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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace GFGGame
- {
- public class StoryDialogDataManager : SingletonBase<StoryDialogDataManager>
- {
- public void Clear()
- {
- _waitPicFade = false; // 等待立绘加载
- _waitBgChange = false; // 等待背景更换
- _dialogShowDelay = 0.0f; // 对话延迟出现
- _waiting = false;
- }
- private bool _waitPicFade = false; // 等待立绘加载
- private bool _waitBgChange = false; // 等待背景更换
- private float _dialogShowDelay = 0.0f; // 对话延迟出现
- private bool _waiting = false; // 全局等待,如等待对话框的播放动画结束,或者等待某些演出结束
- // Dialog wait pic's animation finished
- public bool waitPicFade { get { return _waitPicFade; } set { _waitPicFade = value; } }
- public bool waitBgChange { get { return _waitBgChange; } set { _waitBgChange = value; } }
- public float dialogShowDelay { get { return _dialogShowDelay; } set { _dialogShowDelay = value; } }
- public bool waiting { get { return _waiting; } set { _waiting = value; } }
- }
- }
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