DressUpView.cs 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793
  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int BOTTOM_BLANK = 20;
  11. public const int RIGHT_BLANK = 36;
  12. private const int SORT_BY_HIGH_RARITY = 0;
  13. private const int SORT_BY_LOW_RARITY = 1;
  14. private const int SORT_BY_GET_TIME = 2;
  15. private UI_DressUpUI _ui;
  16. private float listType1X = 0;
  17. private float partsListX = 0;
  18. private DressUpListType currentListType;
  19. /// <summary>
  20. /// 子菜单列表
  21. /// </summary>
  22. private int[] _currentList2;
  23. private GameObject _scenePrefab;
  24. private GameObject _sceneObject;
  25. private List<int> _currentList3 = new List<int>();
  26. private List<int> _currentList4 = new List<int>();
  27. private int _currentMenuType;
  28. private int _currentSuitId;
  29. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  30. private UI_TypeItem listTypeItem_FreedomDress;
  31. public override void Dispose()
  32. {
  33. if (_scenePrefab != null)
  34. {
  35. GameObject.Destroy(_scenePrefab);
  36. _scenePrefab = null;
  37. }
  38. UI_TypeItem.ClearProxy();
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. packageName = UI_DressUpUI.PACKAGE_NAME;
  45. _ui = UI_DressUpUI.Create();
  46. viewCom = _ui.target;
  47. isfullScreen = true;
  48. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  49. }
  50. protected override void OnInit()
  51. {
  52. base.OnInit();
  53. _ui.m_btnLastStep.visible = false;
  54. _ui.m_btnNextStep.visible = false;
  55. _ui.m_btnSearch.visible = true;
  56. _ui.m_btnPhoto.visible = true;
  57. _ui.m_btnAction.visible = false;
  58. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  59. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  60. InitLists();
  61. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  62. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  63. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  64. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  65. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  66. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  67. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  68. _ui.m_touchPad.onClick.Add(OnTouchPad);
  69. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  70. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  71. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  72. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  73. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  74. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  75. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  76. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  77. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  78. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  79. }
  80. protected override void AddEventListener()
  81. {
  82. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  83. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  84. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  85. }
  86. protected override void OnShown()
  87. {
  88. base.OnShown();
  89. _rarityIndex = SORT_BY_HIGH_RARITY;
  90. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  91. _ui.m_comListType1.target.x = _ui.target.width;
  92. _ui.m_comListType2.target.x = _ui.target.width;
  93. _ui.m_partsList.target.x = _ui.target.width;
  94. _ui.m_partsList2.target.x = _ui.target.width;
  95. this.showListType1();
  96. if (_sceneObject == null)
  97. {
  98. _sceneObject = GameObject.Instantiate(_scenePrefab);
  99. EquipDataCache.cacher.setSceneObj(_sceneObject);
  100. }
  101. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  102. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  103. }
  104. protected override void OnHide()
  105. {
  106. base.OnHide();
  107. listTypeItem_FreedomDress = null;
  108. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  109. EquipDataCache.cacher.setSceneObj(_sceneObject);//再拍照界面断线返回登录,需要重新设置_sceneObject
  110. EquipDataCache.cacher.TakeOffAll();
  111. if (_sceneObject != null)
  112. {
  113. GameObject.Destroy(_sceneObject);
  114. _sceneObject = null;
  115. }
  116. }
  117. protected override void RemoveEventListener()
  118. {
  119. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  120. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  121. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  122. }
  123. private void OnClickBtnBack()
  124. {
  125. Reset();
  126. this.Hide();
  127. ViewManager.Show(ViewName.MAINUI_VIEW);
  128. }
  129. private void OnClickBtnHome()
  130. {
  131. GameController.GoBackToMainView();
  132. Reset();
  133. }
  134. private void Reset()
  135. {
  136. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  137. DressUpMenuItemDataManager.Clear();
