MatchingCompetitionUpLoadView.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //搭配赛评选期间
  11. class MatchingCompetitionUpLoadView : BaseWindow
  12. {
  13. private UI_MatchingCompetitionUpLoadUI _ui;
  14. private GameObject _sceneObject;
  15. private float countTimeSpeed = 0.001f;
  16. private bool isCountTime = false;
  17. private bool result = false;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. PrefabManager.Instance.Restore(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. }
  29. _ui = null;
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_MatchingCompetitionUpLoadUI.PACKAGE_NAME;
  36. _ui = UI_MatchingCompetitionUpLoadUI.Create();
  37. this.viewCom = _ui.target;
  38. isReturnView = true;
  39. isfullScreen = true;
  40. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  41. _ui.m_btnUploadWorks.onClick.Add(OnClickBtnUpload);
  42. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  43. _ui.m_btnMyWorks.onClick.Add(OnClickBtnMyWorks);
  44. _ui.m_btnRank.onClick.Add(OnClickBtnRank);
  45. _ui.m_btnLook.onClick.Add(OnClickBtnLook);
  46. _ui.m_btnExchage.onClick.Add(OnClickBtnExchange);
  47. _ui.m_beforeWork.onClick.Add(OnClickBtnBeforeWorks);
  48. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  49. }
  50. protected async override void OnShown()
  51. {
  52. base.OnShown();
  53. _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
  54. _ui.m_c1.selectedIndex = MatchingCompetitionDataManager.Instance.MatchingState;
  55. _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
  56. isCountTime = false;
  57. UpdateView();
  58. UpdateHead();
  59. UpdateDress();
  60. Timers.inst.AddUpdate(UpdateTime);
  61. Timers.inst.AddUpdate(CheckGuide);
  62. //临时处理,后续下载做好了替换
  63. result = await MatchingCompetitionSproxy.ReqCurrentRank();
  64. }
  65. protected override void OnHide()
  66. {
  67. if (_sceneObject != null)
  68. {
  69. PrefabManager.Instance.Restore(_sceneObject);
  70. _sceneObject = null;
  71. }
  72. Timers.inst.Remove(UpdateTime);
  73. Timers.inst.Remove(UpdateCountTime);
  74. Timers.inst.Remove(CheckGuide);
  75. MatchingCompetitionDataManager.Instance.DressPropIndex = 0;
  76. base.OnHide();
  77. }
  78. protected override void AddEventListener()
  79. {
  80. base.AddEventListener();
  81. //EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH,UpdateDress);
  82. }
  83. protected override void RemoveEventListener()
  84. {
  85. base.RemoveEventListener();
  86. //EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  87. }
  88. private async void UpdateDress()
  89. {
  90. //if (MatchingOneDataManager.Instance.MathingDressDate.actionId != 0)
  91. if(true)
  92. {
  93. _ui.m_bg.visible = false;
  94. _ui.m_playerImage.visible = false;
  95. MatchingOneDataManager.Instance.itemGameObjs.Clear();
  96. PhotographDataManager.Instance.itemGameObjs.Clear();
  97. PhotographDataManager.Instance.dressUpObj?.Dispose();
  98. PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  99. if (_sceneObject == null)
  100. {
  101. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  102. }
  103. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  104. if(MatchingOneDataManager.Instance.DressUpBgID == 0)
  105. {
  106. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  107. }
  108. else
  109. {
  110. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingOneDataManager.Instance.DressUpBgID));
  111. }
  112. PhotographSceneManager.Instance.AddBodyItem();
  113. GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  114. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  115. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingOneDataManager.Instance.MathingDressDate);
  116. //对搭配赛特殊处理
  117. foreach (var item in MatchingCompetitionDataManager.Instance.DressPropTransInfoDic)
  118. {
  119. if (item.Key == MatchingCompetitionDataManager.Instance.roleID)
  120. {
  121. continue;
  122. }
  123. else
  124. {
  125. List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);
  126. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idList[0]);
  127. MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);
  128. }
  129. }
  130. await Task.Delay(200);
  131. MatchingOneDataManager.Instance.InsertGameObjectList();
  132. for (int i = 0; i < MatchingOneDataManager.Instance.itemGameObjs.Count; i++)
  133. {
  134. GameObject itemGObj = MatchingOneDataManager.Instance.itemGameObjs[i];
  135. TransformData itemdata = new TransformData();
  136. if (MatchingOneDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))
  137. {
  138. itemdata = MatchingOneDataManager.Instance.DressPropTransInfoDic[itemGObj.name];
  139. }
  140. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  141. //if (MatchingOneDataManager.Instance.itemGameObjs[i].name == "Role")
  142. //{
  143. // if(itemdata.position.y >= -5 || itemdata.position.y <= 5)
  144. // {
  145. // MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x,0,0);
  146. // }
  147. // if(itemdata.position.x >= -5 || itemdata.position.x <= 5)
  148. // {
  149. // MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingOneDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
  150. // }
  151. //}
  152. MatchingOneDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  153. MatchingOneDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  154. PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.itemGameObjs[i], (i+1) * PhotographDataManager.layerCount, "up");
  155. }
  156. //PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
  157. }
