ResPathUtil.cs 9.1 KB

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  1. using YooAsset;
  2. namespace GFGGame
  3. {
  4. public class ResPathUtil
  5. {
  6. public const string FONT_DIR_PATH = "Assets/ResIn/Font";
  7. public static readonly string UI_DIR_PATH = "Assets/ResIn/UI";
  8. public static readonly string PREFAB_DIR_PATH = "Assets/ResIn/Prefab";
  9. public static readonly string TEXTURE_FIGHT_DIR_PATH = "Assets/ResIn/Fight";
  10. public static readonly string CONFIG_DIR_PATH = "Assets/Game/CSShare/Sqlite";
  11. public const string RES_ROOT_DIR_PATH = "Assets/Res";
  12. public static readonly string MUSIC_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Music";
  13. public static readonly string SOUND_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Sound";
  14. public static readonly string TEXTURE_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Texture";
  15. public static readonly string ANIMATION_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Animation";
  16. public static readonly string EFFECT_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Effect";
  17. public static readonly string Material_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Material";
  18. public static readonly string Shader_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Shader";
  19. public static readonly string Model_DIR_PATH = $"{RES_ROOT_DIR_PATH}/model";
  20. public static readonly string SQLITE_FILE_PATH = CONFIG_DIR_PATH + "/" + LauncherConfig.SQL_FILE_NAME;
  21. public static string GetUIPackagePath(string res)
  22. {
  23. return $"{UI_DIR_PATH}/{res}/{res}";
  24. }
  25. public static string GetScorePath(int score)
  26. {
  27. return GetCommonGameResPath("kp_sx_" + score);
  28. }
  29. public static string GetCommonGameResPath(string res)
  30. {
  31. return "ui://CommonGame/" + res;
  32. }
  33. //===================================↑↑↑UI路径↑↑↑================================
  34. public static string GetIconPath(string res, string extName)
  35. {
  36. if (res.IndexOf("kp_") == 0)
  37. {
  38. return GetCardIconPath(res);
  39. }
  40. return $"{TEXTURE_DIR_PATH}/Icon/{res}.{extName}";
  41. }
  42. public static string GetIconPath(ItemCfg itemCfg)
  43. {
  44. return GetIconPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true));
  45. }
  46. public static string GetBgImgPath(string res, string extName = "png")
  47. {
  48. return $"{TEXTURE_DIR_PATH}/BgImg/{res}.{extName}";
  49. }
  50. public static string GetFightBgImgPath(string res, string extName = "png")
  51. {
  52. return $"{TEXTURE_FIGHT_DIR_PATH}/{res}.{extName}";
  53. }
  54. public static string GetSceneBgPath(string res, string extName = "jpg")
  55. {
  56. //return $"{TEXTURE_DIR_PATH}/SceneBg/{res}.{extName}";
  57. return $"{TEXTURE_DIR_PATH}/DressUp/{res}.{extName}";
  58. }
  59. public static string GetDressUpPath(ItemCfg itemCfg, int layerId)
  60. {
  61. string res = GetDressUpItemLayerRes(itemCfg, layerId);
  62. if(itemCfg.subType == ConstDressUpItemType.BEI_JING)
  63. {
  64. return GetSceneBgPath(res);
  65. }
  66. return GetDressUpPath(res);
  67. }
  68. public static string GetDressUpPath(string res, string extName = "png")
  69. {
  70. return $"{TEXTURE_DIR_PATH}/DressUp/{res}.{extName}";
  71. }
  72. public static string GetNpcPicSPath(string res, string extName = "png")
  73. {
  74. return $"{TEXTURE_DIR_PATH}/Npc/PicS/{res}.{extName}";
  75. }
  76. public static string GetNpcPicFPath(string res, string extName = "png")
  77. {
  78. return $"{TEXTURE_DIR_PATH}/Npc/PicF/{res}.{extName}";
  79. }
  80. public static string GetPhotographBorderPath(string res, string extName = "png")
  81. {
  82. return $"{TEXTURE_DIR_PATH}/Photograph/border/{res}.{extName}";
  83. }
  84. public static string GetFieldGuideIconPath(string res, string extName = "png")
  85. {
  86. return $"{TEXTURE_DIR_PATH}/FieldGuide/SuitIcon/{res}.{extName}";
  87. }
  88. public static string GetChapterGuideIconPath(string res, string extName = "png")
  89. {
  90. return $"{TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/{res}.{extName}";
  91. }
  92. public static string GetNpcHeadPath(string res, string extName = "png")
  93. {
  94. return $"{TEXTURE_DIR_PATH}/Npc/Head/{res}.{extName}";
  95. }
  96. public static string GetCardPath(string res, string extName = "jpg")
  97. {
  98. return $"{TEXTURE_DIR_PATH}/Card/Bg/{res}.{extName}";
