FieldWorkLevelInfoView.cs 9.3 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ET;
  5. using UI.FieldWork;
  6. using UI.CommonGame;
  7. namespace GFGGame
  8. {
  9. class FieldWorkLevelInfoView : BaseWindow
  10. {
  11. private UI_FieldWorkLevelInfoUI _ui;
  12. private int _levelID;
  13. private int _type;
  14. private List<ItemData> _bonusList = new List<ItemData>();
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. _ui = UI_FieldWorkLevelInfoUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  33. _ui.m_cardList.itemRenderer = RenderListCardItem;
  34. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_btnSkip.target.onClick.Add(OnClickBtnSkip);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _levelID = (int)(viewData as object[])[0];
  41. CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.GetCfg(_levelID);
  42. _type = levelCfg.scoreType;
  43. FieldWorkDataManager.Instance.ThemeList[0] = _type;
  44. FieldWorkDataManager.Instance.ThemeList[1] = _type;
  45. FieldWorkDataManager.Instance.ThemeList[2] = _type;
  46. FieldWorkDataManager.Instance.targetWinScore = levelCfg.ClearanceScore;
  47. FieldWorkDataManager.Instance.SetDataScoreType();
  48. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.FieldWork;
  49. FieldWorkDataManager.Instance.CurFightIndex = 0;
  50. UpDressdate();
  51. UpdateView();
  52. Timers.inst.AddUpdate(CheckGuide);
  53. }
  54. protected override void OnHide()
  55. {
  56. base.OnHide();
  57. }
  58. protected override void AddEventListener()
  59. {
  60. base.AddEventListener();
  61. EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
  67. }
  68. private void UpdateView()
  69. {
  70. CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.GetCfg(_levelID);
  71. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  72. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  73. _ui.m_txtHighestScore.text = FieldWorkDataManager.Instance.GetHeihtScore(_levelID);
  74. _ui.m_txtTitle.text = levelCfg.name;
  75. _ui.m_cardList.numItems = 3;
  76. //只有首通奖励
  77. bool once = true;
  78. if(once)
  79. {
  80. _bonusList = ItemUtil.CreateItemDataList(levelCfg.WeekBonusOnceArr);
  81. _ui.m_listBonus.numItems = _bonusList.Count;
  82. }
  83. else
  84. {
  85. _ui.m_listBonus.numItems = 0;
  86. }
  87. }
  88. public void UpDressdate()
  89. {
  90. for (int i = 0; i < FieldWorkDataManager.Instance.ThemeList.Count; i++)
  91. {
  92. int scoreType = FieldWorkDataManager.Instance.ThemeList[i];
  93. FightData roleData = FieldWorkDataManager.Instance.DressupList[i];
  94. roleData.leagueSkillScore = FieldWorkDataManager.Instance.GetAllSkillScore(scoreType);
  95. FightDataManager.Instance.SetItemScoreList(roleData);
  96. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  97. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  98. }
  99. }
  100. private void UpdateBonusItem(int index, GObject item)
  101. {
  102. ItemData itemData = _bonusList[index] as ItemData;
  103. UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
  104. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  105. listItem.m_txtName.text = cfg.name;
  106. listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
  107. if (item.data == null)
  108. {
  109. item.data = new ItemView(listItem.m_comItem as GComponent);
  110. }
  111. (item.data as ItemView).SetData(itemData);
  112. //(item.data as ItemView).ShowTxtCount = false;
  113. //List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  114. //(item.data as ItemView).ImgShouTongVisable = false;//!InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  115. UI_ListRewardItem.ProxyEnd();
  116. }
  117. private void RenderListTagItem(int index, GObject obj)
  118. {
  119. UI_ComTag item = UI_ComTag.Proxy(obj);
  120. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  121. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  122. string tag = fightCfg.needTagsArr[index];
  123. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  124. item.m_txtTag.text = tag;
  125. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  126. UI_ComTag.ProxyEnd();
  127. }
  128. private void RenderListCardItem(int index, GObject obj)
  129. {
  130. UI_ComCard item = UI_ComCard.Proxy(obj);
  131. int cardId = 0;
  132. if(FieldWorkDataManager.Instance.DressupList.Count > index)
  133. {
  134. cardId = FieldWorkDataManager.Instance.DressupList[index].cardId;
  135. }
  136. if (cardId == 0)
  137. {
  138. item.m_c1.selectedIndex = 0;
  139. }
  140. else
  141. {
  142. item.m_c1.selectedIndex = 1;
  143. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
  144. item.m_txtCardName.text = itemCfg.name;
  145. item.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
  146. item.m_loaScore.url = ResPathUtil.GetScorePath(itemCfg.mainScore);
  147. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardId, false);
  148. item.m_wearRateText.text = FieldWorkDataManager.Instance.GetCardAbrasion(cardId).ToString() + "%";
  149. }
  150. if (item.target.data == null)
  151. {
  152. item.target.onClick.Add(OnClickCardList);
  153. }
  154. item.target.data = index;
  155. UI_ComCard.ProxyEnd();
  156. }
  157. private void OnClickCardList(EventContext context)
  158. {
  159. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  160. {
  161. return;
  162. }
  163. GObject obj = context.sender as GObject;
  164. int index = (int)obj.data;
  165. FieldWorkDataManager.Instance.SelectThemeIndex = index;
  166. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork,index, FieldWorkDataManager.Instance.DressupList, "" });
  167. this.Hide();
  168. }
  169. private void OnClickBtnStart()
  170. {
  171. //判断是否搭配了三套衣服和词牌
  172. FieldWorkDataManager.Instance.currentLevelID = _levelID;
  173. if (FieldWorkDataManager.Instance.SetCanStart())
  174. {
  175. UpDressdate();
  176. FieldWorkDataManager.Instance.GetFightResult();
  177. FieldWorkDataManager.Instance.myScore.Clear();
  178. EventAgent.DispatchEvent(ConstMessage.FieldWork_STARTCHANGE);
  179. this.Hide();
  180. }
  181. else
  182. {
  183. PromptController.Instance.ShowFloatTextPrompt("请选择搭配!需要卡牌,服装!");
  184. FieldWorkDataManager.Instance.SelectThemeIndex = 0;
  185. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork, 0, FieldWorkDataManager.Instance.DressupList, "" });
  186. this.Hide();
  187. }
  188. }
  189. private void OnClickBtnSkip()
  190. {
  191. FieldWorkDataManager.Instance.currentLevelID = _levelID;
  192. if (FieldWorkDataManager.Instance.SetCanStart())
  193. {
  194. FieldWorkDataManager.Instance.myScore.Clear();
  195. FieldWorkDataManager.Instance.GetFightResult();
  196. ViewManager.Show<FieldWorkRoundResultView>();
  197. }
  198. else
  199. {
  200. PromptController.Instance.ShowFloatTextPrompt("请选择搭配!需要卡牌,服装");
  201. }
  202. }
  203. private void CheckGuide(object param)
  204. {
  205. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  206. {
  207. UpdateToCheckGuide(null);
  208. }
  209. else
  210. {
  211. Timers.inst.Remove(CheckGuide);
  212. }
  213. }
  214. protected override void UpdateToCheckGuide(object param)
  215. {
  216. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  217. GuideController.TryGuide(_ui.m_cardList, ConstGuideId.FIELD, 4, "点击选择搭配!挑战成功的衣服本周不可使用!",0);
  218. GuideController.TryCompleteGuide(ConstGuideId.FIELD, 4);
  219. }
  220. }
  221. }