  158. else
  159. {
  160. _ui.m_bg.visible = true;
  161. _ui.m_playerImage.visible = true;
  162. _ui.m_playerImage.texture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  163. }
  164. }
  165. private void UpdateView()
  166. {
  167. _ui.m_countTime.fillAmount = 0;
  168. _ui.m_countTime.visible = false;
  169. //long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  170. //long curTime = TimeHelper.ServerNow();
  171. //if (endTime < curTime + 1)
  172. //{
  173. // if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  174. // {
  175. // PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  176. // }
  177. // return;
  178. //}
  179. //TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  180. //if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  181. //{
  182. // _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  183. //}
  184. //else
  185. //{
  186. // _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  187. //}
  188. }
  189. private void UpdateHead()
  190. {
  191. RoleInfoManager.Instance.UpdateHead(_ui.m_playerHead.m_head, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadItemId, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadBorderItemId);
  192. _ui.m_playerHead.m_nameText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.RoleName.ToString();
  193. _ui.m_playerHead.m_countText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.Score.ToString();
  194. }
  195. private void UpdateTime(object param = null)
  196. {
  197. long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  198. long curTime = TimeHelper.ServerNow();
  199. if (endTime < curTime + 1)
  200. {
  201. Timers.inst.Remove(UpdateTime);
  202. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  203. {
  204. PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  205. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  206. }
  207. return;
  208. }
  209. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  210. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  211. {
  212. _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  213. }
  214. else
  215. {
  216. _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  217. }
  218. }
  219. private void UpdateCountTime(object param = null)
  220. {
  221. if(_ui.m_countTime.fillAmount <=0)
  222. {
  223. _ui.m_countTime.fillAmount = 0;
  224. _ui.m_countTime.visible = false;
  225. isCountTime = false;
  226. Timers.inst.Remove(UpdateCountTime);
  227. }
  228. _ui.m_countTime.fillAmount -= countTimeSpeed;
  229. }
  230. private void OnClickBtnBack()
  231. {
  232. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  233. }
  234. private async void OnClickBtnUpload()
  235. {
  236. if(MatchingCompetitionDataManager.Instance.MatchingState == 3)
  237. {
  238. PromptController.Instance.ShowFloatTextPrompt("结算期间无法选择!");
  239. return;
  240. }
  241. //先获取两个玩家信息
  242. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  243. if(resulst)
  244. {
  245. ViewManager.Show<MatchingCompetitionSelectView>();
  246. }
  247. }
  248. private void OnClickBtnShop()
  249. {
  250. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, 3 });
  251. }
  252. private void OnClickBtnMyWorks()
  253. {
  254. ViewManager.Show<MatchingCompetitionLookView>();
  255. }
  256. private void OnClickBtnBeforeWorks()
  257. {
  258. ViewManager.Show<PoemPhotoView>(2);
  259. }
  260. private async void OnClickBtnRank()
  261. {
  262. //bool result = await MatchingCompetitionSproxy.ReqCurrentRank();
  263. if(result)
  264. {
  265. ViewManager.Show<MatchingCompetitionRankView>();
  266. }
  267. else
  268. {
  269. PromptController.Instance.ShowFloatTextPrompt("暂无玩家上榜!");
  270. }
  271. }
  272. private async void OnClickBtnExchange()
  273. {
  274. if (isCountTime)
  275. {
  276. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  277. return;
  278. }
  279. isCountTime = true;
  280. _ui.m_countTime.visible = true;
  281. _ui.m_countTime.fillAmount = 1.0f;
  282. Timers.inst.AddUpdate(UpdateCountTime);
  283. //ViewManager.Show<ModalStatusView>("刷新中...");
  284. bool result = await MatchingCompetitionSproxy.ReqGetOnePlayers();
  285. if (result)
  286. {
  287. if (_sceneObject != null)
  288. {
  289. PrefabManager.Instance.Restore(_sceneObject);
  290. _sceneObject = null;
  291. }
  292. //UpdateView();
  293. UpdateHead();
  294. UpdateDress();
  295. //ViewManager.Hide<ModalStatusView>();
  296. }
  297. //ViewManager.Hide<ModalStatusView>();
  298. }
  299. private void OnClickBtnLook()
  300. {
  301. List<int> AllIdList = new List<int>();
  302. foreach (var info in MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.CollocationInfoList)
  303. {
  304. AllIdList.Add(MatchingCompetitionDataManager.Instance.GetIDByString(info.ItemId));
  305. }
  306. MatchingCompetitionDataManager.Instance.DetailNtexture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  307. ViewManager.Show<MatchingCompetitionDetailView>(AllIdList);
  308. }
  309. private void CheckGuide(object param)
  310. {
  311. if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0 && MatchingCompetitionDataManager.Instance.MatchingState == 2)
  312. {
  313. UpdateToCheckGuide(null);
  314. }
  315. else
  316. {
  317. Timers.inst.Remove(CheckGuide);
  318. }
  319. }
  320. protected override void UpdateToCheckGuide(object param)
  321. {
  322. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  323. GuideController.TryGuide(_ui.m_btnUploadWorks, "DAPEISAI_2", 2, "进行评选!");
  324. }
  325. }
  326. }