MainUIView.cs 25 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class MainUIView : BaseView
  10. {
  11. private UI_MainUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private ValueBarController _valueBarController;
  15. private SwipeGesture swipeGesture;
  16. private const int swipeDistance = 100;
  17. private float _listHeight = 0;
  18. private float effectTime = 0.7f;
  19. private bool isOpen = false;
  20. private GButton _btnGongGao;
  21. private GButton _btnHaoYou;
  22. private GButton _btnYouJian;
  23. private GButton _btnRenWu;
  24. private GButton _btnPengYouQuan;
  25. private GButton _btnJInShu;
  26. private GButton _btnTianGong;
  27. private GButton _btnStore;
  28. private GButton _btnTuJian;
  29. private GButton _btnStudio;
  30. private GButton _btnField;
  31. private GButton _btnBag;
  32. private GameObject _effectObj4;
  33. private GoWrapper _wrapper4;
  34. private GameObject _effectObj4_1;
  35. private GoWrapper _wrapper4_1;
  36. private GameObject _effectObj5;
  37. private GoWrapper _wrapper5;
  38. private List<GameObject> _effects = new List<GameObject>();
  39. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  40. private List<GameObject> _effects1 = new List<GameObject>();
  41. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  42. private UI_ButtonModle1[] _btns;
  43. public override void Dispose()
  44. {
  45. if (_valueBarController != null)
  46. {
  47. _valueBarController.Dispose();
  48. _valueBarController = null;
  49. }
  50. for (int i = 0; i < _effects.Count; i++)
  51. {
  52. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  53. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  54. }
  55. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  56. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  57. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  58. if (_sceneObject != null)
  59. {
  60. GameObject.Destroy(_sceneObject);
  61. _sceneObject = null;
  62. }
  63. if (_ui != null)
  64. {
  65. _ui.Dispose();
  66. _ui = null;
  67. }
  68. base.Dispose();
  69. }
  70. protected override void Init()
  71. {
  72. base.Init();
  73. packageName = UI_MainUI.PACKAGE_NAME;
  74. _ui = UI_MainUI.Create();
  75. viewCom = _ui.target;
  76. isfullScreen = true;
  77. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  78. }
  79. protected override void OnInit()
  80. {
  81. base.OnInit();
  82. _valueBarController = new ValueBarController(_ui.m_valueBar);
  83. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  84. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  85. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  86. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  87. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  88. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  89. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  90. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  91. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  92. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  93. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  94. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  95. // _btnGongGao.visible = false;
  96. // _btnHaoYou.visible = false;
  97. // _btnRenWu.visible = false;
  98. _btnPengYouQuan.visible = false;
  99. _btnJInShu.visible = false;
  100. _btnTianGong.visible = false;
  101. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  102. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  103. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  104. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  105. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  106. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  107. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  108. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  109. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  110. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  111. _btnStore.onClick.Add(OnClickBtnStore);
  112. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  113. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  114. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  115. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  116. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  117. // _btnStudio.onClick.Add(OnClickBtnStudio);
  118. // _btnField.onClick.Add(OnClickBtnField);
  119. _btnBag.onClick.Add(OnClickBtnBag);
  120. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  121. // AddEffect();
  122. swipeGesture = new SwipeGesture(_ui.target);
  123. swipeGesture.onAction.Add(OnSwipe);
  124. swipeGesture.actionDistance = swipeDistance;
  125. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 12, 0).Coroutine();
  126. _ui.m_list.ResizeToFit();
  127. _ui.m_btnChange.m_c1.selectedIndex = 1;
  128. _ui.m_btnChange.target.selected = true;
  129. }
  130. protected override void AddEventListener()
  131. {
  132. base.AddEventListener();
  133. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  134. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  135. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  136. }
  137. protected override void OnShown()
  138. {
  139. base.OnShown();
  140. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  141. if (_sceneObject == null)
  142. {
  143. _sceneObject = GameObject.Instantiate(_scenePrefab);
  144. }
  145. CheckFunOpen();
  146. UpdateRedDot();
  147. SceneController.UpdateMainScene(_sceneObject);
  148. UpdateRoleLvl();
  149. _valueBarController.OnShown();
  150. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  151. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  152. {
  153. ViewManager.Show<DailyLoginView>();
  154. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  155. }
  156. SetPos();
  157. Timers.inst.AddUpdate(CheckGuide);
  158. Timers.inst.AddUpdate(Update);
  159. }
  160. protected override void OnHide()
  161. {
  162. base.OnHide();
  163. if (_sceneObject != null)
  164. {
  165. GameObject.Destroy(_sceneObject);
  166. _sceneObject = null;
  167. }
  168. _valueBarController.OnHide();
  169. Timers.inst.Remove(Update);
  170. Timers.inst.Remove(CheckGuide);
  171. }
