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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace FairyGUI
 
- {
 
-     /// <summary>
 
-     /// GRoot is a topmost component of UI display list.You dont need to create GRoot. It is created automatically.
 
-     /// </summary>
 
-     public class GRoot : GComponent
 
-     {
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public static float contentScaleFactor
 
-         {
 
-             get { return UIContentScaler.scaleFactor; }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public static int contentScaleLevel
 
-         {
 
-             get { return UIContentScaler.scaleLevel; }
 
-         }
 
-         GGraph _modalLayer;
 
-         GObject _modalWaitPane;
 
-         List<GObject> _popupStack;
 
-         List<GObject> _justClosedPopups;
 
-         HashSet<GObject> _specialPopups;
 
-         GObject _tooltipWin;
 
-         GObject _defaultTooltipWin;
 
-         internal static GRoot _inst;
 
-         public static GRoot inst
 
-         {
 
-             get
 
-             {
 
-                 if (_inst == null)
 
-                     Stage.Instantiate();
 
-                 return _inst;
 
-             }
 
-         }
 
-         public GRoot()
 
-         {
 
-             this.name = this.rootContainer.name = this.rootContainer.gameObject.name = "GRoot";
 
-             this.opaque = false;
 
-             _popupStack = new List<GObject>();
 
-             _justClosedPopups = new List<GObject>();
 
-             _specialPopups = new HashSet<GObject>();
 
-             Stage.inst.onTouchBegin.AddCapture(__stageTouchBegin);
 
-             Stage.inst.onTouchEnd.AddCapture(__stageTouchEnd);
 
-         }
 
-         override public void Dispose()
 
-         {
 
-             base.Dispose();
 
-             Stage.inst.onTouchBegin.RemoveCapture(__stageTouchBegin);
 
-             Stage.inst.onTouchEnd.RemoveCapture(__stageTouchEnd);
 
-         }
 
-         /// <summary>
 
-         /// Set content scale factor.
 
-         /// </summary>
 
-         /// <param name="designResolutionX">Design resolution of x axis.</param>
 
-         /// <param name="designResolutionY">Design resolution of y axis.</param>
 
-         public void SetContentScaleFactor(int designResolutionX, int designResolutionY)
 
-         {
 
-             SetContentScaleFactor(designResolutionX, designResolutionY, UIContentScaler.ScreenMatchMode.MatchWidthOrHeight);
 
-         }
 
-         /// <summary>
 
-         /// Set content scale factor.
 
-         /// </summary>
 
-         /// <param name="designResolutionX">Design resolution of x axis.</param>
 
-         /// <param name="designResolutionY">Design resolution of y axis.</param>
 
-         /// <param name="screenMatchMode">Match mode.</param>
 
-         public void SetContentScaleFactor(int designResolutionX, int designResolutionY, UIContentScaler.ScreenMatchMode screenMatchMode)
 
-         {
 
-             UIContentScaler scaler = Stage.inst.gameObject.GetComponent<UIContentScaler>();
 
-             scaler.designResolutionX = designResolutionX;
 
-             scaler.designResolutionY = designResolutionY;
 
-             scaler.scaleMode = UIContentScaler.ScaleMode.ScaleWithScreenSize;
 
-             scaler.screenMatchMode = screenMatchMode;
 
-             scaler.ApplyChange();
 
-             ApplyContentScaleFactor();
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="constantScaleFactor"></param>
 
-         public void SetContentScaleFactor(float constantScaleFactor)
 
-         {
 
-             UIContentScaler scaler = Stage.inst.gameObject.GetComponent<UIContentScaler>();
 
-             scaler.scaleMode = UIContentScaler.ScaleMode.ConstantPixelSize;
 
-             scaler.constantScaleFactor = constantScaleFactor;
 
-             scaler.ApplyChange();
 
-             ApplyContentScaleFactor();
 
-         }
 
-         /// <summary>
 
-         /// This is called after screen size changed.
 
-         /// </summary>
 
-         public void ApplyContentScaleFactor()
 
-         {
 
-             this.SetSize(Mathf.CeilToInt(Stage.inst.width / UIContentScaler.scaleFactor), Mathf.CeilToInt(Stage.inst.height / UIContentScaler.scaleFactor));
 
-             this.SetScale(UIContentScaler.scaleFactor, UIContentScaler.scaleFactor);
 
-         }
 
-         /// <summary>
 
-         /// Display a window.
 
