ArenaView.cs 17 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. GameObject.Destroy(_scenePrefab);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _targetDressUpObj = new DressUpObj();
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  63. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  64. _dataManager = ArenaDataManager.Instance;
  65. }
  66. protected override void AddEventListener()
  67. {
  68. base.AddEventListener();
  69. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  70. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  76. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  77. _valueBarController.OnShown();
  78. _dataManager.SetMineFightAttr();
  79. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  80. if (_targetData == null)
  81. {
  82. _dataManager.SelectTargetIndex = -1;
  83. _dataManager.CurFightIndex = 0;
  84. _dataManager.myScore.Clear();
  85. _dataManager.targetScore.Clear();
  86. _dataManager.myFightScore.Clear();
  87. _dataManager.targetFightScore.Clear();
  88. UpdateTargetList();
  89. }
  90. else
  91. {
  92. _ui.m_c1.selectedIndex = 1;
  93. }
  94. if (_sceneObject == null)
  95. {
  96. _sceneObject = GameObject.Instantiate(_scenePrefab);
  97. }
  98. GameObject sceneCopyObject = _sceneObject.transform.Find("CopyRole").gameObject;
  99. if (_copyDressUpObj == null)
  100. {
  101. _copyDressUpObj = new DressUpObj();
  102. _copyDressUpObj.setSceneObj(sceneCopyObject, false, false);
  103. }
  104. sceneCopyObject.SetActive(true);
  105. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  106. {
  107. Timers.inst.StartCoroutine(ScreenShotTex(i));
  108. }
  109. sceneCopyObject.SetActive(false);
  110. UpdateRole();
  111. UpdateNormal();
  112. UpdateValue();
  113. UpdateRole();
  114. }
  115. protected override void OnHide()
  116. {
  117. base.OnHide();
  118. if (_sceneObject != null)
  119. {
  120. GameObject.Destroy(_sceneObject);
  121. _sceneObject = null;
  122. }
  123. _targetDressUpObj.TakeOffAll();
  124. _copyDressUpObj.TakeOffAll();
  125. _copyDressUpObj.Dispose();
  126. _copyDressUpObj = null;
  127. _valueBarController.OnHide();
  128. }
  129. protected override void RemoveEventListener()
  130. {
  131. base.RemoveEventListener();
  132. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  133. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  134. }
  135. private void OnBtnRuleClick()
  136. {
  137. ViewManager.Show<RuleView>(300001);
  138. }
  139. private void OnBtnBackClick()
  140. {
  141. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  142. }
  143. private void OnBtnShopClick()
  144. {
  145. ViewManager.Show<RechargeStoreView>();
  146. }
  147. private void OnBtnRewardClick()
  148. {
  149. ViewManager.Show<ArenaDanRewardView>();
  150. }
  151. private void OnBtnRankClick()
  152. {
  153. ViewManager.Show<ArenaRankView>();
  154. }
  155. private void OnBtnRecordClick()
  156. {
  157. ViewManager.Show<ArenaFightRecordView>();
  158. }
  159. private void OnBtnAddFightCountClick()
  160. {
  161. if (ArenaDataManager.Instance.IsArenaClearing)
  162. {
  163. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  164. return;
  165. }
  166. if (RoleDataManager.ArenaBuyFightTimes == 0)
  167. {
  168. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  169. return;
  170. }
  171. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  172. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  173. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  174. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  175. {
  176. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  177. {
  178. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  179. return;
  180. }
  181. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  182. });
  183. }
  184. private async void OnBtnRefreshClick()
  185. {
  186. if (ArenaDataManager.Instance.IsArenaClearing)
  187. {
  188. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  189. return;
  190. }
  191. if (RoleDataManager.ArenaFreshTimes <= 0)
  192. {
  193. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  194. {
  195. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  196. return;
  197. }
  198. }
  199. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  200. if (result)
  201. {
  202. UpdateTargetList();
  203. UpdateRole();
  204. }
  205. }
  206. private void OnBtnDressClick()
  207. {
  208. if (ArenaDataManager.Instance.IsArenaClearing)
  209. {
  210. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  211. return;
  212. }
  213. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  214. }
  215. private void OnBtnQuickFightClick()
  216. {
  217. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  218. }
  219. private void OnBtnReSelectClick()
  220. {
  221. _targetData = null;
  222. _ui.m_c1.selectedIndex = 0;
  223. UpdateRole();
  224. }
  225. private async void OnBtnFightClick()
  226. {
  227. if (RoleDataManager.ArenaFightTimes <= 0)
  228. {
  229. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  230. return;
  231. }
  232. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  233. {
  234. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  235. {
  236. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").SetRightButton(true, "好的");
  237. return;
  238. }
  239. }
  240. await GetFightResult();
  241. if (_ui.m_btnQuickFight.selected)
  242. {
  243. ViewManager.Show<ArenaResultQuickView>();
  244. }
  245. else
  246. {
  247. ViewManager.Show<StoryFightTargetView>(null, null, true);
  248. }
  249. }
  250. private async ETTask GetFightResult()
  251. {
