StoryCardChoose.cs 18 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Threading.Tasks;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.Main;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class StoryCardChoose : BaseWindow
  11. {
  12. private UI_StoryCardChooseUI _ui;
  13. private List<CardData> cardList = new List<CardData>();
  14. private static int _scoreType;
  15. private int _selectedIndex = 0;
  16. private int _cardId = 0; //记录打开界面时的竞技场词牌id
  17. private int _skillId = 0;
  18. private List<EffectUI> _effects = new List<EffectUI>();
  19. private GComponent _comSelected;
  20. private EffectUI _effectUI1;
  21. private EffectUI _effectUI2;
  22. private EffectUI _effectUI3;
  23. public override void Dispose()
  24. {
  25. EffectUIPool.Recycle(_effectUI1);
  26. _effectUI1 = null;
  27. EffectUIPool.Recycle(_effectUI2);
  28. _effectUI2 = null;
  29. EffectUIPool.Recycle(_effectUI3);
  30. _effectUI3 = null;
  31. //EffectUIPool.Recycle(_effectUI3);
  32. //_effectUI3 = null;
  33. if (_comSelected != null)
  34. {
  35. _comSelected.RemoveFromParent();
  36. _comSelected.Dispose();
  37. }
  38. for (int i = 0; i < _effects.Count; i++)
  39. {
  40. EffectUIPool.Recycle(_effects[i]);
  41. _effects[i] = null;
  42. }
  43. if (_ui != null)
  44. {
  45. _ui.Dispose();
  46. _ui = null;
  47. }
  48. base.Dispose();
  49. }
  50. protected override void OnInit()
  51. {
  52. base.OnInit();
  53. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  54. _ui = UI_StoryCardChooseUI.Create();
  55. this.viewCom = _ui.target;
  56. this.viewCom.Center();
  57. this.modal = true;
  58. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  59. _ui.m_listCard.SetVirtual();
  60. _ui.m_listCard.itemRenderer = RenderListCardItem;
  61. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  62. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  63. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  64. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  65. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  66. _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
  67. //_effectUI3 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");
  68. AddEffect();
  69. }
  70. protected override void OnShown()
  71. {
  72. base.OnShown();
  73. _scoreType = (int)this.viewData;
  74. ArenaDataManager dataManager = ArenaDataManager.Instance;
  75. cardList = CardDataManager.GetCardListByRoleType(0);
  76. //是从竞技场进来的话,去掉已经在其他主题装配的cardList
  77. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  78. {
  79. //其他主题带的cardIds
  80. var otherThemeCardIds = new HashSet<int>();
  81. for (int i = 0; i < dataManager.DressupList.Count; i++)
  82. {
  83. if (dataManager.SelectThemeIndex == i)
  84. {
  85. continue;
  86. }
  87. otherThemeCardIds.Add(dataManager.DressupList[i].cardId);
  88. }
  89. //去掉已经在其他主题装配的cardList
  90. cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
  91. }
  92. else if(InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  93. {
  94. //其他主题带的cardIds
  95. var otherThemeCardIds = new HashSet<int>();
  96. for (int i = 0; i < FieldWorkDataManager.Instance.DressupList.Count; i++)
  97. {
  98. if (FieldWorkDataManager.Instance.SelectThemeIndex == i)
  99. {
  100. continue;
  101. }
  102. otherThemeCardIds.Add(FieldWorkDataManager.Instance.DressupList[i].cardId);
  103. }
  104. //去掉已经在其他主题装配的cardList
  105. cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
  106. }
  107. float dressListAllAcore =
  108. FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
  109. cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
  110. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  111. {
  112. cardList = FieldWorkDataManager.Instance.SortCardList(cardList);
  113. }
  114. _ui.m_listCard.numItems = cardList.Count;
  115. _ui.m_listCard.selectedIndex = 0;
  116. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  117. {
  118. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  119. }
  120. else if(InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  121. {
  122. _cardId = FieldWorkDataManager.Instance.DressupList[FieldWorkDataManager.Instance.SelectThemeIndex].cardId;
  123. }
  124. if (cardList.Count == 0)
  125. {
  126. OnCardSelected(0);
  127. }
  128. else
  129. {
  130. OnCardSelected(cardList[0].id);
  131. }
  132. UpdateView(0);
  133. Timers.inst.AddUpdate(CheckGuide);
  134. }
  135. private void UpdateView(int index)
  136. {
  137. // CardData cardData = cardList[index];
  138. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  139. int cardId;
  140. if (cardList.Count == 0)
  141. {
  142. cardId = 0;
  143. _ui.m_noCardTips.visible = true;
