StoreBrocadeWeavView.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Store;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class StoreBrocadeWeavView : BaseWindow
  11. {
  12. private UI_StoreBrocadeWeavUI _ui;
  13. private List<BattlePassCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_StoreBrocadeWeavUI.PACKAGE_NAME;
  27. _ui = UI_StoreBrocadeWeavUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. clickBlankToClose = false;
  31. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  32. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  33. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  34. _ui.m_btnBrocadeWeavTask.onClick.Add(OnBtnBrocadeWeavTaskClick);
  35. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  36. _ui.m_RewardList.SetVirtual();
  37. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  38. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  39. _ui.m_btnShow.onClick.Add(OnBtnShowClick);
  40. _ui.m_tip.data = 300012;
  41. _ui.m_LevelProcess.m_loaIcon.url =
  42. ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.BATTLE_PASS_CURRENCY).res);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. Timers.inst.Remove(UpdateTime);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. oldLevel = 0;
  53. SetSeasonLeftTime();
  54. SetBattlePassLevel();
  55. SetOpenBattlePassBtnStatus();
  56. FreshSpecialReward(oldLevel);
  57. var battlePassCfgs =
  58. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  59. var minLevel =
  60. (from battlePassCfg in battlePassCfgs
  61. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  62. where battlePassCfg.level != 0 && state != 2
  63. select battlePassCfg.level).FirstOrDefault();
  64. minLevel = Mathf.Max(1, minLevel);
  65. _ui.m_RewardList.ScrollToView(minLevel - 1);
  66. UpdateBtnBrocadeWeavTaskRed();
  67. if (TimeHelper.ServerNow() >= 1711400400000)
  68. {
  69. _ui.m_Icon.visible = true;
  70. }
  71. else
  72. {
  73. _ui.m_Icon.visible = false;
  74. }
  75. }
  76. protected override void AddEventListener()
  77. {
  78. base.AddEventListener();
  79. //监听通行证等级变化
  80. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  81. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  82. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  83. EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  84. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  85. }
  86. protected override void RemoveEventListener()
  87. {
  88. base.RemoveEventListener();
  89. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  90. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  91. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  92. EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  93. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  94. }
  95. private void OnBattlePassOpen()
  96. {
  97. SetOpenBattlePassBtnStatus();
  98. FreshReward();
  99. }
  100. private void OnItemChange(EventContext eventContext)
  101. {
  102. var itemId = (int)eventContext.data;
  103. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  104. //刷新积分列表
  105. SetExpProcess();
  106. }
  107. //开启通行证
  108. private void OnBtnOpenClick(EventContext context)
  109. {
  110. ViewManager.Show<OpenBattlePassView>();
  111. }
  112. private void OnBtnBuyLevel(EventContext context)
  113. {
  114. var dataManager = BattlePassTaskDataManager.Instance;
  115. var seasonId = dataManager.GetSeasonId();
  116. var battlePassCfg =
  117. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel() + 1);
  118. if (battlePassCfg == null)
  119. {
  120. PromptController.Instance.ShowFloatTextPrompt("已经满级");
  121. return;
  122. }
  123. ViewManager.Show<BuyBattlePassLevelView>();
  124. }
  125. //领取奖励
  126. private async void OnBtnGetClick(EventContext context)
  127. {
  128. if (!(context.sender is GObject obj)) return;
  129. var id = (int)obj.data;
  130. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  131. if (!get) return;
  132. SetBattlePassLevel();
  133. }
  134. //继续领取
  135. private void OnBtnContinueClick(EventContext context)
  136. {
  137. // if (!(context.sender is GObject obj)) return;
  138. // var id = (int)obj.data;
  139. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  140. // if (!isBuy)
  141. // {
  142. ViewManager.Show<OpenBattlePassView>();
  143. // return;
  144. // }
  145. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  146. // if (!get) return;
  147. // SetBattlePassLevel();
  148. }
  149. private void OnBtnShowClick(EventContext context)
  150. {
  151. var dataManager = BattlePassTaskDataManager.Instance;
