }
 
-         private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
 
-         {
 
-             // 除去初始衣装
 
-             if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
 
-             {
 
-                 return;
 
-             }
 
-             if (itemCfg.itemType == ConstItemType.DRESS_UP)
 
-             {
 
-                 // 服装
 
-                 bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
 
-                 if (isDressUp)
 
-                 {
 
-                     ++count;
 
-                     return;
 
-                 }
 
-                 // 饰品
 
-                 bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
 
-                 if (isAccessories)
 
-                 {
 
-                     ++count;
 
-                     return;
 
-                 }
 
-                 // 特殊
 
-                 bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
 
-                 if (isSpecial)
 
-                 {
 
-                     ++count;
 
-                     return;
 
-                 }
 
-             }
 
-         }
 
-         private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
 
-         {
 
-             if (itemCfg.isHide > 0)
 
-             {
 
-                 return;
 
-             }
 
-             if (itemCfg.itemType == ConstItemType.CARD)
 
-             {
 
-                 ++count;
 
-             }
 
-         }
 
-         private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
 
-         {
 
-             if (itemCfg.suitId <= 0)
 
-                 return;
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
 
-             if (suitCfg == null)
 
-                 return;
 
-             if(DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemCfg.id))
 
-                 return;
 
-             if (itemCfg.itemType == ConstItemType.DRESS_UP)
 
-             {
 
-                 for (int i = 0; i < itemCfg.tagsArr.Length; i++)
 
-                 {
 
-                     suitTagsDic.TryGetValue(suitCfg, out var tags);
 
-                     if (tags == null)
 
-                     {
 
-                         tags = new Dictionary<string, string>();
 
-                         suitTagsDic[suitCfg] = tags;
 
-                     }
 
-                     if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
 
-                         tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
 
-                     else
 
-                         tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
 
-                 }
 
-             }
 
-         }
 
-         private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
 
-         {
 
-             if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
 
-             {
 
-                 ET.Log.Debug("");
 
-             }
 
-             List<string> approachs = new List<string>();
 
-             foreach (GetApproachCall action in actions)
 
-             {
 
-                 string tempApproach = action(cfg.id);
 
-                 if (tempApproach != null)
 
-                 {
 
-                     approachs.Add(tempApproach);
 
-                 }
 
-             }
 
-             if (approachs.Count > 0)
 
-             {
 
-                 string approach = string.Join(";", approachs);
 
-                 cfg.approach = approach;
 
-                 if (approachs.Count > 5)
 
-                 {
 
-                     Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 if (cfg.id < 1000000 || cfg.id >= 2000000)
 
-                 {
 
-                     if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
 
-                     {
 
-                         //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取服装店产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetClothingShopApproach(int itemId)
 
-         {
 
-             List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
 
-             foreach (ShopCfg cfg in dataArray)
 
-             {
 
-                 if (cfg.itemId == itemId)
 
-                 {
 
-                     return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
 
-                 }
 
-             }
 
-             List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
 
-             foreach (ShopCfg cfg in shopCfgGallerys)
 
-             {
 
-                 if (cfg.itemId == itemId)
 
-                 {
 
-                     return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取服装分解产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetClothingDecomposeApproach(int itemId)
 
-         {
 
-             DecomposeCfgArray manager = DecomposeCfgArray.Instance;
 
-             DecomposeCfg[] dataArray = manager.dataArray;
 
-             foreach (DecomposeCfg cfg in dataArray)
 
-             {
 
-                 for (int i = 0; i < cfg.itemsArr.Length; i++)
 
-                 {
 
-                     if (cfg.itemsArr[i][0] == itemId)
 
-                     {
 
-                         return "FU_ZHUANG_DECOMPOSE";
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取摘星(抽奖)产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetZhaiXingApproach(int itemId)
 
-         {
 
-             LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
 
-             LuckyBoxCfg[] dataArray = manager.dataArray;
 
-             if (itemId == 10090)
 
-             {
 
-                 Debug.Log("");
 
-             }
 
-             foreach (LuckyBoxCfg cfg in dataArray)
 
-             {
 
-                 for (int i = 0; i < cfg.bonusArr.Length; i++)
 
-                 {
 
-                     if (itemId == cfg.bonusArr[i][0])
 
-                     {
 
-                         return "ZHAI_XING";
 
-                     }
 
-                 }
 
-                 int dropId = cfg.dropId;
 
-                 if (itemId == 10014)
 
-                 {
 
-                     if (dropId == 11000008)
 
-                     {
 
-                         ET.Log.Debug("");
 
-                     }
 
-                     ET.Log.Debug("");
 
-                 }
 
-                 int[] _dropIds = { dropId };
 
-                 bool approach = CheckItemInDropOut(itemId, _dropIds);
 
-                 if (approach)
 
-                 {
 
-                     return "ZHAI_XING";
 