-         /// </summary>
 
-         /// <param name="win"></param>
 
-         public void ShowWindow(Window win)
 
-         {
 
-             AddChild(win);
 
-             AdjustModalLayer();
 
-         }
 
-         /// <summary>
 
-         /// Call window.Hide
 
-         /// 关闭一个窗口。将调用Window.Hide方法。
 
-         /// </summary>
 
-         /// <param name="win"></param>
 
-         public void HideWindow(Window win)
 
-         {
 
-             win.Hide();
 
-         }
 
-         /// <summary>
 
-         /// Remove a window from stage immediatelly. window.Hide/window.OnHide will never be called.
 
-         ///立刻关闭一个窗口。不会调用Window.Hide方法,Window.OnHide也不会被调用。
 
-         /// </summary>
 
-         /// <param name="win"></param>
 
-         public void HideWindowImmediately(Window win)
 
-         {
 
-             HideWindowImmediately(win, false);
 
-         }
 
-         /// <summary>
 
-         /// Remove a window from stage immediatelly. window.Hide/window.OnHide will never be called.
 
-         /// 立刻关闭一个窗口。不会调用Window.Hide方法,Window.OnHide也不会被调用。
 
-         /// </summary>
 
-         /// <param name="win"></param>
 
-         /// <param name="dispose">True to dispose the window.</param>
 
-         public void HideWindowImmediately(Window win, bool dispose)
 
-         {
 
-             if (win.parent == this)
 
-                 RemoveChild(win, dispose);
 
-             else if (dispose)
 
-                 win.Dispose();
 
-             AdjustModalLayer();
 
-         }
 
-         /// <summary>
 
-         /// 将一个窗口提到所有窗口的最前面
 
-         /// </summary>
 
-         /// <param name="win"></param>
 
-         public void BringToFront(Window win)
 
-         {
 
-             int cnt = this.numChildren;
 
-             int i;
 
-             if (_modalLayer != null && _modalLayer.parent != null && !win.modal)
 
-                 i = GetChildIndex(_modalLayer) - 1;
 
-             else
 
-                 i = cnt - 1;
 
-             for (; i >= 0; i--)
 
-             {
 
-                 GObject g = GetChildAt(i);
 
-                 if (g == win)
 
-                     return;
 
-                 if (g is Window)
 
-                     break;
 
-             }
 
-             if (i >= 0)
 
-                 SetChildIndex(win, i);
 
-         }
 
-         /// <summary>
 
-         /// Display a modal layer and a waiting sign in the front.
 
-         /// 显示一个半透明层和一个等待标志在最前面。半透明层的颜色可以通过UIConfig.modalLayerColor设定。
 
-         /// 等待标志的资源可以通过UIConfig.globalModalWaiting。等待标志组件会设置为屏幕大小,请内部做好关联。
 
-         /// </summary>
 
-         public void ShowModalWait()
 
-         {
 
-             if (UIConfig.globalModalWaiting != null)
 
-             {
 
-                 if (_modalWaitPane == null || _modalWaitPane.isDisposed)
 
-                 {
 
-                     _modalWaitPane = UIPackage.CreateObjectFromURL(UIConfig.globalModalWaiting);
 
-                     _modalWaitPane.SetHome(this);
 
-                 }
 
-                 _modalWaitPane.SetSize(this.width, this.height);
 
-                 _modalWaitPane.AddRelation(this, RelationType.Size);
 
-                 AddChild(_modalWaitPane);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Hide modal layer and waiting sign.
 
-         /// </summary>
 
-         public void CloseModalWait()
 
-         {
 
-             if (_modalWaitPane != null && _modalWaitPane.parent != null)
 
-                 RemoveChild(_modalWaitPane);
 
-         }
 
-         /// <summary>
 
-         /// Close all windows except modal windows.
 
-         /// </summary>
 
-         public void CloseAllExceptModals()
 
-         {
 
-             GObject[] arr = _children.ToArray();
 
-             foreach (GObject g in arr)
 
-             {
 
-                 if ((g is Window) && !(g as Window).modal)
 
-                     HideWindowImmediately(g as Window);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Close all windows.
 
