ArenaFightResultView.cs 5.0 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class ArenaFightResultView : BaseView
  10. {
  11. private UI_ArenaFightResultUI _ui;
  12. private GameObject _sceneObject;
  13. private EffectUI _effectUI1;
  14. private EffectUI _effectUI2;
  15. private EffectUI _effectUI3;
  16. private EffectUI _effectUI4;
  17. private EffectUI _effectUI5;
  18. private EffectUI _effectUI6;
  19. private EffectUI _effectUI7;
  20. private EffectUI _effectUI8;
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. EffectUIPool.Recycle(_effectUI3);
  28. _effectUI3 = null;
  29. EffectUIPool.Recycle(_effectUI4);
  30. _effectUI4 = null;
  31. EffectUIPool.Recycle(_effectUI5);
  32. _effectUI5 = null;
  33. EffectUIPool.Recycle(_effectUI6);
  34. _effectUI6 = null;
  35. EffectUIPool.Recycle(_effectUI7);
  36. _effectUI7 = null;
  37. EffectUIPool.Recycle(_effectUI8);
  38. _effectUI8 = null;
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. }
  43. _ui = null;
  44. base.Dispose();
  45. }
  46. protected override void Init()
  47. {
  48. base.Init();
  49. _ui = UI_ArenaFightResultUI.Create();
  50. viewCom = _ui.target;
  51. isfullScreen = true;
  52. //isReturnView = true;
  53. }
  54. protected override void OnInit()
  55. {
  56. base.OnInit();
  57. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  58. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
  59. AddEffect();
  60. }
  61. private void AddEffect()
  62. {
  63. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");
  64. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");
  65. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");
  66. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");
  67. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");
  68. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");
  69. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");
  70. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. FightData roleData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  76. if (_sceneObject == null)
  77. {
  78. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));
  79. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);
  80. MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);
  81. }
  82. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  83. long myScore = ArenaDataManager.Instance.myScore[ArenaDataManager.Instance.CurFightIndex];
  84. long targetScore = ArenaDataManager.Instance.targetScore[ArenaDataManager.Instance.CurFightIndex];
  85. _ui.m_comResult.m_c1.selectedIndex = myScore > targetScore ? 3 : 0;
  86. _ui.m_comResult.m_txtScore.text = myScore.ToString();
  87. _ui.m_btnClose.enabled = false;
  88. ShowResultView();
  89. }
  90. private void ShowResultView()
  91. {
  92. ArenaDataManager.Instance.CurFightIndex++;
  93. _ui.m_comResult.m_t0.Play(() =>
  94. {
  95. ViewManager.Show<ArenaRoundResultView>();
  96. _ui.m_btnClose.enabled = true;
  97. });
  98. }
  99. protected override void OnHide()
  100. {
  101. base.OnHide();
  102. if (_sceneObject != null)
  103. {
  104. PrefabManager.Instance.Restore(_sceneObject);
  105. _sceneObject = null;
  106. }
  107. //这里屏蔽是由于打开其他界面时,会调用这个方法
  108. //MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  109. // _ui.m_comResult.target.height = 0;
  110. _ui.m_comResult.m_t1.Play();
  111. if (ArenaDataManager.Instance.CurFightIndex > 2)
  112. {
  113. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(ArenaView).FullName);
  114. ViewManager.Show<ArenaView>(null, true);
  115. }
  116. }
  117. private void OnClickBtnClose(object param)
  118. {
  119. this.Hide();
  120. }
  121. }
  122. }