ArenaSproxy.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeArebaRankChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. ArenaDataManager.Instance.Grade = message.Grade;
  11. ArenaDataManager.Instance.Rank = message.RankInGrade;
  12. ArenaDataManager.Instance.TryUpdateHighest();
  13. await ETTask.CompletedTask;
  14. }
  15. }
  16. public class NoticeArenaHistoryChange : AMHandler<SC_ArenaHistoryAdd>
  17. {
  18. protected override async ETTask Run(Session session, SC_ArenaHistoryAdd message)
  19. {
  20. ArenaHistoryData historyData = ArenaSproxy.GetArenaHistoryData(message.history);
  21. ArenaDataManager.Instance.historyDatas.Insert(0, historyData);
  22. ArenaDataManager.Instance.historyDatas.RemoveAt(ArenaDataManager.Instance.historyDatas.Count - 1);
  23. await ETTask.CompletedTask;
  24. }
  25. }
  26. public static class ArenaSproxy
  27. {
  28. //获取竞技场信息
  29. public static async ETTask GetArenaInfos()
  30. {
  31. S2C_GetArenaInfos response = null;
  32. response = (S2C_GetArenaInfos)await MessageHelper.SendToServer(new C2S_GetArenaInfos());
  33. if (response != null)
  34. {
  35. if (response.Error == ErrorCode.ERR_Success)
  36. {
  37. ArenaDataManager.Instance.ThemeList = response.ThemeList;
  38. // ArenaDataManager.Instance.Tag = response.Tag;
  39. ArenaDataManager.Instance.SeasonId = response.SeasonId;
  40. ArenaDataManager.Instance.Grade = response.Grade;
  41. ArenaDataManager.Instance.Rank = response.RankInGrade;
  42. ArenaDataManager.Instance.HighestGrade = response.HighestGradeOfSeason;
  43. ArenaDataManager.Instance.HighestRank = response.HighestRankInGradeOfSeason;
  44. ArenaDataManager.Instance.Clear();
  45. for (int i = 0; i < response.ThemeList.Count; i++)
  46. {
  47. FightRoleData roleData = new FightRoleData();
  48. roleData.cardId = response.DressupList.Count > i ? response.DressupList[i].CardId : 0;
  49. roleData.itemList = response.DressupList.Count > i ? response.DressupList[i].EquipIds : new List<int>();
  50. ArenaDataManager.Instance.DressupList.Add(roleData);
  51. }
  52. for (int i = 0; i < response.targets.Count; i++)
  53. {
  54. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  55. }
  56. }
  57. }
  58. }
  59. //刷新竞争对手
  60. public static async ETTask ReqRefreshArenaTargets()
  61. {
  62. S2C_RefreshArenaTargets response = null;
  63. response = (S2C_RefreshArenaTargets)await MessageHelper.SendToServer(new C2S_RefreshArenaTargets());
  64. if (response != null)
  65. {
  66. if (response.Error == ErrorCode.ERR_Success)
  67. {
  68. ArenaDataManager.Instance.Targets.Clear();
  69. for (int i = 0; i < response.targets.Count; i++)
  70. {
  71. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  72. }
  73. }
  74. }
  75. }
  76. //更换搭配
  77. public static async ETTask<bool> ReqChangeArenaDressup(int index, int cardId, List<int> itemList)
  78. {
  79. ArenaDressupProto dressupInfo = new ArenaDressupProto();
  80. dressupInfo.CardId = cardId;
  81. dressupInfo.EquipIds = itemList;
  82. S2C_ChangeArenaDressup response = null;
  83. response = (S2C_ChangeArenaDressup)await MessageHelper.SendToServer(new C2S_ChangeArenaDressup() { Index = index, DressupInfo = dressupInfo });
  84. if (response != null)
  85. {
  86. if (response.Error == ErrorCode.ERR_Success)
  87. {
  88. ArenaDataManager.Instance.DressupList[index].cardId = cardId;
  89. ArenaDataManager.Instance.DressupList[index].itemList = itemList;
  90. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  91. return true;
  92. }
  93. }
  94. return false;
  95. }
  96. //购买挑战次数
  97. public static async ETTask ReqBuyArenaFightTimes(int times)
  98. {
  99. S2C_BuyArenaFightTimes response = null;
  100. response = (S2C_BuyArenaFightTimes)await MessageHelper.SendToServer(new C2S_BuyArenaFightTimes());
  101. if (response != null)