-         /// </summary>
 
-         public void CloseAllWindows()
 
-         {
 
-             GObject[] arr = _children.ToArray();
 
-             foreach (GObject g in arr)
 
-             {
 
-                 if (g is Window)
 
-                     HideWindowImmediately(g as Window);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Get window on top.
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public Window GetTopWindow()
 
-         {
 
-             int cnt = this.numChildren;
 
-             for (int i = cnt - 1; i >= 0; i--)
 
-             {
 
-                 GObject g = this.GetChildAt(i);
 
-                 if (g is Window)
 
-                 {
 
-                     return (Window)(g);
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public GGraph modalLayer
 
-         {
 
-             get
 
-             {
 
-                 if (_modalLayer == null || _modalLayer.isDisposed)
 
-                     CreateModalLayer();
 
-                 return _modalLayer;
 
-             }
 
-         }
 
-         void CreateModalLayer()
 
-         {
 
-             _modalLayer = new GGraph();
 
-             _modalLayer.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor);
 
-             _modalLayer.AddRelation(this, RelationType.Size);
 
-             _modalLayer.name = _modalLayer.gameObjectName = "ModalLayer";
 
-             _modalLayer.SetHome(this);
 
-         }
 
-         /// <summary>
 
-         /// Return true if a modal window is on stage.
 
-         /// </summary>
 
-         public bool hasModalWindow
 
-         {
 
-             get { return _modalLayer != null && _modalLayer.parent != null; }
 
-         }
 
-         /// <summary>
 
-         /// Return true if modal waiting layer is on stage.
 
-         /// </summary>
 
-         public bool modalWaiting
 
-         {
 
-             get
 
-             {
 
-                 return (_modalWaitPane != null) && _modalWaitPane.onStage;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Get current touch target. (including hover)
 
-         /// </summary>
 
-         public GObject touchTarget
 
-         {
 
-             get
 
-             {
 
-                 return DisplayObjectToGObject(Stage.inst.touchTarget);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="obj"></param>
 
-         /// <returns></returns>
 
-         public GObject DisplayObjectToGObject(DisplayObject obj)
 
-         {
 
-             while (obj != null)
 
-             {
 
-                 if (obj.gOwner != null)
 
-                     return obj.gOwner;
 
-                 obj = obj.parent;
 
-             }
 
-             return null;
 
-         }
 
-         public void AdjustModalLayer()
 
-         {
 
-             if (_modalLayer == null || _modalLayer.isDisposed)
 
-                 CreateModalLayer();
 
-             int cnt = this.numChildren;
 
-             if (_modalWaitPane != null && _modalWaitPane.parent != null)
 
-                 SetChildIndex(_modalWaitPane, cnt - 1);
 
-             for (int i = cnt - 1; i >= 0; i--)
 
-             {
 
-                 GObject g = this.GetChildAt(i);
 
-                 if ((g is Window) && (g as Window).modal)
 
-                 {
 
-                     if (_modalLayer.parent == null)
 
-                         AddChildAt(_modalLayer, i);
 
-                     else
 
-                         SetChildIndexBefore(_modalLayer, i);
 
-                     return;
 
-                 }
 
-             }
 
-             if (_modalLayer.parent != null)
 
-                 RemoveChild(_modalLayer);
 
-         }
 
-         /// <summary>
 
-         /// Show a  popup object.
 
-         /// 显示一个popup。
 
-         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         public void ShowPopup(GObject popup)
 
-         {
 
-             ShowPopup(popup, null, PopupDirection.Auto, false);
 
-         }
 
-         /// <summary>
 
-         /// Show a popup object along with the specific target object.
 
-         /// 显示一个popup。将popup显示在指定对象的上边或者下边。
 
-         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         /// <param name="target"></param>
 
-         public void ShowPopup(GObject popup, GObject target)
 
-         {
 
-             ShowPopup(popup, target, PopupDirection.Auto, false);
 
-         }
 
-         [Obsolete]
 
-         public void ShowPopup(GObject popup, GObject target, object downward)
 
-         {
 
-             ShowPopup(popup, target,
 
-                 downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up),
 
-                 false);
 
-         }
 
-         /// <summary>
 
-         /// Show a popup object along with the specific target object.
 
