ArenaView.cs 16 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaView : BaseWindow
  10. {
  11. private UI_ArenaUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private DressUpObj _targetDressUpObj;
  15. private ValueBarController _valueBarController;
  16. private ArenaTargetData _targetData;
  17. private ArenaOpenCfg _arenaCfg;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. GameObject.Destroy(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_valueBarController != null)
  26. {
  27. _valueBarController.Dispose();
  28. _valueBarController = null;
  29. }
  30. if (_ui != null)
  31. {
  32. _ui.Dispose();
  33. _ui = null;
  34. }
  35. base.Dispose();
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. packageName = UI_ArenaUI.PACKAGE_NAME;
  41. _ui = UI_ArenaUI.Create();
  42. this.viewCom = _ui.target;
  43. isfullScreen = true;
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _targetDressUpObj = new DressUpObj();
  46. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  47. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  50. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  51. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  52. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  53. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  54. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  55. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  56. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  57. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  58. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  59. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  60. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  61. ArenaDataManager.Instance.SetTestInfo();
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  67. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  68. }
  69. protected override async void OnShown()
  70. {
  71. base.OnShown();
  72. _targetData = this.viewData == null ? null : (this.viewData as object[])[0] as ArenaTargetData;
  73. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(ArenaDataManager.Instance.SeasonId);
  74. _valueBarController.OnShown();
  75. // for (int i = 0; i < ArenaDataManager.Instance.Targets.Count; i++)
  76. // {
  77. // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[i];
  78. // if (targetData.Type == ArenaFightTargetType.PLAYER)
  79. // {
  80. // await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.RoleDressupList);
  81. // }
  82. // }
  83. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  84. if (_targetData == null)
  85. {
  86. ArenaDataManager.Instance.SelectTargetIndex = -1;
  87. ArenaDataManager.Instance.CurFightIndex = 0;
  88. ArenaDataManager.Instance.myScore.Clear();
  89. ArenaDataManager.Instance.targetScore.Clear();
  90. ArenaDataManager.Instance.myFightScore.Clear();
  91. ArenaDataManager.Instance.targetFightScore.Clear();
  92. UpdateTargetList();
  93. }
  94. else
  95. {
  96. _ui.m_c1.selectedIndex = 1;
  97. }
  98. UpdateNormal();
  99. UpdateValue();
  100. UpdateRole();
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. if (_sceneObject != null)
  106. {
  107. GameObject.Destroy(_sceneObject);
  108. _sceneObject = null;
  109. }
  110. _valueBarController.OnHide();
  111. }
  112. protected override void RemoveEventListener()
  113. {
  114. base.RemoveEventListener();
  115. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  116. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  117. }
  118. private void OnBtnRuleClick()
  119. {
  120. ViewManager.Show<RuleView>(300001);
  121. }
  122. private void OnBtnBackClick()
  123. {
  124. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  125. }
  126. private void OnBtnShopClick()
  127. {
  128. ViewManager.Show<RechargeStoreView>();
  129. }
  130. private void OnBtnRewardClick()
  131. {
  132. ViewManager.Show<ArenaDanRewardView>();
  133. }
  134. private void OnBtnRankClick()
  135. {
  136. ViewManager.Show<ArenaRankView>();
  137. }
  138. private void OnBtnRecordClick()
  139. {
  140. ViewManager.Show<ArenaFightRecordView>();
  141. }
  142. private void OnBtnAddFightCountClick()
  143. {
  144. if (RoleDataManager.ArenaBuyFightTimes == 0)
  145. {
  146. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  147. return;
  148. }
  149. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  150. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  151. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  152. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  153. {
  154. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  155. });
  156. }
  157. private async void OnBtnRefreshClick()
  158. {
  159. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  160. if (result)
  161. {
  162. UpdateTargetList();
  163. }
  164. }
  165. private void OnBtnDressClick()
  166. {
  167. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, null }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  168. }
  169. private void OnBtnQuickFightClick()
  170. {
  171. ArenaDataManager.Instance.QuickFight = _ui.m_btnQuickFight.selected;
  172. }
  173. private void OnBtnReSelectClick()
  174. {
  175. _targetData = null;
  176. _ui.m_c1.selectedIndex = 0;
  177. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  178. targetSceneObj.SetActive(false);
  179. }
  180. private async void OnBtnFightClick()
  181. {
  182. bool result = await ArenaSproxy.ReqCheckArenaFight();
  183. if (!result)
  184. {
  185. UpdateView();
  186. return;
  187. }
  188. List<long> selfFightPower = ArenaDataManager.Instance.GetFightScoreList(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  189. List<long> targetFightPower = ArenaDataManager.Instance.GetFightScoreList(_targetData.Type, _targetData.RoleDressupList, _targetData.RobotDressupList);
  190. if (_ui.m_btnQuickFight.selected)
  191. {
  192. // int winCount = 0;
  193. List<long> myScores = new List<long>();
