ArenaView.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. GameObject.Destroy(_scenePrefab);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _targetDressUpObj = new DressUpObj();
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  63. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  64. _dataManager = ArenaDataManager.Instance;
  65. }
  66. protected override void AddEventListener()
  67. {
  68. base.AddEventListener();
  69. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  70. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  76. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  77. _valueBarController.OnShown();
  78. _dataManager.SetMineFightAttr();
  79. if (_dataManager.DressupList.Count == 0) return;
  80. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  81. if (_targetData == null)
  82. {
  83. _dataManager.SelectTargetIndex = -1;
  84. _dataManager.CurFightIndex = 0;
  85. _dataManager.myScore.Clear();
  86. _dataManager.targetScore.Clear();
  87. _dataManager.myFightScore.Clear();
  88. _dataManager.targetFightScore.Clear();
  89. UpdateTargetList();
  90. }
  91. else
  92. {
  93. _ui.m_c1.selectedIndex = 1;
  94. }
  95. if (_sceneObject == null)
  96. {
  97. _sceneObject = GameObject.Instantiate(_scenePrefab);
  98. }
  99. GameObject sceneCopyObject = _sceneObject.transform.Find("CopyRole").gameObject;
  100. if (_copyDressUpObj == null)
  101. {
  102. _copyDressUpObj = new DressUpObj();
  103. _copyDressUpObj.setSceneObj(sceneCopyObject, false, false);
  104. }
  105. sceneCopyObject.SetActive(true);
  106. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  107. {
  108. Timers.inst.StartCoroutine(ScreenShotTex(i));
  109. }
  110. sceneCopyObject.SetActive(false);
  111. UpdateRole();
  112. UpdateNormal();
  113. UpdateValue();
  114. UpdateRole();
  115. }
  116. protected override void OnHide()
  117. {
  118. base.OnHide();
  119. if (_sceneObject != null)
  120. {
  121. GameObject.Destroy(_sceneObject);
  122. _sceneObject = null;
  123. }
  124. _targetDressUpObj.TakeOffAll();
  125. _copyDressUpObj.TakeOffAll();
  126. _copyDressUpObj.Dispose();
  127. _copyDressUpObj = null;
  128. _valueBarController.OnHide();
  129. }
  130. protected override void RemoveEventListener()
  131. {
  132. base.RemoveEventListener();
  133. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  134. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  135. }
  136. private void OnBtnRuleClick()
  137. {
  138. ViewManager.Show<RuleView>(300001);
  139. }
  140. private void OnBtnBackClick()
  141. {
  142. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  143. }
  144. private void OnBtnShopClick()
  145. {
  146. ViewManager.Show<RechargeStoreView>();
  147. }
  148. private void OnBtnRewardClick()
  149. {
  150. ViewManager.Show<ArenaDanRewardView>();
  151. }
  152. private void OnBtnRankClick()
  153. {
  154. ViewManager.Show<ArenaRankView>();
  155. }
  156. private void OnBtnRecordClick()
  157. {
  158. ViewManager.Show<ArenaFightRecordView>();
  159. }
  160. private void OnBtnAddFightCountClick()
  161. {
  162. if (_dataManager.IsArenaClearing)
  163. {
  164. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  165. return;
  166. }
  167. if (RoleDataManager.ArenaBuyFightTimes == 0)
  168. {
  169. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  170. return;
  171. }
  172. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  173. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  174. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  175. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  176. {
  177. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  178. {
  179. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  180. return;
  181. }
  182. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  183. });
  184. }
  185. private async void OnBtnRefreshClick()
  186. {
  187. if (_dataManager.IsArenaClearing)
  188. {
  189. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  190. return;
  191. }
  192. if (RoleDataManager.ArenaFreshTimes <= 0)
  193. {
  194. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  195. {
  196. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  197. return;
  198. }
  199. }
  200. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  201. if (result)
  202. {
  203. UpdateTargetList();
  204. UpdateRole();
  205. }
  206. }
  207. private void OnBtnDressClick()
  208. {
  209. if (_dataManager.IsArenaClearing)
  210. {
  211. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  212. return;
  213. }
  214. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  215. }
  216. private void OnBtnQuickFightClick()
  217. {
  218. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  219. }
  220. private void OnBtnReSelectClick()
  221. {
  222. _targetData = null;
  223. _ui.m_c1.selectedIndex = 0;
  224. UpdateRole();
  225. }
  226. private async void OnBtnFightClick()
  227. {
  228. if (_dataManager.IsArenaClearing)
  229. {
  230. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  231. return;
  232. }
  233. if (RoleDataManager.ArenaFightTimes <= 0)
  234. {
  235. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  236. return;
  237. }
  238. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  239. {
  240. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  241. {
  242. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").SetRightButton(true, "好的");
  243. return;
  244. }
  245. }
  246. bool result = await GetFightResult();
  247. if (!result) return;
  248. if (_ui.m_btnQuickFight.selected)
  249. {
  250. ViewManager.Show<ArenaResultQuickView>();
  251. }
  252. else
  253. {
  254. ViewManager.Show<StoryFightTargetView>(null, null, true);
  255. }
  256. }
