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- using UnityEngine;
- using FairyGUI;
- using UI.OpenServerActivity;
- using UI.CommonGame;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class OpenServerFightView : BaseWindow
- {
- private UI_OpenServerFightUI _ui;
- private int itemIndex = 0;
- private List<StoryLevelCfg> _storyLevelCfgs;
- private ActivityFightCfg _activityFightCfg;
- private int _activityId;
- private int _activityType;
- private ActivityOpenCfg _activityCfg;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_OpenServerFightUI.PACKAGE_NAME;
- _ui = UI_OpenServerFightUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- _ui.m_list.itemRenderer = RenderListItem;
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- }
- protected override void OnShown()
- {
- base.OnShown();
- _activityType = (int)this.viewData;
- StudioDataManager.Instance.VIEW_NAME = typeof(OpenServerFightView).FullName;
- StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _activityType;
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_sdcy_gq");
- _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
- _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
- _activityFightCfg = ActivityFightCfgArray.Instance.GetCfg(_activityCfg.params3Arr[0]);
- _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_activityFightCfg.type, _activityFightCfg.subType, _activityCfg.params3Arr[0]);
- _ui.m_list.numItems = _storyLevelCfgs.Count;
- UpdateItem();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(OpenServerFightView).FullName);
- }
- private void RenderListItem(int index, GObject obj)
- {
- // int _index = _storyLevelCfgs.Count - index - 1;
- UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);
- //item.m_c1.selectedIndex = index % 2 == 0 ? 0 : 1;
- item.m_txtName.text = _storyLevelCfgs[index].name;
- bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);
- string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";
- //item.m_loaBg.url = string.Format("ui://Studio/{0}", resBg);
- if (isFight)
- {
- //item.m_loaBg.url = "ui://Studio/cyjd_di_1";
- item.m_loaIcon.visible = false;
- item.m_loaItem.visible = true;
- StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
- int itemId = storyFightCfg.bonusBaseArr[0][0];
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
- if (item.m_loaItem.data == null)
- {
- item.m_loaItem.onClick.Add(OnLoaItemClick);
- }
- item.m_loaItem.data = index;
- }
- else
- {
- //item.m_loaBg.url = "ui://Studio/cyjd_di_2";
- item.m_loaItem.visible = false;
- item.m_loaIcon.visible = true;
- item.m_loaIcon.url = string.Format("ui://Studio/{0}", _activityFightCfg.res);
- }
- item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
- item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
- if (item.m_loaBg.data == null)
- {
- item.m_loaBg.onClick.Add(OnListItemClick);
- }
- item.m_loaBg.data = index;
- UI_ListLevelItem.ProxyEnd();
- }
- private void OnListItemClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- int index = (int)obj.data;
- StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
- if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
- {
- PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
- return;
- }
- MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
- InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishStudioStoryLevel);
- }
- private void OnLoaItemClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- int index = (int)obj.data;
- StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
- int itemId = storyFightCfg.bonusBaseArr[0][0];
- GoodsItemTipsController.ShowItemTips(itemId);
- }
- private void UpdateItem()
- {
- for (int i = 0; i < _ui.m_list.numChildren; i++)
- {
- _ui.m_list.GetChildAt(i).visible = false;
- }
- itemIndex = 0;
- Timers.inst.Add(0.05f, _ui.m_list.numChildren, AddItemUpdate, 1);
- }
- private void AddItemUpdate(object param)
- {
- _ui.m_list.GetChildAt(itemIndex).visible = true;
- UI_ListLevelItem item = UI_ListLevelItem.Proxy(_ui.m_list.GetChildAt(itemIndex));
- item.m_Left.Play();
- itemIndex++;
- UI_ListLevelItem.ProxyEnd();
- }
- }
- }
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