  172. protected override void RemoveEventListener()
  173. {
  174. base.RemoveEventListener();
  175. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  176. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  177. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  178. }
  179. private void AddEffect()
  180. {
  181. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  182. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  183. for (int i = 0; i < _btns.Length; i++)
  184. {
  185. GameObject gameObject0;
  186. GoWrapper wrapper0;
  187. GameObject gameObject1;
  188. GoWrapper wrapper1;
  189. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  190. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  191. _effects.Add(gameObject0);
  192. _wrappers.Add(wrapper0);
  193. _effects1.Add(gameObject1);
  194. _wrappers1.Add(wrapper1);
  195. }
  196. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  197. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  198. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  199. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  200. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  201. }
  202. private void SetPos()
  203. {
  204. if (MainDataManager.Instance.ViewType == 0)
  205. {
  206. _ui.m_t1.Stop();
  207. _sceneObject.transform.position = Vector2.zero;
  208. }
  209. else if (MainDataManager.Instance.ViewType == 1)
  210. {
  211. _ui.m_t2.Stop();
  212. _sceneObject.transform.position = new Vector2(-GRoot.inst.actualWidth / 100f, 0);
  213. }
  214. }
  215. private void OnSwipe(EventContext context)
  216. {
  217. if (!MainDataManager.Instance.CanSwipe) return;
  218. SwipeGesture swipeture = (SwipeGesture)context.sender;
  219. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y > -swipeDistance && swipeture.position.y < swipeDistance)
  220. {
  221. MoveLeft();
  222. }
  223. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeDistance && swipeture.position.y < swipeDistance)
  224. {
  225. MoveRight();
  226. }
  227. }
  228. private void MoveLeft()
  229. {
  230. _ui.target.touchable = false;
  231. TryCompleteGuide();
  232. GTween.To(0, -GRoot.inst.actualWidth / 100f, 1f)
  233. .SetTarget(_sceneObject)
  234. .OnUpdate((GTweener t) =>
  235. {
  236. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  237. })
  238. .SetEase(EaseType.CircInOut);
  239. _ui.m_t1.Play(() =>
  240. {
  241. _ui.target.touchable = true;
  242. MainDataManager.Instance.ViewType = 1;
  243. });
  244. }
  245. private void MoveRight()
  246. {
  247. _ui.target.touchable = false;
  248. GTween.To(-GRoot.inst.actualWidth / 100f, 0f, 1f)
  249. .SetTarget(_sceneObject)
  250. .OnUpdate((GTweener t) =>
  251. {
  252. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  253. })
  254. .SetEase(EaseType.CircInOut);
  255. _ui.m_t2.Play(() =>
  256. {
  257. _ui.target.touchable = true;
  258. MainDataManager.Instance.ViewType = 0;
  259. });
  260. }
  261. private void OnBtnChangClick()
  262. {
  263. int count = 0;
  264. for (int i = 0; i < _ui.m_list.numItems; i++)
  265. {
  266. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  267. }
  268. float height = count * (97 + 20);
  269. if (_ui.m_btnChange.target.selected == true)
  270. {
  271. _ui.m_btnChange.m_c1.selectedIndex = 1;
  272. GTween.To(0, height, 0.4f).SetTarget(_ui.m_list)
  273. .OnUpdate((GTweener t) =>
  274. {
  275. _ui.m_list.height = t.value.x;
  276. }).SetEase(EaseType.QuintInOut);
  277. // _ui.m_list.ResizeToFit();
  278. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  279. }
  280. else
  281. {
  282. _ui.m_btnChange.m_c1.selectedIndex = 0;
  283. GTween.To(height, 0, 0.4f).SetTarget(_ui.m_list)
  284. .OnUpdate((GTweener t) =>
  285. {
  286. _ui.m_list.height = t.value.x;
  287. }).SetEase(EaseType.QuintInOut);
  288. // _ui.m_list.height = 0;
  289. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  290. }
  291. }
  292. private void OnClickBtnMain()
  293. {
  294. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  295. if (isOpen) return;
  296. isOpen = true;
  297. _ui.m_btnMain.m_holder1.visible = true;
  298. Timers.inst.Add(effectTime, 1, (param) =>
  299. {
  300. _ui.m_btnMain.m_holder1.visible = false;
  301. // this.Hide();
  302. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  303. isOpen = false; ;
  304. });
  305. }
  306. private void OnClickBtnHuanZhuang()
  307. {
  308. if (isOpen) return;
  309. isOpen = true;
  310. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  311. Timers.inst.Add(effectTime, 1, (param) =>
  312. {
  313. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  314. this.Hide();
  315. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  316. isOpen = false;
  317. });
  318. }
  319. private void OnClickBtnZhaiXing()
  320. {
  321. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  322. if (isOpen) return;
  323. isOpen = true;
  324. _ui.m_btnZhaiXing.m_holder1.visible = true;
  325. Timers.inst.Add(effectTime, 1, (param) =>
  326. {
  327. _ui.m_btnZhaiXing.m_holder1.visible = false;
  328. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  329. isOpen = false;
  330. });
  331. }
  332. private void OnClickBtnXiuFang()
  333. {
  334. if (isOpen) return;
  335. isOpen = true;
  336. _ui.m_btnXiuFang.m_holder1.visible = true;
  337. Timers.inst.Add(effectTime, 1, (param) =>
  338. {
  339. _ui.m_btnXiuFang.m_holder1.visible = false;
  340. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  341. isOpen = false;
  342. });
  343. }
  344. private void OnClickBtnDailyLogin()
  345. {
  346. // if (isOpen) return;
  347. // isOpen = true;
  348. _ui.m_btnDailyLogin.m_holder.visible = true;
  349. // Timers.inst.Add(effectTime, 1, (param) =>
  350. // {
  351. // _ui.m_btnDailyLogin.m_holder.visible = false;
  352. // List<string> list = new List<string>();
  353. // list.Add("StudioView");
  354. // list.Add("XiuFangView");
  355. // ViewManager.Show<FunctionOpenView>(list);
  356. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  357. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  358. // isOpen = false;
  359. // });
  360. }
  361. private void OnClickBtnCiPai()
  362. {
  363. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  364. if (isOpen) return;
