CardDataManager.cs 8.9 KB

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  1. 
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using ET;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class CardDataManager
  11. {
  12. private static Dictionary<int, Dictionary<int, CardData>> _cardDicByType = new Dictionary<int, Dictionary<int, CardData>>();
  13. public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();
  14. public static List<int> _selectRoleList = new List<int>();
  15. public static List<int> _selectRarityList = new List<int>();
  16. public static List<int> _selectFosterList = new List<int>();
  17. public static bool isFilter = false;//是否筛选中
  18. private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
  19. public static void Clear()
  20. {
  21. _cardDicByType.Clear();
  22. _cardStoryCfgDic.Clear();
  23. }
  24. public static void Add(CardInfoProto cardInfoProto)
  25. {
  26. CardData cardData = new CardData();
  27. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardInfoProto.CardId);
  28. if (itemCfg == null)
  29. {
  30. ET.Log.Error(cardInfoProto.CardId + " ItemCfgArray配置不存在");
  31. return;
  32. }
  33. cardData.mainScore = itemCfg.mainScore;
  34. cardData.resources = CardDataManager.GetCardResources(itemCfg);
  35. cardData.id = cardInfoProto.CardId;
  36. cardData.lv = cardInfoProto.Lvl;
  37. cardData.exp = cardInfoProto.Exp;
  38. cardData.star = cardInfoProto.Star;
  39. cardData.itemCfg = itemCfg;
  40. cardData.resIndex = cardInfoProto.ResIndex >= cardData.resources.Count ? 0 : cardInfoProto.ResIndex;
  41. cardData.scores = new Dictionary<int, int>();
  42. for (int j = 0; j < cardInfoProto.KsAttribute.Count; j++)
  43. {
  44. cardData.scores.Add(cardInfoProto.KsAttribute[j], cardInfoProto.VsAttribute[j]);
  45. }
  46. if (_cardDicByType.ContainsKey(0) == false)
  47. {
  48. _cardDicByType[0] = new Dictionary<int, CardData>();
  49. }
  50. if (_cardDicByType.ContainsKey(cardData.itemCfg.mainScore) == false)
  51. {
  52. _cardDicByType[cardData.itemCfg.mainScore] = new Dictionary<int, CardData>();
  53. }
  54. _cardDicByType[0][cardData.id] = cardData;
  55. _cardDicByType[cardData.itemCfg.mainScore][cardData.id] = cardData;
  56. }
  57. private static List<string> GetCardResources(ItemCfg itemCfg)
  58. {
  59. List<string> resources = new List<string>();
  60. resources.Add(itemCfg.res);
  61. if (itemCfg.cardRes != "")
  62. {
  63. resources.Add(itemCfg.cardRes);
  64. }
  65. return resources;
  66. }
  67. private static List<CardData> SortItemList(List<CardData> arrayList)
  68. {
  69. arrayList.Sort((CardData a, CardData b) =>
  70. {
  71. int rarityA = a.itemCfg.rarity;
  72. int rarityB = b.itemCfg.rarity;
  73. if (rarityA < rarityB)
  74. {
  75. return 1;
  76. }
  77. else if (rarityA > rarityB)
  78. {
  79. return -1;
  80. }
  81. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  82. });
  83. return arrayList;
  84. }
  85. /// <summary>
  86. /// 根据卡牌Id获取卡牌升级升星数据,无数据返回null
  87. /// </summary>
  88. /// <param name="cardId"></param>
  89. /// <returns></returns>
  90. public static CardData GetCardDataById(int cardId)
  91. {
  92. if (!_cardDicByType.ContainsKey(0) || !_cardDicByType[0].ContainsKey(cardId)) return null;
  93. return _cardDicByType[0][cardId];
  94. }
  95. /// <summary>
  96. /// 根据男主类型获取卡牌列表
  97. /// </summary>
  98. public static List<CardData> GetCardListByRarity(int mainScore)
  99. {
  100. if (_cardDicByType.ContainsKey(mainScore))
  101. {
  102. Dictionary<int, CardData> cardDic = _cardDicByType[mainScore];
  103. CardData[] cardArray = new CardData[cardDic.Count];
  104. cardDic.Values.CopyTo(cardArray, 0);
  105. List<CardData> cardList = new List<CardData>(cardArray);
  106. cardList = CardDataManager.SortItemList(cardList);
