LuckyBoxStarView.cs 16 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System;
  9. using Random = UnityEngine.Random;
  10. namespace GFGGame
  11. {
  12. public class LuckyBoxStarView : BaseWindow
  13. {
  14. private UI_LuckyBoxStarUI _ui;
  15. private List<GObject> comStars = new List<GObject>();
  16. private List<GObject> clickComStars = new List<GObject>();
  17. private List<GObject> notClickComStars = new List<GObject>();
  18. // private List<GameObject> _gameObjects = new List<GameObject>();
  19. // private List<GoWrapper> _wrappers = new List<GoWrapper>();
  20. // private List<GameObject> _gameObjects1 = new List<GameObject>();
  21. // private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  22. private List<EffectUI> dicEffect = new List<EffectUI>();
  23. private List<EffectUI> effObj = new List<EffectUI>();
  24. private EffectUI _effectUI1;
  25. private EffectUI _effectUI2;
  26. private EffectUI _effectUI3;
  27. private EffectUI _effectUI4;
  28. private GObject curComStar;//当前选中的星星
  29. private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
  30. private List<ItemData> _rewardList;
  31. private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
  32. private const int imgLineWidth = 10;//线的原始长度
  33. private bool _isLuckyBox = true;//是抽奖(true),是限时主题活动(false)
  34. private bool showGuide = false;
  35. public override void Dispose()
  36. {
  37. EffectUIPool.Recycle(_effectUI1);
  38. _effectUI1 = null;
  39. EffectUIPool.Recycle(_effectUI2);
  40. _effectUI2 = null;
  41. EffectUIPool.Recycle(_effectUI3);
  42. _effectUI3 = null;
  43. EffectUIPool.Recycle(_effectUI4);
  44. _effectUI4 = null;
  45. if (_ui != null)
  46. {
  47. _ui.Dispose();
  48. _ui = null;
  49. }
  50. base.Dispose();
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. for (int i = 0; i < dicEffect.Count; i++)
  56. {
  57. EffectUIPool.Recycle(dicEffect[i]);
  58. dicEffect[i] = null;
  59. }
  60. for (int i = 0; i < effObj.Count; i++)
  61. {
  62. EffectUIPool.Recycle(effObj[i]);
  63. effObj[i] = null;
  64. }
  65. int index = 0;
  66. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  67. while (star != null && star.visible == true)
  68. {
  69. UI_ComStar comStar = UI_ComStar.Proxy(star);
  70. for (int i = comStar.target.numChildren - 1; i >= 0; i--)
  71. {
  72. if (comStar.target.GetChildAt(i).name == "comLine") continue;
  73. var starchild = comStar.target.RemoveChildAt(i);
  74. starchild.Dispose();
  75. }
  76. index++;
  77. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  78. UI_ComStar.ProxyEnd();
  79. }
  80. notClickComStars.Clear();
  81. clickComStars.Clear();
  82. dicEffect.Clear();
  83. effObj.Clear();
  84. Timers.inst.Remove(CheckGuide);
  85. Debug.Log("OnHide LuckyBoxStarView");
  86. }
  87. protected override void OnInit()
  88. {
  89. base.OnInit();
  90. _ui = UI_LuckyBoxStarUI.Create();
  91. this.viewCom = _ui.target;
  92. isfullScreen = true;
  93. _ui.m_btnBack.visible = false;
  94. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  95. UpdateEffect();
  96. }
  97. private void UpdateEffect()
  98. {
  99. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
  100. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "bg_thing");
  101. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
  102. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_star_sky, "ui_LuckyBox", "Bg_Sky_lizi");
  103. }
  104. protected override void OnShown()
  105. {
  106. base.OnShown();
  107. Debug.Log("OnShown: LuckyBoxStarView");
  108. _ui.m_star.visible = true;
  109. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  110. _ui.target.onTouchMove.Add(OnClickUIMove);
  111. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  112. _ui.m_effEnd.visible = false;
  113. _rewardList = LuckyBoxDataManager.Instance.RewardList;
  114. _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
  115. _isLuckyBox = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(LuckyBoxDataManager.Instance.currentBoxId) >= 0;
  116. _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.luckyBoxIndex;// _isLuckyBox ? (LuckyBoxDataManager.Instance.currentBoxId - 1) : 0;
  117. // string resPath = string.Format("cj_tp_{0}", _isLuckyBox ? LuckyBoxDataManager.Instance.currentBoxId : 1);