-                 }
 
-                 // }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取剧情关卡产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetStoryLevelApproach(int itemId)
 
-         {
 
-             List<string> approachs = new List<string>();
 
-             StoryChapterCfg chapterCfg = new StoryChapterCfg();
 
-             StudioCfg studioCfg = new StudioCfg();
 
-             FieldCfg fieldCfg = new FieldCfg();
 
-             StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
 
-             StoryLevelCfg[] dataArray = manager.dataArray;
 
-             foreach (StoryLevelCfg cfg in dataArray)
 
-             {
 
-                 if (itemId == 3000041)
 
-                 {
 
-                     ET.Log.Debug("");
 
-                 }
 
-                 if (itemId == 3002001)
 
-                 {
 
-                 }
 
-                 chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
 
-                 studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
 
-                 fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
 
-                 //判断是否有配在剧情、工作室、田野调查表
 
-                 if (chapterCfg != null || studioCfg != null || fieldCfg != null)
 
-                 {
 
-                     bool result = CheckItemInBonus(itemId, cfg);
 
-                     if (result)
 
-                     {
 
-                         string approach = "JU_QING_GUAN_QIA=" + cfg.id;
 
-                         approachs.Add(approach);
 
-                     }
 
-                 }
 
-             }
 
-             if (approachs.Count > 0)
 
-             {
 
-                 return string.Join(";", approachs);
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取服装合成产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetClothingSyntheticApproach(int itemId)
 
-         {
 
-             var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             if (itemCfg == null)
 
-             {
 
-                 return null;
 
-             }
 
-             if (itemCfg.itemType != ConstItemType.DRESS_UP)
 
-             {
 
-                 return null;
 
-             }
 
-             if (itemCfg.suitId <= 0)
 
-             {
 
-                 return null;
 
-             }
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
 
-             if (suitCfg == null)
 
-             {
 
-                 return null;
 
-             }
 
-             if (suitCfg.syntheticType <= 0)
 
-             {
 
-                 return null;
 
-             }
 
-             return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
 
-         }
 
-         private static string GetSuitGuideApproach(int itemId)
 
-         {
 
-             SuitCfgArray manager = SuitCfgArray.Instance;
 
-             SuitCfg[] dataArray = manager.dataArray;
 
-             foreach (SuitCfg cfg in dataArray)
 
-             {
 
-                 bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
 
-                 if (result)
 
-                 {
 
-                     return "TAO_ZHUANG_TU_JIAN";
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         private static string GetSuitSyntheticApproach(int itemId)
 
-         {
 
-             var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             if (itemCfg == null)
 
-             {
 
-                 return null;
 
-             }
 
-             if (itemCfg.itemType != ConstItemType.DRESS_UP)
 
-             {
 
-                 return null;
 
-             }
 
-             if (itemCfg.suitId <= 0)
 
-             {
 
-                 return null;
 
-             }
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
 
-             if (suitCfg == null)
 
-             {
 
-                 return null;
 
-             }
 
-             if (suitCfg.syntheticType <= 0)
 
-             {
 
-                 return null;
 
-             }
 
-             bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
 
-             if (result)
 
-             {
 
-                 return "TAO_ZHUANG_HE_CHENG";
 
-             }
 
-             return null;
 
-         }
 
-         private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
 
-         {
 
-             if (cfg.fightID.Length > 0)
 
-             {
 
-                 StoryFightCfgArray manager = StoryFightCfgArray.Instance;
 
-                 StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
 
-                 List<int[]> a = new List<int[]>();
 
-                 // a.AddRange(cfg.bonusOnceArr);
 
-                 a.AddRange(storyFightCfg.bonusBaseArr);
 
-                 int[][] bonus = a.ToArray();
 
-                 bool result = CheckItemInBonus(itemId, bonus);
 
-                 if (storyFightCfg.id == "501")
 
-                 {
 
-                     ET.Log.Debug("");
 
-                 }
 
-                 if (result)
 
-                 {
 
-                     return true;
 
-                 }
 
-                 result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
 
-                 return result;
 
-             }
 
-             return false;
 
-         }
 
-         private static bool CheckItemInBonus(int itemId, int[][] bosnu)
 
-         {
 
-             List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
 
-             foreach (ItemData itemData in aList)
 
-             {
 
-                 if (itemId == itemData.id)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 检测掉落表是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <param name="dropIds"></param>
 
-         /// <returns></returns>
 
-         private static bool CheckItemInDropOut(int itemId, int[] dropIds)
 
-         {
 
-             List<ItemData> result = new List<ItemData>();
 
-             foreach (int dropId in dropIds)
 
-             {
 
-                 DropOutCfgArray manager = DropOutCfgArray.Instance;
 
-                 List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
 
-                 foreach (DropOutCfg dropOutCfg in aList)
 
-                 {
 
-                     if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
 
-                     {
 
-                         int[] _dropIds = { dropOutCfg.item };
 
