| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 | using UnityEngine;using System.Collections;using YooAsset;using Live2D.Cubism.Rendering;//using System.Collections.Generic;using FairyGUI;//using DG.Tweening;namespace GFGGame{    public class SceneController    {        public static void UpdateMainScene(GameObject sceneObj)        {            //背景0            Transform tf = sceneObj.transform.Find("Bg");            SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();            var resPath = RoleDataManager.GetMainBgRes();            SpriteHelper.AddSpriteTo(spr, resPath);            //角色            CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitData();            MyDressUpHelper.dressUpObj.setSceneObj(sceneObj.transform.Find("Scene").gameObject, false, true, null, false);            MyDressUpHelper.dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);        }        public static void UpdateDialogBg(string value, GameObject sceneObj)        {            StoryDialogDataManager.Instance.waitBgChange = false;            Transform bg = sceneObj.transform.Find("Bg");            Transform bgNext = sceneObj.transform.Find("BgNext");            SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();            SpriteRenderer bgNextSpr = bgNext.GetComponent<SpriteRenderer>();            if (value == "0")            {                SpriteHelper.RemoveSpriteFrom(bgSpr);            }            else            {                var resPath = ResPathUtil.GetSceneBgPath(value);                if (bgSpr.sprite == null)                {                    SpriteHelper.AddSpriteTo(bgSpr, resPath);                }                else                {                    StoryDialogDataManager.Instance.waitBgChange = true;                    StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;                    SetSpriteRendererAlpha(bgSpr, 1f);                    SpriteHelper.AddSpriteTo(bgNextSpr, resPath);                    FairyGUI.Timers.inst.StartCoroutine(LastBgFadeOut());                                        IEnumerator LastBgFadeOut()                    {                        while (true)                        {                            if (bgSpr != null)                            {                                if (bgSpr.enabled && bgSpr.color.a > 0f)                                {                                    SetSpriteRendererAlpha(bgSpr, bgSpr.color.a - 0.033f);                                }                                else                                {                                    SpriteHelper.AddSpriteTo(bgSpr, resPath);                                    SetSpriteRendererAlpha(bgSpr, 1f);                                    SpriteHelper.RemoveSpriteFrom(bgNextSpr);                                    break;                                }                            }                            else                            {                                break;                            }                            yield return new WaitForEndOfFrame();                        }                        StoryDialogDataManager.Instance.waitBgChange = false;                    }                }            }        }        public static async void UpdateDialogPic(string value, GameObject sceneObj)        {            StoryDialogDataManager.Instance.waitPicFade = false;            Transform tf = sceneObj.transform.Find("Pic");            SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();            if (value == "0")            {                SpriteHelper.RemoveSpriteFrom(spr);            }            else            {                StoryDialogDataManager.Instance.waitPicFade = true;                var resPath = ResPathUtil.GetNpcPicSPath(value);                SpriteHelper.AddSpriteTo(spr, resPath);                SetSpriteRendererAlpha(spr, 0f);                FairyGUI.Timers.inst.StartCoroutine(UpdateDialogPicAlpha());                IEnumerator UpdateDialogPicAlpha()                {                    while (true)                    {                        if (spr != null)                        {                            if (spr.enabled && spr.color.a < 1f)                            {                                SetSpriteRendererAlpha(spr, spr.color.a + 0.055f);                            }                            else                            {                                break;                            }                        }                        else                        {                            break;                        }                        yield return new WaitForEndOfFrame();                    }                    StoryDialogDataManager.Instance.waitPicFade = false;                }            }        }        public static void UpdateDialogAnim(string value, ref GameObject animObj)        {            StoryDialogDataManager.Instance.waiting = false;            if (value == "0")            {                if(animObj != null)                {                    PrefabManager.Instance.Restore(animObj);                    animObj = null;                }            }            else            {                string res = value.Split('/')[1];                animObj = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetStoryDialogCGPath(value, res));                //StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;            }        }        public static void ControlBgVisible(GameObject sceneObj, bool isShow)        {            Transform bg = sceneObj.transform.Find("Bg");            Transform bgNext = sceneObj.transform.Find("BgNext");            bg.gameObject.SetActive(isShow);            bgNext.gameObject.SetActive(isShow);        }        public static void SetSpriteRendererAlpha(SpriteRenderer spr, float a)        {            Color c = spr.color;            c.a = a;            spr.color = c;        }        public static void UpdateFightTarget(string value, GameObject sceneObj)        {            Transform tf = sceneObj.transform.Find("Npc");            SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();            var resPath = ResPathUtil.GetNpcPicFPath(value);            SpriteHelper.AddSpriteTo(spr, resPath);        }    }}
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