  257. private async ETTask<bool> GetFightResult()
  258. {
  259. _dataManager.myScore.Clear();
  260. _dataManager.targetScore.Clear();
  261. _dataManager.myFightScore.Clear();
  262. _dataManager.targetFightScore.Clear();
  263. int winCount = 0;
  264. if (_targetData.Type == FightTargetType.PLAYER)
  265. {
  266. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  267. }
  268. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  269. {
  270. long score = 0;
  271. long targetScore = 0;
  272. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  273. _dataManager.myScore.Add(score);
  274. _dataManager.targetScore.Add(targetScore);
  275. if (score > targetScore) winCount++;
  276. }
  277. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  278. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  279. return await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  280. }
  281. private void UpdateView()
  282. {
  283. UpdateNormal();
  284. UpdateValue();
  285. UpdateTargetList();
  286. UpdateRole();
  287. }
  288. private void UpdateNormal()
  289. {
  290. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  291. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  292. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  293. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  294. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  295. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  296. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  297. _ui.m_txtName.text = RoleDataManager.roleName;
  298. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  299. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  300. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  301. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  302. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  303. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  304. }
  305. private void UpdateValue()
  306. {
  307. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  308. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  309. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  310. if (RoleDataManager.ArenaFreshTimes > 0)
  311. {
  312. _ui.m_comCostCurrent.target.visible = false;
  313. _ui.m_txtRefreshCount.visible = true;
  314. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  315. }
  316. else
  317. {
  318. _ui.m_txtRefreshCount.visible = false;
  319. _ui.m_comCostCurrent.target.visible = true;
  320. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  321. }
  322. }
  323. private void UpdateRole()
  324. {
  325. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  326. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  327. GameObject targetSceneObj = _sceneObject.transform.Find("targetRole").gameObject;
  328. targetSceneObj.SetActive(false);
  329. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  330. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  331. if (_ui.m_c1.selectedIndex == 1)
  332. {
  333. targetSceneObj.SetActive(true);
  334. if (_targetData.Type == FightTargetType.PLAYER)
  335. {
  336. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  337. }
  338. else
  339. {
  340. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false);
  341. }
  342. }
  343. }
  344. private void UpdateTargetList()
  345. {
  346. _ui.m_c1.selectedIndex = 0;
  347. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  348. }
  349. private void RenderListTargetItem(int index, GObject obj)
  350. {
  351. ArenaTargetData targetData = _dataManager.Targets[index];
  352. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  353. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  354. if (targetData.Type == FightTargetType.PLAYER)
  355. {
  356. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  357. }
  358. else
  359. {
  360. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  361. }
  362. item.m_txtName.text = targetData.RoleInfo.roleName;
  363. item.m_txtDanTitle.text = rankCfg.gradeName;
  364. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  365. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  366. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  367. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  368. if (item.m_loaBg.data == null)
  369. {
  370. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  371. }
  372. item.m_loaBg.data = index;
  373. if (item.m_btnLook.data == null)
  374. {
  375. item.m_btnLook.onClick.Add(OnBtnLookClick);
  376. item.m_comHead.onClick.Add(OnBtnLookClick);
  377. }
  378. item.m_btnLook.data = targetData;
  379. item.m_comHead.data = targetData;
  380. UI_ListTargetItem.Proxy();
  381. }
  382. private void OnSelectRoleClick(EventContext context)
  383. {
  384. int index = (int)(context.sender as GObject).data;
  385. _targetData = _dataManager.Targets[index];
  386. this.viewData = _targetData;
  387. _dataManager.SelectTargetIndex = index;
  388. _ui.m_c1.selectedIndex = 1;
  389. UpdateRole();
  390. }
  391. private void OnBtnLookClick(EventContext context)
  392. {
  393. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  394. if (targetData.Type == FightTargetType.ROBOT)
  395. {
  396. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  397. return;
  398. }
  399. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  400. }
  401. private IEnumerator ScreenShotTex(int index)
  402. {
  403. _copyDressUpObj.TakeOffAll();
  404. _copyDressUpObj.PutOnItemList(_dataManager.DressupList[index].itemList);
  405. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  406. Camera camera = gameObject.GetComponent<Camera>();
  407. _dataManager.TextureDic[index] = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  408. yield return new WaitForEndOfFrame();
  409. }
  410. }
  411. }