CardDetailView.cs 6.0 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private UI_CardDetailUI _ui;
  12. private const int listRoleCount = 5;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_CardDetailUI.PACKAGE_NAME;
  26. _ui = UI_CardDetailUI.Create();
  27. viewCom = _ui.target;
  28. isfullScreen = true;
  29. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  30. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  31. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  32. _ui.m_listCard.itemRenderer = RenderListCardItem;
  33. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  34. _ui.m_listCard.SetVirtual();
  35. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  36. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  37. _ui.m_listRole.selectedIndex = 0;
  38. // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  39. // {
  40. // UpdateCardList(_ui.m_listRole.selectedIndex);
  41. // });
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  52. CardSProxy.GetCardInfos().Coroutine();
  53. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  54. _ui.m_listRole.selectedIndex = listRoleSelect;
  55. _ui.m_listRole.numItems = listRoleCount;
  56. this.UpdateCardList();
  57. Timers.inst.AddUpdate(CheckGuide);
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. this.Clear();
  63. Timers.inst.Remove(CheckGuide);
  64. }
  65. protected override void RemoveEventListener()
  66. {
  67. base.RemoveEventListener();
  68. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  69. }
  70. private void UpdateCardList()
  71. {
  72. List<CardData> cardList = CardDataManager.GetCardListByRarity(_ui.m_listRole.selectedIndex);
  73. if (CardDataManager.isFilter == true)
  74. {
  75. //筛选
  76. cardList = CardDataManager.FilterCardList(cardList);
  77. }
  78. _ui.m_listCard.data = cardList;
  79. _ui.m_listCard.numItems = cardList.Count;
  80. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  81. }
  82. private void RenderListCardItem(int index, GObject obj)
  83. {
  84. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  85. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  86. listItem.target.data = data;
  87. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.resources[data.resIndex]);
  88. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  89. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  90. listItem.m_loaBorder.url = "ui://Card/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  91. listItem.m_txtLv.text = data.lv + "级";
  92. listItem.m_txtName.text = data.itemCfg.name;
  93. UI_ComStar comStar = UI_ComStar.Proxy(listItem.m_comStar);
  94. comStar.m_c1.selectedIndex = data.star;
  95. UI_ComStar.ProxyEnd();
  96. UI_ListCardItem.ProxyEnd();
  97. }
  98. private void OnClickListCardItem(EventContext context)
  99. {
  100. ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  101. // this.Clear();
  102. }
  103. private void RenderListRoleItem(int index, GObject obj)
  104. {
  105. obj.data = index == 0 ? 0 : index;
  106. }
  107. private void OnClickListRoleItem(EventContext context)
  108. {
  109. int index = (int)(context.data as GObject).data;
  110. this.UpdateCardList();
  111. }
  112. /*******************************************************监听函数**************************************************/
  113. private void OnclickBtnFilter()
  114. {
  115. ViewManager.Show(ViewName.CARD_FILTER_VIEW, null, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  116. }
  117. private void OnClickBtnBack()
  118. {
  119. ViewManager.GoBackFrom(ViewName.CARD_DETAIL_VIEW);
  120. }
  121. private void OnClickBtnHome()
  122. {
  123. GameController.GoBackToMainView();
  124. }
  125. private void Clear()
  126. {
  127. // this._selectType = 0;
  128. CardDataManager._selectList.Clear();
  129. _ui.m_listRole.selectedIndex = 0;
  130. _ui.m_listCard.selectedIndex = 0;
  131. }
  132. private void CheckGuide(object param)
  133. {
  134. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0)
  135. {
  136. UpdateToCheckGuide(null);
  137. }
  138. else
  139. {
  140. Timers.inst.Remove(CheckGuide);
  141. }
  142. }
  143. protected override void UpdateToCheckGuide(object param)
  144. {
  145. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  146. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0, true, 0, 0, 0, true, true);
  147. }
  148. }
  149. }