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- using FairyGUI;
- using UnityEngine;
- using UI.Main;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text.RegularExpressions;
- using System;
- using YooAsset;
- using GFGGame.Launcher;
- using UnityEngine.UI;
- namespace GFGGame
- {
- public delegate void OnCompleteStoryDialogCall(bool isSkip, object param);
- public class StoryDialogView : BaseView
- {
- private UI_StoryDialogUI _ui;
- private UI_CompArrow _arrow;
- private GameObject _sceneObject;
- private GameObject _animObject;
- private EffectUI _effectUI1;
- private DressUpObj _dressUpObj;
- private GameObject _dressUpSceneObj;
- private GameObject _selfHeadImgObj;
- private GTextField _wordTextField;
- //剧情完成回调
- private OnCompleteStoryDialogCall _onCompleteStoryDialogCall;
- private object _onCompleteStoryDialogCallParam;
- //回顾
- private List<string> _dialogListLookBack;
- //自动播放
- private int _speedAutoPlay = 1;
- private bool _autoPlay = false;
- //剧情状态
- private List<StoryDialogCfg> _stepListToRead;
- private StoryDialogCfg _currentStepCfg;
- private string _nextStepId;
- private string[] _wordList;
- private int _wordIndex = 0;
- private bool _isShowLetters;
- private bool _canClickBtnNext;
- private string _currentWords;
- private string _storyStartID;
- private string lastTextFieldType; // 上一段文本框的类型
- private bool IsTeaParty; //是否是茶话会里的对话
- TypingFadeEffectPro _typingEffect;
- //屏幕效果中
- private Action<object> _onScreenEffectComplete;
- public override void Dispose()
- {
- if (_sceneObject != null)
- {
- PrefabManager.Instance.Restore(_sceneObject);
- _sceneObject = null;
- }
- if(_animObject != null)
- {
- PrefabManager.Instance.Restore(_animObject);
- _animObject = null;
- }
- _wordTextField = null;
- _arrow = null;
- _isShowLetters = false;
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- _onScreenEffectComplete = null;
- _typingEffect = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StoryDialogUI.PACKAGE_NAME;
- _ui = UI_StoryDialogUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- _ui.m_dialogText.target.visible = false;
- _ui.m_dialogName.target.visible = false;
- _ui.m_dialogHead.target.visible = false;
- _ui.m_list.visible = false;
- _ui.m_btnNext.width = GRoot.inst.width;
- _ui.m_btnNext.height = GRoot.inst.height;
- _ui.m_mask1.height = (GRoot.inst.height - 1920) / 2;
- _ui.m_mask2.height = (GRoot.inst.height - 1920) / 2;
- _ui.m_mask1.y = 0;
- _ui.m_mask2.y = GRoot.inst.height - _ui.m_mask2.height;
- _ui.m_btnNext.AddRelation(GRoot.inst, RelationType.Size);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnNext.onClick.Add(OnClickBtnNext);
- _ui.m_btnLookBack.onClick.Add(OnClickBtnLookBack);
- _ui.m_btnSkip.onClick.Add(OnBtnSkip);
- _ui.m_list.onClickItem.Add(OnClickListItem);
- _ui.m_btnSpeedUp.onClick.Add(OnClickBtnSpeedUp);
- _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
- }
- protected override void OnShown()
- {
- base.OnShown();
- // 初始化
- MusicManager.Instance.Stop();
- MusicManager.Instance.SetVolume(0);
- _ui.m_hideAnimMask.Play();
- if (_sceneObject == null)
- {
- _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneStoryDialog"));
- }
- if (_dressUpObj == null)
- {
- _dressUpObj = new DressUpObj();
- }
- CreateHeadImg();
- _speedAutoPlay = FightDataManager.Instance.dialogSpeed;
- lastTextFieldType = "";
- UpdateSpeedUpBtn();
- _dialogListLookBack = new List<string>();