-         /// 显示一个popup。将popup显示在指定对象的上方或者下方。
 
-         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         /// <param name="target"></param>
 
-         /// <param name="dir"></param>
 
-         public void ShowPopup(GObject popup, GObject target, PopupDirection dir)
 
-         {
 
-             ShowPopup(popup, target, dir, false);
 
-         }
 
-         /// <summary>
 
-         /// Show a popup object along with the specific target object.
 
-         /// 显示一个popup。将popup显示在指定对象的上方或者下方。
 
-         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
 
-         /// 默认情况下,popup在touchEnd事件中关闭;特别设置closeUntilUpEvent=true则可使该popup在touchEnd中才关闭。
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         /// <param name="target"></param>
 
-         /// <param name="dir"></param>
 
-         /// <param name="closeUntilUpEvent"></param>
 
-         public void ShowPopup(GObject popup, GObject target, PopupDirection dir, bool closeUntilUpEvent)
 
-         {
 
-             if (_popupStack.Count > 0)
 
-             {
 
-                 int k = _popupStack.IndexOf(popup);
 
-                 if (k != -1)
 
-                 {
 
-                     for (int i = _popupStack.Count - 1; i >= k; i--)
 
-                     {
 
-                         int last = _popupStack.Count - 1;
 
-                         GObject obj = _popupStack[last];
 
-                         ClosePopup(obj);
 
-                         _popupStack.RemoveAt(last);
 
-                         _specialPopups.Remove(obj);
 
-                     }
 
-                 }
 
-             }
 
-             _popupStack.Add(popup);
 
-             if (closeUntilUpEvent)
 
-                 _specialPopups.Add(popup);
 
-             if (target != null)
 
-             {
 
-                 GObject p = target;
 
-                 while (p != null)
 
-                 {
 
-                     if (p.parent == this)
 
-                     {
 
-                         if (popup.sortingOrder < p.sortingOrder)
 
-                         {
 
-                             popup.sortingOrder = p.sortingOrder;
 
-                         }
 
-                         break;
 
-                     }
 
-                     p = p.parent;
 
-                 }
 
-             }
 
-             AddChild(popup);
 
-             AdjustModalLayer();
 
-             if ((popup is Window) && target == null && dir == PopupDirection.Auto)
 
-                 return;
 
-             Vector2 pos = GetPoupPosition(popup, target, dir);
 
-             popup.xy = pos;
 
-         }
 
-         [Obsolete]
 
-         public Vector2 GetPoupPosition(GObject popup, GObject target, object downward)
 
-         {
 
-             return GetPoupPosition(popup, target,
 
-                 downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up));
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         /// <param name="target"></param>
 
-         /// <param name="dir"></param>
 
-         /// <returns></returns>
 
-         public Vector2 GetPoupPosition(GObject popup, GObject target, PopupDirection dir)
 
-         {
 
-             Vector2 pos;
 
-             Vector2 size = Vector2.zero;
 
-             if (target != null)
 
-             {
 
-                 pos = target.LocalToRoot(Vector2.zero, this);
 
-                 size = target.LocalToRoot(target.size, this) - pos;
 
-             }
 
-             else
 
-             {
 
-                 pos = this.GlobalToLocal(Stage.inst.touchPosition);
 
-             }
 
-             float xx, yy;
 
-             xx = pos.x;
 
-             if (xx + popup.width > this.width)
 
-                 xx = xx + size.x - popup.width;
 
-             yy = pos.y + size.y;
 
-             if ((dir == PopupDirection.Auto && yy + popup.height > this.height)
 
-                 || dir == PopupDirection.Up)
 
-             {
 
-                 yy = pos.y - popup.height - 1;
 
-                 if (yy < 0)
 
-                 {
 
-                     yy = 0;
 
-                     xx += size.x / 2;
 
-                 }
 
-             }
 
-             return new Vector2(Mathf.RoundToInt(xx), Mathf.RoundToInt(yy));
 
-         }
 
-         /// <summary>
 
-         /// If a popup is showing, then close it; otherwise, open it.
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         public void TogglePopup(GObject popup)
 
-         {
 
-             TogglePopup(popup, null, PopupDirection.Auto, false);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         /// <param name="target"></param>
 
-         public void TogglePopup(GObject popup, GObject target)
 