  138. DressUpMenuItemDataManager.dressSearchTxt = "";
  139. }
  140. private void OnComboBoxChanged()
  141. {
  142. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  143. }
  144. private void OnClickListType1Item(EventContext context)
  145. {
  146. GObject typeItem = (GObject)context.data as GObject;
  147. int order = (int)typeItem.data;
  148. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  149. if (item1.subMenusArr.Length > 0)
  150. {
  151. this.showListType2(item1.subMenusArr);
  152. }
  153. else
  154. {
  155. // if (_ui.m_partsList.m_list.numItems <= 0)
  156. // {
  157. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  158. // return;
  159. // }
  160. if (this.showListParts(item1.type) == false)
  161. {
  162. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  163. return;
  164. }
  165. // this.showListParts(item1.type);
  166. }
  167. this.hideListType1();
  168. UpdateListPartsSelected();
  169. }
  170. private void OnClickListType2Item(EventContext context)
  171. {
  172. GObject typeItem = (GObject)context.data as GObject;
  173. int order = (int)typeItem.data;
  174. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  175. if (this.showListParts(item2.type) == false)
  176. {
  177. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  178. return;
  179. }
  180. this.hideListType2();
  181. }
  182. private void OnClickPartsListItem(EventContext context)
  183. {
  184. GObject listItem = (GObject)context.data as GObject;
  185. int id = (int)listItem.data;
  186. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  187. {
  188. this.showListParts2(id);
  189. this.hideListParts();
  190. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  191. UpdateBtnAction();
  192. }
  193. else
  194. {
  195. EquipDataCache.cacher.TryCancelSuit(id);
  196. EquipDataCache.cacher.AddOrRemove(id, true);
  197. }
  198. UpdateListPartsSelected();
  199. UpdateListSuitPartsSelected();
  200. }
  201. private void OnClickSuitPartsListItem(EventContext context)
  202. {
  203. GObject listItem = (GObject)context.data as GObject;
  204. int id = (int)listItem.data;
  205. EquipDataCache.cacher.TryCancelSuit(id);
  206. EquipDataCache.cacher.AddOrRemove(id, true);
  207. UpdateListSuitPartsSelected();
  208. UpdateBtnAction();
  209. }
  210. private void OnTouchPad()
  211. {
  212. if (this.currentListType == DressUpListType.List4)
  213. {
  214. this.hideListParts2();
  215. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  216. }
  217. else if (this.currentListType == DressUpListType.List3)
  218. {
  219. if (_currentList2 != null)
  220. {
  221. this.showListType2();
  222. }
  223. else
  224. {
  225. this.showListType1();
  226. }
  227. this.hideListParts();
  228. }
  229. else if (this.currentListType == DressUpListType.List2)
  230. {
  231. this.showListType1();
  232. this.hideListType2();
  233. }
  234. }
  235. private void OnClickBtnDelete()
  236. {
  237. EquipDataCache.cacher.TakeOffAll();
  238. UpdateBtnAction();
  239. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  240. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  241. }
  242. private void OnClickBtnSave()
  243. {
  244. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  245. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  246. }
  247. private void OnComboBoxRarityChanged()
  248. {
  249. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  250. this.UpdatePartsListSort();
  251. }
  252. private void OnClickBtnAction()
  253. {
  254. if (!_ui.m_btnAction.grayed)
  255. {
  256. EquipDataCache.cacher.ChangeAction();
  257. }
  258. }
  259. private void OnClickBtnSearch()
  260. {
  261. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  262. }
  263. private void InitLists()
  264. {
  265. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  266. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  267. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  268. listType1X = _ui.m_comListType1.target.x;
  269. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  270. //一级菜单
  271. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  272. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  273. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  274. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  275. if (_ui.m_comListType1.m_listType.height > maxHeight)
  276. {
  277. _ui.m_comListType1.m_listType.height = maxHeight;
  278. }
  279. }
  280. private void showListType1()
  281. {
  282. _currentList2 = null;
  283. currentListType = DressUpListType.List1;
  284. GTween.To(_ui.target.width, listType1X, 0.5f)
  285. .SetTarget(_ui.m_comListType1.target)
  286. .OnUpdate((GTweener t) =>
  287. {
  288. _ui.m_comListType1.target.x = t.value.x;
  289. });
  290. }
  291. private void hideListType1()
