FieldView.cs 8.8 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Field;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class FieldView : BaseWindow
  8. {
  9. private UI_FieldUI _ui;
  10. private ValueBarController _valueBarController;
  11. private FieldCfg _curCfg;
  12. private FieldDataManager _dataManager;
  13. private int _selectedIndex = 0;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_FieldUI.PACKAGE_NAME;
  32. _ui = UI_FieldUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  36. // _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  37. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  38. _ui.m_btn0.target.onClick.Add(OnDifficultyChange);
  39. _ui.m_btn1.target.onClick.Add(OnDifficultyChange);
  40. _ui.m_btn2.target.onClick.Add(OnDifficultyChange);
  41. // _ui.m_c1.onChanged.Add(OnDifficultyChange);
  42. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  43. }
  44. protected override void AddEventListener()
  45. {
  46. base.AddEventListener();
  47. EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  48. EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _valueBarController.OnShown();
  54. // _valueBarController.Controller(1);
  55. _dataManager = FieldDataManager.Instance;
  56. _selectedIndex = _dataManager.difficulty;
  57. _ui.m_c1.selectedIndex = _selectedIndex;
  58. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");
  59. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  60. _dataManager.chapterId = _curCfg.id;
  61. // FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  62. // for (int i = 0; i < cfgs.Length; i++)
  63. // {
  64. // bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  65. // _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  66. // }
  67. UpdateView();
  68. Timers.inst.Add(1, 0, UpdateShowTime);
  69. Timers.inst.AddUpdate(CheckGuide);
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. Timers.inst.Remove(UpdateShowTime);
  75. Timers.inst.Remove(CheckGuide);
  76. _valueBarController.OnHide();
  77. }
  78. protected override void RemoveEventListener()
  79. {
  80. base.RemoveEventListener();
  81. EventAgent.RemoveEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  82. EventAgent.RemoveEventListener(ConstMessage.FIELD_TASK, UpdateView);
  83. }
  84. private void OnClickBtnBack()
  85. {
  86. _dataManager.difficulty = 0;
  87. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  88. }
  89. private void OnDifficultyChange()
  90. {
  91. int priorIndex = _ui.m_c1.selectedIndex - 1;
  92. FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];
  93. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);
  94. if (priorIndex >= 0 && !isPass)
  95. {
  96. _ui.m_c1.selectedIndex = _selectedIndex;
  97. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);
  98. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfg(storyLevelCfg.chapterId);
  99. string str = string.Format("完成主线{0}-{1}解锁", storyChapterCfg.order, storyLevelCfg.order);
  100. PromptController.Instance.ShowFloatTextPrompt(str);
  101. return;
  102. }
  103. // FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  104. // if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  105. // {
  106. // _ui.m_c1.selectedIndex = _selectedIndex;
  107. // PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  108. // return;
  109. // }
  110. _selectedIndex = _ui.m_c1.selectedIndex;
  111. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex]; ;
  112. _dataManager.chapterId = _curCfg.id;
  113. _dataManager.difficulty = _selectedIndex;
  114. // UpdateView();
  115. OnClickBtnGo();
  116. }
  117. private void UpdateView()
  118. {
  119. _ui.m_loaIcon.url = string.Format("ui://Field/tydc_zizi_{0}", _dataManager.fieldInfos.theme);
  120. // _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  121. // _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  122. FieldCfg selectCfg0 = FieldCfgArray.Instance.dataArray[0];
  123. FieldCfg selectCfg1 = FieldCfgArray.Instance.dataArray[1];
  124. FieldCfg selectCfg2 = FieldCfgArray.Instance.dataArray[2];
  125. _ui.m_btn0.m_txtConsume.text = string.Format("x{0}", selectCfg0.needPower);
  126. _ui.m_btn1.m_txtConsume.text = string.Format("x{0}", selectCfg1.needPower);
  127. _ui.m_btn2.m_txtConsume.text = string.Format("x{0}", selectCfg2.needPower);
  128. bool isPass0 = selectCfg0.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.storyLvId);
  129. bool isPass1 = selectCfg1.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.storyLvId);
  130. bool isPass2 = selectCfg2.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg2.storyLvId);
  131. _ui.m_btn0.m_c1.selectedIndex = isPass0 ? 1 : 0;
  132. _ui.m_btn1.m_c1.selectedIndex = isPass1 ? 1 : 0;
  133. _ui.m_btn2.m_c1.selectedIndex = isPass2 ? 1 : 0;
  134. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  135. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  136. _ui.m_loaTaskReward.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  137. RedDotController.Instance.SetComRedDot(_ui.m_btnTask, RedDotDataManager.Instance.GetFieldRed());
  138. }
  139. private void UpdateShowTime(object param)
  140. {
  141. _ui.m_txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(TimeHelper.ServerNow(), TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime)));
  142. }
  143. private void OnClickBtnGo()
  144. {
  145. if (RoleDataManager.power < _curCfg.needPower)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  148. return;
  149. }
  150. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  151. {
  152. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  153. .SetLeftButton(true)
  154. .SetRightButton(true, "确定", (object data) =>
  155. {
  156. StartFight();
  157. });
  158. }
  159. else
  160. {
  161. StartFight();
  162. }
  163. }
  164. private void StartFight()
  165. {
  166. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  167. int curLevelId = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_curCfg.type, 0, _curCfg.id)[0].id;
  168. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, curLevelId, new object[] { typeof(FieldView).FullName, this.viewData }, true);
  169. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  170. }
  171. private void OnBtnTaskClick()
  172. {
  173. ViewManager.Show<FieldTaskView>();
  174. }
  175. private void CheckGuide(object param)
  176. {
  177. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  178. {
  179. UpdateToCheckGuide(null);
  180. }
  181. else
  182. {
  183. Timers.inst.Remove(CheckGuide);
  184. }
  185. }
  186. protected override void UpdateToCheckGuide(object param)
  187. {
  188. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  189. GuideController.TryGuide(_ui.m_btn0.target, ConstGuideId.FIELD, 3, "开始考察吧。");
  190. GuideController.TryCompleteGuide(ConstGuideId.FIELD, 3);
  191. }
  192. }
  193. }