AssetBundleBuilderWindow.cs 13 KB

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  1. #if UNITY_2019_4_OR_NEWER
  2. using System;
  3. using System.Linq;
  4. using System.Collections.Generic;
  5. using UnityEditor;
  6. using UnityEngine;
  7. using UnityEditor.UIElements;
  8. using UnityEngine.UIElements;
  9. using GFGEditor;
  10. namespace YooAsset.Editor
  11. {
  12. public class AssetBundleBuilderWindow : EditorWindow
  13. {
  14. [MenuItem("YooAsset/AssetBundle Builder", false, 102)]
  15. public static void OpenWindow()
  16. {
  17. AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
  18. window.minSize = new Vector2(800, 600);
  19. }
  20. private BuildTarget _buildTarget;
  21. private List<Type> _encryptionServicesClassTypes;
  22. private List<string> _encryptionServicesClassNames;
  23. private List<string> _buildPackageNames;
  24. private Button _saveButton;
  25. private TextField _buildOutputField;
  26. private EnumField _buildPipelineField;
  27. private EnumField _buildModeField;
  28. private TextField _buildVersionField;
  29. private PopupField<string> _buildPackageField;
  30. private PopupField<string> _encryptionField;
  31. private EnumField _compressionField;
  32. private EnumField _outputNameStyleField;
  33. private EnumField _copyBuildinFileOptionField;
  34. private TextField _copyBuildinFileTagsField;
  35. public void CreateGUI()
  36. {
  37. try
  38. {
  39. VisualElement root = this.rootVisualElement;
  40. // 加载布局文件
  41. var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
  42. if (visualAsset == null)
  43. return;
  44. visualAsset.CloneTree(root);
  45. // 配置保存按钮
  46. _saveButton = root.Q<Button>("SaveButton");
  47. _saveButton.clicked += SaveBtn_clicked;
  48. // 构建平台
  49. _buildTarget = EditorUserBuildSettings.activeBuildTarget;
  50. // 包裹名称列表
  51. _buildPackageNames = GetBuildPackageNames();
  52. // 加密服务类
  53. _encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
  54. _encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
  55. // 输出目录
  56. string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  57. _buildOutputField = root.Q<TextField>("BuildOutput");
  58. _buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
  59. _buildOutputField.SetEnabled(false);
  60. // 构建管线
  61. _buildPipelineField = root.Q<EnumField>("BuildPipeline");
  62. _buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
  63. _buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
  64. _buildPipelineField.style.width = 350;
  65. _buildPipelineField.RegisterValueChangedCallback(evt =>
  66. {
  67. AssetBundleBuilderSettingData.IsDirty = true;
  68. AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
  69. RefreshWindow();
  70. });
  71. // 构建模式
  72. _buildModeField = root.Q<EnumField>("BuildMode");
  73. _buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
  74. _buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
  75. _buildModeField.style.width = 350;
  76. _buildModeField.RegisterValueChangedCallback(evt =>
  77. {
  78. AssetBundleBuilderSettingData.IsDirty = true;
  79. AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
  80. RefreshWindow();
  81. });
  82. // 构建版本
  83. _buildVersionField = root.Q<TextField>("BuildVersion");
  84. _buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
  85. // 构建包裹
  86. var buildPackageContainer = root.Q("BuildPackageContainer");
  87. if (_buildPackageNames.Count > 0)
  88. {
  89. int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
  90. _buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
  91. _buildPackageField.label = "Build Package";
  92. _buildPackageField.style.width = 350;
  93. _buildPackageField.RegisterValueChangedCallback(evt =>
  94. {
  95. AssetBundleBuilderSettingData.IsDirty = true;
  96. AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
  97. });
  98. buildPackageContainer.Add(_buildPackageField);
  99. }
  100. else
  101. {
  102. _buildPackageField = new PopupField<string>();
  103. _buildPackageField.label = "Build Package";
  104. _buildPackageField.style.width = 350;
  105. buildPackageContainer.Add(_buildPackageField);
  106. }
  107. // 加密方法
  108. var encryptionContainer = root.Q("EncryptionContainer");
  109. if (_encryptionServicesClassNames.Count > 0)
  110. {
  111. int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
  112. _encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
  113. _encryptionField.label = "Encryption";
  114. _encryptionField.style.width = 350;
  115. _encryptionField.RegisterValueChangedCallback(evt =>
  116. {
  117. AssetBundleBuilderSettingData.IsDirty = true;
  118. AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
  119. });
  120. encryptionContainer.Add(_encryptionField);
  121. }
  122. else
  123. {
  124. _encryptionField = new PopupField<string>();
  125. _encryptionField.label = "Encryption";
  126. _encryptionField.style.width = 350;
  127. encryptionContainer.Add(_encryptionField);
  128. }
  129. // 压缩方式选项
  130. _compressionField = root.Q<EnumField>("Compression");
  131. _compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
  132. _compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
  133. _compressionField.style.width = 350;
  134. _compressionField.RegisterValueChangedCallback(evt =>
  135. {
  136. AssetBundleBuilderSettingData.IsDirty = true;
  137. AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
  138. });
  139. // 输出文件名称样式
  140. _outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
  141. _outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
  142. _outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
  143. _outputNameStyleField.style.width = 350;
  144. _outputNameStyleField.RegisterValueChangedCallback(evt =>
  145. {
  146. AssetBundleBuilderSettingData.IsDirty = true;
  147. AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
  148. });
  149. // 首包文件拷贝选项
  150. _copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
  151. _copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
  152. _copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
