ArenaRankView.cs 12 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaRankView : BaseWindow
  9. {
  10. private UI_ArenaRankUI _ui;
  11. private int _rankType = 0;
  12. private bool _lock = false;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ArenaUI.PACKAGE_NAME;
  26. _ui = UI_ArenaRankUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_listRank.SetVirtual();
  32. _ui.m_listRank.itemProvider = GetListItemResource;
  33. _ui.m_listRank.itemRenderer = RenderListItem;
  34. _ui.m_listRank.scrollPane.onScroll.Add(OnListScroll);
  35. _ui.m_c1.onChanged.Add(OnTabChange);
  36. _ui.m_c2.onChanged.Add(OnTab1Change);
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _rankType = ArenaRankType.NOW_SEASON;
  46. _ui.m_listRank.numItems = 100;
  47. _ui.m_comMyRank.m_btnLook.visible = false;
  48. ArenaDataManager.Instance.RankDatasDic.Clear();
  49. ReqRankList(0);
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  55. }
  56. protected override void RemoveEventListener()
  57. {
  58. base.RemoveEventListener();
  59. }
  60. private void OnTabChange()
  61. {
  62. if (_ui.m_c1.selectedIndex == 0)
  63. {
  64. _ui.m_c2.selectedIndex = 0;
  65. _rankType = ArenaRankType.NOW_SEASON;
  66. }
  67. else
  68. {
  69. _rankType = ArenaRankType.FRIEND;
  70. }
  71. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  72. _ui.m_listRank.numItems = 0;
  73. ReqRankList(0);
  74. }
  75. private void OnTab1Change()
  76. {
  77. if (_ui.m_c2.selectedIndex == 0)
  78. {
  79. _rankType = ArenaRankType.NOW_SEASON;
  80. }
  81. else
  82. {
  83. _rankType = ArenaRankType.LAST_SEASON;
  84. }
  85. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  86. _ui.m_listRank.numItems = 0;
  87. ReqRankList(0);
  88. }
  89. private void OnListScroll()
  90. {
  91. int itemIndex = _ui.m_listRank.ChildIndexToItemIndex(_ui.m_listRank.numChildren - 1);
  92. if (itemIndex % 20 == 0)
  93. {
  94. ReqRankList(itemIndex);
  95. }
  96. }
  97. private async void ReqRankList(int index)
  98. {
  99. int count = 0;
  100. if (ArenaDataManager.Instance.RankDatasDic.ContainsKey(_rankType))
  101. {
  102. count = ArenaDataManager.Instance.RankDatasDic[_rankType].Count;
  103. }
  104. if (_lock) return;
  105. if (count > index)
  106. {
  107. UpdateView();
  108. return;
  109. }
  110. _lock = true;
  111. int startIndex = index + 1;
  112. bool result = await ArenaSproxy.ReqArenaRank(_rankType, startIndex, startIndex + 19);
  113. if (result)
  114. {
  115. UpdateView();
  116. }
  117. _lock = false;
  118. }
  119. private void UpdateView()
  120. {
  121. UpdateSelf();
  122. if (_rankType == ArenaRankType.FRIEND)
  123. {
  124. _ui.m_listRank.numItems = ArenaDataManager.Instance.RankDatasDic[_rankType].Count;
  125. }
  126. else if (_rankType == ArenaRankType.LAST_SEASON)
  127. {
  128. if (ArenaDataManager.Instance.RankDatasDic[_rankType].Count == 0)
  129. {
  130. _ui.m_listRank.numItems = 0;
  131. }
  132. else
  133. {
  134. _ui.m_listRank.numItems = 100;
  135. }
  136. }
  137. else
  138. {
  139. _ui.m_listRank.numItems = 100;
  140. }
  141. _ui.m_listRank.RefreshVirtualList();
  142. _ui.m_txtTips.visible = _ui.m_listRank.numItems == 0;
  143. }
  144. private void UpdateSelf()
  145. {
  146. _ui.m_comMyRank.target.visible = false;
  147. if ((_rankType == ArenaRankType.FRIEND || _rankType == ArenaRankType.NOW_SEASON) && ArenaDataManager.Instance.SelfData != null)
  148. {
  149. _ui.m_comMyRank.target.visible = true;
  150. UpdateOtherItem(ArenaDataManager.Instance.SelfData, _ui.m_comMyRank.target, true);
  151. }
  152. else if (_rankType == ArenaRankType.LAST_SEASON && ArenaDataManager.Instance.SelfLastData != null)
  153. {
  154. _ui.m_comMyRank.target.visible = true;
  155. UpdateOtherItem(ArenaDataManager.Instance.SelfLastData, _ui.m_comMyRank.target, true);
  156. }
  157. }
  158. private string GetListItemResource(int index)
  159. {
  160. if (index == 0)
  161. return "ui://Arena/ListRankItem0";
  162. else if (index == 1)
  163. return "ui://Arena/ListRankItem1";
  164. else if (index == 2)
  165. return "ui://Arena/ListRankItem2";
  166. else
  167. return "ui://Arena/ListRankItem3";
  168. }
  169. private void RenderListItem(int index, GObject obj)
  170. {
  171. ArenaTargetData arenaData = null;
  172. Dictionary<int, List<ArenaTargetData>> RankDatasDic = ArenaDataManager.Instance.RankDatasDic;
  173. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > index)
  174. {
  175. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][index];
  176. }
  177. if (index == 0)
