CardUpLevelView.cs 9.7 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using System.Collections;
  4. using UnityEngine;
  5. using System;
  6. using System.Collections.Generic;
  7. using UI.CommonGame;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class CardUpLevelView : BaseWindow
  12. {
  13. private UI_CardUpLevelUI _ui;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  17. private CardData _cardData;
  18. private List<int> itemsCount;
  19. private Dictionary<int,int> _listItemChose = new Dictionary<int, int>();
  20. private List<GObject> _listItemObj = new List<GObject>();
  21. private int _countCanUpMaxLevel = 0;
  22. private int _nowCountCanUpLevel = 0;
  23. private int _oldCanUpLevel = 0;
  24. private long _goldsHasNum = 0;
  25. private int _cumulativeGold = 0;
  26. private int _cfgMaxLevel = 0;
  27. public override void Dispose()
  28. {
  29. EffectUIPool.Recycle(_effectUI1);
  30. _effectUI1 = null;
  31. EffectUIPool.Recycle(_effectUI2);
  32. _effectUI2 = null;
  33. if (_ui != null)
  34. {
  35. _ui.Dispose();
  36. _ui = null;
  37. }
  38. base.Dispose();
  39. }
  40. protected override void OnInit()
  41. {
  42. base.OnInit();
  43. _ui = UI_CardUpLevelUI.Create();
  44. this.viewCom = _ui.target;
  45. this.viewCom.Center();
  46. this.modal = true;
  47. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  48. _ui.m_btnUse.onClick.Add(OnClickBtnUse);
  49. _ui.m_btnReduce.onClick.Add(OnClickBtnReduce);
  50. _ui.m_btnAdd.onClick.Add(OnClickBtnAdd);
  51. _ui.m_list.itemRenderer = RenderListItem;
  52. _ui.m_slideUpLevel.onChanged.Add(OnChangeUpLevel);
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. _cardData = (CardData)this.viewData;
  58. AddEffect();
  59. ClearItemsCountList();
  60. _oldCanUpLevel = _cardData.lv;
  61. _ui.m_slideUpLevel.value = 0;
  62. _cfgMaxLevel = CardLvlCfgArray.Instance.GetCfgsByrarity(_cardData.itemCfg.rarity).Count;
  63. tidyData(_cfgMaxLevel, "Max");
  64. tidyData(_cardData.lv);
  65. ReferViewInfo();
  66. }
  67. private void tidyData(int setLevel,string tidyType = "")
  68. {
  69. _nowCountCanUpLevel = 0;
  70. _goldsHasNum = 0;
  71. _cumulativeGold = 0;
  72. int CumulativeExp = 0;
  73. long needExp = 0;
  74. long allNeedLevelExp = 0;
  75. if (setLevel > 0){
  76. for (int i = _cardData.lv; i < setLevel; i++)
  77. {
  78. allNeedLevelExp += CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, i).needExp;
  79. }
  80. needExp = allNeedLevelExp - _cardData.exp; //缺的经验值
  81. }
  82. //先计算出可以升满的最高级别
  83. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  84. {
  85. if (!_listItemChose.ContainsKey(i) || _listItemChose[i] == 1) {
  86. int itemId = upgradeCardItemsArr[i];
  87. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  88. int num = 0;
  89. if(setLevel> _cardData.lv)
  90. num = (int)Math.Ceiling((needExp - CumulativeExp) / (decimal)itemCfg.cardUpLvExp); //需要购买的数量
  91. long itemNum = Math.Min(num, ItemDataManager.GetItemNum(itemId)); //物品可购买数量
  92. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
  93. _goldsHasNum = ItemDataManager.GetItemNum(cardUpLvGolds[0]);
  94. int goldNum = (int)Math.Floor((_goldsHasNum - _cumulativeGold) / (decimal)cardUpLvGolds[1]);//货币可购买数量
  95. int sumNum = (int)Math.Min(goldNum, itemNum);
  96. itemsCount[i] = sumNum;
  97. CumulativeExp = CumulativeExp + (sumNum * itemCfg.cardUpLvExp);
  98. _cumulativeGold = _cumulativeGold + (sumNum * cardUpLvGolds[1]);
  99. }
  100. }
  101. if(tidyType == "Max")
  102. _countCanUpMaxLevel = _cardData.lv;
  103. else
  104. _nowCountCanUpLevel = _cardData.lv;
  105. allNeedLevelExp = _cardData.exp + CumulativeExp;
  106. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  107. for (int i = _cardData.lv; i < setLevel; i++)
  108. {
  109. int needLevelExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, i).needExp;
  110. allNeedLevelExp -= needLevelExp;
  111. if (allNeedLevelExp >= 0 && _nowCountCanUpLevel <= lvLimit)
  112. {
  113. if (tidyType == "Max")
  114. _countCanUpMaxLevel += 1;