- object[] datas = viewData as object[];
- _storyStartID = (string)datas[0];
- bool skipable = (bool)datas[1];
- _onCompleteStoryDialogCall = (OnCompleteStoryDialogCall)datas[2];
- if (datas.Length > 3)
- {
- _onCompleteStoryDialogCallParam = datas[3];
- }
- IsTeaParty = (bool)datas[4];
- _autoPlay = _lastStartAutoPlay;
- if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && !InstanceZonesDataManager.CheckLevelPass(MainStoryDataManager.currentLevelCfgId))
- {
- // 临时设置都可以跳过对话
- skipable = false;
- }
- else
- {
- skipable = true;
- }
- _ui.m_btnSkip.visible = skipable;
- _ui.m_c1.selectedIndex = 0;
- if (_storyStartID == MainStoryDataManager.priorId)
- {
- _ui.m_c1.selectedIndex = 1;
- OnClickBtnAutoPlay();
- _speedAutoPlay = 1;
- FightDataManager.Instance.dialogSpeed = _speedAutoPlay;
- }
- // 茶会修改参数
- if (IsTeaParty)
- {
- _autoPlay = true;
- _ui.m_c1.selectedIndex = 2;
- _speedAutoPlay = 1;
- }
- _ui.m_btnAutoPlay.selected = _autoPlay;
- _ui.m_btnBack.visible = InstanceZonesDataManager.CheckLevelPass(100001001);
- StoryDialogDataManager.Instance.Clear();
- InitStepListById(_storyStartID);
- // 检查资源的初始化
- Timers.inst.StartCoroutine(CheckResLoad());
- }
- private bool _lastStartAutoPlay = false;
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(UpdateShake);
- Timers.inst.Remove(OnScreenEffectComplete);
- ScreenBlackController.Instance.HideBlack();
- if (!IsTeaParty)
- {
- _lastStartAutoPlay = _autoPlay;
- }
- StopAutoPlay();
- VoiceManager.Instance.StopVoice();
- if (_sceneObject != null)
- {
- PrefabManager.Instance.Restore(_sceneObject);
- _sceneObject = null;
- }
- if (_animObject != null)
- {
- PrefabManager.Instance.Restore(_animObject);
- _animObject = null;
- }
- _dressUpObj.TakeOffAll();
- MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- _onCompleteStoryDialogCall = null;
- _onCompleteStoryDialogCallParam = null;
- StoryDialogDataManager.Instance.Clear();
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
- DestroyHeadImg();
- }
- protected override void TryCompleteGuide()
- {
- base.TryCompleteGuide();
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
- }
- private void OnClickBtnBack()
- {
- Over(false);
- }
- private void OnClickBtnNext()
- {
- if (!_canClickBtnNext || IsTeaParty)
- {
- return;
- }
- StopAutoPlay();
- if (_onScreenEffectComplete != null)
- {
- Timers.inst.Remove(OnScreenEffectComplete);
- _onScreenEffectComplete.Invoke(null);
- }
- else
- {
- ShowNextWords();
- }
- }
- private void OnClickBtnLookBack()
- {
- StopAutoPlay();
- if (_ui.m_btnSkip.visible)
- {
- ViewManager.Show<StoryLookBackView>(_storyStartID);
- }
- else
- {
- ViewManager.Show<StoryLookBackView>(_dialogListLookBack);
- }
- }
- private void OnBtnSkip()
- {
- Over(true);
- }
- private void OnClickListItem(EventContext context)
- {
- UI_ListDialogItem dialogItem = UI_ListDialogItem.Proxy(context.data as GObject);
- _dialogListLookBack.Add(dialogItem.m_txtContent.text);
- string stepID = (string)dialogItem.target.data;
- if (stepID == null)
- {
- stepID = "0";
- }
- UI_ListDialogItem.ProxyEnd();
- OnStepComplete(stepID);
- }
- private void OnClickBtnSpeedUp()
- {
- //如果没有自动播放先开始自动播放
- if (!_autoPlay)
- {
- _ui.m_btnAutoPlay.selected = true;
- OnClickBtnAutoPlay();
- }
- _speedAutoPlay = _speedAutoPlay * 2;
- if (_speedAutoPlay > GameConst.MAX_SPEED_AUTO_PLAY)
- {
- _speedAutoPlay = 1;
- }
- FightDataManager.Instance.dialogSpeed = _speedAutoPlay;