  153. _copyBuildinFileOptionField.style.width = 350;
  154. _copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
  155. {
  156. AssetBundleBuilderSettingData.IsDirty = true;
  157. AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
  158. RefreshWindow();
  159. });
  160. // 首包文件的资源标签
  161. _copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
  162. _copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
  163. _copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
  164. {
  165. AssetBundleBuilderSettingData.IsDirty = true;
  166. AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
  167. });
  168. // 构建按钮
  169. var buildButton = root.Q<Button>("Build");
  170. buildButton.clicked += BuildButton_clicked; ;
  171. RefreshWindow();
  172. }
  173. catch (Exception e)
  174. {
  175. Debug.LogError(e.ToString());
  176. }
  177. }
  178. public void OnDestroy()
  179. {
  180. if (AssetBundleBuilderSettingData.IsDirty)
  181. AssetBundleBuilderSettingData.SaveFile();
  182. }
  183. public void Update()
  184. {
  185. if (_saveButton != null)
  186. {
  187. if (AssetBundleBuilderSettingData.IsDirty)
  188. {
  189. if (_saveButton.enabledSelf == false)
  190. _saveButton.SetEnabled(true);
  191. }
  192. else
  193. {
  194. if (_saveButton.enabledSelf)
  195. _saveButton.SetEnabled(false);
  196. }
  197. }
  198. }
  199. private void RefreshWindow()
  200. {
  201. var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
  202. var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
  203. var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
  204. bool enableElement = buildMode == EBuildMode.ForceRebuild;
  205. bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
  206. if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
  207. {
  208. _compressionField.SetEnabled(enableElement);
  209. _outputNameStyleField.SetEnabled(enableElement);
  210. _copyBuildinFileOptionField.SetEnabled(enableElement);
  211. _copyBuildinFileTagsField.SetEnabled(enableElement);
  212. }
  213. else
  214. {
  215. _compressionField.SetEnabled(true);
  216. _outputNameStyleField.SetEnabled(true);
  217. _copyBuildinFileOptionField.SetEnabled(true);
  218. _copyBuildinFileTagsField.SetEnabled(true);
  219. }
  220. _copyBuildinFileTagsField.visible = tagsFiledVisible;
  221. }
  222. private void SaveBtn_clicked()
  223. {
  224. AssetBundleBuilderSettingData.SaveFile();
  225. }
  226. private void BuildButton_clicked()
  227. {
  228. var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
  229. if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
  230. {
  231. EditorTools.ClearUnityConsole();
  232. EditorApplication.delayCall += ExecuteBuild;
  233. }
  234. else
  235. {
  236. Debug.LogWarning("[Build] 打包已经取消");
  237. }
  238. }
  239. /// <summary>
  240. /// 执行构建
  241. /// </summary>
  242. private void ExecuteBuild()
  243. {
  244. AssetBundleHelper.OnPreExecuteBuild();
  245. BuildParameters buildParameters = new BuildParameters();
  246. buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
  247. buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  248. buildParameters.BuildTarget = _buildTarget;
  249. buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
  250. buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
  251. buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
  252. buildParameters.PackageVersion = _buildVersionField.value;
  253. buildParameters.VerifyBuildingResult = true;
  254. buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule();
  255. buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
  256. buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
  257. buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
  258. buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
  259. buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
  260. if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
  261. {
  262. buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
  263. buildParameters.SBPParameters.WriteLinkXML = true;
  264. }
  265. var builder = new AssetBundleBuilder();
  266. var buildResult = builder.Run(buildParameters);
  267. if (buildResult.Success)
  268. {
  269. EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
  270. }
  271. AssetBundleHelper.OnPostExecuteBuild();
  272. }
  273. // 构建版本相关
  274. private string GetBuildPackageVersion()
  275. {
  276. int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
  277. return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
  278. }
  279. // 构建包裹相关
  280. private int GetDefaultPackageIndex(string packageName)
  281. {
  282. for (int index = 0; index < _buildPackageNames.Count; index++)
  283. {
  284. if (_buildPackageNames[index] == packageName)
  285. {
  286. return index;
  287. }
  288. }
  289. AssetBundleBuilderSettingData.IsDirty = true;
  290. AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
  291. return 0;
  292. }
  293. private List<string> GetBuildPackageNames()
  294. {
  295. List<string> result = new List<string>();
  296. foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
  297. {
  298. result.Add(package.PackageName);
  299. }
  300. return result;
  301. }
  302. // 加密类相关
  303. private int GetDefaultEncryptionIndex(string className)
  304. {
  305. for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
  306. {
  307. if (_encryptionServicesClassNames[index] == className)
  308. {
  309. return index;
  310. }
  311. }
  312. AssetBundleBuilderSettingData.IsDirty = true;
  313. AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
  314. return 0;
  315. }
  316. private List<Type> GetEncryptionServicesClassTypes()
  317. {
  318. return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
  319. }
  320. private IEncryptionServices CreateEncryptionServicesInstance()
  321. {
  322. if (_encryptionField.index < 0)
  323. return null;
  324. var classType = _encryptionServicesClassTypes[_encryptionField.index];
  325. return (IEncryptionServices)Activator.CreateInstance(classType);
  326. }
  327. }
  328. }
  329. #endif