  292. {
  293. GTween.To(listType1X, _ui.target.width, 0.5f)
  294. .SetTarget(_ui.m_comListType1.target)
  295. .OnUpdate((GTweener t) =>
  296. {
  297. _ui.m_comListType1.target.x = t.value.x;
  298. });
  299. }
  300. private void showListType2(int[] menuStrArr = null)
  301. {
  302. currentListType = DressUpListType.List2;
  303. if (menuStrArr != null && menuStrArr.Length > 0)
  304. {
  305. int len = menuStrArr.Length;
  306. _currentList2 = menuStrArr.Clone() as int[];
  307. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  308. _ui.m_comListType2.m_listType.numItems = len;
  309. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  310. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  311. if (_ui.m_comListType2.m_listType.height > maxHeight)
  312. {
  313. _ui.m_comListType2.m_listType.height = maxHeight;
  314. }
  315. }
  316. GTween.To(_ui.target.width, listType1X, 0.5f)
  317. .SetTarget(_ui.m_comListType2.target)
  318. .OnUpdate((GTweener t) =>
  319. {
  320. _ui.m_comListType2.target.x = t.value.x;
  321. });
  322. }
  323. private void hideListType2()
  324. {
  325. GTween.To(listType1X, _ui.target.width, 0.5f)
  326. .SetTarget(_ui.m_comListType2.target)
  327. .OnUpdate((GTweener t) =>
  328. {
  329. _ui.m_comListType2.target.x = t.value.x;
  330. });
  331. }
  332. private bool showListParts(int type, bool selectItem = false)
  333. {
  334. _currentMenuType = type;
  335. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  336. {
  337. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  338. if (_rarityIndex >= SORT_BY_GET_TIME)
  339. {
  340. _rarityIndex = SORT_BY_HIGH_RARITY;
  341. }
  342. }
  343. else
  344. {
  345. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  346. }
  347. this.UpdatePartsListSort();
  348. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  349. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  350. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  351. if (_ui.m_partsList.m_list.height > maxHeight)
  352. {
  353. _ui.m_partsList.m_list.height = maxHeight;
  354. }
  355. if (selectItem)
  356. {
  357. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  358. if (itemId > 0)
  359. {
  360. int index = _currentList3.IndexOf(itemId);
  361. _ui.m_partsList.m_list.ScrollToView(index);
  362. }
  363. }
  364. currentListType = DressUpListType.List3;
  365. GTween.To(_ui.target.width, partsListX, 0.5f)
  366. .SetTarget(_ui.m_partsList)
  367. .OnUpdate((GTweener t) =>
  368. {
  369. _ui.m_partsList.target.x = t.value.x;
  370. });
  371. UpdateBtnAction();
  372. UpdateListPartsSelected();
  373. return true;
  374. }
  375. private void hideListParts()
  376. {
  377. // _currentMenuType = 0;
  378. UpdateBtnAction();
  379. GTween.To(partsListX, _ui.target.width, 0.5f)
  380. .SetTarget(_ui.m_partsList)
  381. .OnUpdate((GTweener t) =>
  382. {
  383. _ui.m_partsList.target.x = t.value.x;
  384. });
  385. }
  386. private void showListParts2(int suitId)
  387. {
  388. _currentSuitId = suitId;
  389. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  390. if (_rarityIndex >= SORT_BY_GET_TIME)
  391. {
  392. _rarityIndex = SORT_BY_HIGH_RARITY;
  393. }
  394. this.UpdateSuitPartsListSort();
  395. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  396. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  397. if (_ui.m_partsList2.m_list.height > maxHeight)
  398. {
  399. _ui.m_partsList2.m_list.height = maxHeight;
  400. }
  401. currentListType = DressUpListType.List4;
  402. GTween.To(_ui.target.width, partsListX, 0.5f)
  403. .SetTarget(_ui.m_partsList2)
  404. .OnUpdate((GTweener t) =>
  405. {
  406. _ui.m_partsList2.target.x = t.value.x;
  407. });
  408. UpdateBtnAction();
  409. }
  410. private void hideListParts2()
  411. {
  412. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  413. UpdateBtnAction();
  414. GTween.To(partsListX, _ui.target.width, 0.5f)
  415. .SetTarget(_ui.m_partsList2)
  416. .OnUpdate((GTweener t) =>
  417. {
  418. _ui.m_partsList2.target.x = t.value.x;
  419. });
  420. }
  421. /********************************************************************************************************************************************/
  422. private void ListType1Item(int index, GObject item)
  423. {
  424. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  425. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  426. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  427. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  428. typeItem.target.data = item1.id;
  429. typeItem.m_imgNeed.visible = false;
  430. UI_TypeItem.ProxyEnd();
  431. }
  432. private void ListType2Item(int index, GObject item)
  433. {