- UpdateSpeedUpBtn();
- //if (_speedAutoPlay > 1)
- //{
- // VoiceManager.Instance.StopVoice();
- //}
-
- }
- private void OnClickBtnAutoPlay()
- {
- _autoPlay = _ui.m_btnAutoPlay.selected;
- if (_autoPlay)
- {
- ShowNextWords();
- }
- }
- private void InitStepListById(string dialogID)
- {
- var temp = StoryDialogCfgArray.Instance.GetCfgsByid(dialogID);
- _stepListToRead = new List<StoryDialogCfg>(temp);
- }
- private void ShowNextStep(string nextStepId)
- {
- if (nextStepId != null)
- {
- InitStepListById(nextStepId);
- }
- if (_stepListToRead != null && _stepListToRead.Count > 0)
- {
- StoryDialogCfg storyDialogCfg = (StoryDialogCfg)_stepListToRead[0];
- _stepListToRead.RemoveAt(0);
- Timers.inst.StartCoroutine(InitStepContent(storyDialogCfg));
- }
- else
- {
- Over();
- }
- }
- private void OnStepComplete(string nextStepId = null)
- {
- _nextStepId = nextStepId;
- _ui.m_dialogText.target.visible = false;
- _ui.m_dialogName.target.visible = false;
- _ui.m_dialogHead.target.visible = false;
- float delay = 0;
- //屏幕效果
- if (_currentStepCfg != null)
- {
- if (_currentStepCfg.blackScreenDur > 0)
- {
- delay = _currentStepCfg.blackScreenDur;
- ScreenBlackController.Instance.ShowBlack(delay, this.viewCom, 0);
- }
- else if (_currentStepCfg.blankScreenDur > 0)
- {
- delay = _currentStepCfg.blankScreenDur;
- UpdatePic("0");
- UpdateAnim("0");
- }
- }
- if (delay > 0)
- {
- //转换成秒
- delay = delay / 1000f;
- _onScreenEffectComplete = OnScreenEffectComplete;
- Timers.inst.Add(delay, 1, OnScreenEffectComplete);
- StoryDialogDataManager.Instance.dialogShowDelay = 0.6f;
- }
- else
- {
- OnScreenEffectComplete();
- }
- }
- private void OnScreenEffectComplete(object param = null)
- {
- _onScreenEffectComplete = null;
- if (_nextStepId == "0")
- {
- Over();
- }
- else
- {
- ShowNextStep(_nextStepId);
- }
- }
- private IEnumerator InitStepContent(StoryDialogCfg storyDialogCfg)
- {
- _canClickBtnNext = false;
- StoryDialogDataManager.Instance.waitPicFade = false;
- _ui.m_hide.Play(); // 隐藏遮罩
- HideAllDialogUI();
- // Init resource
- _currentStepCfg = storyDialogCfg;
- UpdateMusic(storyDialogCfg.musicRes);
- UpdateBg(storyDialogCfg.bgRes);
- UpdatePic(storyDialogCfg.picRes);
- UpdateAnim(storyDialogCfg.aniRes);
- UpdateRoleObj(storyDialogCfg.name);
- PlayEffect(storyDialogCfg.effectInfoArr);
- PlayShake(storyDialogCfg.shakeInfoArr);
- string content = storyDialogCfg.content;
- content = storyDialogCfg.content.Replace("self", RoleDataManager.roleName);
- while (StoryDialogDataManager.Instance.waitBgChange)
- {
- //Debug.Log("等待背景转换");
- yield return new WaitForEndOfFrame();
- }
- if(StoryDialogDataManager.Instance.dialogShowDelay > 0)
- {
- yield return new WaitForSeconds(StoryDialogDataManager.Instance.dialogShowDelay);
- StoryDialogDataManager.Instance.dialogShowDelay = 0f;
- }
- _canClickBtnNext = true;
- if (content.IndexOf("//") >= 0)
- {
- ShowList(content);
- }
- else
- {
- Timers.inst.StartCoroutine(ShowDialog(storyDialogCfg));
- }
- }
- private void ShowList(string content)
- {
- StopAutoPlay();
- _ui.m_btnAutoPlay.enabled = false;
- _wordTextField = null;
- _ui.m_list.visible = true;
- _ui.m_list.RemoveChildrenToPool();
- string[] list = Regex.Split(content, "//");
- _ui.m_list.itemRenderer = (int index, GObject item) =>
- {
- string itemInfo = list[index];
- string[] itemInfoList = Regex.Split(itemInfo, "=");
