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- using System.Collections.Generic;
- using FairyGUI;
- using UnityEngine;
- namespace GFGGame
- {
- public class ArenaViewManager : SingletonBase<ArenaViewManager>
- {
- public Dictionary<int, Texture2D> textureDic = new Dictionary<int, Texture2D>();
- public void Clear()
- {
- textureDic.Clear();
- }
- }
- }
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