PhotographView.cs 28 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Drawing;
  7. using UI.DressUp;
  8. using UnityEditor;
  9. using UnityEngine;
  10. using UnityEngine.EventSystems;
  11. namespace GFGGame
  12. {
  13. public class PhotographView : BaseView
  14. {
  15. private UI_PhotographUI _ui;
  16. private GameObject _sceneObject;
  17. private const int MAX_COUNT = 20;
  18. private const float MaxScale = 2;
  19. private const float MinScale = 0.1f;
  20. // private const string BgResPath = "Bg/BgRes";
  21. // private const string BorderResPath = "Border/BorderRes";
  22. // private const string NpcResPath = "Scene/Npc/NpcRes";
  23. private const string RolePath = "Scene/Role";
  24. private const string RoleName = "Role";
  25. private const string BodyResName = "Body";
  26. private const string BodyResName1 = "Body_a";
  27. // private const string NpcPath = "Scene/Npc";
  28. private const string NpcName = "Npc";
  29. private const string BgResName = "BgRes";
  30. private const string Border = "Border";
  31. private List<int> _listData = null;//当前选择的资源数据
  32. private List<GameObject> _itemGameObjs;// = new List<GameObject>();
  33. public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  34. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  35. private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
  36. private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
  37. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  38. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  39. private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
  40. // private float _startDistance;//从物体中心到缩放按钮的距离
  41. private SwipeGesture swipeGesture;
  42. private PinchGesture pinchGesture;
  43. private RotationGesture rotationGesture;
  44. // 以下两个属于单选,单独保存
  45. private int lastChooseBorder; // 上一次选择的边框
  46. private int lastChooseBg; // 上一次选择的背景
  47. public override void Dispose()
  48. {
  49. if (_sceneObject != null)
  50. {
  51. PrefabManager.Instance.Restore(_sceneObject);
  52. _sceneObject = null;
  53. }
  54. if (_ui != null)
  55. {
  56. _ui.Dispose();
  57. _ui = null;
  58. }
  59. base.Dispose();
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. packageName = UI_PhotographUI.PACKAGE_NAME;
  65. _ui = UI_PhotographUI.Create();
  66. viewCom = _ui.target;
  67. isfullScreen = true;
  68. //isReturnView = true;
  69. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  70. _ui.m_btnChoose.onClick.Add(OnClickBtnChoose);
  71. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  72. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  73. _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
  74. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  75. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  76. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  77. _ui.target.onTouchBegin.Add(OnTouchUIBegin);
  78. _ui.target.onTouchMove.Add(OnTouchUIMove);
  79. _ui.target.onTouchEnd.Add(OnTouchUIEnd);
  80. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
  81. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
  82. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
  83. _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
  84. // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
  85. _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
  86. _ui.m_btnUp.onClick.Add(OnClickBtnUp);
  87. _ui.m_btnDown.onClick.Add(OnClickBtnDown);
  88. }
  89. protected override void OnShown()
  90. {
  91. base.OnShown();
  92. Input.multiTouchEnabled = true;
  93. if (this.viewData != null)
  94. {
  95. _ui.m_c1.selectedIndex = (int)this.viewData;
  96. }
  97. PhotographDataManager.Instance.ClassifyEquipData();
  98. _equipSceneData = PhotographDataManager.Instance._equipSceneData;
  99. PhotographDataManager.Instance.itemGameObjs.Clear();
  100. _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  101. if (_sceneObject == null)
  102. {
  103. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  104. }
  105. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  106. pinchGesture = new PinchGesture(_ui.target);
  107. pinchGesture.onAction.Add(OnPinch);
  108. rotationGesture = new RotationGesture(_ui.target);
  109. rotationGesture.onAction.Add(OnRotate);
  110. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  111. RefreshList(EnumPhotographType.BG);
  112. SetUIView();
  113. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
  114. SetListScrollByID(MyDressUpHelper.dressUpObj.bgId);
  115. PhotographSceneManager.Instance.AddBodyItem();
  116. UpdateScene();
  117. PhotographUtil.Instance.SetLayer(null, "refresh");
  118. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  119. Timers.inst.AddUpdate(CheckGuide);
  120. }
  121. /************************************************************UI界面*********************************************************/
  122. private void OnContorllerChanged(EventContext context)
  123. {
  124. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  125. RefreshList((EnumPhotographType)index);
  126. }
  127. private void RefreshList(EnumPhotographType index)
  128. {
  129. _ui.m_ComSelectRes.m_list.numItems = 0;
  130. _listData = PhotographDataManager.Instance.GetListData(index);