- UI_ListDialogItem dialogItem = UI_ListDialogItem.Proxy(item);
- dialogItem.m_txtContent.text = itemInfoList[0];
- dialogItem.target.data = itemInfoList.Length > 1 ? itemInfoList[1] : null;
- UI_ListDialogItem.ProxyEnd();
- };
- _ui.m_list.numItems = list.Length;
- }
- private void HideAllDialogUI()
- {
- _ui.m_dialogText.target.visible = false;
- _ui.m_dialogName.target.visible = false;
- _ui.m_dialogHead.target.visible = false;
- _ui.m_list.visible = false;
- }
- /// <summary>
- /// 初始化对话框/语音/CG等
- /// </summary>
- /// <param name="storyDialogCfg"></param>
- /// <returns></returns>
- private IEnumerator ShowDialog(StoryDialogCfg storyDialogCfg)
- {
- if (storyDialogCfg.showChangeName == 1 && StorageDataManager.Instance.GetStorageValue(ConstStorageId.CHANGE_NAME) == 0)
- {
- GameController.ShowCreateRole();
- StoryDialogDataManager.Instance.waiting = true;
- while (StoryDialogDataManager.Instance.waiting)
- {
- yield return new WaitForEndOfFrame();
- }
- //if (_autoPlay)
- //{
- // _ui.m_btnAutoPlay.selected = false;
- // OnClickBtnAutoPlay();
- //}
- }
- _ui.m_loaMask.url = ResPathUtil.GetBgImgPath(storyDialogCfg.maskRes);
- _ui.m_btnAutoPlay.enabled = true;
- _ui.m_list.visible = false;
- var content = storyDialogCfg.content.Replace("self", RoleDataManager.roleName);
- string words = content;
- string roleName = storyDialogCfg.name;
- string headRes = storyDialogCfg.head;
- string headAniRes = storyDialogCfg.headAni;
- string[] effectInfo = storyDialogCfg.effectInfoArr;
- VoiceManager.Instance.StopVoice();
- // 如果没开倍速才加载语音
- if(_speedAutoPlay == 1 || !_autoPlay)
- {
- // 如果配置了语音,读取语音
- VoiceManager.Instance.LoadRes(ResPathUtil.GetVoicePath(storyDialogCfg.voiceRes));
- }
- _wordList = Regex.Split(words, "&&");
- // 有对话
- if (_wordList.Length > 0 && !_wordList[0].Equals(""))
- {
- if (roleName == "self")
- {
- roleName = RoleDataManager.roleName;
- }
- //回顾
- if (roleName != null)
- {
- _dialogListLookBack.Add("[color=#FDA2B1]" + roleName + "[/color]");
- }
- if (!string.IsNullOrEmpty(headAniRes) || storyDialogCfg.suitId > 0)
- {
- //显示对话框半身像
- _ui.m_dialogHead.target.visible = true;
- _ui.m_dialogHead.m_txtName.text = roleName;
- _ui.m_dialogHead.m_comphead.m_head.visible = false;
- _ui.m_dialogHead.m_comphead.m_holder.visible = true;
- var headAniCfg = HeadAniCfgArray.Instance.GetCfg(headAniRes);
- if (headAniCfg != null && !string.IsNullOrEmpty(headAniCfg.headAni))
- {
- //独立动画
- _ui.m_dialogHead.m_compDressUp.target.visible = false;
- _ui.m_dialogHead.m_comphead.target.visible = true;
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_dialogHead.m_comphead.m_holder, "ui_nzbq", headAniCfg.headAni);
- }
- else
- {
- //换装
- _ui.m_dialogHead.m_compDressUp.target.visible = true;
- _ui.m_dialogHead.m_comphead.target.visible = false;
-
- //_dressUpObjUI.ResetSceneObj(80, true, false, sceneObject.transform.Find("Scene").gameObject, false);
- _dressUpObj.setSceneObj(_dressUpSceneObj, false, false, null, false, ChangeHeadImgLayer);
-
- if (storyDialogCfg.suitId > 0)
- {
- _dressUpObj.PutOnSuitCfg(storyDialogCfg.suitId, false, new int[] { ConstDressUpItemType.SHOU_CHI_WU }, false, false);
- }
- else
- {
- _dressUpObj.PutOnDressUpData(CustomSuitDataManager.GetCurrentSuitData().dressUpData, new int[] { ConstDressUpItemType.SHOU_CHI_WU });
- if (_dressUpObj.actionId > 0)
- {
- _dressUpObj.CancelAction(true, new int[] { ConstDressUpItemType.SHOU_CHI_WU });
