CubismPhysics3Json.cs 13 KB

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  1. /**
  2. * Copyright(c) Live2D Inc. All rights reserved.
  3. *
  4. * Use of this source code is governed by the Live2D Open Software license
  5. * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
  6. */
  7. using Live2D.Cubism.Framework.Physics;
  8. using System;
  9. using UnityEngine;
  10. namespace Live2D.Cubism.Framework.Json
  11. {
  12. [Serializable]
  13. public sealed class CubismPhysics3Json
  14. {
  15. /// <summary>
  16. /// Loads a physics3.json asset.
  17. /// </summary>
  18. /// <param name="physics3Json">physics3.json to deserialize.</param>
  19. /// <returns>Deserialized physics3.json on success; <see langword="null"/> otherwise.</returns>
  20. public static CubismPhysics3Json LoadFrom(string physics3Json)
  21. {
  22. return (string.IsNullOrEmpty(physics3Json))
  23. ? null
  24. : JsonUtility.FromJson<CubismPhysics3Json>(physics3Json);
  25. }
  26. /// <summary>
  27. /// Loads a physics3.json asset.
  28. /// </summary>
  29. /// <param name="physics3JsonAsset">motion3.json to deserialize.</param>
  30. /// <returns>Deserialized physics3.json on success; <see langword="null"/> otherwise.</returns>
  31. public static CubismPhysics3Json LoadFrom(TextAsset physics3JsonAsset)
  32. {
  33. return (physics3JsonAsset == null)
  34. ? null
  35. : LoadFrom(physics3JsonAsset.text);
  36. }
  37. public CubismPhysicsRig ToRig()
  38. {
  39. var instance = new CubismPhysicsRig();
  40. instance.Gravity.x = Meta.EffectiveForces.Gravity.X;
  41. instance.Gravity.y = Meta.EffectiveForces.Gravity.Y;
  42. instance.Wind.x = Meta.EffectiveForces.Wind.X;
  43. instance.Wind.y = Meta.EffectiveForces.Wind.Y;
  44. instance.SubRigs = new CubismPhysicsSubRig[Meta.PhysicsSettingCount];
  45. for (var i = 0; i < instance.SubRigs.Length; ++i)
  46. {
  47. instance.SubRigs[i] = new CubismPhysicsSubRig
  48. {
  49. Input = ReadInput(PhysicsSettings[i].Input),
  50. Output = ReadOutput(PhysicsSettings[i].Output),
  51. Particles = ReadParticles(PhysicsSettings[i].Vertices),
  52. Normalization = ReadNormalization(PhysicsSettings[i].Normalization)
  53. };
  54. }
  55. return instance;
  56. }
  57. private CubismPhysicsInput[] ReadInput(SerializableInput[] source)
  58. {
  59. var dataArray = new CubismPhysicsInput[source.Length];
  60. for (var i = 0; i < dataArray.Length; ++i)
  61. {
  62. dataArray[i] = new CubismPhysicsInput
  63. {
  64. SourceId = source[i].Source.Id,
  65. AngleScale = 0.0f,
  66. ScaleOfTranslation = Vector2.zero,
  67. Weight = source[i].Weight,
  68. SourceComponent = (CubismPhysicsSourceComponent) Enum.Parse(
  69. typeof(CubismPhysicsSourceComponent), source[i].Type
  70. ),
  71. IsInverted = source[i].Reflect
  72. };
  73. }
  74. return dataArray;
  75. }
  76. private CubismPhysicsOutput[] ReadOutput(SerializableOutput[] source)
  77. {
  78. var dataArray = new CubismPhysicsOutput[source.Length];
  79. for (var i = 0; i < dataArray.Length; ++i)
  80. {
  81. dataArray[i] = new CubismPhysicsOutput
  82. {
  83. DestinationId = source[i].Destination.Id,
  84. ParticleIndex = source[i].VertexIndex,
  85. TranslationScale = Vector2.zero,
  86. AngleScale = source[i].Scale,
  87. Weight = source[i].Weight,
  88. SourceComponent = (CubismPhysicsSourceComponent) Enum.Parse(
  89. typeof(CubismPhysicsSourceComponent), source[i].Type
  90. ),
  91. IsInverted = source[i].Reflect,
  92. ValueBelowMinimum = 0.0f,
  93. ValueExceededMaximum = 0.0f
  94. };
  95. }
  96. return dataArray;
  97. }
  98. private CubismPhysicsParticle[] ReadParticles(SerializableVertex[] source)
  99. {
  100. var dataArray = new CubismPhysicsParticle[source.Length];
  101. for (var i = 0; i < dataArray.Length; ++i)
