| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using UnityEngine;using System.Collections;public class SC_shakeCamera : MonoBehaviour{    private float shakeTime = 0.0f;    private float fps = 60.0f;    private float frameTime = 0.0f;    private float shakeDelta = 0.002f;    public Camera cam;    public static bool isshakeCamera = false;	public static float shakeINT = 2;    // Use this for initialization    void Start()    {        shakeTime = 0.1f;        fps = 60.0f;        frameTime = 0.01f;        shakeDelta = 0.002f;        //cam = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<Camera> ();        cam = gameObject.GetComponent<Camera>();    }    private void OnEnable()    {    }    private void OnDisable()    {        if (cam == null )        {            cam = gameObject.GetComponent<Camera>();        }        cam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);    }    // Update is called once per frame    void Update()    {        if (isshakeCamera)        {            if (shakeTime > 0)            {                shakeTime -= Time.deltaTime;                if (shakeTime <= 0)                {                    cam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);                    isshakeCamera = false;                    shakeTime = 0.1f;                    fps = 60.0f;                    frameTime = 0.01f;                    shakeDelta = 0.002f;                }                else                {                    frameTime += Time.deltaTime;                    if (frameTime > 2.0 / fps)                    {                        frameTime = 0;						cam.rect = new Rect(shakeDelta * (-1.0f + shakeINT * Random.value), shakeDelta * (-1.0f + shakeINT * Random.value), 1.0f, 1.0f);                    }                    else                    {                        cam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);                    }                }            }        }        //else if (Input.GetMouseButtonDown(0))        //{        //    shakeCamera();        //}    }    public static void shakeCamera(float shakeInt)    {		shakeINT = shakeInt;		isshakeCamera = true;    }}
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