  102. {
  103. if (response.Error == ErrorCode.ERR_Success)
  104. {
  105. }
  106. }
  107. }
  108. //挑战
  109. public static async ETTask ReqArenaFight(bool _isWin, int type, int roleId)
  110. {
  111. S2C_ArenaFight response = null;
  112. response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight() { Grade = ArenaDataManager.Instance.Grade, RankInGrade = ArenaDataManager.Instance.Rank, Type = type, RoleId = roleId, isWin = _isWin });
  113. if (response != null && response.targets != null)
  114. {
  115. if (response.Error != ErrorCode.ERR_Success)
  116. {
  117. PromptController.Instance.ShowFloatTextPrompt("该玩家排名已经发生变化,请重新选择");
  118. }
  119. if (response.Grade > ArenaDataManager.Instance.Grade)
  120. {
  121. ViewManager.Show<ArenaDanUpView>(new object[] { ArenaDataManager.Instance.Grade, response.Grade, response.RewardId });
  122. }
  123. else if (response.RankInGrade > ArenaDataManager.Instance.Rank)
  124. {
  125. ViewManager.Show<ArenaRankUpView>(new object[] { ArenaDataManager.Instance.Rank, response.RankInGrade });
  126. }
  127. ArenaDataManager.Instance.Grade = response.Grade;
  128. ArenaDataManager.Instance.Rank = response.RankInGrade;
  129. ArenaDataManager.Instance.TryUpdateHighest();
  130. ArenaDataManager.Instance.Targets.Clear();
  131. for (int i = 0; i < response.targets.Count; i++)
  132. {
  133. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  134. }
  135. }
  136. }
  137. //获取排行榜
  138. public static async ETTask ReqArenaRank(int rankType, int startIndex, int endIndex)
  139. {
  140. S2C_ArenaRank response = null;
  141. response = (S2C_ArenaRank)await MessageHelper.SendToServer(new C2S_ArenaRank() { RankType = rankType, StartIndex = startIndex, EndIndex = endIndex });
  142. if (response != null)
  143. {
  144. if (response.Error == ErrorCode.ERR_Success)
  145. {
  146. if (startIndex == 0)
  147. {
  148. ArenaDataManager.Instance.rankDatas.Clear();
  149. }
  150. for (int i = 0; i < response.ranks.Count; i++)
  151. {
  152. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.ranks[i]));
  153. }
  154. ArenaDataManager.Instance.SelfData = GetArenaTargetData(response.self);
  155. }
  156. }
  157. }
  158. //获取竞技场历史记录
  159. public static async ETTask ReqArenaHistory(int rankType, int startIndex, int endIndex)
  160. {
  161. S2C_ArenaHistory response = null;
  162. response = (S2C_ArenaHistory)await MessageHelper.SendToServer(new C2S_ArenaHistory() { });
  163. if (response != null)
  164. {
  165. if (response.Error == ErrorCode.ERR_Success)
  166. {
  167. ArenaDataManager.Instance.historyDatas.Clear();
  168. for (int i = 0; i < response.history.Count; i++)
  169. {
  170. ArenaDataManager.Instance.historyDatas.Add(GetArenaHistoryData(response.history[i]));
  171. }
  172. }
  173. }
  174. }
  175. //获取对手套装属性
  176. public static async ETTask ReqArenaFightAttr(int roleId, List<FightRoleData> list)
  177. {
  178. S2C_ArenaFightAttr response = null;
  179. response = (S2C_ArenaFightAttr)await MessageHelper.SendToServer(new C2S_ArenaFightAttr() { TargetRoleId = roleId });
  180. if (response != null)
  181. {
  182. if (response.Error == ErrorCode.ERR_Success)
  183. {
  184. for (int i = 0; i < response.data.Count; i++)
  185. {
  186. list[i].cardScore = response.data[i].CardScore;
  187. list[i].skillLvs = response.data[i].SkillLevel;
  188. list[i].itemScoreList = response.data[i].SuitScore;
  189. }
  190. }
  191. }
  192. }
  193. public static ArenaHistoryData GetArenaHistoryData(ArenaHistoryProto arenaHistory)
  194. {
  195. ArenaHistoryData arenaTarget = new ArenaHistoryData();
  196. arenaTarget.isWin = arenaHistory.IsWin;
  197. arenaTarget.IsChallenge = arenaHistory.IsChallenge;
  198. arenaTarget.FightTime = arenaHistory.FightTime;
  199. arenaTarget.Type = arenaHistory.Type;
