FriendView.cs 12 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. using UI.CommonGame;
  5. using System.Collections;
  6. namespace GFGGame
  7. {
  8. public class FriendView : BaseView
  9. {
  10. private UI_FriendUI _ui;
  11. private GameObject _sceneObject;
  12. private DressUpObj _dressUpObj;
  13. private long _friendRoleId;
  14. public override void Dispose()
  15. {
  16. if (_sceneObject != null)
  17. {
  18. PrefabManager.Instance.Restore(_sceneObject);
  19. _sceneObject = null;
  20. }
  21. _dressUpObj = null;
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void Init()
  30. {
  31. base.Init();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_FriendUI.PACKAGE_NAME;
  37. _ui = UI_FriendUI.Create();
  38. viewCom = _ui.target;
  39. isfullScreen = true;
  40. isReturnView = true;
  41. _dressUpObj = new DressUpObj();
  42. _ui.m_list.SetVirtual();
  43. _ui.m_list.itemRenderer = RenderListItem;
  44. _ui.m_list.onClickItem.Add(OnListItemClick);
  45. _ui.m_btnInfo.onClick.Add(OnBtnInfoClick);
  46. _ui.m_btnDelete.onClick.Add(OnBtnDeleteClick);
  47. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  48. _ui.m_btnSendAll.onClick.Add(OnBtnSendAllClick);
  49. _ui.m_btnBack.onClick.Add(GoBackFrom);
  50. }
  51. protected override void AddEventListener()
  52. {
  53. base.AddEventListener();
  54. EventAgent.AddEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  55. EventAgent.AddEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  56. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  57. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. if (backRefresh)
  63. {
  64. _friendRoleId = this.viewData == null ? 0 : (long)this.viewData;
  65. }
  66. if (_sceneObject == null)
  67. {
  68. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  69. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFriend"));
  70. _dressUpObj.setSceneObj(_sceneObject, false,true,null,true, DressUpAction);
  71. _dressUpObj.AddOrRemove(customSuit.dressUpData.bgId, true);
  72. }
  73. FriendDataManager.Instance.UpdateFriendList(true);
  74. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  75. if (_ui.m_list.numItems > 0)
  76. {
  77. if (_friendRoleId > 0)
  78. {
  79. for (int i = 0; i < FriendDataManager.Instance.FriendDatas.Count; i++)
  80. {
  81. if (_friendRoleId == FriendDataManager.Instance.FriendDatas[i])
  82. {
  83. _ui.m_list.selectedIndex = i;
  84. _ui.m_list.ScrollToView(i);
  85. ReqFriendDetailInfo(i);
  86. }
  87. }
  88. }
  89. else
  90. {
  91. _ui.m_list.selectedIndex = 0;
  92. ReqFriendDetailInfo(0);
  93. }
  94. }
  95. else
  96. {
  97. ReqFriendDetailInfo(-1);
  98. }
  99. RefreshView();
  100. UpdateRedDot();
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. if (_sceneObject != null)
  106. {
  107. PrefabManager.Instance.Restore(_sceneObject);
  108. _sceneObject = null;
  109. }
  110. _ui.m_list.numItems = 0;
  111. }
  112. private void GoBackFrom()
  113. {
  114. ViewManager.GoBackFrom(typeof(FriendView).FullName);
  115. }
  116. protected override void RemoveEventListener()
  117. {
  118. base.RemoveEventListener();
  119. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  120. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  121. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  122. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  123. }
  124. private void RefreshView()
  125. {
  126. _ui.m_list.RefreshVirtualList();
  127. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  128. _ui.m_btnSendAll.text = RedDotDataManager.Instance.GetFriendGiftRed() ? "一键领取并赠送" : "一键赠送";
  129. _ui.m_txtPowerCount.SetVar("value", FriendDataManager.Instance.Count.ToString()).FlushVars();
  130. _ui.m_txtPowerCount.SetVar("maxValue", FriendDataManager.Instance.maxGetPowerCount.ToString()).FlushVars();
  131. }
  132. private void RenderListItem(int index, GObject obj)
  133. {
  134. long roleId = FriendDataManager.Instance.FriendDatas[index];
  135. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(roleId);
  136. UI_ListItem item = UI_ListItem.Proxy(obj);
  137. RoleInfoManager.Instance.UpdateHead(item.m_comHead, friendInfo.roleInfo.headId, friendInfo.roleInfo.headBorderId);
  138. item.m_txtName.text = friendInfo.roleInfo.roleName;
  139. item.m_txtLvl.text = friendInfo.roleInfo.roleLv.ToString();
  140. item.m_c2.selectedIndex = friendInfo.roleInfo.offlineTimeSec == 0 ? 0 : 1;
  141. item.m_c1.selectedIndex = FriendDataManager.Instance.GetGiftState(friendInfo.roleInfo.roleId);
  142. if (item.m_btnSend.data == null)
  143. {
  144. item.m_btnSend.onClick.Add(OnClickBtnSend);
  145. }
  146. item.m_btnSend.data = roleId;
  147. item.target.data = index;
  148. UI_ListItem.ProxyEnd();
  149. }
  150. private void OnClickBtnSend(EventContext context)
  151. {
  152. GObject item = context.sender as GObject;
  153. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById((long)item.data);