  152. var allSpecialCfg = dataManager.GetAllSpecialCfg();
  153. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(allSpecialCfg[1].Key);
  154. var suitId = itemCfg.suitId;
  155. int _suitTypeId = 0;
  156. for (int i = 0; i < SuitGuideMenuCfgArray.Instance.dataArray.Length; i++)
  157. {
  158. string[] suitIds = SuitGuideMenuCfgArray.Instance.dataArray[i].suitIds.Split(';');
  159. if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)
  160. {
  161. _suitTypeId = SuitGuideMenuCfgArray.Instance.dataArray[i].id;
  162. break;
  163. }
  164. }
  165. ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });
  166. }
  167. //领取全部奖励
  168. private async void OnBtnGetAllClick(EventContext context)
  169. {
  170. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  171. {
  172. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  173. if (isBuy) return;
  174. ViewManager.Show<OpenBattlePassView>();
  175. });
  176. if (!get) return;
  177. SetBattlePassLevel();
  178. }
  179. //点击织造任务
  180. private void OnBtnBrocadeWeavTaskClick(EventContext context)
  181. {
  182. ViewManager.Show<BrocadeWeavTaskView>();
  183. }
  184. //前往
  185. // private void OnBtnGoClick(EventContext context)
  186. // {
  187. // Hide();
  188. // var btnGo = context.sender as GObject;
  189. // if (btnGo == null) return;
  190. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  191. // }
  192. private void ListBoxRewardItemRender(int index, GObject obj)
  193. {
  194. var item = UI_BrocadeWeavRewardItem.Proxy(obj);
  195. var level = index + 1;
  196. //设置进度
  197. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  198. //这里跳过为0的第一个配置
  199. var battlePassCfg = _rewardCfgs[level];
  200. //设置等级
  201. item.m_Level.text = battlePassCfg.level.ToString();
  202. //获取玩家当前的通行证等级
  203. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  204. //设置奖励
  205. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  206. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  207. {
  208. item.m_NormalReward.visible = true;
  209. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  210. var itemView = new ItemView(item.m_NormalReward);
  211. item.m_NormalReward.data ??= itemView;
  212. itemView.SetData(itemData);
  213. itemView.ChangeTxtCountStyle();
  214. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  215. item.m_ImgBgGray.visible = state == 0;
  216. if (state == 0 && (level == 1 || (level > 1 && BattlePassTaskDataManager.Instance.GetRewardState(level-1) > 0)))
  217. item.m_ImgLock.visible = true;
  218. else
  219. item.m_ImgLock.visible = false;
  220. bool redDot = (!BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level) && state == 1);
  221. RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot, "", -12, 24);
  222. }
  223. else
  224. {
  225. item.m_NormalReward.data = null;
  226. item.m_NormalReward.visible = false;
  227. }
  228. if (item.m_RewardList.data == null)
  229. {
  230. item.m_RewardList.itemRenderer = SpecialRewardRender;
  231. }
  232. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  233. item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, true, state, superLevelRewardGet);
  234. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  235. if (state == 1)
  236. {
  237. item.m_touch.onClick.Set(OnBtnGetClick);
  238. item.m_touch.data = battlePassCfg.level;
  239. item.m_touch.touchable = true;
  240. }
  241. else
  242. {
  243. item.m_touch.onClick.Clear();
  244. item.m_touch.touchable = false;
  245. }
  246. //设置按钮状态
  247. //SetBtnState(item, battlePassCfg.level, state);
  248. //item.target.data = battlePassCfg;
  249. UI_BrocadeWeavRewardItem.ProxyEnd();
  250. FreshSpecialReward(level);
  251. }
  252. //SpecialRewardRender
  253. private static void SpecialRewardRender(int index, GObject obj)
  254. {
  255. var keyValuePair = ((int[][], bool, int, bool))obj.parent.data;
  256. var itemInfo = keyValuePair.Item1[index];
  257. var itemData = ItemUtil.createItemData(itemInfo);
  258. var itemView = new ItemView(obj as GComponent);
  259. obj.data ??= itemView;
  260. itemView.SetData(itemData);
  261. itemView.ChangeTxtCountStyle();
  262. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  263. if (keyValuePair.Item2 && isBuy)
  264. {
  265. RedDotController.Instance.SetComRedDot(itemView.GetGComponentObj, keyValuePair.Item3 == 1, "", -12, 24);
  266. itemView.GrpGotVisible = keyValuePair.Item4;
  267. }
  268. if (!isBuy)
  269. itemView.ButtonTypeVisible = 3;
  270. else
  271. itemView.ButtonTypeVisible = 0;
  272. }
  273. //根据状态设置按钮
  274. private void SetBtnState(UI_BrocadeWeavRewardItem item, int id, int state)