  118. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zx_bg");
  119. ResetStartView();
  120. Timers.inst.AddUpdate(CheckGuide);
  121. }
  122. private void ResetStartView()
  123. {
  124. showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0;
  125. curComStar = null;
  126. for (int i = 0; i < comStars.Count; i++) {
  127. comStars.RemoveAt(i);
  128. }
  129. comStars.Clear();
  130. int index = 0;
  131. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  132. while (star != null && star.visible == true)
  133. {
  134. UI_ComStar comStar = UI_ComStar.Proxy(star);
  135. comStar.m_comLine.target.visible = true;
  136. comStar.m_c1.selectedIndex = 0;
  137. comStar.m_comLine.target.width = imgLineWidth;
  138. comStar.m_comLine.target.rotation = 0;
  139. float scale = Random.Range(0.5f, 1f);
  140. float rotation = Random.Range(0, 360);
  141. GComponent gcom = CreateEffect(comStar, 1, _isLuckyBox ? "STAR_Ready_Bule" : "STAR_Ready"); ;
  142. gcom.visible = true;
  143. comStar.target.AddChildAt(gcom, 1);
  144. gcom.scale = new Vector2(scale, scale);
  145. gcom.rotation = rotation;
  146. GComponent gcom1 = CreateEffect(comStar, 2, _isLuckyBox ? "STAR_Bule" : "STAR");
  147. gcom1.visible = false;
  148. comStar.target.AddChildAt(gcom1, 2);
  149. gcom1.scale = new Vector2(scale, scale);
  150. gcom1.rotation = rotation;
  151. star.data = new Vector2(comStar.target.x, comStar.target.y);
  152. comStars.Add(star);
  153. index++;
  154. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  155. UI_ComStar.ProxyEnd();
  156. }
  157. }
  158. private GComponent CreateEffect(UI_ComStar comStar, int index, string name)
  159. {
  160. GComponent gcom;
  161. if (comStar.target.numChildren > index)
  162. {
  163. gcom = comStar.target.GetChildAt(index).asCom;
  164. }
  165. else
  166. {
  167. gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;
  168. EffectUI _effectUI = EffectUIPool.CreateEffectUI(gcom.GetChild("holder").asGraph, "ui_LuckyBox", name,120);
  169. dicEffect.Add(_effectUI);
  170. }
  171. return gcom;
  172. }
  173. private void OnClickUIBegin(EventContext context)
  174. {
  175. context.CaptureTouch();
  176. InputEvent inputEvent = (InputEvent)context.data;
  177. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  178. CheckNearbyPos(mousePos);
  179. }
  180. private void OnClickUIMove(EventContext context)
  181. {
  182. InputEvent inputEvent = (InputEvent)context.data;
  183. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  184. CheckNearbyPos(mousePos);
  185. if (comStars.Count == 0)//所有星星都点亮了主动结束
  186. {
  187. this.OnClickUIEnd();
  188. }
  189. }
  190. //检测鼠标附近的星星
  191. private void CheckNearbyPos(Vector2 mousePos)
  192. {
  193. for (int i = comStars.Count - 1; i >= 0; i--)
  194. {
  195. Vector2 comStarPos = (Vector2)comStars[i].data;
  196. if (IsSamePos(mousePos, comStarPos))
  197. {
  198. if (curComStar != null)
  199. {
  200. SetCurComStarTransfrom(comStarPos);
  201. }
  202. UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
  203. comStar.target.GetChildAt(2).asCom.visible = true;
  204. // comStar.target.GetChildAt(1).asCom.visible = false;
  205. string resPath = _isLuckyBox ? "LINE_Bule" : "LINE";
  206. EffectUI _effectUI = EffectUIPool.CreateEffectUI(comStar.m_comLine.m_holder, "ui_LuckyBox", resPath,120);
  207. effObj.Add(_effectUI);
  208. UI_ComStar.ProxyEnd();
  209. curComStar = comStars[i];
  210. lastPos = Vector2.right;
  211. clickComStars.Add(comStars[i]);
  212. comStars.RemoveAt(i);
  213. }
  214. else
  215. {
  216. if (curComStar != null)
  217. {
  218. Vector2 curPos = mousePos - (Vector2)curComStar.data;
  219. SetCurComStarTransfrom(mousePos);
  220. lastPos = curPos;
  221. }
  222. }
  223. }
  224. }
  225. private void SetCurComStarTransfrom(Vector2 targetPos)
  226. {
  227. Vector2 curPos = targetPos - (Vector2)curComStar.data;
  228. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  229. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  230. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  231. UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
  232. comStar.m_comLine.target.rotation += angle;
