AssetBundleCollector.cs 952 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEditor;
  4. using UnityEngine;
  5. namespace GFGEditor
  6. {
  7. [CreateAssetMenu(menuName = "GFGAsset/AssetBundleCollector", fileName = "AssetBundleCollector")]
  8. public class AssetBundleCollector : ScriptableObject
  9. {
  10. public List<AssetBundleAssetList> assetBundleAssetLists = new List<AssetBundleAssetList>();
  11. public static AssetBundleCollector GetData()
  12. {
  13. return AssetDatabase.LoadAssetAtPath<AssetBundleCollector>($"Assets/GFGAsset/AssetBundleCollector.asset");
  14. }
  15. }
  16. [Serializable]
  17. public class AssetBundleAssetList
  18. {
  19. public string dir;
  20. public int status;
  21. public long bytes;
  22. public List<AssetBundleAssetListItem> list;
  23. }
  24. [Serializable]
  25. public class AssetBundleAssetListItem
  26. {
  27. public string key;
  28. public long bytes;
  29. public List<string> list;
  30. }
  31. }