  275. {
  276. item.m_c1.selectedIndex = state;
  277. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
  278. if (item.m_GetRewardBt.data == null)
  279. {
  280. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  281. }
  282. item.m_GetRewardBt.data = id;
  283. //继续领取
  284. if (item.m_ContinueBt.data == null)
  285. {
  286. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  287. }
  288. item.m_ContinueBt.data = id;
  289. //前往
  290. if (item.m_ComeBt.data == null)
  291. {
  292. item.m_ComeBt.enabled = false;
  293. }
  294. item.m_ComeBt.data = id;
  295. }
  296. //设置赛季剩余时间
  297. private void SetSeasonLeftTime()
  298. {
  299. //获取赛季结束时间
  300. Timers.inst.Add(1, 0, UpdateTime);
  301. }
  302. //UpdateTime
  303. private void UpdateTime(object param)
  304. {
  305. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  306. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  307. if (leftTime <= 0)
  308. {
  309. Timers.inst.Remove(UpdateTime);
  310. return;
  311. }
  312. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  313. if (TimeHelper.ServerNow() >= 1711400400000)
  314. {
  315. _ui.m_Icon.visible = true;
  316. }
  317. else
  318. {
  319. _ui.m_Icon.visible = false;
  320. }
  321. }
  322. private void SetBattlePassLevel()
  323. {
  324. //获取玩家当前的通行证等级
  325. var dataManager = BattlePassTaskDataManager.Instance;
  326. var battlePassLevel = dataManager.GetBattlePassLevel();
  327. var uiExpProcess = _ui.m_LevelProcess;
  328. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  329. SetExpProcess();
  330. }
  331. private void SetExpProcess()
  332. {
  333. var dataManager = BattlePassTaskDataManager.Instance;
  334. var seasonId = dataManager.GetSeasonId();
  335. var uiExpProcess = _ui.m_LevelProcess;
  336. //获取当前等级的经验
  337. var battlePassCfg =
  338. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  339. if (battlePassCfg == null)
  340. {
  341. //已经超过了最大等级
  342. uiExpProcess.target.max = 100;
  343. uiExpProcess.target.value = 0;
  344. uiExpProcess.m_c1.selectedIndex = 1;
  345. }
  346. else
  347. {
  348. uiExpProcess.target.max = battlePassCfg.value;
  349. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  350. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  351. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  352. FreshReward();
  353. }
  354. }
  355. private void FreshReward()
  356. {
  357. //刷新奖励列表
  358. _rewardCfgs =
  359. new List<BattlePassCfg>(
  360. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId()));
  361. //去掉第一个为0的配置
  362. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  363. RedDotController.Instance.SetComRedDot(_ui.m_btnGetAll,
  364. BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed(), "", -18, -8);
  365. _ui.m_btnGetAll.grayed = !BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  366. }
  367. private void SetOpenBattlePassBtnStatus()
  368. {
  369. //通行证是否购买
  370. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  371. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  372. }
  373. private int oldLevel;
  374. //刷新特别大奖展示
  375. private void FreshSpecialReward(int level)
  376. {
  377. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  378. var uiBattlePassReward = _ui.m_SpecialReward;
  379. if (battlePassCfg == null)
  380. {
  381. uiBattlePassReward.target.visible = false;
  382. return;
  383. }
  384. var newLeve = battlePassCfg.level;
  385. if (newLeve == oldLevel) return;
  386. oldLevel = newLeve;
  387. uiBattlePassReward.target.visible = true;
  388. uiBattlePassReward.m_Level.text = newLeve.ToString();
  389. //设置奖励
  390. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  391. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  392. {
  393. uiBattlePassReward.m_NormalReward.visible = true;
  394. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  395. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  396. item.SetData(itemData);
  397. item.ChangeTxtCountStyle();
  398. }
  399. else
  400. {
  401. uiBattlePassReward.m_NormalReward.visible = false;
  402. }
  403. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  404. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  405. uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, false, state, superLevelRewardGet);
  406. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  407. }
  408. //更新织造任务按钮红点
  409. private void UpdateBtnBrocadeWeavTaskRed()
  410. {
  411. RedDotController.Instance.SetComRedDot(_ui.m_btnBrocadeWeavTask,
  412. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
  413. }
  414. }
  415. }