  115. else
  116. _nowCountCanUpLevel += 1;
  117. }
  118. else
  119. break;
  120. }
  121. }
  122. private void OnChangeUpLevel()
  123. {
  124. float volumn = (float)_ui.m_slideUpLevel.value / 100;
  125. _nowCountCanUpLevel = _cardData.lv + (int)(volumn * (_countCanUpMaxLevel - _cardData.lv));
  126. tidyData(_nowCountCanUpLevel);
  127. ReferViewInfo();
  128. }
  129. private void ReferSlide()
  130. {
  131. _ui.m_slideUpLevel.value = (float)(_nowCountCanUpLevel - _cardData.lv) / (_countCanUpMaxLevel - _cardData.lv) * 100;
  132. }
  133. //清理itemsCount
  134. private void ClearItemsCountList()
  135. {
  136. if (itemsCount == null)
  137. {
  138. itemsCount = new List<int>();
  139. }
  140. itemsCount.Clear();
  141. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  142. {
  143. itemsCount.Add(0);
  144. }
  145. }
  146. protected override void OnHide()
  147. {
  148. base.OnHide();
  149. }
  150. private void AddEffect()
  151. {
  152. //边框左上角特效
  153. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  154. //边框右下角特效
  155. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  156. }
  157. private void RenderListItem(int index, GObject obj)
  158. {
  159. UI_ComItem listItem = UI_ComItem.Proxy(obj);
  160. _listItemObj.Add(obj);
  161. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
  162. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  163. listItem.m_ButtonType.selectedIndex = 4;
  164. if (!_listItemChose.ContainsKey(index))
  165. _listItemChose.Add(index,1);
  166. listItem.m_ImgpinkGot.visible = (_listItemChose[index] != 0);
  167. listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  168. if (listItem.target.data == null)
  169. listItem.target.onClick.Add(OnListItemClick);
  170. listItem.target.data = index;
  171. listItem.m_CountType.selectedIndex = 1;
  172. listItem.m_txtDecomCount.text = itemsCount[index].ToString();
  173. listItem.m_txtDecomHasCount.text = "/" + ItemDataManager.GetItemNum(itemCfg.id).ToString();
  174. UI_ComItem.ProxyEnd();
  175. }
  176. private void OnListItemClick(EventContext context)
  177. {
  178. int index = (int)(context.sender as GObject).data;
  179. UI_ComItem listItem = UI_ComItem.Proxy(_listItemObj[index]);
  180. if (_listItemChose[index] == 0)
  181. _listItemChose[index] = 1;
  182. else
  183. _listItemChose[index] = 0;
  184. listItem.m_ImgpinkGot.visible = (_listItemChose[index] != 0);
  185. UI_ComItem.ProxyEnd();
  186. ClearItemsCountList();
  187. tidyData(_cfgMaxLevel, "Max");
  188. tidyData(_nowCountCanUpLevel);
  189. ReferViewInfo();
  190. ReferSlide();
  191. }
  192. private void ReferViewInfo()
  193. {
  194. _ui.m_txtChooseLevel.SetVar("value1", _nowCountCanUpLevel.ToString()).FlushVars();
  195. _ui.m_txtChooseLevel.SetVar("value2", _countCanUpMaxLevel.ToString()).FlushVars();
  196. _ui.m_txtCost.SetVar("value1", _cumulativeGold.ToString()).FlushVars();
  197. _ui.m_txtCost.SetVar("value2", _goldsHasNum.ToString()).FlushVars();
  198. _listItemObj.Clear();
  199. _ui.m_list.numItems = upgradeCardItemsArr.Length;
  200. }
  201. private async void OnClickBtnUse()
  202. {
  203. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  204. if (result)
  205. {
  206. this.Hide();
  207. if (_cardData.lv - _oldCanUpLevel >= 1)
  208. {
  209. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", _oldCanUpLevel, _cardData.lv, _cardData.id });
  210. }
  211. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  212. }
  213. }
  214. private void OnClickBtnReduce()
  215. {
  216. _nowCountCanUpLevel -= 1;
  217. if (_nowCountCanUpLevel < _cardData.lv)
  218. _nowCountCanUpLevel = _cardData.lv;
  219. tidyData(_nowCountCanUpLevel);
  220. ReferViewInfo();
  221. ReferSlide();
  222. }
  223. private void OnClickBtnAdd()
  224. {
  225. _nowCountCanUpLevel += 1;
  226. if (_nowCountCanUpLevel > _countCanUpMaxLevel)
  227. _nowCountCanUpLevel = _countCanUpMaxLevel;
  228. tidyData(_nowCountCanUpLevel);
  229. ReferViewInfo();
  230. ReferSlide();
  231. }
  232. }
  233. }