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- using System.Linq;
- using ET;
- using FairyGUI;
- using UI.Login;
- namespace GFGGame
- {
- public class ServerListView : BaseWindow
- {
- private UI_ServerListUI _ui;
- private ServerInfosComponent serverInfosComponent;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_ServerListUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- _ui.m_list.itemRenderer = ListItemRender;
- _ui.m_list.onClickItem.Add(OnListItemClick);
- _ui.m_list.SetVirtual();
- }
- protected override void OnShown()
- {
- base.OnShown();
- serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- if (serverInfosComponent.ServerInfoList.Count <= 0)
- {
- _ui.m_btnCurServer.target.visible = false;
- return;
- }
- ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
- _ui.m_btnCurServer.m_txtTitle.text = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)recentlyServerInfo.Id), recentlyServerInfo.ServerName);
- _ui.m_list.numItems = serverInfosComponent.ServerInfoList.Count;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void ListItemRender(int index, GObject obj)
- {
- UI_Button2 item = UI_Button2.Proxy(obj);
- ServerInfo serverInfo = serverInfosComponent.ServerInfoList.ElementAt(index).Value;
- item.m_txtTitle.text = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)serverInfo.Id), serverInfo.ServerName);
- if (serverInfo.Id == serverInfosComponent.CurrentServerId) item.target.selected = true;
- item.target.data = serverInfo.Id;
- UI_Button2.ProxyEnd();
- }
- private void OnListItemClick(EventContext context)
- {
- long id = (long)(context.data as GObject).data;
- serverInfosComponent.CurrentServerId = (int)id;
- EventAgent.DispatchEvent(ConstMessage.SERVER_CHANGE);
- }
- }
- }
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