  194. List<long> targetScores = new List<long>();
  195. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  196. {
  197. int score = 0;
  198. int targetScore = 0;
  199. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  200. {
  201. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, _targetData.RoleDressupList[i], null, out score, out targetScore);
  202. }
  203. else
  204. {
  205. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, null, _targetData.RobotDressupList[i], out score, out targetScore);
  206. }
  207. myScores.Add(score);
  208. targetScores.Add(targetScore);
  209. }
  210. ViewManager.Show<ArenaResultQuickView>();
  211. }
  212. else
  213. {
  214. ArenaDataManager.Instance.myFightScore = selfFightPower;
  215. ArenaDataManager.Instance.targetFightScore = targetFightPower;
  216. ViewManager.Show<StoryFightTargetView>();
  217. }
  218. }
  219. private void UpdateView()
  220. {
  221. UpdateNormal();
  222. UpdateValue();
  223. UpdateTargetList();
  224. }
  225. private void UpdateNormal()
  226. {
  227. ItemUtil.UpdateTag(_ui.m_comTag, ArenaDataManager.Instance.Tag);
  228. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[0]);
  229. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[1]);
  230. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[2]);
  231. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  232. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  233. _ui.m_txtTime.text = string.Format("{0}/{1}", openTime, endTime);
  234. _ui.m_txtName.text = RoleDataManager.roleName;
  235. _ui.m_txtRank.text = string.Format("段位排名:{0}", ArenaDataManager.Instance.Rank);
  236. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(ArenaDataManager.Instance.Grade).gradeName;
  237. long fightScore = ArenaDataManager.Instance.GetAllFightScore(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  238. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  239. _ui.m_btnQuickFight.selected = ArenaDataManager.Instance.QuickFight;
  240. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, ArenaDataManager.Instance.DressupList);
  241. }
  242. private void UpdateValue()
  243. {
  244. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  245. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  246. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  247. if (RoleDataManager.ArenaFreshTimes > 0)
  248. {
  249. _ui.m_comCostCurrent.target.visible = false;
  250. _ui.m_txtRefreshCount.visible = true;
  251. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  252. }
  253. else
  254. {
  255. _ui.m_txtRefreshCount.visible = false;
  256. _ui.m_comCostCurrent.target.visible = true;
  257. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  258. }
  259. }
  260. private void UpdateRole()
  261. {
  262. if (_sceneObject == null)
  263. {
  264. _sceneObject = GameObject.Instantiate(_scenePrefab);
  265. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  266. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  267. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  268. targetSceneObj.SetActive(false);
  269. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  270. }
  271. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[0].itemList);
  272. if (_ui.m_c1.selectedIndex == 1)
  273. {
  274. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  275. targetSceneObj.SetActive(true);
  276. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  277. {
  278. _targetDressUpObj.PutOnItemList(_targetData.RoleDressupList[0].itemList);
  279. }
  280. else
  281. {
  282. _targetDressUpObj.PutOnSuitCfg(_targetData.RobotDressupList[0].showSuitId, false);
  283. }
  284. }
  285. }
  286. private void UpdateTargetList()
  287. {
  288. _ui.m_c1.selectedIndex = 0;
  289. _ui.m_listTarget.numItems = ArenaDataManager.Instance.Targets.Count;
  290. }
  291. private void RenderListTargetItem(int index, GObject obj)
  292. {
  293. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  294. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  295. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  296. if (targetData.Type == ArenaFightTargetType.PLAYER)
  297. {
  298. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  299. }
  300. else
  301. {
  302. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  303. }
  304. item.m_txtName.text = targetData.RoleInfo.roleName;
  305. item.m_txtDanTitle.text = rankCfg.gradeName;
  306. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  307. long fightScore = ArenaDataManager.Instance.GetAllFightScore(targetData.Type, targetData.RoleDressupList, targetData.RobotDressupList);
  308. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  309. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  310. if (item.m_loaBg.data == null)
  311. {
  312. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  313. }
  314. item.m_loaBg.data = index;
  315. if (item.m_btnLook.data == null)
  316. {
  317. item.m_btnLook.onClick.Add(OnBtnLookClick);
  318. item.m_comHead.onClick.Add(OnBtnLookClick);
  319. }
  320. item.m_btnLook.data = targetData;
  321. item.m_comHead.data = targetData;
  322. UI_ListTargetItem.Proxy();
  323. }
  324. private void OnSelectRoleClick(EventContext context)
  325. {
  326. int index = (int)(context.sender as GObject).data;
  327. _targetData = ArenaDataManager.Instance.Targets[index];
  328. ArenaDataManager.Instance.SelectTargetIndex = index;
  329. _ui.m_c1.selectedIndex = 1;
  330. UpdateRole();
  331. }
  332. private void OnBtnLookClick(EventContext context)
  333. {
  334. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  335. if (targetData.Type == ArenaFightTargetType.ROBOT)
  336. {
  337. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  338. return;
  339. }
  340. ViewManager.Show<ArenaDressInfoView>(new object[] { targetData.Type, 0, targetData.RoleDressupList, targetData.RobotDressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  341. }
  342. }
  343. }