  144. _ui.m_noCardTips.text = "暂无可用词牌";
  145. _ui.m_listSkill.numItems = cardList.Count;
  146. }
  147. else
  148. {
  149. _ui.m_noCardTips.visible = false;
  150. cardId = cardList[index].id;
  151. }
  152. _ui.m_txtName.text = "无";
  153. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  154. if (cfg == null) return;
  155. _ui.m_txtName.text = cardList[index].itemCfg.name;
  156. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  157. _ui.m_listSkill.data = skillCfgs;
  158. _ui.m_listSkill.numItems = skillCfgs.Count;
  159. _ui.m_comSkillTips.target.visible = false;
  160. _selectedIndex = index;
  161. int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
  162. _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
  163. }
  164. private void RenderListSkillItem(int index, GObject obj)
  165. {
  166. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  167. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  168. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);
  169. item.m_txtLv.text = SkillDataManager.Instance
  170. .GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
  171. if (item.target.data == null)
  172. item.target.onClick.Add(OnSkillItemClick);
  173. item.target.data = index; // skillCfgs[index];
  174. UI_ListCardSkillItem.ProxyEnd();
  175. }
  176. private void OnSkillItemClick(EventContext context)
  177. {
  178. GObject gObject = context.sender as GObject;
  179. int index = (int)gObject.data;
  180. List<PassivitySkillCfg> skillCfgs =
  181. PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);
  182. PassivitySkillCfg skillCfg = skillCfgs[index];
  183. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;
  184. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  185. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  186. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  187. _ui.m_comSkillTips.m_txtName.text = skillCfg.name;
  188. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);
  189. PassivitySkillLvlCfg skillLvlCfg =
  190. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  191. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;
  192. _skillId = skillCfg.skillId;
  193. }
  194. private void RenderListCardItem(int index, GObject obj)
  195. {
  196. CardData cardData = cardList[index];
  197. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;
  198. item.m_txtName.text = cardData.itemCfg.name;
  199. item.m_comCardMask.m_loaCard.asLoader.url =
  200. ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  201. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  202. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  203. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id,
  204. false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  205. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  206. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
  207. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  208. int starLevelDodge = cardData.star / 6;
  209. item.m_starNumType.selectedIndex = cardData.itemCfg.starDescArr.Length - 1;
  210. for (int i = 0; i < 4; i++)
  211. {
  212. UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));
  213. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  214. UI_ComDodgeFightStar.ProxyEnd();
  215. }
  216. // comStar.m_c1.selectedIndex = cardData.star;
  217. if (_effects.Count <= index)
  218. {
  219. //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");
  220. // _effects.Add(_effectUI);
  221. }
  222. if(index == 0)
  223. {
  224. item.m_useIcon.visible = true;
  225. }
  226. else
  227. {
  228. item.m_useIcon.visible = false;
  229. }
  230. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  231. {
  232. item.m_fieldwork.visible = true;
  233. item.m_useIcon.visible = false;
  234. item.m_wearRateText.text = FieldWorkDataManager.Instance.GetCardAbrasion(cardData.itemCfg.id).ToString() + "%";
  235. }
  236. else
  237. {
  238. item.m_fieldwork.visible = false;
  239. }
  240. item.target.asCom.RemoveChild(_comSelected);
  241. if (_selectedIndex == index) {
  242. item.target.asCom.AddChild(_comSelected);
  243. }
  244. UI_ListCardFightItem.ProxyEnd();
  245. // UI_ComStar.ProxyEnd();
  246. }
  247. private void OnListCardItemClick(EventContext context)
  248. {
  249. GObject obj = context.data as GObject;
  250. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);
  251. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  252. {
  253. if (FieldWorkDataManager.Instance.GetCardAbrasion(cardList[_ui.m_listCard.selectedIndex].id) >= 100)
  254. {
  255. PromptController.Instance.ShowFloatTextPrompt("卡牌磨损程度已无法使用!");
  256. return;
  257. }
  258. }
  259. item.m_t0.Play();