-                         if (CheckItemInDropOut(itemId, _dropIds))
 
-                         {
 
-                             return true;
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         if (itemId == dropOutCfg.item)
 
-                         {
 
-                             return true;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 检测商城-豆包卡是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string CheckStoreApproach(int itemId)
 
-         {
 
-             List<string> approachs = new List<string>();
 
-             List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
 
-             for (int i = 0; i < goldShopCfgs.Count; i++)
 
-             {
 
-                 if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
 
-                 {
 
-                     approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
 
-                     break;
 
-                 }
 
-             }
 
-             List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
 
-             for (int i = 0; i < blackShopCfgs.Count; i++)
 
-             {
 
-                 if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
 
-                 {
 
-                     approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
 
-                     break;
 
-                 }
 
-             }
 
-             List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
 
-             for (int i = 0; i < itemShopCfgs.Count; i++)
 
-             {
 
-                 if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
 
-                 {
 
-                     approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
 
-                     break;
 
-                 }
 
-             }
 
-             List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
 
-             for (int i = 0; i < greatestShopCfgs.Count; i++)
 
-             {
 
-                 if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
 
-                 {
 
-                     approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
 
-                     break;
 
-                 }
 
-             }
 
-             List<ShopCfg> storyActivityCfg = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
 
-             for (int i = 0; i < storyActivityCfg.Count; i++)
 
-             {
 
-                 if (CheckIsHasItem(itemId, storyActivityCfg[i].itemId))
 
-                 {
 
-                     approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
 
-                     break;
 
-                 }
 
-             }
 
-             List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
 
-             for (int i = 0; i < exchangetShopCfgs.Count; i++)
 
-             {
 
-                 if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
 
-                 {
 
-                     approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
 
-                     break;
 
-                 }
 
-             }
 
-             if (approachs.Count > 0)
 
-             {
 
-                 return string.Join(";", approachs);
 
-             }
 
-             return null;
 
-         }
 
-         private static bool CheckIsHasItem(int itemId, int checkId)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
 
-             if (itemCfg.itemType == ConstItemType.USEABLE)
 
-             {
 
-                 for (int i = 0; i < itemCfg.itemsArr.Length; i++)
 
-                 {
 
-                     if (itemCfg.itemsArr[i][0] == itemId) return true;
 
-                 }
 
-             }
 
-             else if (checkId == itemId)
 
-             {
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 检测服装升级是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string CheckClothingFosterApproach(int itemId)
 
-         {
 
-             //培养
 
-             SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
 
-             SuitFosterCfg[] dataArray = manager.dataArray;
 
-             for (int i = 0; i < dataArray.Length; i++)
 
-             {
 
-                 for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
 
-                 {
 
-                     if (dataArray[i].rewardsArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.SUIT_FOSTER;
 
-                     }
 
-                 }
 
-             }
 
-             //换新
 
-             SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
 
-             SuitFosterListCfg[] dataArray1 = manager1.dataArray;
 
-             for (int i = 0; i < dataArray1.Length; i++)
 
-             {
 
-                 for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
 
-                 {
 
-                     if (dataArray1[i].renewRewardsArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.SUIT_FOSTER;
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 检测每日任务是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string CheckDailyTaskApproach(int itemId)
 
-         {
 
-             TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
 
-             List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
 
-             for (int i = 0; i < dataArray.Count; i++)
 
-             {
 
-                 for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
 
-                 {
 
-                     if (dataArray[i].rewardsArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.DAILY_TASK;
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 检测每周任务是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string CheckWeeklyTaskApproach(int itemId)
 
-         {
 
-             TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
 
-             List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
 
-             for (int i = 0; i < dataArray.Count; i++)
 
-             {
 
-                 for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
 
-                 {
 
-                     if (dataArray[i].rewardsArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.WEEKLY_TASK;
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 检测雅集福利是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetLeaguePrayApproach(int itemId)
 
-         {
 
-             LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
 
-             for (int i = 0; i < prayCfgs.Length; i++)
 
-             {
 
-                 for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
 
-                 {
 
-                     if (prayCfgs[i].bonusArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.LEAGUE_PRAY;
 
-                     }
 
-                 }
 
-                 for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
 
-                 {
 
-                     if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.LEAGUE_PRAY;
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 检测雅集答题是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetLeagueAnswerApproach(int itemId)
 
-         {
 
-             LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
 
-             for (int i = 0; i < questionCfgs.Length; i++)
 
-             {
 
-                 for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
 
-                 {
 
-                     if (questionCfgs[i].bonusArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.LEAGUE_ANSWER;
 
-                     }
 
-                 }
 
-             }
 
-             LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
 
-             for (int i = 0; i < questionBonusCfgs.Length; i++)
 
-             {
 
-                 for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
 
-                 {
 
-                     if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.LEAGUE_ANSWER;
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-     }
 
- }
 
 
  |