-         {
 
-             TogglePopup(popup, target, PopupDirection.Auto, false);
 
-         }
 
-         [Obsolete]
 
-         public void TogglePopup(GObject popup, GObject target, object downward)
 
-         {
 
-             TogglePopup(popup, target,
 
-                 downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up),
 
-                 false);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         /// <param name="target"></param>
 
-         /// <param name="dir"></param>
 
-         public void TogglePopup(GObject popup, GObject target, PopupDirection dir)
 
-         {
 
-             TogglePopup(popup, target, dir, false);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         /// <param name="target"></param>
 
-         /// <param name="dir"></param>
 
-         /// <param name="closeUntilUpEvent"></param>
 
-         public void TogglePopup(GObject popup, GObject target, PopupDirection dir, bool closeUntilUpEvent)
 
-         {
 
-             if (_justClosedPopups.IndexOf(popup) != -1)
 
-                 return;
 
-             ShowPopup(popup, target, dir, closeUntilUpEvent);
 
-         }
 
-         /// <summary>
 
-         /// Close all popups.
 
-         /// </summary>
 
-         public void HidePopup()
 
-         {
 
-             HidePopup(null);
 
-         }
 
-         /// <summary>
 
-         /// Close a popup.
 
-         /// </summary>
 
-         /// <param name="popup"></param>
 
-         public void HidePopup(GObject popup)
 
-         {
 
-             if (popup != null)
 
-             {
 
-                 int k = _popupStack.IndexOf(popup);
 
-                 if (k != -1)
 
-                 {
 
-                     for (int i = _popupStack.Count - 1; i >= k; i--)
 
-                     {
 
-                         int last = _popupStack.Count - 1;
 
-                         GObject obj = _popupStack[last];
 
-                         ClosePopup(obj);
 
-                         _popupStack.RemoveAt(last);
 
-                         _specialPopups.Remove(obj);
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 foreach (GObject obj in _popupStack)
 
-                     ClosePopup(obj);
 
-                 _popupStack.Clear();
 
-                 _specialPopups.Clear();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public bool hasAnyPopup
 
-         {
 
-             get { return _popupStack.Count > 0; }
 
-         }
 
-         void ClosePopup(GObject target)
 
-         {
 
-             if (target.parent != null)
 
-             {
 
-                 if (target is Window)
 
-                     ((Window)target).Hide();
 
-                 else
 
-                     RemoveChild(target);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="msg"></param>
 
-         public void ShowTooltips(string msg)
 
-         {
 
-             ShowTooltips(msg, 0.1f);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="msg"></param>
 
-         /// <param name="delay"></param>
 
-         public void ShowTooltips(string msg, float delay)
 
-         {
 
-             if (_defaultTooltipWin == null || _defaultTooltipWin.isDisposed)
 
-             {
 
-                 string resourceURL = UIConfig.tooltipsWin;
 
-                 if (string.IsNullOrEmpty(resourceURL))
 
-                 {
 
-                     Debug.LogWarning("FairyGUI: UIConfig.tooltipsWin not defined");
 
-                     return;
 
-                 }
 
-                 _defaultTooltipWin = UIPackage.CreateObjectFromURL(resourceURL);
 
-                 _defaultTooltipWin.SetHome(this);
 
-                 _defaultTooltipWin.touchable = false;
 
-             }
 
-             _defaultTooltipWin.text = msg;
 
-             ShowTooltipsWin(_defaultTooltipWin, delay);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="tooltipWin"></param>
 
-         public void ShowTooltipsWin(GObject tooltipWin)
 
-         {
 
-             ShowTooltipsWin(tooltipWin, 0.1f);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="tooltipWin"></param>
 
-         /// <param name="delay"></param>
 
-         public void ShowTooltipsWin(GObject tooltipWin, float delay)
 
-         {
 
-             HideTooltips();
 
-             _tooltipWin = tooltipWin;
 
-             Timers.inst.Add(delay, 1, __showTooltipsWin);
 
-         }
 
-         void __showTooltipsWin(object param)
 
-         {
 
-             if (_tooltipWin == null)
 
-                 return;
 
-             float xx = Stage.inst.touchPosition.x + 10;
 
-             float yy = Stage.inst.touchPosition.y + 20;
 