  178. {
  179. int itemIndex0 = 0;
  180. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex0)
  181. {
  182. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex0];
  183. }
  184. GObject obj0 = obj.asCom.GetChildAt(itemIndex0);
  185. UpdateTopItem(itemIndex0, arenaData, obj0);
  186. int itemIndex1 = 1;
  187. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex1)
  188. {
  189. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex1];
  190. }
  191. GObject obj1 = obj.asCom.GetChildAt(itemIndex1);
  192. UpdateTopItem(itemIndex1, arenaData, obj1);
  193. int itemIndex2 = 2;
  194. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex2)
  195. {
  196. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex2];
  197. }
  198. GObject obj2 = obj.asCom.GetChildAt(itemIndex2);
  199. UpdateTopItem(itemIndex2, arenaData, obj2);
  200. }
  201. if (index > 2)
  202. {
  203. UpdateOtherItem(arenaData, obj);
  204. }
  205. }
  206. private void UpdateTopItem(int index, ArenaTargetData arenaData, GObject obj)
  207. {
  208. UI_ListRankItem item = UI_ListRankItem.Proxy(obj.asCom);
  209. item.m_c1.selectedIndex = index + 1;
  210. if (arenaData == null)
  211. {
  212. item.m_txtName.text = "--";
  213. item.m_txtFightScore.text = "竞技场战力:--";
  214. item.m_txtDanRank.text = "段位排行:--";
  215. item.m_loaDanIcon.url = "";
  216. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  217. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, "");
  218. }
  219. else
  220. {
  221. item.m_txtName.text = arenaData.RoleInfo.roleName;
  222. long fightScore = ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas);
  223. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  224. item.m_txtDanRank.text = string.Format("段位排行:{0}", arenaData.Grade);
  225. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  226. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  227. if (arenaData.Type == FightTargetType.PLAYER)
  228. {
  229. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
  230. }
  231. else
  232. {
  233. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  234. }
  235. }
  236. if (item.m_btnLook.data == null)
  237. {
  238. item.m_btnLook.onClick.Add(OnBtnLookClick);
  239. item.m_comHead.onClick.Add(OnBtnLookClick);
  240. }
  241. item.m_btnLook.data = arenaData;
  242. item.m_comHead.data = arenaData;
  243. UI_ListRankItem.ProxyEnd();
  244. }
  245. private void UpdateOtherItem(ArenaTargetData arenaData, GObject obj, bool isSelf = false)
  246. {
  247. UI_ListRankItem3 item = UI_ListRankItem3.Proxy(obj);
  248. if (arenaData == null)
  249. {
  250. item.m_txtRank.text = "--";
  251. item.m_txtName.text = "--";
  252. item.m_txtFightScore.text = "竞技场战力:--";
  253. item.m_txtDanRank.text = "--";
  254. item.m_loaDanIcon.url = "";
  255. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  256. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, "");
  257. }
  258. else
  259. {
  260. item.m_txtRank.text = arenaData.RankInGrade.ToString();
  261. item.m_txtName.text = arenaData.RoleInfo.roleName;
  262. item.m_txtDanRank.text = arenaData.Grade.ToString();
  263. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  264. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  265. if (arenaData.Type == FightTargetType.PLAYER)
  266. {
  267. //上榜的玩家一定战斗过,可以直接计算
  268. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightScores));
  269. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
  270. }
  271. else
  272. {
  273. //上榜的机器人不一定战斗过,所以不一定有竞技场战力数据,所以机器人需要重新计算
  274. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas));
  275. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  276. }
  277. }
  278. if (item.m_btnLook.data == null)
  279. {
  280. item.m_btnLook.onClick.Add(OnBtnLookClick);
  281. item.m_comHead.onClick.Add(OnBtnLookClick);
  282. }
  283. item.m_btnLook.data = arenaData;
  284. item.m_comHead.data = arenaData;
  285. UI_ListRankItem3.ProxyEnd();
  286. }
  287. private async void OnBtnLookClick(EventContext context)
  288. {
  289. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  290. if (targetData == null || targetData.Type == FightTargetType.ROBOT)
  291. {
  292. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  293. return;
  294. }
  295. bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  296. if (result)
  297. {
  298. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, new object[] { typeof(ArenaView).FullName, ViewManager.GetUIView(typeof(ArenaView).Name).viewData }, true);
  299. }
  300. }
  301. }
  302. }