ItemApproachScanner.cs 29 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  50. var values = new string[] { string.Join(";", a.Value) };
  51. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  52. if (a.Key.isHide <= 0)
  53. {
  54. if (a.Key.id != 210000)
  55. {
  56. suitPartTotalCount += a.Value.Count;
  57. }
  58. }
  59. }
  60. globalCfg.suitPartTotalCount = suitPartTotalCount;
  61. globalCfg.ClothingPartsCount = clothingPartsCount;
  62. globalCfg.CardCount = cardCount;
  63. UpdateGlobalCfg(globalCfg);
  64. //材料对应的套装id
  65. foreach (var a in syntheticSuitDic)
  66. {
  67. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  68. var values = new string[] { string.Join(";", a.Value) };
  69. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  70. }
  71. //套装属性累加
  72. foreach (var a in suitTagsDic)
  73. {
  74. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  75. var value = "";
  76. foreach (var e in a.Value)
  77. {
  78. value = value + e.Key + "*" + e.Value + ";";
  79. }
  80. var values = new string[] { string.Join(";", value) };
  81. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  82. }
  83. }
  84. catch (Exception e)
  85. {
  86. ET.Log.Error(e.ToString());
  87. }
  88. finally
  89. {
  90. SQLiteHelper.Instance.CloseConnection();
  91. }
  92. }
  93. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  94. {
  95. var names = new string[]
  96. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  97. var values = new string[]
  98. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  99. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  100. }
  101. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  102. {
  103. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  104. {
  105. return;
  106. }
  107. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  108. {
  109. ItemCfg materialItemCfg;
  110. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  111. {
  112. int materialId = materiars[0];
  113. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  114. if (materialItemCfg != null)
  115. {
  116. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  117. if (syntheticSuitList == null)
  118. {
  119. syntheticSuitList = new List<int>();
  120. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  121. }
  122. syntheticSuitList.Add(itemCfg.id);
  123. }
  124. }
  125. }
  126. }
  127. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  128. {
  129. if (itemCfg.suitId <= 0)
  130. {
  131. return;
  132. }
  133. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  134. if (suitCfg == null)
  135. {
  136. return;
  137. }
  138. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  139. {
  140. suitDic.TryGetValue(suitCfg, out var partsList);
  141. if (partsList == null)
  142. {
  143. partsList = new List<int>();
  144. suitDic[suitCfg] = partsList;
  145. }
  146. partsList.Add(itemCfg.id);
  147. }
  148. itemCfg.isHide = suitCfg.isHide;
  149. }
  150. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  151. {
  152. // 除去初始衣装
  153. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  154. {
  155. return;
  156. }
  157. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  158. {
  159. // 服装
  160. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  161. if (isDressUp)
  162. {
  163. ++count;
  164. return;
  165. }
  166. // 饰品
  167. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  168. if (isAccessories)
  169. {
  170. ++count;
  171. return;
  172. }
  173. // 特殊
  174. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  175. if (isSpecial)
  176. {
  177. ++count;
  178. return;
  179. }
  180. }
  181. }
  182. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  183. {
  184. if (itemCfg.isHide > 0)
  185. {
  186. return;
  187. }
  188. if (itemCfg.itemType == ConstItemType.CARD)
  189. {
  190. ++count;
  191. }
  192. }
  193. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  194. {
  195. if (itemCfg.suitId <= 0)
  196. {
  197. return;
  198. }
  199. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  200. if (suitCfg == null)
  201. {
  202. return;
  203. }
  204. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  205. {
  206. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  207. {
  208. suitTagsDic.TryGetValue(suitCfg, out var tags);
  209. if (tags == null)
  210. {
  211. tags = new Dictionary<string, string>();
  212. suitTagsDic[suitCfg] = tags;
  213. }
  214. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  215. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  216. else
  217. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  218. }
  219. }
  220. }
  221. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  222. {
