StoreGiftBagAddRebateView.cs 15 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class StoreGiftBagAddRebateView : BaseWindow
  9. {
  10. private UI_StoreGiftBagAddRebateUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<ShopCfg> _shopCfgs;
  13. private int menu2;
  14. private int _itemId; //道具id,该页面目前只给:体力,金币使用
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. }
  26. _ui = null;
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_StoreGiftBagUI.PACKAGE_NAME;
  33. _ui = UI_StoreGiftBagAddRebateUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. this.clickBlankToClose = false;
  37. this.bringToFontOnClick = false;
  38. _ui.m_rebateList.itemRenderer = ListItemRenderer;
  39. _valueBarController = new ValueBarController(_ui.m_valueBar);
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  45. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. menu2 = (int)this.viewData;
  51. _shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, menu2);
  52. _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
  53. _valueBarController.OnShown();
  54. _valueBarController.UpdateList(ShopDataManager.Instance.GetShopCostIds(_shopCfgs));
  55. _ui.m_rebateList.scrollPane.ScrollTop();
  56. UpdateView();
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. ShopViewManager.Instance.ClearItemEff();
  62. _valueBarController.OnHide();
  63. }
  64. protected override void RemoveEventListener()
  65. {
  66. base.RemoveEventListener();
  67. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  68. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  69. }
  70. //购买连续礼包之后,更新数据+更新界面
  71. // ReSharper disable Unity.PerformanceAnalysis
  72. private void UpDayRebateAndView(EventContext context)
  73. {
  74. ShopCfg shopCfg = context.data as ShopCfg;
  75. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  76. if (itemCfg.itemType == ConstItemType.USEABLE &&
  77. itemCfg.funType == ConstItemFuncType.CONTINUOUS_REWARD_GIFT)
  78. {
  79. int dayNum = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);
  80. int totalDayNum = dayNum + itemCfg.param2Arr[0];
  81. EnduringGiftBoxDataManager.Instance.UpDayAllRebateItemDic(itemCfg.id, totalDayNum);
  82. EnduringGiftBoxDataManager.Instance.AddDayRebateItemIds(itemCfg.id);
  83. }
  84. UpdateView();
  85. }
  86. private void UpdateView()
  87. {
  88. _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
  89. _ui.m_rebateList.numItems = _shopCfgs.Count;
  90. }
  91. private void ListItemRenderer(int index, GObject obj)
  92. {
  93. ShopCfg shopCfg = _shopCfgs[index];
  94. UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
  95. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  96. item.target.data = shopCfg;
  97. //返利包
  98. item.m_txtTitle.text = itemCfg.name;
  99. item.m_txtWeekPrompt.visible = false;
  100. item.m_btnIcoWeekPromptTag.visible = false;
  101. if (itemCfg.param2Arr.Length != 0)
  102. {
  103. item.m_txtWeekPrompt.visible = true;
  104. item.m_btnIcoWeekPromptTag.visible = true;
  105. item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.param2Arr[0]);
  106. }
  107. int numItems;
  108. var childItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  109. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  110. item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  111. item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.originalPrice}";
  112. item.m_btnBuy.m_loaIcon.visible = false;
  113. string mTxtOldPrice = string.Empty;
  114. if (shopCfg.costType == CostType.ITEM)
  115. {
  116. //货币
  117. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  118. item.m_btnBuy.m_loaIcon.visible = true;
  119. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  120. }
  121. else if (shopCfg.costType == CostType.RMB)
  122. {
  123. //人民币
  124. mTxtOldPrice = "元";
  125. }
  126. else
  127. {
  128. //免费
  129. mTxtOldPrice = $"免费";
  130. item.m_btnBuy.m_txtOldPrice.text = "";
  131. item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  132. item.m_btnBuy.m_txtNewPrice.x = 90;
  133. }
  134. item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.price + mTxtOldPrice}";
  135. item.m_comLeftGiftBox.target.data = itemCfg;
  136. item.m_comLeftGiftBox.target.onClick.Add(OnListSelectorItemClick);
  137. if (shopCfg.originalPrice != shopCfg.price)
  138. {
  139. var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  140. item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
  141. item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值
  142. }
  143. else
  144. {
  145. item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
  146. }
  147. if (shopCfg.refreshType == RefreshType.DAY) //也可以换成人民币来做条件
  148. {
  149. //日刷
  150. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
  151. item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  152. item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.price * 10);
  153. item.m_txtWeekPrompt.visible = false;
  154. item.m_btnIcoWeekPromptTag.visible = false;
  155. numItems = childItemCfg.itemsArr.Length;
  156. if (remainBuyNum == 0)
  157. {
  158. //已售完
  159. item.m_btnBuy.target.visible = true;
  160. item.m_btnCurReceive.target.visible = false;
  161. item.m_btnBuy.m_bagYellow.visible = false;
  162. item.m_btnBuy.m_bagGrey.visible = true;
  163. }
  164. else
  165. {
  166. //未售完
  167. item.m_btnBuy.target.visible = true;
  168. item.m_btnCurReceive.target.visible = false;
  169. item.m_btnBuy.m_bagYellow.visible = true;
  170. item.m_btnBuy.m_bagGrey.visible = false;
  171. }
  172. }
  173. else
  174. {
  175. //周刷
  176. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  177. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
  178. var itemArr = itemCfg.itemsArr[0];