  154. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  155. {
  156. // if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  157. // {
  158. // PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  159. // return;
  160. // }
  161. FriendSProxy.ReqTakeGiftFromFriend(friendInfo.roleInfo.roleId).Coroutine();
  162. }
  163. else if (friendInfo.giveGiftState == (int)ConstGiveGiftStatus.CanGave)
  164. {
  165. FriendSProxy.ReqGiveGiftToFriend(friendInfo.roleInfo.roleId).Coroutine();
  166. }
  167. }
  168. private void OnListItemClick(EventContext context)
  169. {
  170. GObject item = context.data as GObject;
  171. int index = (int)item.data;
  172. ReqFriendDetailInfo(index);
  173. }
  174. private void OnBtnSendAllClick()
  175. {
  176. if (RedDotDataManager.Instance.GetFriendGiftRed() && FriendDataManager.Instance.Count < FriendDataManager.Instance.maxGetPowerCount)
  177. {
  178. FriendSProxy.ReqTakeGiftFromAllFriend().Coroutine();
  179. }
  180. else
  181. {
  182. FriendSProxy.ReqGiveGiftToAllFriend().Coroutine();
  183. }
  184. }
  185. private void OnBtnDeleteClick()
  186. {
  187. if (_ui.m_list.numItems == 0)
  188. {
  189. PromptController.Instance.ShowFloatTextPrompt("暂无好友可删除");
  190. return;
  191. }
  192. AlertUI.Show("是否删除好友?").SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  193. {
  194. int index = _ui.m_list.selectedIndex;
  195. long roleId = FriendDataManager.Instance.FriendDatas[index];
  196. FriendSProxy.ReqDeleteFriend(roleId).Coroutine();
  197. });
  198. }
  199. private void RefreshRemoveFriend()
  200. {
  201. int index = _ui.m_list.selectedIndex;
  202. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  203. if (FriendDataManager.Instance.FriendDatas.Count > 0)
  204. {
  205. if (index >= FriendDataManager.Instance.FriendDatas.Count)
  206. {
  207. index = FriendDataManager.Instance.FriendDatas.Count - 1;//选中最后一个
  208. }
  209. _ui.m_list.selectedIndex = index;
  210. }
  211. else
  212. {
  213. index = -1;//无好友
  214. }
  215. ReqFriendDetailInfo(index);
  216. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  217. }
  218. private void RefreshAddFriend()
  219. {
  220. int selectedIndex = 0;
  221. if (_ui.m_list.numItems > 0)
  222. {
  223. if (_ui.m_list.selectedIndex < 0) return;
  224. _ui.m_list.ScrollToView(_ui.m_list.selectedIndex);
  225. int childIndex = _ui.m_list.ItemIndexToChildIndex(_ui.m_list.selectedIndex);
  226. if (childIndex < 0) return;
  227. GButton item = _ui.m_list.GetChildAt(childIndex).asButton.GetChild("btnSend").asButton;
  228. long roleId = (long)item.data;
  229. selectedIndex = FriendDataManager.Instance.FriendDatas.IndexOf(roleId);
  230. }
  231. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  232. _ui.m_list.selectedIndex = selectedIndex;
  233. ReqFriendDetailInfo(selectedIndex);
  234. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  235. }
  236. private async void ReqFriendDetailInfo(int index)
  237. {
  238. if (index >= 0)
  239. {
  240. _friendRoleId = FriendDataManager.Instance.FriendDatas[index];
  241. OtherRoleInfoDetailData roleInfoDetail = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_friendRoleId);
  242. if (roleInfoDetail != null)
  243. {
  244. UpdateScene(roleInfoDetail.customSuitData);
  245. }
  246. }
  247. else
  248. {
  249. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  250. UpdateScene(customSuit);
  251. }
  252. }
  253. private void UpdateScene(CustomSuitData suitSavedData)
  254. {
  255. Transform transform = _sceneObject.transform.Find("Role");
  256. transform.localScale = Vector3.zero;
  257. if (suitSavedData != null)
  258. {
  259. _dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  260. }
  261. else
  262. {
  263. _dressUpObj.PutOnDefaultDressUpData();
  264. }
  265. //transform.localPosition = new Vector3(-2, transform.localPosition.y, 0);
  266. }
  267. private void DressUpAction()
  268. {
  269. Transform transform = _sceneObject.transform.Find("Role");
  270. transform.localPosition = new Vector3(-2, transform.localPosition.y, 0);
  271. transform.localScale = Vector3.one;
  272. }
  273. private void OnBtnInfoClick()
  274. {
  275. if (_friendRoleId == 0)
  276. {
  277. ViewManager.Show<RoleInfoView>(null,false,false);
  278. }
  279. else
  280. {
  281. FriendInfoData friendInfoData = FriendDataManager.Instance.GetFriendDataById(_friendRoleId);
  282. ViewManager.Show<OtherRoleInfoView>(new object[] { friendInfoData.roleInfo, friendInfoData.roleDetailInfo },false,false);
  283. }
  284. }
  285. private void OnBtnAddClick()
  286. {
  287. ViewManager.Show<FriendAddView>();
  288. }
  289. private void UpdateRedDot()
  290. {
  291. RedDotController.Instance.SetComRedDot(_ui.m_btnAdd, RedDotDataManager.Instance.GetFriendApplyRed());
  292. RedDotController.Instance.SetComRedDot(_ui.m_btnSendAll, RedDotDataManager.Instance.GetFriendGiftRed());
  293. // RefreshView();
  294. }
  295. }
  296. }