  102. {
  103. dataArray[i] = new CubismPhysicsParticle
  104. {
  105. InitialPosition =
  106. {
  107. x = source[i].Position.X,
  108. y = source[i].Position.Y
  109. },
  110. Mobility = source[i].Mobility,
  111. Delay = source[i].Delay,
  112. Acceleration = source[i].Acceleration,
  113. Radius = source[i].Radius,
  114. Position = Vector2.zero,
  115. LastPosition = Vector2.zero,
  116. LastGravity = Vector2.down,
  117. Force = Vector2.zero,
  118. Velocity = Vector2.zero
  119. };
  120. }
  121. return dataArray;
  122. }
  123. private CubismPhysicsNormalization ReadNormalization(SerializableNormalization source)
  124. {
  125. return new CubismPhysicsNormalization
  126. {
  127. Position =
  128. {
  129. Maximum = source.Position.Maximum,
  130. Minimum = source.Position.Minimum,
  131. Default = source.Position.Default
  132. },
  133. Angle =
  134. {
  135. Maximum = source.Angle.Maximum,
  136. Minimum = source.Angle.Minimum,
  137. Default = source.Angle.Default
  138. }
  139. };
  140. }
  141. #region Json Data
  142. /// <summary>
  143. /// Json file format version.
  144. /// </summary>
  145. [SerializeField]
  146. public int Version;
  147. /// <summary>
  148. /// Additional data describing physics.
  149. /// </summary>
  150. [SerializeField]
  151. public SerializableMeta Meta;
  152. /// <summary>
  153. /// TODO Document.
  154. /// </summary>
  155. [SerializeField]
  156. public SerializablePhysicsSettings[] PhysicsSettings;
  157. #endregion
  158. #region Json Helpers
  159. /// <summary>
  160. /// 2-component vector.
  161. /// </summary>
  162. [Serializable]
  163. public struct SerializableVector2
  164. {
  165. [SerializeField]
  166. public float X;
  167. [SerializeField]
  168. public float Y;
  169. }
  170. /// <summary>
  171. /// TODO Document.
  172. /// </summary>
  173. [Serializable]
  174. public struct SerializableNormalizationValue
  175. {
  176. /// <summary>
  177. /// Minimum of normalization.
  178. /// </summary>
  179. [SerializeField]
  180. public float Minimum;
  181. /// <summary>
  182. /// Center of normalization range.
  183. /// </summary>
  184. [SerializeField]
  185. public float Default;
  186. /// <summary>
  187. /// Maximum of normalization.
  188. /// </summary>
  189. [SerializeField]
  190. public float Maximum;
  191. }
  192. /// <summary>
  193. /// Target parameter of model.
  194. /// </summary>
  195. [Serializable]
  196. public struct SerializableParameter
  197. {
  198. /// <summary>
  199. /// Target type.
  200. /// </summary>
  201. [SerializeField]
  202. public string Target;
  203. /// <summary>
  204. /// Parameter ID.
  205. /// </summary>
  206. [SerializeField]
  207. public string Id;
  208. }
  209. /// <summary>
  210. /// TODO Document.
  211. /// </summary>
  212. [Serializable]
  213. public struct SerializableInput
  214. {
  215. /// <summary>
  216. /// Target parameter.
  217. /// </summary>
  218. [SerializeField]
  219. public SerializableParameter Source;
  220. /// <summary>
  221. /// Influence ratio of each kind.
  222. /// </summary>
  223. [SerializeField]
  224. public float Weight;
  225. /// <summary>
  226. /// Type of source.
  227. /// </summary>
  228. [SerializeField]
  229. public string Type;
  230. /// <summary>
  231. /// TODO Document.
  232. /// </summary>
  233. [SerializeField]
  234. public bool Reflect;
  235. }
  236. /// <summary>
  237. /// TODO Document.
  238. /// </summary>
  239. [Serializable]
  240. public struct SerializableOutput
  241. {
  242. /// <summary>
  243. /// Target parameter.
  244. /// </summary>
  245. [SerializeField]
  246. public SerializableParameter Destination;
  247. /// <summary>
  248. /// Index of referenced vertex.
