LeagueTeaPartyRewardView.cs 7.8 KB

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  1. using ET;
  2. using FairyGUI;
  3. using Hutool;
  4. using System.Collections.Generic;
  5. using UI.League;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LeagueTeaPartyRewardView : BaseWindow
  10. {
  11. private UI_LeagueTeaPartyRewardUI _ui;
  12. private List<GComponent> componentsPerson = new List<GComponent>();
  13. private List<GComponent> componentsLeague = new List<GComponent>();
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_LeagueTeaPartyRewardUI.PACKAGE_NAME;
  27. _ui = UI_LeagueTeaPartyRewardUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. }
  32. protected override void AddEventListener()
  33. {
  34. base.AddEventListener();
  35. EventAgent.AddEventListener(ConstMessage.TEA_PARTY_REWARD,UpTeaPartyRewardData);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. UpTeaPartyRewardData();
  41. }
  42. void UpTeaPartyRewardData() {
  43. SetPersonScoreList();
  44. SetLeagueScoreList();
  45. _ui.m_txtRoleScore.text = LeagueDataManager.Instance.RoleTeapartyInfo.PerScore.ToString();
  46. _ui.m_txtLeagueScore.text = LeagueDataManager.Instance.RoleTeapartyInfo.LeagueScore.ToString();
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. }
  52. protected override void RemoveEventListener()
  53. {
  54. base.RemoveEventListener();
  55. EventAgent.RemoveEventListener(ConstMessage.TEA_PARTY_REWARD, UpTeaPartyRewardData);
  56. }
  57. //角色评选奖励
  58. private void SetPersonScoreList()
  59. {
  60. var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;
  61. var maxCfg = teapartyRewardRoleCfg[teapartyRewardRoleCfg.Length - 1];
  62. var maxCfgID = maxCfg.id;
  63. var maxScore = maxCfg.targetScore;
  64. var pos = _ui.m_StartIndex.position;
  65. var endX = _ui.m_EndIndex.position.x;
  66. _ui.m_barPerson.max = maxScore;
  67. _ui.m_barPerson.value = LeagueDataManager.Instance.RoleTeapartyInfo.PerScore;
  68. //循环设置UI
  69. foreach (var cfg in teapartyRewardRoleCfg)
  70. {
  71. var cfgScore = cfg.targetScore;
  72. var item = UI_LinessRewardProcessItemBt.Create();
  73. var target = item.target;
  74. componentsPerson.Add(target);
  75. _ui.target.AddChild(target);
  76. //根据 maxScore cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置
  77. var x = pos.x + (endX - pos.x) * cfgScore / maxScore;
  78. target.SetPosition(x, pos.y, pos.z);
  79. item.m_Score.text = cfgScore.ToString();
  80. var cfgBonusArr = cfg.stageRewardArr;
  81. var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
  82. item.m_loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg);
  83. item.m_Num.text = cfgBonusArr[0][1].ToString();
  84. item.m_c1.selectedIndex = cfg.id < maxCfgID ? 1 : 0;
  85. item.target.data = cfg;
  86. item.target.onClick.Add(OnClickReward);
  87. }
  88. FreshGetStatus();
  89. }
  90. private void FreshGetStatus()
  91. {
  92. componentsPerson.ForEach(com =>
  93. {
  94. var item = UI_LinessRewardProcessItemBt.Proxy(com);
  95. TeapartyRewardRoleCfg cfg = (TeapartyRewardRoleCfg)item.target.data;
  96. var state = LeagueDataManager.Instance.CheckTeaPartyPersonRewardStatu(cfg.targetScore);
  97. item.m_c1.selectedIndex = state;
  98. RedDotController.Instance.SetComRedDot(item.target,LeagueDataManager.Instance.CheckTeaPartyPersonRewardCanGet(cfg.targetScore), "", -90);
