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							- using FairyGUI;
 
- using UI.Main;
 
- using System.Collections;
 
- using UI.CommonGame;
 
- using System;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class StoryFightQuicklyView : BaseWindow
 
-     {
 
-         private UI_StoryFightQuicklyUI _ui;
 
-         private int _fightID;
 
-         private int _levelID;
 
-         private int _type;
 
-         private int _storyType;
 
-         private int _fightType;
 
-         private int _needItemId;
 
-         private int _needItemCount;
 
-         private List<ItemData> _bonusList;
 
-         private int _index;
 
-         private int _expAdd;
 
-         private int _power;
 
-         private int _fightTimes;
 
-         private const int _timeCount = 10;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_StoryFightQuicklyUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             this.clickBlankToClose = false;
 
-             _ui.m_btnExit.onClick.Add(Hide);
 
-             _ui.m_btnFightTimes.onClick.Add(StartFight);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
 
-             // EventAgent.AddEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _fightType = (int)(viewData as object[])[0];
 
-             _needItemId = (int)(viewData as object[])[1];
 
-             _needItemCount = (int)(viewData as object[])[2];
 
-             _levelID = InstanceZonesDataManager.currentLevelCfgId;
 
-             InstanceZonesDataManager.isQuicklyFighting = true;
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             _type = levelCfg.type;
 
-             _storyType = levelCfg.subType;
 
-             _expAdd = fightCfg.exp;
 
-             _power = levelCfg.power;
 
-             string title = levelCfg.name;
 
-             switch (levelCfg.type)
 
-             {
 
-                 case ConstInstanceZonesType.Story:
 
-                     title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
 
-                     break;
 
-             }
 
-             _ui.m_txtName.text = title;
 
-             _ui.m_c1.selectedIndex = _needItemId <= 0 || _needItemCount <= 0 || ItemDataManager.GetItemNum(_needItemId) >= _needItemCount ? 0 : 1;
 
-             updateNeedItem();
 
-             StartFight();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             // Timers.inst.Remove(ShowBonusItem);
 
-             ViewManager.GoBackFrom(typeof(StoryFightQuicklyView).Name);
 
-             InstanceZonesDataManager.isQuicklyFighting = false;
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
 
-             // EventAgent.RemoveEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
 
-         }
 
-         private void StartFight()
 
-         {
 
-             InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out _fightTimes, out string title);
 
-             if (_fightTimes == 0)
 
-             {
 
-                 StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
 
-                 if (levelCfg.type == ConstInstanceZonesType.Story)
 
-                 {
 
-                     ItemUtil.AddPower(StartFight);
 
-                 }
 
-                 else if (levelCfg.type == ConstInstanceZonesType.Studio)
 
-                 {
 
-                     var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                     if (!RoleLimitDataManager.CheckPlayTimesEnough(studioCfg.limit, 1))
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
 
-                         ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
 
-                     }
 
-                     else
 
-                     {
 
-                         ItemUtil.AddPower(StartFight);
 
-                     }
 
-                 }
 
-                 return;
 
-             }
 
-             // this.clickBlankToClose = false;
 
-             // _ui.m_t0.Play(() =>
 
-             // {
 
-             _fightTimes = _fightType == 1 ? 1 : _fightTimes;
 
-             _ui.m_btnExit.visible = false;
 
-             _ui.m_btnFightTimes.visible = false;
 
-             _ui.m_comCostCurrent.visible = false;
 
-             _ui.m_list.RemoveChildrenToPool();
 
-             InstanceZonesDataManager.isQuicklyFighting = true;
 
-             // InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
 
-             _index = 0;
 
-             ReqFightQuickly(null);
 
-             // });
 
-         }
 
-         private async void ReqFightQuickly(object param)
 
-         {
 
-             long hasCount = ItemDataManager.GetItemNum(_needItemId);
 
-             bool isFinish = _needItemId > 0 && _needItemCount > 0 && hasCount >= _needItemCount;
 
-             _ui.m_txtItemNeedNum.text = string.Format("还需:{0}个", Math.Max(0, _needItemCount - hasCount));
 
-             if (_index >= _fightTimes || isFinish)
 
-             {
 
-                 if (isFinish)
 
-                 {
 
-                     _ui.m_txtItemNeedNum.text = "材料已足够";
 
-                     PromptController.Instance.ShowFloatTextPrompt("材料已足够");
 
-                 }
 
-                 ShowEnding();
 
-             }
 
-             else
 
-             {
 
-                 List<ItemData> result = await InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, 1);
 