- }
- }
- if (headAniCfg != null && headAniCfg.faceId > 0)
- {
- //表情
- _dressUpObj.AddOrRemove(headAniCfg.faceId, true);
- //_dressUpObjUI.UpdateWrapper(_ui.m_dialogHead.m_compDressUp.m_holder);
- }
- }
- _wordTextField = _ui.m_dialogHead.m_txtContent;
- _arrow = _ui.m_dialogHead.m_iconNext;
- lastTextFieldType = "head";
- }
- else if (!string.IsNullOrEmpty(headRes))
- {
- _ui.m_dialogHead.target.visible = true;
- _ui.m_dialogHead.m_txtName.text = roleName;
- _ui.m_dialogHead.m_comphead.m_head.visible = true;
- _ui.m_dialogHead.m_comphead.m_holder.visible = false;
- _ui.m_dialogHead.m_comphead.m_head.url = ResPathUtil.GetNpcHeadPath(headRes);
- _wordTextField = _ui.m_dialogHead.m_txtContent;
- _arrow = _ui.m_dialogHead.m_iconNext;
- lastTextFieldType = "head";
- }
- else if (!string.IsNullOrEmpty(roleName))
- {
- _ui.m_dialogName.target.visible = true;
- if (IsTeaParty)
- {
- var roleContainerList = LeagueDataManager.Instance.RoleContainerList;
- var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
- int roleIndex = Convert.ToInt32(roleName);
- _ui.m_dialogName.m_txtName.text = teapartyRoleCfg[roleIndex - 1].name;
- _ui.m_dialogName.m_bgType.selectedIndex = 1;
- _ui.m_dialogName.m_showArrow.selectedIndex = 1;
- if (roleIndex <= roleContainerList.Count && roleContainerList[roleIndex - 1].MaxScoreRoleName != null && roleContainerList[roleIndex - 1].MaxScoreRoleName != "" && _ui.m_dialogName.m_txtName.text != "")
- {
- _ui.m_comPlayName.visible = true;
- _ui.m_txtPlayName.text = roleContainerList[roleIndex - 1].MaxScoreRoleName;
- if (_ui.m_txtPlayName.text == RoleDataManager.roleName)
- _ui.m_dialogName.m_bgType.selectedIndex = 0;
- }
- else
- _ui.m_comPlayName.visible = false;
- }
- else
- {
- _ui.m_dialogName.m_bgType.selectedIndex = 0;
- _ui.m_dialogName.m_showArrow.selectedIndex = 0;
- _ui.m_dialogName.m_txtName.text = roleName;
- }
- _wordTextField = _ui.m_dialogName.m_txtContent;
- _arrow = _ui.m_dialogName.m_iconNext;
- if (!lastTextFieldType.Equals("name"))
- {
- lastTextFieldType = "name";
- StoryDialogDataManager.Instance.waiting = true;
- _ui.m_t0.Play(() =>
- {
- StoryDialogDataManager.Instance.waiting = false;
- });
- }
- }
- else
- {
- if (IsTeaParty)
- _ui.m_dialogText.m_showArrow.selectedIndex = 1;
- else
- _ui.m_dialogText.m_showArrow.selectedIndex = 0;
- _ui.m_dialogText.target.visible = true;
- _wordTextField = _ui.m_dialogText.m_txtContent;
- _arrow = _ui.m_dialogText.m_iconNext;
- lastTextFieldType = "text";
- _ui.m_comPlayName.visible = false;
- }
- _wordIndex = 0;
- _typingEffect = new TypingFadeEffectPro(_wordTextField);
- _typingEffect.typeFinishedAction = ShowCurrentWords;
- ShowNextDialog();
- }
- else
- {
- OnStepComplete();
- //if (effectInfo.Length > 0)
- //{
- // // 等待CG播放完毕直接进入下一段
- // Timers.inst.StartCoroutine(WaitCGAnimFinish(effectInfo[0], int.Parse(effectInfo[1])));
- //}
- //// 播放效果等
- //else
- //{
- // OnStepComplete();
- //}
- }
- }
- private void ShowNextDialog()
- {
- if (_wordList != null && _wordList.Length > _wordIndex)
- {
- string itemInfo = _wordList[_wordIndex];
- string[] itemInfoList = Regex.Split(itemInfo, "=");
- _currentWords = itemInfoList[0];
- if (itemInfoList.Length > 1)
- {
- _wordTextField.data = itemInfoList[1];
- }
- else
- {
- _wordTextField.data = null;
- }
- Timers.inst.StartCoroutine(StartShowLetters());
- }
- else
- {
- OnStepComplete();
- }
- }
- private void ShowCurrentWords()