  252. _dataManager.myScore.Clear();
  253. _dataManager.targetScore.Clear();
  254. _dataManager.myFightScore.Clear();
  255. _dataManager.targetFightScore.Clear();
  256. int winCount = 0;
  257. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  258. {
  259. long score = 0;
  260. long targetScore = 0;
  261. FightDataManager.Instance.GetQuickFightResult(i, ArenaDataManager.Instance.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  262. _dataManager.myScore.Add(score);
  263. _dataManager.targetScore.Add(targetScore);
  264. if (score > targetScore) winCount++;
  265. }
  266. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  267. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  268. await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  269. }
  270. private void UpdateView()
  271. {
  272. UpdateNormal();
  273. UpdateValue();
  274. UpdateTargetList();
  275. UpdateRole();
  276. }
  277. private void UpdateNormal()
  278. {
  279. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  280. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  281. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  282. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  283. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  284. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  285. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  286. _ui.m_txtName.text = RoleDataManager.roleName;
  287. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  288. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  289. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  290. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  291. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  292. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  293. }
  294. private void UpdateValue()
  295. {
  296. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  297. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  298. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  299. if (RoleDataManager.ArenaFreshTimes > 0)
  300. {
  301. _ui.m_comCostCurrent.target.visible = false;
  302. _ui.m_txtRefreshCount.visible = true;
  303. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  304. }
  305. else
  306. {
  307. _ui.m_txtRefreshCount.visible = false;
  308. _ui.m_comCostCurrent.target.visible = true;
  309. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  310. }
  311. }
  312. private void UpdateRole()
  313. {
  314. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  315. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  316. GameObject targetSceneObj = _sceneObject.transform.Find("targetRole").gameObject;
  317. targetSceneObj.SetActive(false);
  318. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  319. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  320. if (_ui.m_c1.selectedIndex == 1)
  321. {
  322. targetSceneObj.SetActive(true);
  323. if (_targetData.Type == FightTargetType.PLAYER)
  324. {
  325. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  326. }
  327. else
  328. {
  329. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false);
  330. }
  331. }
  332. }
  333. private void UpdateTargetList()
  334. {
  335. _ui.m_c1.selectedIndex = 0;
  336. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  337. }
  338. private void RenderListTargetItem(int index, GObject obj)
  339. {
  340. ArenaTargetData targetData = _dataManager.Targets[index];
  341. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  342. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  343. if (targetData.Type == FightTargetType.PLAYER)
  344. {
  345. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  346. }
  347. else
  348. {
  349. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  350. }
  351. item.m_txtName.text = targetData.RoleInfo.roleName;
  352. item.m_txtDanTitle.text = rankCfg.gradeName;
  353. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  354. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  355. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  356. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  357. if (item.m_loaBg.data == null)
  358. {
  359. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  360. }
  361. item.m_loaBg.data = index;
  362. if (item.m_btnLook.data == null)
  363. {
  364. item.m_btnLook.onClick.Add(OnBtnLookClick);
  365. item.m_comHead.onClick.Add(OnBtnLookClick);
  366. }
  367. item.m_btnLook.data = targetData;
  368. item.m_comHead.data = targetData;
  369. UI_ListTargetItem.Proxy();
  370. }
  371. private void OnSelectRoleClick(EventContext context)
  372. {
  373. int index = (int)(context.sender as GObject).data;
  374. _targetData = _dataManager.Targets[index];
  375. _dataManager.SelectTargetIndex = index;
  376. _ui.m_c1.selectedIndex = 1;
  377. UpdateRole();
  378. }
  379. private void OnBtnLookClick(EventContext context)
  380. {
  381. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  382. if (targetData.Type == FightTargetType.ROBOT)
  383. {
  384. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  385. return;
  386. }
  387. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  388. }
  389. private IEnumerator ScreenShotTex(int index)
  390. {
  391. _copyDressUpObj.TakeOffAll();
  392. _copyDressUpObj.PutOnItemList(_dataManager.DressupList[index].itemList);
  393. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  394. Camera camera = gameObject.GetComponent<Camera>();
  395. ArenaDataManager.Instance.TextureDic[index] = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  396. yield return new WaitForEndOfFrame();
  397. }
  398. }
  399. }