-             Vector2 pt = this.GlobalToLocal(new Vector2(xx, yy));
 
-             xx = pt.x;
 
-             yy = pt.y;
 
-             if (xx + _tooltipWin.width > this.width)
 
-                 xx = xx - _tooltipWin.width;
 
-             if (yy + _tooltipWin.height > this.height)
 
-             {
 
-                 yy = yy - _tooltipWin.height - 1;
 
-                 if (yy < 0)
 
-                     yy = 0;
 
-             }
 
-             _tooltipWin.x = Mathf.RoundToInt(xx);
 
-             _tooltipWin.y = Mathf.RoundToInt(yy);
 
-             AddChild(_tooltipWin);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public void HideTooltips()
 
-         {
 
-             if (_tooltipWin != null)
 
-             {
 
-                 if (_tooltipWin.parent != null)
 
-                     RemoveChild(_tooltipWin);
 
-                 _tooltipWin = null;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public GObject focus
 
-         {
 
-             get
 
-             {
 
-                 GObject obj = DisplayObjectToGObject(Stage.inst.focus);
 
-                 if (obj != null && !IsAncestorOf(obj))
 
-                     return null;
 
-                 else
 
-                     return obj;
 
-             }
 
-             set
 
-             {
 
-                 if (value == null)
 
-                     Stage.inst.focus = null;
 
-                 else
 
-                     Stage.inst.focus = value.displayObject;
 
-             }
 
-         }
 
-         void __stageTouchBegin(EventContext context)
 
-         {
 
-             if (_tooltipWin != null)
 
-                 HideTooltips();
 
-             CheckPopups(true);
 
-         }
 
-         void __stageTouchEnd(EventContext context)
 
-         {
 
-             CheckPopups(false);
 
-         }
 
-         void CheckPopups(bool touchBegin)
 
-         {
 
-             if (touchBegin)
 
-                 _justClosedPopups.Clear();
 
-             if (_popupStack.Count > 0)
 
-             {
 
-                 DisplayObject mc = Stage.inst.touchTarget as DisplayObject;
 
-                 bool handled = false;
 
-                 while (mc != Stage.inst && mc != null)
 
-                 {
 
-                     if (mc.gOwner != null)
 
-                     {
 
-                         int k = _popupStack.IndexOf(mc.gOwner);
 
-                         if (k != -1)
 
-                         {
 
-                             for (int i = _popupStack.Count - 1; i > k; i--)
 
-                             {
 
-                                 int last = _popupStack.Count - 1;
 
-                                 GObject popup = _popupStack[last];
 
-                                 if (touchBegin == _specialPopups.Contains(popup))
 
-                                     continue;
 
-                                 ClosePopup(popup);
 
-                                 _justClosedPopups.Add(popup);
 
-                                 _popupStack.RemoveAt(last);
 
-                                 _specialPopups.Remove(popup);
 
-                             }
 
-                             handled = true;
 
-                             break;
 
-                         }
 
-                     }
 
-                     mc = mc.parent;
 
-                 }
 
-                 if (!handled)
 
-                 {
 
-                     for (int i = _popupStack.Count - 1; i >= 0; i--)
 
-                     {
 
-                         GObject popup = _popupStack[i];
 
-                         if (touchBegin == _specialPopups.Contains(popup))
 
-                             continue;
 
-                         ClosePopup(popup);
 
-                         _justClosedPopups.Add(popup);
 
-                         _popupStack.RemoveAt(i);
 
-                         _specialPopups.Remove(popup);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public void EnableSound()
 
-         {
 
-             Stage.inst.EnableSound();
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public void DisableSound()
 
-         {
 
-             Stage.inst.DisableSound();
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="clip"></param>
 
-         /// <param name="volumeScale"></param>
 
-         public void PlayOneShotSound(AudioClip clip, float volumeScale)
 
-         {
 
-             Stage.inst.PlayOneShotSound(clip, volumeScale);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="clip"></param>
 
-         public void PlayOneShotSound(AudioClip clip)
 
-         {
 
-             Stage.inst.PlayOneShotSound(clip);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public float soundVolume
 
-         {
 
-             get { return Stage.inst.soundVolume; }
 
-             set { Stage.inst.soundVolume = value; }
 
-         }
 
-     }
 
- }
 
 
  |