  131. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  132. bool setTop = false;
  133. switch (index)
  134. {
  135. case EnumPhotographType.BORDER:
  136. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBorder;
  137. break;
  138. case EnumPhotographType.BG:
  139. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBg;
  140. break;
  141. default:
  142. setTop = true;
  143. break;
  144. }
  145. if (!setTop)
  146. {
  147. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  148. }
  149. else
  150. {
  151. _ui.m_ComSelectRes.m_list.scrollPane.ScrollTop();
  152. }
  153. //if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
  154. //{
  155. // _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  156. //}
  157. }
  158. private void SetListScrollByID(int id)
  159. {
  160. for(int i = 0; i < _listData.Count; i++)
  161. {
  162. if(id == _listData[i])
  163. {
  164. _ui.m_ComSelectRes.m_list.selectedIndex = i;
  165. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  166. lastChooseBg = i;
  167. }
  168. }
  169. }
  170. private void RenderListItem(int index, GObject obj)
  171. {
  172. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  173. string resPath = ResPathUtil.GetIconPath(itemCfg);
  174. UI_ListItem item = UI_ListItem.Proxy(obj);
  175. item.target.data = _listData[index];
  176. item.m_loaIcon.url = resPath;
  177. item.m_txtName.text = itemCfg.name;
  178. UI_ListItem.ProxyEnd();
  179. }
  180. private void OnListItemClick(EventContext context)
  181. {
  182. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  183. if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
  184. {
  185. PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
  186. return;
  187. }
  188. switch (type)
  189. {
  190. case EnumPhotographType.BORDER:
  191. lastChooseBorder = _ui.m_ComSelectRes.m_list.selectedIndex;
  192. break;
  193. case EnumPhotographType.BG:
  194. lastChooseBg = _ui.m_ComSelectRes.m_list.selectedIndex;
  195. break;
  196. }
  197. int itemID = (int)((context.data as GObject).data);
  198. ChangeItem(itemID);
  199. }
  200. private void ChangeItem(int itemID)
  201. {
  202. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  203. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  204. switch (type)
  205. {
  206. case EnumPhotographType.BG:
  207. PhotographSceneManager.Instance.AddBgItem(itemCfg);
  208. break;
  209. case EnumPhotographType.BORDER:
  210. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  211. break;
  212. case EnumPhotographType.NPC:
  213. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  214. break;
  215. case EnumPhotographType.SCENE:
  216. AddSceneItem(itemCfg, true);
  217. break;
  218. case EnumPhotographType.EFFECT:
  219. break;
  220. }
  221. }
  222. //添加初始场景道具
  223. private void UpdateScene()
  224. {
  225. ICollection keys = _equipSceneData.Keys;
  226. foreach (int key in keys)
  227. {
  228. for (int i = 0; i < _equipSceneData[key].Count; i++)
  229. {
  230. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  231. AddSceneItem(itemCfg, false);
  232. }
  233. }
  234. }
  235. private async void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  236. {
  237. Vector3 pos = Vector3.zero;
  238. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  239. {
  240. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  241. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  242. if (setLayer)
  243. {
  244. if (parentGameObj3.transform.childCount > 0)
  245. {
  246. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  247. pos = parentGameObj3.transform.localPosition;
  248. }
  249. }
  250. }
  251. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  252. {
  253. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  254. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  255. if (setLayer)
  256. {
  257. if (parentGameObj2.transform.childCount > 0)
  258. {
  259. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  260. pos = parentGameObj2.transform.localPosition;
  261. }
  262. }
  263. }
  264. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  265. {
  266. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  267. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  268. if (setLayer)
  269. {
  270. if (parentGameObj1.transform.childCount > 0)
  271. {
  272. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  273. pos = parentGameObj1.transform.localPosition;
  274. }
  275. }
  276. }
  277. }
  278. /************************************************************场景*********************************************************/
  279. private void OnTouchUIBegin(EventContext context)
  280. {
  281. context.CaptureTouch();
  282. if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
  283. if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
  284. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  285. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  286. if (hit2Ds.Length > 0)
  287. {
  288. lastPos = Vector2.zero;
  289. hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
  290. _ui.m_comSelectBox.m_btnDelete.visible = true;
  291. if (hitGameObj.transform.parent.name == RoleName)//主角不可删除
  292. {
  293. _ui.m_comSelectBox.m_btnDelete.visible = false;
  294. }
  295. _ui.m_comSelectBox.target.visible = false;