  434. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  435. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  436. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  437. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  438. typeItem.target.data = item2.id;
  439. typeItem.m_imgNeed.visible = false;
  440. UI_TypeItem.ProxyEnd();
  441. }
  442. private void ListPartsItem(int index, GObject item)
  443. {
  444. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  445. int id = (int)_currentList3[index];
  446. string iconRes = "";
  447. string partName = "";
  448. string ext = "png";
  449. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  450. {
  451. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  452. iconRes = suitCfg.res;
  453. partName = suitCfg.name;
  454. listItem.m_iconSelected.visible = false;
  455. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  456. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  457. listItem.m_ScoreType.visible = false;
  458. }
  459. else
  460. {
  461. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  462. iconRes = itemCfg.res;
  463. partName = itemCfg.name;
  464. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  465. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  466. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  467. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  468. listItem.m_ScoreType.visible = true;
  469. int mainScore;
  470. int mainValuel;
  471. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  472. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  473. }
  474. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  475. listItem.m_txtTitle.text = partName;
  476. listItem.target.data = id;
  477. listItem.m_txtScore.visible = false;
  478. //listItem.m_ScoreType.visible = true;
  479. listItem.m_imgNeed.visible = false;
  480. UI_PartsListItem.ProxyEnd();
  481. }
  482. private void ListParts2Item(int index, GObject item)
  483. {
  484. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  485. int id = (int)_currentList4[index];
  486. string iconRes = "";
  487. string partName = "";
  488. string ext = "png";
  489. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  490. iconRes = itemCfg.res;
  491. partName = itemCfg.name;
  492. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  493. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  494. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  495. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  496. listItem.m_ScoreType.visible = true;
  497. int mainScore;
  498. int mainValuel;
  499. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  500. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  501. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  502. listItem.m_txtTitle.text = partName;
  503. listItem.target.data = id;
  504. listItem.m_txtScore.visible = false;
  505. //listItem.m_ScoreType.visible = true;
  506. listItem.m_imgNeed.visible = false;
  507. UI_PartsListItem.ProxyEnd();
  508. }
  509. private void UpdateListPartsSelected()
  510. {
  511. int count = _ui.m_partsList.m_list.numChildren;
  512. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  513. for (int i = 0; i < count; i++)
  514. {
  515. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  516. int id = (int)listItem.target.data;
  517. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  518. {
  519. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  520. }
  521. else
  522. {
  523. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  524. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  525. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  526. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  527. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  528. }
  529. UI_PartsListItem.ProxyEnd();
  530. }
  531. }
  532. private void UpdateListSuitPartsSelected()
  533. {
  534. int count = _ui.m_partsList2.m_list.numChildren;
  535. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  536. for (int i = 0; i < count; i++)
  537. {
  538. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  539. int id = (int)listItem.target.data;
  540. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  541. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  542. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  543. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  544. UI_PartsListItem.ProxyEnd();
  545. }
  546. }
  547. private void UpdatePartsListSort()
  548. {
  549. if (_currentMenuType == 0) return;
  550. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  551. {
  552. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  553. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  554. {
  555. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  556. }
  557. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  558. {