  99. UI_LinessRewardProcessItemBt.ProxyEnd();
  100. });
  101. }
  102. private async void OnClickReward(EventContext context)
  103. {
  104. if (!(context.sender is GObject btnGet)) return;
  105. TeapartyRewardRoleCfg cfg = (TeapartyRewardRoleCfg)btnGet.data;
  106. int id = cfg.stageRewardArr[0][0];
  107. if (!LeagueDataManager.Instance.CheckTeaPartyPersonRewardCanGet(cfg.targetScore))
  108. {
  109. GoodsItemTipsController.ShowItemTips(id);
  110. return;
  111. }
  112. var result = await LeagueSproxy.GetPerRatingAward(cfg.targetScore, RoleDataManager.roleId);
  113. if (!result) return;
  114. FreshGetStatus();
  115. }
  116. //雅集评选奖励
  117. private void SetLeagueScoreList()
  118. {
  119. var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
  120. var maxCfg = teapartyRewardLeagueCfgs[teapartyRewardLeagueCfgs.Count - 1];
  121. var maxCfgID = maxCfg.id;
  122. var maxScore = maxCfg.targetScore;
  123. var pos = _ui.m_StartLeagueIndex.position;
  124. var endX = _ui.m_EndLeagueIndex.position.x;
  125. _ui.m_barGroups.max = maxScore;
  126. _ui.m_barGroups.value = LeagueDataManager.Instance.RoleTeapartyInfo.LeagueScore;
  127. //循环设置UI
  128. foreach (var cfg in teapartyRewardLeagueCfgs)
  129. {
  130. var cfgScore = cfg.targetScore;
  131. var item = UI_LinessRewardProcessItemBt.Create();
  132. var target = item.target;
  133. componentsLeague.Add(target);
  134. _ui.target.AddChild(target);
  135. //根据 maxScore cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置
  136. var x = pos.x + (endX - pos.x) * cfgScore / maxScore;
  137. target.SetPosition(x, pos.y, pos.z);
  138. item.m_Score.text = cfgScore.ToString();
  139. var cfgBonusArr = cfg.stageRewardArr;
  140. var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
  141. item.m_loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg);
  142. item.m_Num.text = cfgBonusArr[0][1].ToString();
  143. item.m_c1.selectedIndex = cfg.id == maxCfgID ? 1 : 0;
  144. item.target.data = cfg;
  145. item.target.onClick.Add(OnClickLeagueReward);
  146. }
  147. FreshGetLeagueStatus();
  148. }
  149. private void FreshGetLeagueStatus()
  150. {
  151. componentsLeague.ForEach(com =>
  152. {
  153. var item = UI_LinessRewardProcessItemBt.Proxy(com);
  154. TeapartyRewardLeagueCfg cfg = (TeapartyRewardLeagueCfg)item.target.data;
  155. var state = LeagueDataManager.Instance.CheckTeaPartyLeagueRewardStatu(cfg.targetScore);
  156. item.m_c1.selectedIndex = state;
  157. RedDotController.Instance.SetComRedDot(item.target,
  158. LeagueDataManager.Instance.CheckTeaPartyLeagueRewardCanGet(cfg.targetScore), "", -90);
  159. UI_LinessRewardProcessItemBt.ProxyEnd();
  160. });
  161. }
  162. private async void OnClickLeagueReward(EventContext context)
  163. {
  164. if (!(context.sender is GObject btnGet)) return;
  165. TeapartyRewardLeagueCfg cfg = (TeapartyRewardLeagueCfg)btnGet.data;
  166. int id = cfg.stageRewardArr[0][0];
  167. if (!LeagueDataManager.Instance.CheckTeaPartyLeagueRewardCanGet(cfg.targetScore))
  168. {
  169. GoodsItemTipsController.ShowItemTips(id);
  170. return;
  171. }
  172. var result = await LeagueSproxy.GetLeagueRatingAward(cfg.targetScore);
  173. if (!result) return;
  174. FreshGetLeagueStatus();
  175. }
  176. }
  177. }