  249. /// </summary>
  250. [SerializeField]
  251. public int VertexIndex;
  252. /// <summary>
  253. /// Scale.
  254. /// </summary>
  255. [SerializeField]
  256. public float Scale;
  257. /// <summary>
  258. /// Influence ratio of each kind.
  259. /// </summary>
  260. [SerializeField]
  261. public float Weight;
  262. /// <summary>
  263. /// Type of destination.
  264. /// </summary>
  265. [SerializeField]
  266. public string Type;
  267. /// <summary>
  268. /// TODO Document.
  269. /// </summary>
  270. [SerializeField]
  271. public bool Reflect;
  272. }
  273. /// <summary>
  274. /// Single vertex.
  275. /// </summary>
  276. [Serializable]
  277. public struct SerializableVertex
  278. {
  279. /// <summary>
  280. /// Default position.
  281. /// </summary>
  282. [SerializeField]
  283. public SerializableVector2 Position;
  284. /// <summary>
  285. /// Mobility.
  286. /// </summary>
  287. [SerializeField]
  288. public float Mobility;
  289. /// <summary>
  290. /// Delay ratio.
  291. /// </summary>
  292. [SerializeField]
  293. public float Delay;
  294. /// <summary>
  295. /// Acceleration.
  296. /// </summary>
  297. [SerializeField]
  298. public float Acceleration;
  299. /// <summary>
  300. /// Length.
  301. /// </summary>
  302. [SerializeField]
  303. public float Radius;
  304. }
  305. /// <summary>
  306. /// TODO Document.
  307. /// </summary>
  308. [Serializable]
  309. public struct SerializableNormalization
  310. {
  311. /// <summary>
  312. /// Normalization value of position.
  313. /// </summary>
  314. [SerializeField]
  315. public SerializableNormalizationValue Position;
  316. /// <summary>
  317. /// Normalization value of angle.
  318. /// </summary>
  319. [SerializeField]
  320. public SerializableNormalizationValue Angle;
  321. }
  322. /// <summary>
  323. /// Setting of physics calculation.
  324. /// </summary>
  325. [Serializable]
  326. public struct SerializablePhysicsSettings
  327. {
  328. /// <summary>
  329. /// TODO Document.
  330. /// </summary>
  331. [SerializeField]
  332. public string Id;
  333. /// <summary>
  334. /// Input array.
  335. /// </summary>
  336. [SerializeField]
  337. public SerializableInput[] Input;
  338. /// <summary>
  339. /// Output array.
  340. /// </summary>
  341. [SerializeField]
  342. public SerializableOutput[] Output;
  343. /// <summary>
  344. /// Vertices.
  345. /// </summary>
  346. [SerializeField]
  347. public SerializableVertex[] Vertices;
  348. /// <summary>
  349. /// Normalization parameter of using input.
  350. /// </summary>
  351. [SerializeField]
  352. public SerializableNormalization Normalization;
  353. }
  354. /// <summary>
  355. /// Additional data describing physics.
  356. /// </summary>
  357. [Serializable]
  358. public struct SerializableMeta
  359. {
  360. /// <summary>
  361. /// Number of physics settings.
  362. /// </summary>
  363. [SerializeField]
  364. public int PhysicsSettingCount;
  365. /// <summary>
  366. /// Total number of input parameters.
  367. /// </summary>
  368. [SerializeField]
  369. public int TotalInputCount;
  370. /// <summary>
  371. /// Total number of output parameters.
  372. /// </summary>
  373. [SerializeField]
  374. public int TotalOutputCount;
  375. /// <summary>
  376. /// Total number of vertices.
  377. /// </summary>
  378. [SerializeField]
  379. public int TotalVertexCount;
  380. /// <summary>
  381. /// TODO Document.
  382. /// </summary>
  383. [SerializeField]
  384. public SerializableEffectiveForces EffectiveForces;
  385. }
  386. /// <summary>
  387. /// TODO Document.
  388. /// </summary>
  389. [Serializable]
  390. public struct SerializableEffectiveForces
  391. {
  392. /// <summary>
  393. /// Gravity.
  394. /// </summary>
  395. [SerializeField]
  396. public SerializableVector2 Gravity;
  397. /// <summary>
  398. /// Wind. (Not in use)
  399. /// </summary>
  400. [SerializeField]
  401. public SerializableVector2 Wind;
  402. }
  403. #endregion
  404. }
  405. }