  223. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  224. {
  225. ET.Log.Debug("");
  226. }
  227. List<string> approachs = new List<string>();
  228. foreach (GetApproachCall action in actions)
  229. {
  230. string tempApproach = action(cfg.id);
  231. if (tempApproach != null)
  232. {
  233. approachs.Add(tempApproach);
  234. }
  235. }
  236. if (approachs.Count > 0)
  237. {
  238. string approach = string.Join(";", approachs);
  239. cfg.approach = approach;
  240. if (approachs.Count > 5)
  241. {
  242. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  243. }
  244. }
  245. else
  246. {
  247. if (cfg.id < 1000000 || cfg.id >= 2000000)
  248. {
  249. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  250. {
  251. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  252. }
  253. }
  254. }
  255. }
  256. /// <summary>
  257. /// 尝试获取服装店产出途径
  258. /// </summary>
  259. /// <param name="itemId"></param>
  260. /// <returns></returns>
  261. private static string GetClothingShopApproach(int itemId)
  262. {
  263. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  264. foreach (ShopCfg cfg in dataArray)
  265. {
  266. if (cfg.itemId == itemId)
  267. {
  268. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  269. }
  270. }
  271. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  272. foreach (ShopCfg cfg in shopCfgGallerys)
  273. {
  274. if (cfg.itemId == itemId)
  275. {
  276. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  277. }
  278. }
  279. return null;
  280. }
  281. /// <summary>
  282. /// 尝试获取服装分解产出途径
  283. /// </summary>
  284. /// <param name="itemId"></param>
  285. /// <returns></returns>
  286. private static string GetClothingDecomposeApproach(int itemId)
  287. {
  288. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  289. DecomposeCfg[] dataArray = manager.dataArray;
  290. foreach (DecomposeCfg cfg in dataArray)
  291. {
  292. for (int i = 0; i < cfg.itemsArr.Length; i++)
  293. {
  294. if (cfg.itemsArr[i][0] == itemId)
  295. {
  296. return "FU_ZHUANG_DECOMPOSE";
  297. }
  298. }
  299. }
  300. return null;
  301. }
  302. /// <summary>
  303. /// 尝试获取摘星(抽奖)产出途径
  304. /// </summary>
  305. /// <param name="itemId"></param>
  306. /// <returns></returns>
  307. private static string GetZhaiXingApproach(int itemId)
  308. {
  309. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  310. LuckyBoxCfg[] dataArray = manager.dataArray;
  311. if (itemId == 10090)
  312. {
  313. Debug.Log("");
  314. }
  315. foreach (LuckyBoxCfg cfg in dataArray)
  316. {
  317. for (int i = 0; i < cfg.bonusArr.Length; i++)
  318. {
  319. if (itemId == cfg.bonusArr[i][0])
  320. {
  321. return "ZHAI_XING";
  322. }
  323. }
  324. int dropId = cfg.dropId;
  325. if (itemId == 10014)
  326. {
  327. if (dropId == 11000008)
  328. {
  329. ET.Log.Debug("");
  330. }
  331. ET.Log.Debug("");
  332. }
  333. int[] _dropIds = { dropId };
  334. bool approach = CheckItemInDropOut(itemId, _dropIds);
  335. if (approach)
  336. {
  337. return "ZHAI_XING";
  338. }
  339. // }
  340. }
  341. return null;
  342. }
  343. /// <summary>
  344. /// 尝试获取剧情关卡产出途径
  345. /// </summary>
  346. /// <param name="itemId"></param>
  347. /// <returns></returns>
  348. private static string GetStoryLevelApproach(int itemId)
  349. {
  350. List<string> approachs = new List<string>();
  351. StoryChapterCfg chapterCfg = new StoryChapterCfg();
  352. StudioCfg studioCfg = new StudioCfg();
  353. FieldCfg fieldCfg = new FieldCfg();
  354. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  355. StoryLevelCfg[] dataArray = manager.dataArray;
  356. foreach (StoryLevelCfg cfg in dataArray)
  357. {
  358. if (itemId == 3000041)
  359. {
  360. ET.Log.Debug("");
  361. }
  362. if (itemId == 3002001)
  363. {
  364. }
  365. chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
  366. studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
  367. fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
  368. //判断是否有配在剧情、工作室、田野调查表
  369. if (chapterCfg != null || studioCfg != null || fieldCfg != null)
  370. {
  371. bool result = CheckItemInBonus(itemId, cfg);
  372. if (result)
  373. {
  374. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  375. approachs.Add(approach);
  376. }
  377. }
  378. }
  379. if (approachs.Count > 0)
  380. {
  381. return string.Join(";", approachs);
  382. }
  383. return null;
  384. }
  385. /// <summary>
  386. /// 尝试获取服装合成产出途径
  387. /// </summary>
  388. /// <param name="itemId"></param>
  389. /// <returns></returns>
  390. private static string GetClothingSyntheticApproach(int itemId)
  391. {
  392. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  393. if (itemCfg == null)
  394. {
  395. return null;
  396. }