  365. isOpen = true;
  366. _ui.m_btnCiPai.m_holder1.visible = true;
  367. Timers.inst.Add(effectTime, 1, (param) =>
  368. {
  369. _ui.m_btnCiPai.m_holder1.visible = false;
  370. CardDataManager.isFilter = false;
  371. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  372. isOpen = false;
  373. });
  374. }
  375. private void OnClickBtnStudio()
  376. {
  377. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  378. }
  379. private void OnClickBtnField()
  380. {
  381. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  382. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  383. }
  384. private void OnClickBtnBag()
  385. {
  386. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  387. }
  388. private void OnClickBtnStore()
  389. {
  390. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  391. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  392. }
  393. private void OnClickBtnTuJian()
  394. {
  395. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  396. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  397. }
  398. private void OnClickBtnYouJian()
  399. {
  400. ViewManager.Show<MailView>();
  401. }
  402. private void OnClickBtnHaoYou()
  403. {
  404. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  405. }
  406. private void OnClickBtnGongGao()
  407. {
  408. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  409. ViewManager.Show<NoticeView>();
  410. }
  411. private void OnClickBtnRenWu()
  412. {
  413. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  414. ViewManager.Show<DailyTaskView>();
  415. }
  416. private void OnClickHeadBar()
  417. {
  418. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  419. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  420. }
  421. private void Update(object param)
  422. {
  423. ShowExitAlert();
  424. }
  425. private void ShowExitAlert()
  426. {
  427. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  428. {
  429. AlertSystem.Show("我会想你的")
  430. .SetLeftButton(true, "继续游戏")
  431. .SetRightButton(true, "退出游戏", (object data) =>
  432. {
  433. Application.Quit();
  434. });
  435. }
  436. }
  437. private void OnNumericChange(EventContext context)
  438. {
  439. if ((int)context.data == NumericType.Lvl)
  440. {
  441. UpdateRoleLvl();
  442. CheckFunOpen();
  443. }
  444. }
  445. private void UpdateRoleLvl()
  446. {
  447. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  448. }
  449. private void CheckFunOpen()
  450. {
  451. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  452. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  453. _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  454. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  455. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  456. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  457. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  458. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  459. _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  460. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  461. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  462. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  463. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  464. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  465. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  466. // _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  467. // _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  468. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  469. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  470. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  471. }
  472. private void UpdateRedDot()
  473. {
  474. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  475. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  476. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  477. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  478. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  479. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  480. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  481. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed());
  482. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed());
  483. }
  484. private void CheckGuide(object param)
  485. {
  486. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  487. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  488. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  489. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  490. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  491. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0
  492. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  493. {
  494. UpdateToCheckGuide(null);
  495. }
  496. else
  497. {
  498. Timers.inst.Remove(CheckGuide);
  499. }
  500. }
  501. protected override void UpdateToCheckGuide(object param)
  502. {
  503. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  504. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰。", -1, false);
  505. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  506. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享。", -1, false);
  507. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  508. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  509. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  510. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看。", -1, false, 0, 0, 0, true, true);
  511. bool isGuide = GuideController.TryGuide(_ui.target, ConstGuideId.STUDIO_OPEN, 1, "滑动界面看看。", -1, false, (int)(this.viewCom.height - 600), 0, 0, false);
  512. if (isGuide)
  513. {
  514. MainDataManager.Instance.CanSwipe = true;
  515. }
  516. if (MainDataManager.Instance.ViewType == 1) GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_OPEN, 2, "工作室开门啦,进去看看。");
  517. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  518. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 3);
  519. }
  520. protected override void TryCompleteGuide()
  521. {
  522. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_OPEN);
  523. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  524. }
  525. }
  526. }