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- using UnityEngine;
- using GFGGame;
- using FairyGUI;
- using YooAsset;
- using UnityEngine.SceneManagement;
- public class GameLauncher : MonoBehaviour
- {
- public static GameLauncher Instance;
- /// <summary>
- /// 资源系统运行模式
- /// </summary>
- public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
- private void Awake()
- {
- Instance = this;
- DontDestroyOnLoad(gameObject);
- SceneManager.LoadScene("VersionChecker");
- }
- // Start is called before the first frame update
- void Start()
- {
- Screen.sleepTimeout = SleepTimeout.NeverSleep;
- Application.runInBackground = true;
- }
- }
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