  397. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  398. {
  399. return null;
  400. }
  401. if (itemCfg.suitId <= 0)
  402. {
  403. return null;
  404. }
  405. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  406. if (suitCfg == null)
  407. {
  408. return null;
  409. }
  410. if (suitCfg.syntheticType <= 0)
  411. {
  412. return null;
  413. }
  414. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  415. }
  416. private static string GetSuitGuideApproach(int itemId)
  417. {
  418. SuitCfgArray manager = SuitCfgArray.Instance;
  419. SuitCfg[] dataArray = manager.dataArray;
  420. foreach (SuitCfg cfg in dataArray)
  421. {
  422. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  423. if (result)
  424. {
  425. return "TAO_ZHUANG_TU_JIAN";
  426. }
  427. }
  428. return null;
  429. }
  430. private static string GetSuitSyntheticApproach(int itemId)
  431. {
  432. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  433. if (itemCfg == null)
  434. {
  435. return null;
  436. }
  437. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  438. {
  439. return null;
  440. }
  441. if (itemCfg.suitId <= 0)
  442. {
  443. return null;
  444. }
  445. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  446. if (suitCfg == null)
  447. {
  448. return null;
  449. }
  450. if (suitCfg.syntheticType <= 0)
  451. {
  452. return null;
  453. }
  454. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  455. if (result)
  456. {
  457. return "TAO_ZHUANG_HE_CHENG";
  458. }
  459. return null;
  460. }
  461. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  462. {
  463. if (cfg.fightID.Length > 0)
  464. {
  465. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  466. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  467. List<int[]> a = new List<int[]>();
  468. // a.AddRange(cfg.bonusOnceArr);
  469. a.AddRange(storyFightCfg.bonusBaseArr);
  470. int[][] bonus = a.ToArray();
  471. bool result = CheckItemInBonus(itemId, bonus);
  472. if (storyFightCfg.id == "501")
  473. {
  474. ET.Log.Debug("");
  475. }
  476. if (result)
  477. {
  478. return true;
  479. }
  480. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  481. return result;
  482. }
  483. return false;
  484. }
  485. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  486. {
  487. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  488. foreach (ItemData itemData in aList)
  489. {
  490. if (itemId == itemData.id)
  491. {
  492. return true;
  493. }
  494. }
  495. return false;
  496. }
  497. /// <summary>
  498. /// 检测掉落表是否产出该物品
  499. /// </summary>
  500. /// <param name="itemId"></param>
  501. /// <param name="dropIds"></param>
  502. /// <returns></returns>
  503. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  504. {
  505. List<ItemData> result = new List<ItemData>();
  506. foreach (int dropId in dropIds)
  507. {
  508. DropOutCfgArray manager = DropOutCfgArray.Instance;
  509. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  510. foreach (DropOutCfg dropOutCfg in aList)
  511. {
  512. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  513. {
  514. int[] _dropIds = { dropOutCfg.item };
  515. if (CheckItemInDropOut(itemId, _dropIds))
  516. {
  517. return true;
  518. }
  519. }
  520. else
  521. {
  522. if (itemId == dropOutCfg.item)
  523. {
  524. return true;
  525. }
  526. }
  527. }
  528. }
  529. return false;
  530. }
  531. /// <summary>
  532. /// 检测商城-灵犀卡是否产出该物品
  533. /// </summary>
  534. /// <param name="itemId"></param>
  535. /// <returns></returns>
  536. private static string CheckStoreApproach(int itemId)
  537. {
  538. List<string> approachs = new List<string>();
  539. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  540. for (int i = 0; i < goldShopCfgs.Count; i++)
  541. {
  542. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  543. {
  544. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  545. break;
  546. }
  547. }
  548. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  549. for (int i = 0; i < blackShopCfgs.Count; i++)
  550. {
  551. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  552. {
  553. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  554. break;
  555. }
  556. }
  557. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  558. for (int i = 0; i < itemShopCfgs.Count; i++)
  559. {
  560. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  561. {
  562. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  563. break;
  564. }
  565. }
  566. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  567. for (int i = 0; i < greatestShopCfgs.Count; i++)
  568. {
  569. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  570. {
  571. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  572. break;
  573. }