  296. if (hitGameObj.name != BgResName)//背景不可改动层级
  297. {
  298. hitGameObj = hitGameObj.transform.parent.gameObject;
  299. _ui.m_comSelectBox.target.visible = true;
  300. if (hitGameObj.name != Border)
  301. {
  302. PhotographUtil.Instance.SetLayer(hitGameObj, "top");
  303. }
  304. }
  305. memoryHitGameObj = hitGameObj;
  306. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  307. Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
  308. float rotation = 0;
  309. if (localEulerAngles.y == 0)
  310. {
  311. rotation = -hitGameObj.transform.localEulerAngles.z;
  312. }
  313. else
  314. {
  315. if (hitGameObj.transform.localEulerAngles.z > 180)
  316. {
  317. rotation = hitGameObj.transform.localEulerAngles.z - 360;
  318. }
  319. else
  320. {
  321. rotation = hitGameObj.transform.localEulerAngles.z;
  322. }
  323. }
  324. _ui.m_comSelectBox.target.rotation = rotation;
  325. _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
  326. ControllerSelectBoxPos();
  327. }
  328. }
  329. private void OnTouchUIMove(EventContext context)
  330. {
  331. if (hitGameObj == null) return;//未选中任何物体
  332. if (Stage.inst.touchCount > 1) return; //只监听1根手指
  333. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  334. ControllerObjectPos();
  335. ControllerSelectBoxPos();
  336. }
  337. private void OnTouchUIEnd(EventContext context)
  338. {
  339. hitGameObj = null;
  340. }
  341. //选中物体的位置
  342. private void ControllerObjectPos()
  343. {
  344. hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  345. if (hitGameObj.name == BgResName)
  346. {
  347. PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
  348. }
  349. }
  350. //选中框的位置
  351. private void ControllerSelectBoxPos()
  352. {
  353. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  354. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  355. _ui.m_comSelectBox.target.position = localPos;
  356. }
  357. private void OnTouchBtnSizeBegin(EventContext context)
  358. {
  359. InputEvent inputEvent = (InputEvent)context.data;
  360. Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  361. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  362. Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
  363. Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
  364. lastDistance = Vector2.Distance(pt0, pt2);
  365. if (!_equipDistance.ContainsKey(memoryHitGameObj))
  366. {
  367. float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
  368. Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
  369. _equipDistance.Add(memoryHitGameObj, distance);
  370. }
  371. }
  372. private void OnTouchBtnSizeMove(EventContext context)
  373. {
  374. if (memoryHitGameObj == null) return;
  375. InputEvent inputEvent = (InputEvent)context.data;
  376. Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
  377. Vector2 pt2 = _ui.m_comSelectBox.target.xy;
  378. Vector2 curPos = pt1 - pt2;
  379. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  380. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  381. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  382. lastPos = curPos;
  383. ControllerRotate(angle, memoryHitGameObj);
  384. float dist = Vector2.Distance(pt1, pt2);
  385. float ss = dist / lastDistance;
  386. float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
  387. float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
  388. ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
  389. if (newValue <= 0.1f)
  390. {
  391. lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
  392. }
  393. else
  394. {
  395. lastDistance = dist;
  396. }
  397. }
  398. private void OnTouchBtnSizeEnd(EventContext context)
  399. {
  400. lastPos = Vector2.zero;
  401. }
  402. //双指缩放
  403. private void OnPinch(EventContext context)
  404. {
  405. if (hitGameObj == null) return;
  406. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  407. GTween.Kill(hitGameObj);
  408. PinchGesture gesture = (PinchGesture)context.sender;
  409. float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  410. Debug.Log("双指缩放:" + newValue);
  411. ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
  412. }
  413. //双指旋转
  414. private void OnRotate(EventContext context)
  415. {
  416. Debug.Log("双指旋转hitGameObj:" + hitGameObj);
  417. if (hitGameObj == null) return;
  418. Debug.Log("双指旋转name:" + hitGameObj.name);
  419. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  420. // isTwoTouchPoint = true;
  421. GTween.Kill(hitGameObj.transform);
  422. RotationGesture gesture = (RotationGesture)context.sender;
  423. Debug.Log("双指旋转:" + gesture.delta);
  424. ControllerRotate(gesture.delta, hitGameObj);
  425. }
  426. private void ControllerScale(float value, GameObject gameObject, int sign)
  427. {
  428. if (value > MaxScale || value < MinScale) return;
  429. gameObject.transform.localScale = new Vector3(value * sign, value, value);
  430. Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
  431. _ui.m_comSelectBox.target.size = size;
  432. }
  433. private void ControllerRotate(float value, GameObject gameObject)
  434. {
  435. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  436. _ui.m_comSelectBox.target.rotation += value;
  437. }
  438. private void OnClickBtnBg()
  439. {
