StoryDialogDataManager.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class StoryDialogDataManager : SingletonBase<StoryDialogDataManager>
  7. {
  8. public void Clear()
  9. {
  10. _waitPicFade = false; // 等待立绘加载
  11. _waitBgChange = false; // 等待背景更换
  12. _dialogShowDelay = 0.0f; // 对话延迟出现
  13. _waiting = false;
  14. }
  15. private bool _waitPicFade = false; // 等待立绘加载
  16. private bool _waitBgChange = false; // 等待背景更换
  17. private float _dialogShowDelay = 0.0f; // 对话延迟出现
  18. private bool _waiting = false; // 全局等待,如等待对话框的播放动画结束,或者等待某些演出结束
  19. // Dialog wait pic's animation finished
  20. public bool waitPicFade { get { return _waitPicFade; } set { _waitPicFade = value; } }
  21. public bool waitBgChange { get { return _waitBgChange; } set { _waitBgChange = value; } }
  22. public float dialogShowDelay { get { return _dialogShowDelay; } set { _dialogShowDelay = value; } }
  23. public bool waiting { get { return _waiting; } set { _waiting = value; } }
  24. }
  25. }