| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290 | using System.Collections.Generic;using System.Linq;using ET;namespace GFGGame{    public class TaskInfo    {        public int ID;        public int State; //任务奖励状态 由ConstBonusStatus定义        public long Progress; //进度        public int FuncType;    }    public class TaskDataManager : SingletonBase<TaskDataManager>    {        //解锁的任务列表        public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();        //已解锁的任务类型对应的任务id列表        public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();        //成就类别进度        private List<AchievementTaskTypePro> saveAchievementTaskTypeProList;        //获取某个类型任务数据        public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)        {            return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)                ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])                : new Dictionary<int, TaskInfo>();        }        public void UpdateTaskInfo(int taskId, TaskInfo info)        {            TaskInfosDic.TryGetValue(taskId, out var taskInfo);            if (taskInfo == null)            {                TaskInfosDic.Add(taskId, info);                TaskType2TaskIdListDic.TryGetValue(info.FuncType, out var taskIds);                if (taskIds == null)                {                    taskIds = new List<int>();                    TaskType2TaskIdListDic.Add(info.FuncType, taskIds);                }                taskIds.Add(taskId);            }            else            {                TaskInfosDic[taskId] = info;            }        }        //RemoveTaskInfo        public void RemoveTaskInfo(int taskId)        {            TaskInfosDic.Remove(taskId);            //获取任务配置            var cfg = TaskCfgArray.Instance.GetCfg(taskId);            if (cfg == null)            {                Log.Error($"出现了没有配置的任务id{taskId}");                return;            }            var funcType = cfg.funcType;            TaskType2TaskIdListDic.TryGetValue(funcType, out var taskIds);            if (taskIds == null) return;            taskIds.Remove(taskId);            if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(funcType);        }        public void UpdateTaskState(int taskId, int state)        {            TaskInfosDic.TryGetValue(taskId, out var taskInfo);            if (taskInfo == null)            {                Log.Error($"出现了不存在的任务id{taskId}");                return;            }            taskInfo.State = state;        }        /// <summary>        /// 获取任务列表        /// </summary>        /// <returns></returns>        public List<TaskCfg> GetTaskCfgs(int taskType)        {            var cfgs = new List<TaskCfg>();            TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);            if (taskIds == null) return cfgs;            cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));            cfgs.Sort((a, b) =>            {                var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;                var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;                if (stateA > stateB) return -1;                return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);            });            return cfgs;        }        /// <summary>        /// 获取任务成就列表        /// </summary>        /// <returns></returns>        public List<TaskCfg> GetTaskAchieveCfgs(int taskType)        {            var cfgs = new List<TaskCfg>();            TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);            if (taskIds == null) return cfgs;            cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));            cfgs.Sort((a, b) =>            {                var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;                var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;                if (stateA > stateB)                    return -1;                else if(stateA < stateB)                    return 1;                else {                    if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) > 0)                        return 1;                    else if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) < 0)                        return -1;                    else {                        if (a.id > b.id)                            return 1;                        else                            return -1;                    }                }            });            return cfgs;        }        /// <summary>        /// 获取任务列表        /// </summary>        /// <returns></returns>        public List<TaskCfg> GetTaskCfgs(int[] taskIds)        {            var cfgs = new List<TaskCfg>();            if (taskIds == null) return cfgs;            cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));            cfgs.Sort((a, b) =>            {                var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;                var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;                if (stateA > stateB) return -1;                return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);            });            return cfgs;        }        /// <summary>        /// 根据任务id获取任务状态        /// </summary>0未完成,1可领取,2已领取        /// <param name="taskId"></param>        /// <returns></returns>        public int GetTaskStateById(int taskId)        {            return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;        }        /// <summary>        /// 根据任务id获取任务进度        /// </summary>        /// <param name="taskId"></param>        /// <returns></returns>        public long GetTaskProgressById(int taskId)        {            return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;        }        public string GetTaskDesc(int taskId)        {            var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);            var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);            switch ((ConstTaskType)activeRewardCfg.id)            {                case ConstTaskType.CompleteInstanceZones:                    var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;                    if (taskCfg.paramsArr.Length > 1)                    {                        name = EctypeCfgArray.Instance                            .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;                    }                    return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);                case ConstTaskType.UseItem:                case ConstTaskType.AddItem:                    var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);                    return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);                case ConstTaskType.Suitsynthesis:                    var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);                    return string.Format(activeRewardCfg.desc, suitCfg.name);                case ConstTaskType.UpgradeCardLvl:                    return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]);                case ConstTaskType.UpgradeCardStar:                    return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]/5);                case ConstTaskType.FinishStory:                case ConstTaskType.FinishInstanceZones:                    {                        return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);                    }                case ConstTaskType.PlayTheLuckyBox:                    var luckyBoxId = taskCfg.paramsArr[0];                    var luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);                    return string.Format(activeRewardCfg.desc, luckyBoxCfg.name, taskCfg.GetTargetCount());                case ConstTaskType.UpgradeCardSkill:                    return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.GetTargetCount());                case ConstTaskType.CollectParts:                    string itemType = ItemTypeCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]).name;                    return string.Format(activeRewardCfg.desc, itemType, taskCfg.GetTargetCount());                default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());            }        }        public bool CheckTaskRewardCanGet(int taskFuncType)        {            var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskFuncType);            if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))            {                if (taskFuncType == TaskFuncType.BattlePass && !BattlePassTaskDataManager.Instance.GetIsBuy())                {                    return false;                }                else                {                    return true;                }            }            return false;        }        public bool CheckTaskSubRewardCanGet(int taskFuncType, int taskFuncSub)        {            var _cfgsAll = TaskDataManager.Instance.GetTaskCfgs(taskFuncType);            foreach (var info in _cfgsAll)            {                if (info.achievementType == taskFuncSub + 1) {                    if (TaskDataManager.Instance.GetTaskStateById(info.id) == 1)                        return true;                }            }            return false;        }        public void Clear()        {            TaskInfosDic.Clear();            TaskType2TaskIdListDic.Clear();        }        public int[][] GetReward(TaskCfg taskCfg)        {            var activityId = taskCfg.activityId;            if (activityId == 0) return taskCfg.rewardsArr;            return !ActivityGlobalDataManager.Instance.IsActivityOpen(activityId)                ? taskCfg.rewardsArr                : taskCfg.activityRewardsArr;        }        public void SaveAchievementTaskTypeProList(List<AchievementTaskTypePro> AchievementTaskTypeProList)        {            saveAchievementTaskTypeProList = AchievementTaskTypeProList;        }        public void SaveAchievementTaskTypePro(AchievementTaskTypePro AchievementTaskTypePro)        {            foreach (var info in saveAchievementTaskTypeProList) {                if (info.AchievementType == AchievementTaskTypePro.AchievementType) {                    info.AchievementType = AchievementTaskTypePro.AchievementType;                    info.CompleteTaskNum = AchievementTaskTypePro.CompleteTaskNum;                }            }        }        public List<AchievementTaskTypePro> GetAchievementTaskTypeProList()        {            return saveAchievementTaskTypeProList;        }    }}
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