  559. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  560. }
  561. else
  562. {
  563. _currentList3.Reverse();
  564. }
  565. }
  566. else
  567. {
  568. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  569. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  570. {
  571. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  572. }
  573. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  574. {
  575. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  576. }
  577. else
  578. {
  579. _currentList3.Reverse();
  580. }
  581. }
  582. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  583. {
  584. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  585. }
  586. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  587. {
  588. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  589. }
  590. _ui.m_partsList.m_list.RemoveChildrenToPool();
  591. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  592. }
  593. private void UpdateSuitPartsListSort()
  594. {
  595. if (_currentMenuType == 0) return;
  596. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  597. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  598. {
  599. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  600. }
  601. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  602. {
  603. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  604. }
  605. else
  606. {
  607. _currentList4.Reverse();
  608. }
  609. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  610. {
  611. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  612. }
  613. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  614. {
  615. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  616. }
  617. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  618. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  619. }
  620. private void UpdateBtnAction()
  621. {
  622. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  623. if (_ui.m_btnAction.visible)
  624. {
  625. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  626. }
  627. }
  628. private void OnClickBtnShow()
  629. {
  630. Timers.inst.Remove(SetBtnShowVisable);
  631. _ui.m_c1.selectedIndex = 0;
  632. _ui.m_btnHide.visible = true;
  633. _ui.m_btnShow.visible = false;
  634. _ui.m_loaShow.visible = false;
  635. }
  636. private void OnClickBtnHide()
  637. {
  638. _ui.m_c1.selectedIndex = 1;
  639. _ui.m_btnHide.visible = false;
  640. _ui.m_btnShow.visible = true;
  641. _ui.m_loaShow.visible = true;
  642. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  643. }
  644. private void OnClickLoaShow()
  645. {
  646. Timers.inst.Remove(SetBtnShowVisable);
  647. _ui.m_btnShow.alpha = 1;
  648. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  649. _ui.m_btnShow.enabled = true;
  650. }
  651. private void OnClickBtnPhoto()
  652. {
  653. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  654. if (!ViewManager.Show<PhotographView>())
  655. {
  656. return;
  657. }
  658. _ui.target.visible = false;
  659. this._sceneObject.gameObject.SetActive(false);
  660. }
  661. private void UpdateScene()
  662. {
  663. _ui.target.visible = true;
  664. this._sceneObject.gameObject.SetActive(true);
  665. EquipDataCache.cacher.setSceneObj(_sceneObject);
  666. }
  667. private void SetBtnShowVisable(object param)
  668. {
  669. _ui.m_btnShow.enabled = false;
  670. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  671. }
  672. private bool CheckListCount(int type)
  673. {
  674. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  675. {
  676. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  677. }
  678. else
  679. {
  680. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  681. }
  682. }
  683. protected override void UpdateToCheckGuide(object param)
  684. {
  685. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  686. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  687. {
  688. int len = _ui.m_comListType1.m_listType.numChildren;
  689. for (int i = 0; i < len; i++)
  690. {
  691. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  692. if (item != null)
  693. {
  694. int menuID = (int)item.target.data;
  695. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  696. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  697. {
  698. listTypeItem_FreedomDress = item;
  699. _ui.m_comListType1.m_listType.ScrollToView(i);
  700. break;
  701. }
  702. }
  703. UI_TypeItem.ProxyEnd();
  704. }
  705. }
  706. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  707. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
  708. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  709. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  710. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  711. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦");
  712. }
  713. }
  714. }