FieldWorkLevelView.cs 7.7 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ET;
  5. using UI.FieldWork;
  6. using UI.CommonGame;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class FieldWorkLevelView : BaseWindow
  11. {
  12. private UI_FieldWorkLevelUI _ui;
  13. private CimbingTowerLevelCfg[] LevelList;
  14. private GameObject gamey;
  15. private float indexY;
  16. private EffectUI _effectUI1;
  17. private GComponent objGuide;
  18. public override void Dispose()
  19. {
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. if (_effectUI1 != null)
  26. {
  27. EffectUIPool.Recycle(_effectUI1);
  28. _effectUI1 = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void Init()
  33. {
  34. base.Init();
  35. packageName = UI_FieldWorkLevelUI.PACKAGE_NAME;
  36. _ui = UI_FieldWorkLevelUI.Create();
  37. viewCom = _ui.target;
  38. isfullScreen = true;
  39. isReturnView = true;
  40. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  41. _ui.m_shopBtn.target.onClick.Add(OnClickBtnShop);
  42. _ui.m_resetBtn.target.onClick.Add(OnClickBtnReSet);
  43. _ui.m_passBtn.target.onClick.Add(OnClickBtnSkip);
  44. _ui.m_listTag.itemRenderer = RenderListTagItem;
  45. _ui.m_ruleBtn.onClick.Add(RuleController.ShowRuleView);
  46. _ui.m_ruleBtn.data = 300035;
  47. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "Tydc_All/Tydc_All");
  48. }
  49. protected override void AddEventListener()
  50. {
  51. base.AddEventListener();
  52. EventAgent.AddEventListener(ConstMessage.FieldWork_STARTCHANGE, StartCalculateScore);
  53. EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateLevel);
  54. }
  55. protected override void RemoveEventListener()
  56. {
  57. base.RemoveEventListener();
  58. EventAgent.RemoveEventListener(ConstMessage.FieldWork_STARTCHANGE, StartCalculateScore);
  59. EventAgent.RemoveEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateLevel);
  60. }
  61. protected override void OnShown()
  62. {
  63. base.OnShown();
  64. gamey = GameObject.Find("Stage/GRoot/Window - FieldWorkLevelUI/ContentPane/CompChapter/Container/Container");
  65. objGuide = _ui.m_chapter.m_compChapterScroll.target.GetChild("g0").asCom;
  66. _ui.m_Bg.url = ResPathUtil.GetBgImgPath("bg_tydc");
  67. _ui.m_shopBtn.target.visible = false;
  68. LevelList = CimbingTowerLevelCfgArray.Instance.dataArray;
  69. _ui.m_listTag.numItems = FieldWorkDataManager.Instance.Tag.Count;
  70. UpdateLevel();
  71. Timers.inst.AddUpdate(CheckGuide);
  72. }
  73. private IEnumerator InitChapter()
  74. {
  75. yield return new WaitForSeconds(0.1f);
  76. if (gamey != null)
  77. {
  78. int levelCount = CimbingTowerLevelCfgArray.Instance.dataArray.Length - FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Count;
  79. indexY = 212.0f * Mathf.Max(0, (float)levelCount);
  80. _ui.m_chapter.m_compChapterScroll.target.y = 0;
  81. gamey.transform.position = new Vector3(0, indexY, 0);
  82. }
  83. }
  84. private void UpdateLevel()
  85. {
  86. for (int i = 0; i < LevelList.Length; i++)
  87. {
  88. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + i);
  89. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  90. if(i == LevelList.Length-1)
  91. {
  92. levelItem.m_c1.selectedIndex = 2;
  93. }
  94. CimbingTowerLevelCfg levelCfg = LevelList[i];
  95. if(FieldWorkDataManager.Instance.CheckLevelPass(levelCfg.id) || i == 0)
  96. {
  97. levelItem.m_lock.visible = false;
  98. }
  99. else
  100. {
  101. levelItem.m_lock.visible = true;
  102. }
  103. levelItem.target.visible = true;
  104. levelItem.m_txtFightOrder.text = levelCfg.name;
  105. levelItem.m_levelIcon.text = FieldWorkDataManager.Instance.nameList[i];
  106. levelItem.target.data = levelCfg.id;
  107. levelItem.target.onClick.Add(OnClickLevelItem);
  108. UI_CompStoryLevelItem.ProxyEnd();
  109. }
  110. Timers.inst.StartCoroutine(InitChapter());
  111. _ui.m_chapter.m_compChapterScroll.target.y = 1;
  112. }
  113. private void OnClickLevelItem(EventContext context)
  114. {
  115. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  116. int levelCfgId = (int)levelItem.target.data;
  117. if(levelItem.m_lock.visible)
  118. {
  119. PromptController.Instance.ShowFloatTextPrompt("请通过前置关卡");
  120. return;
  121. }
  122. UI_CompStoryLevelItem.ProxyEnd();
  123. ViewManager.Show<FieldWorkLevelInfoView>(new object[] { levelCfgId });
  124. }
  125. private void RenderListTagItem(int index, GObject obj)
  126. {
  127. UI_ComTag item = UI_ComTag.Proxy(obj);
  128. string tag = FieldWorkDataManager.Instance.Tag[index];
  129. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  130. item.m_txtTag.text = tag;
  131. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  132. UI_ComTag.ProxyEnd();
  133. }
  134. protected override void OnHide()
  135. {
  136. base.OnHide();
  137. GRoot.inst.touchable = true;
  138. }
  139. private void StartCalculateScore()
  140. {
  141. ViewManager.Show<StoryFightSingleView>(null, true);
  142. ViewManager.DeleteViewStackCountDown(null, 1);
  143. }
  144. private void OnClickBtnBack()
  145. {
  146. ViewManager.GoBackFrom(typeof(FieldWorkLevelView).FullName);
  147. }
  148. private void OnClickBtnShop()
  149. {
  150. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, 3 });
  151. }
  152. private async void OnClickBtnReSet()
  153. {
  154. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  155. {
  156. return;
  157. }
  158. bool result = await FieldWorkSproxy.ReqFieldWorkReset();
  159. if (result)
  160. {
  161. UpdateLevel();
  162. PromptController.Instance.ShowFloatTextPrompt("重置成功!");
  163. }
  164. else
  165. {
  166. PromptController.Instance.ShowFloatTextPrompt("没有重置次数!");
  167. }
  168. }
  169. private async void OnClickBtnSkip()
  170. {
  171. bool result = await FieldWorkSproxy.ReqFieldWorkOneClickPass();
  172. if (result)
  173. {
  174. UpdateLevel();
  175. PromptController.Instance.ShowFloatTextPrompt("跳过成功!");
  176. }
  177. else
  178. {
  179. PromptController.Instance.ShowFloatTextPrompt("每周仅一次!");
  180. }
  181. }
  182. private void CheckGuide(object param)
  183. {
  184. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  185. {
  186. UpdateToCheckGuide(null);
  187. }
  188. else
  189. {
  190. Timers.inst.Remove(CheckGuide);
  191. }
  192. }
  193. protected override void UpdateToCheckGuide(object param)
  194. {
  195. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  196. GuideController.TryGuide(_ui.m_resetBtn.target, ConstGuideId.FIELD, 2, "可重置关卡数据,每周一次!");
  197. GuideController.TryGuide(objGuide, ConstGuideId.FIELD, 3, "点击开始挑战!");
  198. }
  199. }
  200. }