  99. }
  100. public static string GetCardIconPath(string res, string extName = "jpg")
  101. {
  102. return $"{TEXTURE_DIR_PATH}/Card/Card/{res}.{extName}";
  103. }
  104. public static string GetCardSkillPath(string res, string extName = "png")
  105. {
  106. return $"{TEXTURE_DIR_PATH}/Card/Skill/{res}.{extName}";
  107. }
  108. public static string GetCardSoundPath(string res, string extName = "mp3")
  109. {
  110. return $"{SOUND_DIR_PATH}/Card/{res}.{extName}";
  111. }
  112. public static string GetMusicPath(string res, string extName = "mp3")
  113. {
  114. return $"{MUSIC_DIR_PATH}/{res}.{extName}";
  115. }
  116. public static string GetFontPath(string res, string extName = "TTF")
  117. {
  118. return $"{FONT_DIR_PATH}/{res}.{extName}";
  119. }
  120. public static string GetPrefabPath(string res, string extName = "prefab")
  121. {
  122. return $"{PREFAB_DIR_PATH}/{res}.{extName}";
  123. }
  124. public static string GetDressUpAnimationDirPath(string res)
  125. {
  126. return $"{ANIMATION_DIR_PATH}/DressUp/{res}";
  127. }
  128. public static string GetDressUpAnimationPath(string res, string extName = "prefab")
  129. {
  130. return $"{GetDressUpAnimationDirPath(res)}/{res}.{extName}";
  131. }
  132. public static bool CheckDressUpAnimationResExist(string res, string extName = "prefab")
  133. {
  134. if (string.IsNullOrEmpty(res))
  135. {
  136. return false;
  137. }
  138. string resPath = ResPathUtil.GetDressUpAnimationPath(res, extName);
  139. return YooAssets.CheckDressUpResExist(resPath);
  140. }
  141. public static string GetDressUpEffectDirPath(string res)
  142. {
  143. return $"{EFFECT_DIR_PATH}/DressUp/{res}";
  144. }
  145. public static string GetDressUpEffectPath(string res, bool inAniDir = false, string extName = "prefab")
  146. {
  147. if (inAniDir)
  148. {
  149. return $"{GetDressUpEffectDirPath(res)}/{res}_2.{extName}";
  150. }
  151. return $"{GetDressUpEffectDirPath(res)}/{res}.{extName}";
  152. }
  153. public static string GetViewEffectPath(string uiName, string resName, string extName = "prefab")
  154. {
  155. return $"{EFFECT_DIR_PATH}/UI/{uiName}/{resName}.{extName}";
  156. }
  157. public static string GetCardAnimationPath(string res, string extName = "prefab")
  158. {
  159. return $"{ANIMATION_DIR_PATH}/Card/{res}/{res}.{extName}";
  160. }
  161. public static string GetActivityPath(string res, string extName = "jpg")
  162. {
  163. return $"{TEXTURE_DIR_PATH}/Activity/Activity/{res}.{extName}";
  164. }
  165. public static string GetActivityShow1Path(string res, string extName = "jpg")
  166. {
  167. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  168. }
  169. public static string GetActivityShow2Path(string res, string extName = "jpg")
  170. {
  171. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  172. }
  173. public static string GetTravelBgPath(string res, string extName = "png")
  174. {
  175. return $"{TEXTURE_DIR_PATH}/Travel/Bg/{res}.{extName}";
  176. }
  177. public static string GetTravelRolePath(string res, string extName = "png")
  178. {
  179. return $"{TEXTURE_DIR_PATH}/Travel/Role/{res}.{extName}";
  180. }
  181. public static string GetHeadPath(string res, string extName = "png")
  182. {
  183. return $"{TEXTURE_DIR_PATH}/Head/Head/{res}.{extName}";
  184. }
  185. public static string GetHeadBorderPath(string res, string extName = "png")
  186. {
  187. if (string.IsNullOrEmpty(res)) return "";
  188. return $"{TEXTURE_DIR_PATH}/Head/HeadBorder/{res}.{extName}";
  189. }
  190. public static string GetShaderPath(string res)
  191. {
  192. return $"{Shader_DIR_PATH}/{res}.shader";
  193. }
  194. public static string GetLeagueIconPath(string res, string extName = "png")
  195. {
  196. return $"{TEXTURE_DIR_PATH}/LeagueIcon/{res}.{extName}";
  197. }
  198. public static string GetDressUpItemLayerRes(ItemCfg itemCfg, int layerId)
  199. {
  200. string res = itemCfg.res;
  201. switch (layerId)
  202. {
  203. case 1:
  204. res = itemCfg.resLayer1 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer1);
  205. break;
  206. case 2:
  207. res = itemCfg.resLayer2 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer2);
  208. break;
  209. case 3:
  210. res = itemCfg.resLayer3 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer3);
  211. break;
  212. }
  213. return res;
  214. }
  215. }
  216. }