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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UI.RoleLvUp;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class RoleLvUpView : BaseWindow
 
-     {
 
-         private UI_RoleLvUpUI _ui;
 
-         private int oldLvValue;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_RoleLvUpUI.PACKAGE_NAME;
 
-             _ui = UI_RoleLvUpUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             //viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             AddEffect();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             oldLvValue = (int)this.viewData;
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_txtLv.text = RoleDataManager.lvl.ToString();
 
-             _ui.m_txtLastLv.text = oldLvValue.ToString();
 
-             _ui.m_txtCurLv.text = RoleDataManager.lvl.ToString();
 
-             int limiteCountAdd = 0;
 
-             int powerCount = 0;
 
-             for (int i = oldLvValue; i < RoleDataManager.lvl; i++)
 
-             {
 
-                 RoleLevelCfg cfg = RoleLevelCfgArray.Instance.GetCfg(i);
 
-                 limiteCountAdd += cfg.addPowerLimit;
 
-                 powerCount += cfg.addPower;
 
-             }
 
-             _ui.m_com0.target.visible = limiteCountAdd > 0;
 
-             _ui.m_com1.target.visible = powerCount > 0;
 
-             _ui.m_com0.m_txtCount.text = string.Format("+{0}", limiteCountAdd);
 
-             _ui.m_com1.m_txtCount.text = string.Format("+{0}", powerCount);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             string viewName = GuideController.CheckHasRoleLvGuideOpen();
 
-             if (viewName != "")
 
-             {
 
-                 // ViewManager.Show(viewName, null, null, true);
 
-             }
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             //升级成功特效
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_sj", "SJ");
 
-             //升级成功特效上层
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderTitleUp, "ui_sj", "SJ_top_number");
 
-             //等级特效
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderNumber, "ui_sj", "SJ_Number");
 
-         }
 
-     }
 
- }
 
 
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