  260. EffectUIPool.Recycle(_effectUI3);
  261. _effectUI3 = null;
  262. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select");
  263. UpdateView(_ui.m_listCard.selectedIndex);
  264. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  265. }
  266. private void OnCardSelected(int cardId)
  267. {
  268. if ( cardId == 0)
  269. {
  270. return;
  271. }
  272. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  273. {
  274. ArenaDataManager dataManager = ArenaDataManager.Instance;
  275. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  276. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
  277. dataManager.ThemeList[dataManager.SelectThemeIndex]);
  278. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  279. }
  280. else if(InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  281. {
  282. FieldWorkDataManager dataManager = FieldWorkDataManager.Instance;
  283. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  284. ArenaDataManager.Instance.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
  285. dataManager.ThemeList[dataManager.SelectThemeIndex]);
  286. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  287. }
  288. }
  289. private void OnBtnUpCardClikc()
  290. {
  291. if (cardList.Count == 0) return;
  292. cardList[_ui.m_listCard.selectedIndex].fromUIType = typeof(StoryCardChoose).FullName;
  293. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex]);
  294. this.Hide();
  295. }
  296. private void OnBtnComfirmClick()
  297. {
  298. //飞花令搭配时没有词牌特殊处理
  299. if (cardList.Count == 0)
  300. {
  301. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  302. {
  303. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" }, true);
  304. }
  305. else if(InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  306. {
  307. ViewManager.Show<FieldWorkDressFightView>(new object[] { FightRoleType.FieldWork, 0, FieldWorkDataManager.Instance.DressupList, "" }, true);
  308. }
  309. this.Hide();
  310. return;
  311. }
  312. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  313. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  314. {
  315. ArenaDataManager dataManager = ArenaDataManager.Instance;
  316. List<long> fightScoreDatas = dataManager.GetFightScoreList(dataManager.DressupList);
  317. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,MyDressUpHelper.dressUpObj.itemList, fightScoreDatas).Coroutine();
  318. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  319. {
  320. //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  321. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" },true);
  322. }
  323. }
  324. else if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  325. {
  326. FieldWorkDataManager dataManager = FieldWorkDataManager.Instance;
  327. dataManager.DressupList[dataManager.SelectThemeIndex].itemList = MyDressUpHelper.dressUpObj.itemList;
  328. FieldWorkSproxy.ReqChangeFieldWorkDressupOne(dataManager.SelectThemeIndex, cardId, MyDressUpHelper.dressUpObj.itemList).Coroutine();
  329. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  330. {
  331. //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  332. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork, 0, dataManager.DressupList, "" }, true);
  333. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  334. }
  335. }
  336. else
  337. {
  338. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  339. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  340. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  341. }
  342. this.Hide();
  343. }
  344. private void OnBtnCancelClick()
  345. {
  346. OnCardSelected(_cardId);
  347. this.Hide();
  348. }
  349. protected override void OnHide()
  350. {
  351. base.OnHide();
  352. _skillId = 0;
  353. _ui.m_listCard.ScrollToView(0);
  354. Timers.inst.Remove(CheckGuide);
  355. }
  356. private void CheckGuide(object param)
  357. {
  358. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  359. {
  360. UpdateToCheckGuide(null);
  361. }
  362. else
  363. {
  364. Timers.inst.Remove(CheckGuide);
  365. }
  366. }
  367. protected override void UpdateToCheckGuide(object param)
  368. {
  369. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  370. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,
  371. _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  372. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  373. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  374. }
  375. private void AddEffect()
  376. {
  377. //邊框左上角特效
  378. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  379. //邊框右下角特效
  380. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  381. }
  382. }
  383. }