- {
- //_arrow.target.visible = true;
- //Timers.inst.Remove(UpdateLetters);
- StopTyping();
- _typingEffect?.Cancel();
- _wordTextField.text = _currentWords;
- _dialogListLookBack.Add(_currentWords);
- _isShowLetters = false;
- _wordIndex++;
- if (_autoPlay)
- {
- float interval = Mathf.Max(VoiceManager.Instance.GetClipRemainingLength(), GameConst.NEXT_WORDS_INTERVAL_MAX / _speedAutoPlay);
- Timers.inst.Add(interval, 1, ShowNextWords);
- }
- }
- private void ShowNextWords(object param = null)
- {
- if (_wordTextField != null)
- {
- if (_isShowLetters)
- {
- ShowCurrentWords();
- }
- else
- {
- string stepID = (string)_wordTextField.data;
- if (stepID != null)
- {
- OnStepComplete(stepID);
- }
- else
- {
- ShowNextDialog();
- }
- }
- }
- }
- private IEnumerator StartShowLetters()
- {
- _isShowLetters = true;
- _arrow.target.visible = false;
- _wordTextField.verticalAlign = VertAlignType.Top;
- _wordTextField.text = "";
- _canClickBtnNext = false;
- while (StoryDialogDataManager.Instance.waitPicFade || StoryDialogDataManager.Instance.waiting)
- {
- //Debug.Log("等待立绘/动画结束");
- yield return new WaitForEndOfFrame();
- }
- _canClickBtnNext = true;
- _wordTextField.text = _currentWords;
- StartTyping();
- }
- /// <summary>
- /// 开启打字机显示
- /// </summary>
- private void StartTyping()
- {
- _typingEffect.SetSpeed(_speedAutoPlay);
- _typingEffect.Start();
- // 如果配置了语音,则播放语音
- VoiceManager.Instance.PlayVoice();
- }
- private void StopTyping()
- {
- _typingEffect.Cancel();
- }
- private void UpdateBg(string value)
- {
- if (value.Length > 0)
- {
- SceneController.UpdateDialogBg(value, _sceneObject);
- }
- }
- private void UpdatePic(string value)
- {
- if(value.Length > 0 && !IsTeaParty)
- {
- SceneController.UpdateDialogPic(value, _sceneObject);
- }
- }
- private void UpdateAnim(string value)
- {
- if (value.Length > 0 && !IsTeaParty)
- {
- if (value == "0")
- {
- //SceneController.ControlBgVisible(_sceneObject, true);
- _ui.m_hideAnimMask.Play();
- SceneController.UpdateDialogAnim(value, ref _animObject);
- }
- // 播放动画
- else
- {
- StoryDialogDataManager.Instance.waiting = true;
- _ui.m_showMask.Play(() =>
- {
- _ui.m_hideMask.Play();
- _ui.m_showAnimMask.Play();
- //SceneController.ControlBgVisible(_sceneObject, false);
- SceneController.UpdateDialogAnim(value, ref _animObject);
- });
-
- }
-
- }
- }
- private void UpdateRoleObj(string value)
- {
- if (IsTeaParty)
- {
- var roleContainerList = LeagueDataManager.Instance.RoleContainerList;
- MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
- for (int i = 0; i < roleContainerList.Count; i++)
- {
- if (value == (i + 1).ToString() && roleContainerList[i].EquipIds.Count > 0)
- {
- MyDressUpHelper.dressUpObj.PutOnItemList(roleContainerList[i].EquipIds);
- return;
- }
- }
- MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData(IsTeaParty);
- }
- }
- private void UpdateMusic(string value)
- {
- if (value.Length > 0)
- {
- if (value == "0")
- {
- MusicManager.Instance.Stop();
- }
- else
- {
- MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(value, "mp3"), false, 0.1f);
- }
- }
- }
- private void PlayEffect(string[] infos)
- {
- }
- private void PlayShake(int[] shakeInfoArr)
- {
- if (shakeInfoArr != null && shakeInfoArr.Length > 0)
- {
- Vector3 position = _sceneObject.transform.position;
- position.x = (float)shakeInfoArr[0] / GameConst.PIXELS_PER_UNITY_UNIT;
