StudioBuyNumView.cs 4.9 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. namespace GFGGame
  6. {
  7. public class StudioBuyNumView : BaseWindow
  8. {
  9. private UI_StudioBuyNumUI _ui;
  10. private int _limitId;
  11. private RoleLimitData _limitData;
  12. private LimitCfg _limitCfg;
  13. private int _index;
  14. private const int BUY_TYPE_0 = 0;
  15. private const int BUY_TYPE_1 = 1;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. _ui = UI_StudioBuyNumUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
  34. _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
  35. _ui.m_btnBack.onClick.Add(this.Hide);
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _limitId = (int)this.viewData;
  46. _limitData = RoleLimitDataManager.GetLimitData(_limitId);
  47. _limitCfg = LimitCfgArray.Instance.GetCfg(_limitId);
  48. UpdateView();
  49. }
  50. private void UpdateView()
  51. {
  52. _ui.m_c1.selectedIndex = 0;
  53. _ui.m_txtNum1.visible = false;
  54. _ui.m_txtNum0.text = string.Format("(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
  55. _ui.m_loaBg.url = ResPathUtil.GetCommonGameResPath("ty_tc_s");
  56. List<MonthlyCardPrivilegeCfg> privilegeCfgs = MonthlyCardPrivilegeCfgArray.Instance.GetCfgsByparamsType(1);
  57. for (int i = 0; i < privilegeCfgs.Count; i++)
  58. {
  59. if (privilegeCfgs[i].paramsArr[0] == _limitId)
  60. {
  61. _ui.m_txtNum1.visible = true;
  62. string str0 = privilegeCfgs[i].value1Arr[0] > 0 ? string.Format("灵犀卡+{0}次", privilegeCfgs[i].value1Arr[0]) : "";
  63. string str1 = privilegeCfgs[i].value2Arr[0] > 0 ? string.Format("璇玑卡+{0}次", privilegeCfgs[i].value2Arr[0]) : "";
  64. _ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0, !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1);
  65. _ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
  66. break;
  67. }
  68. }
  69. ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostItem, _limitCfg.itemID, _limitCfg.itemNum, true);
  70. if (_limitCfg.moneyId <= 0) return;
  71. _ui.m_c1.selectedIndex = 1;
  72. LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
  73. ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostCurrent, _limitCfg.moneyId, moneyNum, true);
  74. }
  75. protected override void OnHide()
  76. {
  77. base.OnHide();
  78. }
  79. protected override void RemoveEventListener()
  80. {
  81. base.RemoveEventListener();
  82. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  83. }
  84. private void OnClickBtnBuy(int type)
  85. {
  86. if (_limitData.BuyTimes == _limitCfg.buyNum)
  87. {
  88. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  89. return;
  90. }
  91. LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
  92. if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_limitCfg.itemID) < _limitCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
  93. {
  94. PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
  95. return;
  96. }
  97. RoleLimitSProxy.ReqBuyLimitPlayTimes(_limitId, type, 1).Coroutine();
  98. }
  99. private void OnLimitChanged(EventContext context = null)
  100. {
  101. if ((int)context.data != _limitId)
  102. {
  103. return;
  104. }
  105. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  106. UpdateView();
  107. if (_limitData.BuyTimes == _limitCfg.buyNum)
  108. {
  109. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  110. this.Hide();
  111. }
  112. }
  113. }
  114. }