  233. comStar.m_comLine.target.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
  234. UI_ComStar.ProxyEnd();
  235. }
  236. private void OnClickUIEnd()
  237. {
  238. if (clickComStars.Count <= 0) return;
  239. UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]);
  240. comStar.m_comLine.target.visible = false;
  241. UI_ComStar.ProxyEnd();
  242. if (showGuide && clickComStars.Count < 2)
  243. {
  244. ResetStartView();
  245. }
  246. else
  247. {
  248. // CheckNotClickComStar();
  249. // SetComStarDarken();
  250. RemoveListener();
  251. // Timers.inst.Add(1f, 1, SetClickComStarAni);
  252. Timers.inst.Add(0.5f, 1, SetEndEffect);
  253. }
  254. }
  255. // private void CheckNotClickComStar()
  256. // {
  257. // int index = 0;
  258. // GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  259. // while (star != null && star.visible == true)
  260. // {
  261. // if (clickComStars.IndexOf(star) < 0)
  262. // {
  263. // notClickComStars.Add(star);
  264. // }
  265. // index++;
  266. // star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  267. // }
  268. // }
  269. // private void SetComStarDarken()
  270. // {
  271. // for (int i = 0; i < notClickComStars.Count; i++)
  272. // {
  273. // UI_ComStar notClickComStar = UI_ComStar.Proxy(notClickComStars[i]);
  274. // notClickComStar.m_comLine.target.visible = false;
  275. // notClickComStar.target.GetChildAt(3).asCom.visible = true;
  276. // notClickComStar.target.GetChildAt(1).asCom.visible = false;
  277. // UI_ComStar.ProxyEnd();
  278. // }
  279. // }
  280. // private void SetClickComStarAni(object param)
  281. // {
  282. // for (int i = 0; i < clickComStars.Count; i++)
  283. // {
  284. // UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[i]);
  285. // comStar.target.GetChildAt(4).asCom.visible = true;
  286. // UI_ComStar.ProxyEnd();
  287. // }
  288. // Timers.inst.Add(0.5f, 1, SetEndEffect);
  289. // }
  290. private void SetEndEffect(object param)
  291. {
  292. //_ui.m_effEnd.visible = true;
  293. //_ui.m_effEnd.SetPlaySettings(0, -1, 1, -1);
  294. _ui.m_t0.Play(()=>
  295. {
  296. ClickUIEnd(null);
  297. });
  298. //Timers.inst.Add(0.4f, 1, ClickUIEnd);
  299. TryCompleteGuide();
  300. }
  301. private void ClickUIEnd(object param)
  302. {
  303. if (curComStar != null)
  304. {
  305. RemoveListener();
  306. //ViewManager.Show<LuckyBoxBonusView>(new object[] { _rewardList });
  307. ViewManager.Show<LuckyBoxBonusShowView>(_rewardList);
  308. this.Hide();
  309. //ViewManager.Show<LuckyBoxNewDressView>(_rewardList);
  310. }
  311. }
  312. private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
  313. {
  314. return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
  315. }
  316. private void RemoveListener()
  317. {
  318. _ui.target.onTouchBegin.Remove(OnClickUIBegin);
  319. _ui.target.onTouchMove.Remove(OnClickUIMove);
  320. _ui.target.onTouchEnd.Remove(OnClickUIEnd);
  321. }
  322. private void OnClickBtnBack()
  323. {
  324. this.Hide();
  325. RemoveListener();
  326. ViewManager.Show<LuckyBoxView>();
  327. }
  328. private void CheckGuide(object param)
  329. {
  330. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0)
  331. {
  332. UpdateToCheckGuide(null);
  333. }
  334. else
  335. {
  336. Timers.inst.Remove(CheckGuide);
  337. }
  338. }
  339. protected override void UpdateToCheckGuide(object param)
  340. {
  341. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  342. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
  343. // GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 4);
  344. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX_LINE, 1, "点击将星连接在一起。", -1, true, (int)(this.viewCom.height - 200), true);
  345. TryCompleteGuide();
  346. }
  347. protected override void TryCompleteGuide()
  348. {
  349. if (clickComStars.Count >= 2)
  350. {
  351. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
  352. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX_LINE, 1);
  353. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX_LINE, 1);
  354. }
  355. else
  356. {
  357. GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, 0);
  358. GuideDataManager.currentGuideIdIndex = 3;
  359. }
  360. }
  361. }
  362. }