- position.y = (float)shakeInfoArr[1] / GameConst.PIXELS_PER_UNITY_UNIT;
- _sceneObject.transform.position = position;
- float attenuationX = (float)shakeInfoArr[2] / GameConst.PIXELS_PER_UNITY_UNIT;
- float attenuationY = (float)shakeInfoArr[3] / GameConst.PIXELS_PER_UNITY_UNIT;
- float interval = (float)shakeInfoArr[4] / 1000;
- float duration = (float)shakeInfoArr[5] / 1000;
- int repeat = Mathf.RoundToInt(duration / interval);
- Timers.inst.Add(interval, 0, UpdateShake, new float[] { attenuationX, attenuationY });
- }
- }
- private void UpdateShake(object param)
- {
- float[] attenuations = param as float[];
- float attenuationX = attenuations[0];
- float attenuationY = attenuations[1];
- Vector3 position = _sceneObject.transform.position;
- bool done = false;
- bool doneX = false;
- float absX = Mathf.Abs(position.x);
- if (absX > attenuationX)
- {
- int dir = (int)(position.x / absX);
- position.x = Mathf.Abs(position.x) - attenuationX;
- position.x *= -1 * dir;
- }
- else
- {
- doneX = true;
- position.x = 0;
- }
- bool doneY = false;
- float absY = Mathf.Abs(position.y);
- if (absY > attenuationY)
- {
- int dir = (int)(position.y / absY);
- position.y = Mathf.Abs(position.y) - attenuationY;
- position.y *= -1 * dir;
- }
- else
- {
- doneY = true;
- position.y = 0;
- }
- done = doneX && doneY;
- _sceneObject.transform.position = position;
- if (done)
- {
- Timers.inst.Remove(UpdateShake);
- }
- }
- private void Over(bool isSkip = true)
- {
- if (_onCompleteStoryDialogCall != null)
- {
- _onCompleteStoryDialogCall(isSkip, _onCompleteStoryDialogCallParam);
- }
- this.Hide();
- }
- private void UpdateSpeedUpBtn()
- {
- if (_speedAutoPlay > 1)
- {
- _ui.m_btnSpeedUp.text = "x" + _speedAutoPlay;
- }
- else
- {
- _ui.m_btnSpeedUp.text = "";
- }
- _typingEffect?.SetSpeed(_speedAutoPlay);
- }
- private void StopAutoPlay()
- {
- _autoPlay = false;
- _ui.m_btnAutoPlay.selected = false;
- Timers.inst.Remove(ShowNextWords);
- }
- private IEnumerator WaitCGAnimFinish(string resName, int times = 1)
- {
- GameObject cg = PrefabManager.Instance.InstantiateSync("test");
- Animator animator = cg.GetComponentInChildren<Animator>();
- AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0);
- yield return new WaitForSeconds(info.length * times);
- //while (info.normalizedTime < 0.95)
- //{
- // info = animator.GetCurrentAnimatorStateInfo(0);
- // yield return new WaitForSeconds(0.1f);
- //}
- PrefabManager.Instance.Restore(cg);
- OnStepComplete();
- }
- /// <summary>
- /// 检查资源加载是否完成
- /// </summary>
- private IEnumerator CheckResLoad()
- {
- List<string> resList = new List<string>();
- for (int i = 0; i < _stepListToRead.Count; i++)
- {
- StoryDialogCfg cfg = _stepListToRead[i];
- if (cfg.bgRes.Length > 0 && cfg.bgRes != "0")
- {
- string bgRes = ResPathUtil.GetSceneBgPath(cfg.bgRes);
- if (!resList.Contains(bgRes))
- {
- resList.Add(bgRes);
- }
- }
- if (cfg.aniRes.Length > 0 && cfg.aniRes != "0")
- {
- string res = cfg.aniRes.Split('/')[1];
- string aniRes = ResPathUtil.GetStoryDialogCGPath(cfg.aniRes, res);
- if (!resList.Contains(aniRes))
- {
- resList.Add(aniRes);
- }
- }
- }
- ResourceDownloaderOperation downloaderOperation = YooAssets.CreateBundleDownloader(resList.ToArray(), 3, 3);
- if (downloaderOperation.TotalDownloadCount == 0)
- {
- ShowNextStep(_storyStartID);
- yield break;
- }
- // 开始加载资源
- ViewManager.Show<LoadingView>();