-                 ET.Log.Debug("result:" + result.Count);
 
-                 if (result != null)
 
-                 {
 
-                     _bonusList = result;
 
-                     ShowBonusItem();
 
-                     _index++;
 
-                     Timers.inst.Add(0.3f, 1, ReqFightQuickly);
 
-                 }
 
-             }
 
-         }
 
-         private void ShowBonusItem()
 
-         {
 
-             _ui.m_list.AddItemFromPool("ui://Main/StoryFightQuicklyBonusListItem");//AddChild(listItem.target);
 
-             GObject obj = _ui.m_list.GetChildAt(_index);
 
-             UI_StoryFightQuicklyBonusListItem listItem = UI_StoryFightQuicklyBonusListItem.Proxy(obj);
 
-             listItem.m_list.itemRenderer = ListItemRender;
 
-             listItem.m_txtTimes.SetVar("n", "" + NumberUtil.GetChiniseNumberText(_index + 1)).FlushVars();
 
-             listItem.m_txtExp.SetVar("n", "" + _expAdd).FlushVars();
 
-             listItem.m_list.numItems = _bonusList.Count;
 
-             listItem.m_list.ResizeToFit();
 
-             listItem.target.height = listItem.m_list.y + listItem.m_list.height;
 
-             UI_StoryFightQuicklyBonusListItem.ProxyEnd();
 
-             _ui.m_list.ScrollToView(_index, true);
 
-         }
 
-         private void ShowEnding()
 
-         {
 
-             // UI_StoryFightQuicklyComplete completeItem = UI_StoryFightQuicklyComplete.Proxy();
 
-             _ui.m_list.AddItemFromPool("ui://Main/StoryFightQuicklyComplete");//AddChild(completeItem.target);
 
-             // UI_StoryFightQuicklyComplete.ProxyEnd();
 
-             InstanceZonesDataManager.isQuicklyFighting = false;
 
-             _ui.m_btnExit.visible = true;
 
-             _ui.m_list.ScrollToView(_index, true);
 
-             UpdateBtnFightTimes();
 
-             updateNeedItem();
 
-             // _ui.m_comCostCurrent.visible = true;
 
-             _index = 0;
 
-             // this.clickBlankToClose = true;
 
-         }
 
-         private void ListItemRender(int index, GObject item)
 
-         {
 
-             ItemData itemData = _bonusList[index] as ItemData;
 
-             if (item.data == null)
 
-             {
 
-                 item.data = new ItemView(item as GComponent);
 
-             }
 
-             (item.data as ItemView).SetData(itemData);
 
-             (item.data as ItemView).ShowName = true;
 
-             (item.data as ItemView).SetComItemScale = 0.8f;
 
-             (item.data as ItemView).SetTxtCountPos(210, 160);
 
-             (item.data as ItemView).SetTxtNamePos(110, 200);
 
-             // (item.data as ItemView).ShowHasCount = false;
 
-         }
 
-         private void UpdateBtnFightTimes()
 
-         {
 
-             if (_ui.m_btnExit.visible)
 
-             {
 
-                 StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
 
-                 InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out _fightTimes, out string title);
 
-                 _ui.m_btnFightTimes.title = _fightType == 1 ? "挑战一次" : title;
 
-                 _ui.m_btnFightTimes.visible = _fightTimes > 0;
 
-                 _fightTimes = _fightType == 1 ? 1 : _fightTimes;
 
-                 int power = _fightTimes * levelCfg.power;
 
-                 ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent, ConstItemID.POWER, power);
 
-                 _ui.m_comCostCurrent.visible = _fightTimes > 0 && power > 0;
 
-             }
 
-         }
 
-         private void updateNeedItem()
 
-         {
 
-             bool isFinish = _needItemId > 0 && _needItemCount > 0 && ItemDataManager.GetItemNum(_needItemId) >= _needItemCount;
 
-             if (isFinish)
 
-             {
 
-                 _needItemCount = 0;
 
-             }
 
-             if (_ui.m_c1.selectedIndex == 0) return;
 
-             _ui.m_txtItemName.text = string.Format("目标道具:{0}", ItemCfgArray.Instance.GetCfg(_needItemId).name);
 
-             long hasCount = ItemDataManager.GetItemNum(_needItemId);
 
-             _ui.m_txtItemNeedNum.text = (_needItemCount - hasCount) <= 0 ? "材料已足够" : string.Format("还需:{0}个", Math.Max(0, _needItemCount - hasCount));
 
-         }
 
-     }
 
- }
 
 
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