DailySupplyView.cs 6.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.DailyWelfare;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class DailySupplyView : BaseWindow
  11. {
  12. private UI_DailySupplyUI _ui;
  13. // private ValueBarController _valueBarController;
  14. private int _signCount;
  15. private int _month;
  16. private int _day;
  17. public override void Dispose()
  18. {
  19. base.Dispose();
  20. // if (_valueBarController != null)
  21. // {
  22. // _valueBarController.Dispose();
  23. // _valueBarController = null;
  24. // }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_DailySupplyUI.PACKAGE_NAME;
  35. _ui = UI_DailySupplyUI.Create();
  36. this.viewCom = _ui.target;
  37. this.viewCom.Center();
  38. this.modal = true;
  39. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  40. // _valueBarController = new ValueBarController(_ui.m_comValueBar);
  41. // _ui.m_btnback.onClick.Add(OnBtnBackClick);
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSupplyView);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
  52. // _valueBarController.OnShown();
  53. if (TimeHelper.ClientNow() < TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.refreshTime))
  54. {
  55. if (DateTime.Now.Day == 1)
  56. {
  57. if (DateTime.Now.Month == 1)
  58. {
  59. _month = 12;
  60. }
  61. else
  62. {
  63. _month = DateTime.Now.Month - 1;
  64. }
  65. List<DailySignBonusCfg> cfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  66. _day = cfgs[cfgs.Count - 1].day;
  67. }
  68. else
  69. {
  70. _day = DateTime.Now.Day - 1;
  71. }
  72. }
  73. else
  74. {
  75. _month = DateTime.Now.Month;
  76. _day = DateTime.Now.Day;
  77. }
  78. UpdateSupplyView();
  79. }
  80. protected override void OnHide()
  81. {
  82. // _valueBarController.OnHide();
  83. base.OnHide();
  84. }
  85. protected override void RemoveEventListener()
  86. {
  87. base.RemoveEventListener();
  88. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSupplyView);
  89. }
  90. private void OnBtnBackClick()
  91. {
  92. ViewManager.GoBackFrom(typeof(DailyWelfareView).FullName);
  93. }
  94. private void UpdateView()
  95. {
  96. UpdateSupplyView();
  97. }
  98. private void UpdateSupplyView()
  99. {
  100. UpdateReward(_ui.m_comSupply0.target, DailySupplyCfgArray.Instance.dataArray[0].id);
  101. UpdateReward(_ui.m_comSupply1.target, DailySupplyCfgArray.Instance.dataArray[1].id);
  102. }
  103. private void UpdateReward(GObject obj, int id)
  104. {
  105. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.GetCfg(id);
  106. UI_ComSupply item = UI_ComSupply.Proxy(obj);
  107. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  108. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  109. item.m_txtTime.text = TimeUtil.FormattingTime6(openTime) + "-" + TimeUtil.FormattingTime6(endTime);
  110. item.m_txtCount.text = supplyCfg.bonusArr[0][1].ToString();
  111. ItemUtil.UpdateItemNeedNum(item.m_comCost, GlobalCfgArray.globalCfg.dailySupplyConsumeArr[0]);
  112. item.m_comCost.visible = false;
  113. if (MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id))
  114. {
  115. item.m_btnGet.title = "已领取";
  116. item.m_btnGet.enabled = false;
  117. return;
  118. }
  119. long curTime = TimeHelper.ServerNow();
  120. if (curTime < openTime && curTime > TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.refreshTime))
  121. {
  122. item.m_btnGet.title = "领取";
  123. item.m_btnGet.enabled = false;
  124. }
  125. else if (curTime > openTime && curTime < endTime)
  126. {
  127. item.m_btnGet.title = "领取";
  128. item.m_btnGet.enabled = true;
  129. }
  130. else
  131. {
  132. item.m_comCost.visible = true;
  133. item.m_btnGet.title = "补领";
  134. item.m_btnGet.enabled = true;
  135. }
  136. if (item.m_btnGet.data == null)
  137. {
  138. item.m_btnGet.onClick.Add(OnBtnGetSupplyClick);
  139. }
  140. item.m_btnGet.data = supplyCfg;
  141. UI_ComSupply.ProxyEnd();
  142. }
  143. private void OnBtnGetSupplyClick(EventContext context)
  144. {
  145. GObject obj = context.sender as GObject;
  146. DailySupplyCfg supplyCfg = obj.data as DailySupplyCfg;
  147. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  148. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  149. if (TimeHelper.ServerNow() > endTime)
  150. {
  151. int[] cost = GlobalCfgArray.globalCfg.dailySupplyConsumeArr[0];
  152. AlertUI.Show(string.Format("是否确定花费{0}{1}补领?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)).
  153. SetLeftButton(true, "否").
  154. SetRightButton(true, "是", (object param) =>
  155. {
  156. if (ItemDataManager.GetItemNum(cost[0]) < cost[1])
  157. {
  158. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  159. return;
  160. }
  161. ReqSupplyAsync(supplyCfg.id);
  162. });
  163. }
  164. else
  165. {
  166. ReqSupplyAsync(supplyCfg.id);
  167. }
  168. }
  169. private async void ReqSupplyAsync(int id)
  170. {
  171. bool result = await DailyWelfareSProxy.ReqGetSupplyReward(id);
  172. if (result)
  173. {
  174. UpdateSupplyView();
  175. }
  176. }
  177. }
  178. }