- LoadingView.Instance.SetDesc("正在加载剧情资源...");
- downloaderOperation.OnDownloadErrorCallback =
- (fileName, error) =>
- {
- Debug.LogError($"加载{fileName}失败 {error}");
- };
- downloaderOperation.OnDownloadProgressCallback =
- (totalDownloadCount, currentDownloadCount, totalDownloadSizeBytes, currentDownloadSizeBytes) =>
- {
- string currentSizeMB = (currentDownloadSizeBytes / 1048576f).ToString("f1");
- string totalSizeMB = (totalDownloadSizeBytes / 1048576f).ToString("f1");
- var progress = (float)currentDownloadSizeBytes / totalDownloadSizeBytes;
- //LauncherView.Instance.SetDesc($"正在下载资源,{currentDownloadCount}/{totalDownloadCount}", $"{currentSizeMB}MB/{totalSizeMB}MB", true);
- LoadingView.Instance.SetProgress((int)(progress * 100));
- };
- downloaderOperation.BeginDownload();
- yield return downloaderOperation;
- // 检测下载结果
- if (downloaderOperation.Status != EOperationStatus.Succeed)
- {
- Alert.Show("下载失败!请检查网络状态后重试。")
- .SetLeftButton(true, "返回", (data) =>
- {
- ViewManager.Hide<LoadingView>();
- Hide();
- });
- yield break;
- }
- // 加载完成
- LoadingView.Instance.SetProgress(100, () =>
- {
- ViewManager.Hide<LoadingView>();
- ShowNextStep(_storyStartID);
- }
- );
- }
- private RenderTexture renderTexure;
- private void CreateHeadImg()
- {
- // 创建render texture
- renderTexure = new RenderTexture(550, 760, 24);
- // 换装父节点 + 相机
- _dressUpSceneObj = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("StoryDialogSelfImg/StoryDialogDressUpObj"));
- Camera camera = _dressUpSceneObj.transform.Find("Camera").GetComponent<Camera>();
- camera.targetTexture = renderTexure;
- // 创建RawImg
- _selfHeadImgObj = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("StoryDialogSelfImg/Canvas"));
- RawImage rawImage = _selfHeadImgObj.transform.Find("mask/RawImage").GetComponent<RawImage>();
- rawImage.texture = renderTexure;
- // 将RawImg放在FGUI上
- GoWrapper goWrapper = new GoWrapper(_selfHeadImgObj);
- _ui.m_dialogHead.m_compDressUp.m_holder.SetNativeObject(goWrapper);
- // FGUI会自动修改Canvas的参数,需要调整一下位置
- RectTransform canvas = _selfHeadImgObj.transform.GetComponent<RectTransform>();
- canvas.pivot = Vector2.one * 0.5f;
- canvas.anchoredPosition = Vector2.zero;
- }
- private void DestroyHeadImg()
- {
- // 清空render Texture
- Camera camera = _dressUpSceneObj.transform.Find("Camera").GetComponent<Camera>();
- camera.targetTexture = null;
- RawImage rawImage = _selfHeadImgObj.transform.Find("mask/RawImage").GetComponent<RawImage>();
- rawImage.texture = null;
- renderTexure.Release();
- renderTexure = null;
- // 回收人物
- _dressUpObj?.Dispose();
- _dressUpObj = null;
- // 回收RawImage
- if (_selfHeadImgObj != null)
- {
- PrefabManager.Instance.Restore(_selfHeadImgObj);
- _selfHeadImgObj = null;
- }
- // 回收相机预制
- if (_dressUpSceneObj != null)
- {
- PrefabManager.Instance.Restore(_dressUpSceneObj);
- _dressUpSceneObj = null;
- }
- }
- /// <summary>
- /// 修改主角头像组件层级
- /// </summary>
- private void ChangeHeadImgLayer()
- {
- Transform parent = _dressUpSceneObj.transform.Find("Role");
- ChangeLayer(parent, parent.gameObject.layer);
- }
- private void ChangeLayer(Transform transform, int layer)
- {
- if (transform.childCount > 0)
- {
- for (int i = 0; i < transform.childCount; i++)
- {
- ChangeLayer(transform.GetChild(i), layer);
- }
- transform.gameObject.layer = layer;
- }
- else
- {
- transform.gameObject.layer = layer;
- }
- }
- }
- }
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