  440. _ui.m_ComSelectRes.target.visible = false;
  441. }
  442. private void OnTouchBtnFlipBegin()//翻转
  443. {
  444. Transform transform = memoryHitGameObj.transform;
  445. var value = Math.Abs(transform.localScale.x);
  446. // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
  447. ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
  448. }
  449. private void OnTouchBtnDeleteBegin()//删除
  450. {
  451. if (memoryHitGameObj.transform.name == RolePath)
  452. {
  453. return;
  454. }
  455. else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
  456. {
  457. memoryHitGameObj.transform.localPosition = Vector3.zero;
  458. memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
  459. memoryHitGameObj.transform.localScale = Vector3.one;
  460. GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
  461. PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
  462. PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
  463. }
  464. else
  465. {
  466. GameObject.DestroyImmediate(memoryHitGameObj);
  467. }
  468. _itemGameObjs.Remove(memoryHitGameObj);
  469. _ui.m_comSelectBox.target.visible = false;
  470. }
  471. private void SetUIView()
  472. {
  473. _ui.m_ComSelectRes.target.visible = true;
  474. _ui.m_comSelectBox.target.visible = false;
  475. hitGameObj = null;
  476. memoryHitGameObj = null;
  477. lastChooseBorder = 0;
  478. lastChooseBg = 0;
  479. _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
  480. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  481. if (_ui.m_ComSelectRes.m_list.numItems > 0)
  482. {
  483. _ui.m_ComSelectRes.m_list.ScrollToView(0);
  484. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  485. }
  486. }
  487. private void OnClickBtnChoose()
  488. {
  489. _ui.m_ComSelectRes.target.visible = true;
  490. _ui.m_comSelectBox.target.visible = false;
  491. hitGameObj = null;
  492. memoryHitGameObj = null;
  493. }
  494. private void OnClickBtnUp()
  495. {
  496. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
  497. }
  498. private void OnClickBtnDown()
  499. {
  500. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
  501. }
  502. private void OnClickBtnPhotograph()
  503. {
  504. // GRoot.inst.visible = false;
  505. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  506. }
  507. private void OnClickBtnGalleryJoin()
  508. {
  509. // GRoot.inst.visible = false;
  510. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  511. }
  512. private IEnumerator ScreenShotTex()
  513. {
  514. GRoot.inst.visible = false;
  515. yield return new WaitForEndOfFrame();
  516. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  517. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  518. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  519. tex.Apply();//保存像素信息
  520. GRoot.inst.visible = true;
  521. if (_ui.m_c1.selectedIndex == 0)
  522. {
  523. ViewManager.Show<PhotographSaveView>(tex);
  524. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
  525. }
  526. else if (_ui.m_c1.selectedIndex == 1)
  527. {
  528. AlertUI.Show("是否确认上传此作品?")
  529. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  530. {
  531. ViewManager.Show<ModalStatusView>("上传中...");
  532. object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
  533. if (rsp == null) return;
  534. byte[] bytes = tex.EncodeToJPG();
  535. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  536. if (!pushResult) return;
  537. bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
  538. if (result)
  539. {
  540. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  541. ViewManager.Hide<ModalStatusView>();
  542. OnClickBtnBack();
  543. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  544. }
  545. });
  546. }
  547. }
  548. private void OnClickBtnBack()
  549. {
  550. this.Hide();
  551. //ViewManager.Show<DressUpView>();
  552. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  553. }
  554. protected override void OnHide()
  555. {
  556. base.OnHide();
  557. if (_sceneObject != null)
  558. {
  559. PrefabManager.Instance.Restore(_sceneObject);
  560. _sceneObject = null;
  561. }
  562. _equipSceneData.Clear();
  563. hitGameObj = null;
  564. memoryHitGameObj = null;
  565. pinchGesture.onAction.Remove(OnPinch);
  566. rotationGesture.onAction.Remove(OnRotate);
  567. pinchGesture = null;
  568. rotationGesture = null;
  569. _ui.m_c1.selectedIndex = 0;
  570. Timers.inst.Remove(CheckGuide);
  571. }
  572. private void CheckGuide(object param)
  573. {
  574. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
  575. GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  576. {
  577. UpdateToCheckGuide(null);
  578. }
  579. else
  580. {
  581. Timers.inst.Remove(CheckGuide);
  582. }
  583. }
  584. protected override void UpdateToCheckGuide(object param)
  585. {
  586. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  587. GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
  588. GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
  589. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  590. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
  591. }
  592. protected override void TryCompleteGuide()
  593. {
  594. base.TryCompleteGuide();
  595. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  596. }
  597. }
  598. }