  179. ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON
  180. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
  181. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr[1].ToString();
  182. item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  183. int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);
  184. string mTxtLrc = string.Empty;
  185. if (rebateDay != 0)
  186. {
  187. mTxtLrc = string.Format("剩余{0}天", rebateDay);
  188. }
  189. item.m_txtLrc.text = mTxtLrc;
  190. item.m_txtWeekPrompt.visible = true;
  191. item.m_txtWeekPrompt.text =
  192. string.Format("连续{0}天每日获得",
  193. itemCfg.param2Arr[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])
  194. item.m_btnIcoWeekPromptTag.visible = true;
  195. numItems = childItemCfg.param1Arr.Length;
  196. //领取加红点
  197. RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);
  198. //是否需要领取
  199. if (weekGiftBoxState)
  200. {
  201. item.m_btnBuy.target.visible = false;
  202. item.m_btnCurReceive.target.visible = true;
  203. item.m_btnCurReceive.m_receive.visible = true;
  204. item.m_btnCurReceive.m_received.visible = false;
  205. item.m_btnCurReceive.m_txtRec.text = "领取";
  206. }
  207. else
  208. {
  209. //是否能购买
  210. if (remainBuyNum == 0)
  211. {
  212. //已经领取
  213. if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.itemId))
  214. {
  215. item.m_btnBuy.target.visible = false;
  216. item.m_btnCurReceive.target.visible = true;
  217. item.m_btnCurReceive.m_receive.visible = false;
  218. item.m_btnCurReceive.m_received.visible = true;
  219. item.m_btnCurReceive.m_txtRec.text = "已领取";
  220. }
  221. else
  222. {
  223. item.m_btnCurReceive.target.visible = false;
  224. item.m_btnBuy.target.visible = true;
  225. item.m_btnBuy.m_bagGrey.visible = true;
  226. item.m_btnBuy.m_bagYellow.visible = false;
  227. }
  228. }
  229. else
  230. {
  231. //未售完
  232. item.m_btnBuy.target.visible = true;
  233. item.m_btnBuy.m_bagGrey.visible = false;
  234. item.m_btnBuy.m_bagYellow.visible = true;
  235. item.m_btnCurReceive.target.visible = false;
  236. }
  237. }
  238. }
  239. item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);
  240. item.m_btnIcoWeekPromptTag.data = 300013;
  241. //领取按钮点击事件
  242. item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);
  243. //购买按钮点击事件
  244. item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  245. item.m_list.data = shopCfg;
  246. item.m_list.itemRenderer = ChildListItemRender;
  247. //item.m_list.onClickItem.Add(OnListSelectorItemClick);
  248. item.m_list.numItems = numItems;
  249. UI_ComCurSupplyItem.ProxyEnd();
  250. RedDotController.Instance.SetComRedDot(obj.asCom, menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY && shopCfg.price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id) < shopCfg.maxBuyNum, "", 5, 76);
  251. }
  252. // ReSharper disable Unity.PerformanceAnalysis
  253. private void ChildListItemRender(int index, GObject obj)
  254. {
  255. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  256. var shopCfg = uiItemChild.target.parent.data as ShopCfg;
  257. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  258. int[][] result;
  259. if (shopCfg.refreshType == RefreshType.DAY)
  260. {
  261. result = itemCfg.itemsArr;
  262. }
  263. else
  264. {
  265. //周刷
  266. result = itemCfg.param1Arr;
  267. }
  268. var itemArr = result[index];
  269. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  270. uiItemChild.target.data = itemCfgChild;
  271. uiItemChild.target.onClick.Add(OnListSelectorItemClick);
  272. uiItemChild.m_txtCount.text = itemArr[1].ToString();
  273. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  274. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.rarity - 1;
  275. UI_ComItem.ProxyEnd();
  276. }
  277. //弹出物品详细描述框
  278. private void OnListSelectorItemClick(EventContext context)
  279. {
  280. GObject item = context.sender as GObject;
  281. ItemCfg itemCfg = item.data as ItemCfg;
  282. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  283. }
  284. //领取按钮点击事件
  285. // ReSharper disable Unity.PerformanceAnalysis
  286. private void OnBtnCurReceiveClick(EventContext context)
  287. {
  288. GObject sender = context.sender as GObject;
  289. GObject obj = sender.parent;
  290. ShopCfg cfg = obj.data as ShopCfg;
  291. bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.itemId);
  292. if (isSellOut)
  293. {
  294. EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.id).Coroutine();
  295. }
  296. else
  297. {
  298. PromptController.Instance.ShowFloatTextPrompt("无法领取");
  299. }
  300. }
  301. //购买按钮点击事件
  302. // ReSharper disable Unity.PerformanceAnalysis
  303. private void OnBtnBuyClick(EventContext context)
  304. {
  305. //if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
  306. //{
  307. // GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
  308. // GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
  309. //}
  310. GObject sender = context.sender as GObject;
  311. GObject obj = sender.parent;
  312. ShopCfg cfg = obj.data as ShopCfg;
  313. bool isSellOut = cfg.maxBuyNum > 0 &&
  314. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  315. if (isSellOut)
  316. {
  317. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  318. return;
  319. }
  320. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  321. {
  322. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  323. return;
  324. }
  325. if (cfg.costType == CostType.FREE)
  326. {
  327. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  328. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  329. }
  330. else
  331. {
  332. ViewManager.Show<ItemExchangeView>(cfg.id);
  333. }
  334. }
  335. }
  336. }