| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | using System.Collections.Generic;namespace GFGGame{    public class DecomposeDataManager : SingletonBase<DecomposeDataManager>    {        Dictionary<int, List<int>> _decomposeData = new Dictionary<int, List<int>>();//所有数量大于1的换装部件数据        List<int> _rewardList = new List<int>();        public const int MaxCount = 999;        public void Clear()        {            _decomposeData.Clear();        }        public void Add(int itemId)        {            int rarity = ItemCfgArray.Instance.GetCfg(itemId).rarity;            if (!_decomposeData.ContainsKey(rarity))            {                _decomposeData.Add(rarity, new List<int>());            }            int count = ItemCanDecomposeCount(itemId);            if (_decomposeData[rarity].IndexOf(itemId) < 0 && count > 0)            {                _decomposeData[rarity].Add(itemId);            }        }        public void Remove(int itemId)        {            int rarity = ItemCfgArray.Instance.GetCfg(itemId).rarity;            int count = ItemCanDecomposeCount(itemId);            if (_decomposeData.ContainsKey(rarity) && _decomposeData[rarity].IndexOf(itemId) >= 0 && count <= 0)            {                _decomposeData[rarity].Remove(itemId);            }        }        public List<int> GetDecomposeDataByRarity(int rarity)        {            return _decomposeData[rarity];        }        public List<int> GetRewardList()        {            if (_rewardList.Count == 0)            {                DecomposeCfg[] cfgs = DecomposeCfgArray.Instance.dataArray;                for (int i = 0; i < cfgs.Length; i++)                {                    for (int j = 0; j < cfgs[i].itemsArr.Length; j++)                    {                        if (_rewardList.IndexOf(cfgs[i].itemsArr[j][0]) < 0)                        {                            _rewardList.Add(cfgs[i].itemsArr[j][0]);                        }                    }                }            }            return _rewardList;        }        //物品可分解的数量        public int ItemCanDecomposeCount(int itemId)        {            return ItemDataManager.GetItemNum(itemId) - 1;        }    }}
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