  107. return cardList;
  108. }
  109. return new List<CardData>();
  110. }
  111. public static bool isFullLv(int cardId, int lv, bool showTips = true)
  112. {
  113. CardData cardData = _cardDicByType[0][cardId];
  114. int rarity = cardData.itemCfg.rarity;
  115. int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
  116. if (lv >= maxLv && cardData.exp >= CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, maxLv).needExp)
  117. {
  118. if (showTips == true)
  119. {
  120. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  121. }
  122. return true;
  123. }
  124. else
  125. {
  126. return false;
  127. }
  128. }
  129. public static bool isFullStar(int cardId, int star, bool showTips = true)
  130. {
  131. CardData cardData = _cardDicByType[0][cardId];
  132. if (CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardData.id, star + 1) == null)
  133. {
  134. if (showTips == true)
  135. {
  136. PromptController.Instance.ShowFloatTextPrompt("已达到最大星级");
  137. }
  138. return true;
  139. }
  140. else
  141. {
  142. return false;
  143. }
  144. }
  145. public static void GetPreViewLvAndExp(int cardId, int curLv, int curExp, int hasExp, out int showLv, out int showExp)
  146. {
  147. showLv = curLv;
  148. showExp = curExp + hasExp;
  149. CardData cardData = _cardDicByType[0][cardId];
  150. int rarity = cardData.itemCfg.rarity;
  151. int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
  152. CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, showLv);
  153. while (showExp >= tCurCfg.needExp && showLv <= maxLv)
  154. {
  155. showExp -= tCurCfg.needExp;
  156. if (showLv + 1 > maxLv)
  157. {
  158. //满级
  159. // showLv = showLv - 1;
  160. showExp = tCurCfg.needExp;
  161. break;
  162. }
  163. showLv++;
  164. tCurCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, showLv);
  165. // if (showExp < tCurCfg.needExp)
  166. // {
  167. // showLv = showLv - 1;
  168. // break;
  169. // }
  170. }
  171. }
  172. public static List<CardData> FilterCardList(List<CardData> cardList)
  173. {
  174. List<CardData> _cardList = new List<CardData>();
  175. for (int i = 0; i < cardList.Count; i++)
  176. {
  177. CardData cardData = cardList[i];
  178. bool isRole = _selectRoleList.Count == 0 || _selectRoleList.IndexOf(cardData.itemCfg.subType) >= 0;
  179. bool isRarity = _selectRarityList.Count == 0 || _selectRarityList.IndexOf(cardData.itemCfg.rarity) >= 0;
  180. int maxLv = CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl;
  181. bool isFoster = _selectFosterList.Count == 0 ||
  182. _selectFosterList.IndexOf(ConstCardState.STATE_FULL_LV) >= 0 && cardList[i].lv == maxLv ||
  183. _selectFosterList.IndexOf(ConstCardState.STATE_LV) >= 0 && cardList[i].lv < maxLv ||
  184. _selectFosterList.IndexOf(ConstCardState.STATE_FULL_STAR) >= 0 && isFullStar(cardList[i].id, cardList[i].star, false) ||
  185. _selectFosterList.IndexOf(ConstCardState.STATE_STAR) >= 0 && !isFullStar(cardList[i].id, cardList[i].star, false);
  186. if (isRole && isRarity && isFoster)
  187. {
  188. _cardList.Add(cardData);
  189. }
  190. }
  191. return _cardList;
  192. }
  193. public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
  194. {
  195. if (_cardStoryCfgDic.Keys.Count == 0)
  196. {
  197. CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
  198. for (int i = 0; i < cardStoryCfgs.Length; i++)
  199. {
  200. int _cardId = cardStoryCfgs[i].cardId;
  201. if (_cardStoryCfgDic.ContainsKey(_cardId) == false)
  202. {
  203. _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
  204. }
  205. _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
  206. }
  207. }
  208. return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();
  209. }
  210. }
  211. }