ItemExchangeView.cs 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149
  1. using System;
  2. using ET;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. // using UI.RechargeStore;
  6. namespace GFGGame
  7. {
  8. public class ItemExchangeView : BaseWindow
  9. {
  10. private UI_ItemExchangeUI _ui;
  11. private int _exchangeId;
  12. private int _buyCount = 0;
  13. private int _maxCanBuy = 0;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. }
  20. _ui = null;
  21. base.Dispose();
  22. }
  23. protected override void OnHide()
  24. {
  25. base.OnHide();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_ItemExchangeUI.PACKAGE_NAME;
  31. _ui = UI_ItemExchangeUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  36. _ui.m_btnAdd.target.onClick.Add(OnBtnPlusClick);
  37. _ui.m_btnMinus.target.onClick.Add(OnBtnMinusClick);
  38. _ui.m_btnMax.target.onClick.Add(OnBtnAllClick);
  39. _ui.m_btnConfirm.onClick.Add(OnBtnExchangeClick);
  40. _ui.m_btnCancle.onClick.Add(this.Hide);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _exchangeId = (int)this.viewData;
  46. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  47. _buyCount = 1;
  48. int curMoneyCanBuy = ItemDataManager.GetItemNum(cfg.costId) / cfg.costNum;
  49. if (cfg.maxLimit == 0)
  50. {
  51. _maxCanBuy = Math.Min(curMoneyCanBuy, GameConst.MAX_COUNT_TO_BUY_ITEMS);
  52. }
  53. else
  54. {
  55. int lastBuyCount = cfg.maxLimit - RechargeDataManager.Instance.GetExchangeBuyNumById(cfg.id);//剩余购买次数
  56. _maxCanBuy = Math.Min(curMoneyCanBuy, lastBuyCount);
  57. }
  58. _maxCanBuy = Math.Max(1, _maxCanBuy);
  59. _ui.m_txtExchangeCount.visible = true;
  60. _ui.m_comCost.target.visible = true;
  61. UpdateStaticView();
  62. UpdateView();
  63. }
  64. private void UpdateStaticView()
  65. {
  66. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  67. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemId);
  68. _ui.m_txtName.text = itemCfg.name;
  69. _ui.m_txtDesc.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;
  70. _ui.m_txtOwned.SetVar("count", ItemDataManager.GetItemNum(cfg.itemId).ToString()).FlushVars();
  71. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  72. _ui.m_loaRarity.visible = false;
  73. if (ItemUtilCS.IsDressUpItem(cfg.itemId))
  74. {
  75. _ui.m_loaRarity.visible = true;
  76. RarityIconController.UpdateRarityIcon(_ui.m_loaRarity, cfg.itemId, false);
  77. }
  78. }
  79. private void UpdateView()
  80. {
  81. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  82. _ui.m_txtExchangeCount.text = string.Format("x{0}", cfg.num * _buyCount);
  83. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemId);
  84. _ui.m_txtCostCount.text = _buyCount.ToString();
  85. _ui.m_btnMinus.m_c1.selectedIndex = _buyCount == 1 ? 1 : 0;
  86. _ui.m_btnMinus.target.touchable = _buyCount == 1 ? false : true;
  87. // int hasCount = ItemDataManager.GetItemNum(cfg.itemId);
  88. _ui.m_btnAdd.m_c1.selectedIndex = _buyCount == _maxCanBuy ? 1 : 0;
  89. _ui.m_btnAdd.target.touchable = _buyCount == _maxCanBuy ? false : true;
  90. _ui.m_btnMax.m_c1.selectedIndex = _buyCount == _maxCanBuy ? 1 : 0;
  91. _ui.m_btnMax.target.touchable = _buyCount == _maxCanBuy ? false : true;
  92. _ui.m_txtShow.text = "选择购买数量";
  93. _ui.m_txtTips.text = string.Format("确定购买{0}个{1}?", _buyCount, itemCfg.name);
  94. ItemUtil.SetItemNeedNum(_ui.m_comCost.target, cfg.costId, _buyCount * cfg.costNum);
  95. }
  96. private void OnBtnPlusClick()
  97. {
  98. _buyCount++;
  99. _buyCount = Math.Min(_buyCount, _maxCanBuy);
  100. UpdateView();
  101. }
  102. private void OnBtnMinusClick()
  103. {
  104. // if (_buyCount == 1)
  105. // {
  106. // PromptController.Instance.ShowFloatTextPrompt("已经是最小数量了");
  107. // return;
  108. // }
  109. _buyCount--;
  110. _buyCount = Math.Max(1, _buyCount);
  111. UpdateView();
  112. }
  113. private void OnBtnAllClick()
  114. {
  115. _buyCount = Math.Max(1, _maxCanBuy);
  116. UpdateView();
  117. }
  118. private async void OnBtnExchangeClick()
  119. {
  120. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  121. if (ItemDataManager.GetItemNum(cfg.costId) < cfg.costNum)
  122. {
  123. PromptController.Instance.ShowFloatTextPrompt("道具不足");
  124. return;
  125. }
  126. bool result = await RechargeSProxy.ReqExchangeShopItem(_exchangeId, _buyCount);
  127. if (result)
  128. {
  129. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  130. this.Hide();
  131. }
  132. }
  133. }
  134. }