TaskAchieveDetailView.cs 6.1 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using UI.CommonGame;
  4. using UI.Task;
  5. namespace GFGGame
  6. {
  7. public class TaskAchieveDetailView : BaseWindow
  8. {
  9. private UI_TaskAchieveDetailUI _ui;
  10. private List<TaskCfg> _cfgs = new List<TaskCfg>();
  11. private int funcType = TaskFuncType.Achievement;
  12. private List<TaskCfg> _cfgsAll = new List<TaskCfg>();
  13. public int taskSubType = 0;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_TaskAchieveDetailUI.PACKAGE_NAME;
  27. _ui = UI_TaskAchieveDetailUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("chengjiu_bg");
  32. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  33. _ui.m_listAchieveTask.itemRenderer = RenderListAchieveTask;
  34. }
  35. private void OnBtnBackClick()
  36. {
  37. this.Hide();
  38. //ViewManager.Hide<TaskAchieveDetailView>();
  39. //ViewManager.Show<TaskAchieveView>();
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateProgressValue);
  45. }
  46. protected override void RemoveEventListener()
  47. {
  48. base.RemoveEventListener();
  49. EventAgent.RemoveEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateProgressValue);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. UpdateTask();
  55. _ui.m_listAchieveTask.ScrollToView(0);
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. }
  61. private void UpdateProgressValue()
  62. {
  63. var taskTypeProList = TaskDataManager.Instance.GetAchievementTaskTypeProList();
  64. foreach (var info in taskTypeProList)
  65. {
  66. if (info.AchievementType == taskSubType + 1)
  67. {
  68. _ui.m_txtProgress.text = (info.CompleteTaskNum*100 /info.AllTaskNum) + "%";
  69. break;
  70. }
  71. }
  72. }
  73. private void UpdateTask()
  74. {
  75. if (this.viewData != null)
  76. taskSubType = (int)this.viewData;
  77. _ui.m_AchieveType.selectedIndex = taskSubType;
  78. UpdateProgressValue();
  79. _cfgsAll = TaskDataManager.Instance.GetTaskAchieveCfgs(funcType);
  80. _cfgs.Clear();
  81. for (int i= 0; i< _cfgsAll.Count;i++) {
  82. if (_cfgsAll[i].achievementType == taskSubType+1)
  83. _cfgs.Add(_cfgsAll[i]);
  84. }
  85. _ui.m_listAchieveTask.numItems = _cfgs.Count;
  86. }
  87. private void RenderListAchieveTask(int index, GObject obj)
  88. {
  89. var item = UI_TaskListItem.Proxy(obj);
  90. //领取状态
  91. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  92. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
  93. item.m_c3.selectedIndex = 2;
  94. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  95. item.m_taskBar.value = TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id);
  96. item.m_taskBar.max = _cfgs[index].GetTargetCount();
  97. //item.m_txtCount.text =
  98. // $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}";
  99. if (item.m_GetRewardBt.target.data == null)
  100. {
  101. item.m_GetRewardBt.target.onClick.Add(OnBtnGetClick);
  102. }
  103. item.m_GetRewardBt.target.data = _cfgs[index].id;
  104. if (item.m_ComeBt.target.data == null)
  105. {
  106. item.m_ComeBt.target.onClick.Add(OnBtnGoClick);
  107. }
  108. item.m_ComeBt.target.data = _cfgs[index];
  109. if (item.m_listTaskReward.data == null)
  110. {
  111. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  112. }
  113. var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
  114. item.m_listTaskReward.data = reward;
  115. item.m_listTaskReward.numItems = reward.Length;
  116. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  117. bool canGet = item.m_c1.selectedIndex == 1;
  118. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, canGet);
  119. UI_TaskListItem.ProxyEnd();
  120. }
  121. private static void ListTaskRewardItemRender(int index, GObject obj)
  122. {
  123. var rewards = (int[][])obj.parent.data;
  124. var itemData = ItemUtil.createItemData(rewards[index]);
  125. var item = new ItemView(obj as GComponent);
  126. obj.data = item;
  127. item.SetData(itemData);
  128. item.ChangeTxtCountStyle();
  129. UI_RewardIconYellow.ProxyEnd();
  130. }
  131. private async void OnBtnGetClick(EventContext context)
  132. {
  133. if (!(context.sender is GObject btnGet)) return;
  134. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  135. if (!result) return;
  136. UpdateTask();
  137. //LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  138. }
  139. private void OnBtnGoClick(EventContext context)
  140. {
  141. if (!(context.sender is GObject { data: TaskCfg taskCfg })) return;
  142. //功能未开放
  143. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.jumpId)) return;
  144. var param = new object[taskCfg.jumpParamArr.Length];
  145. for (var i = 0; i < taskCfg.jumpParamArr.Length; i++)
  146. {
  147. param[i] = taskCfg.jumpParamArr[i];
  148. }
  149. ViewManager.JumpToView(taskCfg.jumpId, param);
  150. }
  151. }
  152. }