  200. arenaTarget.RoleInfo = DataChangeUtil.Instance.GetOtherRoleInfoData(arenaHistory.RoleInfo);
  201. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  202. {
  203. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  204. {
  205. FightRoleData roleData = GetFightRoleData(arenaHistory.PlayerDressupList[i], arenaTarget.RoleInfo, i);
  206. arenaTarget.RoleDressupList.Add(roleData);
  207. }
  208. else if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  209. {
  210. FightRobotData robotData = GetFightRobotData(arenaHistory.RobotDressupInfo, i);
  211. arenaTarget.RobotDressupList.Add(robotData);
  212. }
  213. }
  214. arenaTarget.GradeChangeType = arenaHistory.GradeChangeType;
  215. arenaTarget.SelfFightScore = arenaHistory.SelfFightScore;
  216. arenaTarget.OtherFightScore = arenaHistory.OtherFightScore;
  217. arenaTarget.Grade = arenaHistory.Grade;
  218. arenaTarget.Rank = arenaHistory.Rank;
  219. arenaTarget.SelfFightPower = arenaHistory.SelfFightPower;
  220. arenaTarget.TargetFightPower = arenaHistory.TargetFightPower;
  221. return arenaTarget;
  222. }
  223. private static ArenaTargetData GetArenaTargetData(ArenaTargetProto arenaTargetProto)
  224. {
  225. ArenaTargetData arenaTarget = new ArenaTargetData();
  226. arenaTarget.Grade = arenaTargetProto.Grade;
  227. arenaTarget.RankInGrade = arenaTargetProto.RankInGrade;
  228. arenaTarget.Type = arenaTargetProto.Type;
  229. arenaTarget.RoleInfo = DataChangeUtil.Instance.GetOtherRoleInfoData(arenaTargetProto.RoleInfo);
  230. arenaTarget.RoleDressupList.Clear();
  231. arenaTarget.RobotDressupList.Clear();
  232. for (int j = 0; j < ArenaDataManager.Instance.ThemeList.Count; j++)
  233. {
  234. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  235. {
  236. FightRoleData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList[j], arenaTarget.RoleInfo, j);
  237. arenaTarget.RoleDressupList.Add(roleData);
  238. }
  239. else if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  240. {
  241. FightRobotData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, j);
  242. arenaTarget.RobotDressupList.Add(robotData);
  243. }
  244. }
  245. return arenaTarget;
  246. }
  247. private static FightRoleData GetFightRoleData(ArenaDressupProto dressupProto, OtherRoleInfoData roleInfoData, int index)
  248. {
  249. FightRoleData roleData = new FightRoleData();
  250. roleData.name = roleInfoData.roleName;
  251. roleData.headId = roleInfoData.roleHead;
  252. roleData.headBorderId = roleInfoData.roleHeadBorder;
  253. roleData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfoData.roleLv).baseScore;
  254. roleData.cardId = dressupProto.CardId;
  255. roleData.itemList = dressupProto.EquipIds;
  256. if (index == 0) roleData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  257. return roleData;
  258. }
  259. private static FightRobotData GetFightRobotData(ArenaRobotProto robotProto, int index)
  260. {
  261. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(robotProto.RobotId);
  262. FightRobotData robotData = new FightRobotData();
  263. robotData.name = robotCfg.gradeName;
  264. robotData.res = robotCfg.targetRes;
  265. robotData.itemScoreList = new List<int>(robotCfg.partsScoreArr);
  266. robotData.baseScore = robotCfg.baseScore;
  267. robotData.cardId = robotProto.CardIdList[index];
  268. double cardScore = (double)robotCfg.cardScore * (double)robotProto.Random / 10000 * 100;
  269. robotData.cardScore = (int)Math.Ceiling(cardScore);
  270. robotData.skillLvs.Add(robotCfg.skillLvs);
  271. robotData.showSuitId = robotProto.SuitList[index];
  272. if (index == 0)//只有第一个主题才计算标签
  273. {
  274. robotData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  275. robotData.tagAddition = robotCfg.tagAddition;
  276. }
  277. return robotData;
  278. }
  279. }
  280. }