  574. }
  575. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  576. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  577. {
  578. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  579. {
  580. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  581. break;
  582. }
  583. }
  584. if (approachs.Count > 0)
  585. {
  586. return string.Join(";", approachs);
  587. }
  588. return null;
  589. }
  590. private static bool CheckIsHasItem(int itemId, int checkId)
  591. {
  592. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  593. if (itemCfg.itemType == ConstItemType.USEABLE)
  594. {
  595. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  596. {
  597. if (itemCfg.itemsArr[i][0] == itemId) return true;
  598. }
  599. }
  600. else if (checkId == itemId)
  601. {
  602. return true;
  603. }
  604. return false;
  605. }
  606. /// <summary>
  607. /// 检测服装升级是否产出该物品
  608. /// </summary>
  609. /// <param name="itemId"></param>
  610. /// <returns></returns>
  611. private static string CheckClothingFosterApproach(int itemId)
  612. {
  613. //培养
  614. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  615. SuitFosterCfg[] dataArray = manager.dataArray;
  616. for (int i = 0; i < dataArray.Length; i++)
  617. {
  618. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  619. {
  620. if (dataArray[i].rewardsArr[j][0] == itemId)
  621. {
  622. return ConstFunctionId.SUIT_FOSTER;
  623. }
  624. }
  625. }
  626. //换新
  627. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  628. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  629. for (int i = 0; i < dataArray1.Length; i++)
  630. {
  631. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  632. {
  633. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  634. {
  635. return ConstFunctionId.SUIT_FOSTER;
  636. }
  637. }
  638. }
  639. return null;
  640. }
  641. /// <summary>
  642. /// 检测每日任务是否产出该物品
  643. /// </summary>
  644. /// <param name="itemId"></param>
  645. /// <returns></returns>
  646. private static string CheckDailyTaskApproach(int itemId)
  647. {
  648. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  649. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  650. for (int i = 0; i < dataArray.Count; i++)
  651. {
  652. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  653. {
  654. if (dataArray[i].rewardsArr[j][0] == itemId)
  655. {
  656. return ConstFunctionId.DAILY_TASK;
  657. }
  658. }
  659. }
  660. return null;
  661. }
  662. /// <summary>
  663. /// 检测每周任务是否产出该物品
  664. /// </summary>
  665. /// <param name="itemId"></param>
  666. /// <returns></returns>
  667. private static string CheckWeeklyTaskApproach(int itemId)
  668. {
  669. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  670. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  671. for (int i = 0; i < dataArray.Count; i++)
  672. {
  673. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  674. {
  675. if (dataArray[i].rewardsArr[j][0] == itemId)
  676. {
  677. return ConstFunctionId.WEEKLY_TASK;
  678. }
  679. }
  680. }
  681. return null;
  682. }
  683. /// <summary>
  684. /// 检测雅集福利是否产出该物品
  685. /// </summary>
  686. /// <param name="itemId"></param>
  687. /// <returns></returns>
  688. private static string GetLeaguePrayApproach(int itemId)
  689. {
  690. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  691. for (int i = 0; i < prayCfgs.Length; i++)
  692. {
  693. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  694. {
  695. if (prayCfgs[i].bonusArr[j][0] == itemId)
  696. {
  697. return ConstFunctionId.LEAGUE_PRAY;
  698. }
  699. }
  700. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  701. {
  702. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  703. {
  704. return ConstFunctionId.LEAGUE_PRAY;
  705. }
  706. }
  707. }
  708. return null;
  709. }
  710. /// <summary>
  711. /// 检测雅集答题是否产出该物品
  712. /// </summary>
  713. /// <param name="itemId"></param>
  714. /// <returns></returns>
  715. private static string GetLeagueAnswerApproach(int itemId)
  716. {
  717. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  718. for (int i = 0; i < questionCfgs.Length; i++)
  719. {
  720. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  721. {
  722. if (questionCfgs[i].bonusArr[j][0] == itemId)
  723. {
  724. return ConstFunctionId.LEAGUE_ANSWER;
  725. }
  726. }
  727. }
  728. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  729. for (int i = 0; i < questionBonusCfgs.Length; i++)
  730. {
  731. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  732. {
  733. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  734. {
  735. return ConstFunctionId.LEAGUE_ANSWER;
  736. }
  737. }
  738. }
  739. return null;
  740. }
  741. }
  742. }