StudioBuyNumView.cs 5.7 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. namespace GFGGame
  6. {
  7. public class StudioBuyNumView : BaseWindow
  8. {
  9. private UI_StudioBuyNumUI _ui;
  10. private int _limitId;
  11. private RoleLimitData _limitData;
  12. private LimitCfg _limitCfg;
  13. private int _index;
  14. private const int BUY_TYPE_0 = 0;
  15. private const int BUY_TYPE_1 = 1;
  16. private EffectUI _effectUI1;
  17. private EffectUI _effectUI2;
  18. public override void Dispose()
  19. {
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. EffectUIPool.Recycle(_effectUI1);
  26. _effectUI1 = null;
  27. EffectUIPool.Recycle(_effectUI2);
  28. _effectUI2 = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. _ui = UI_StudioBuyNumUI.Create();
  35. this.viewCom = _ui.target;
  36. this.viewCom.Center();
  37. this.modal = true;
  38. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  39. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
  40. _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
  41. _ui.m_btnBack.onClick.Add(this.Hide);
  42. AddEffect();
  43. }
  44. protected override void AddEventListener()
  45. {
  46. base.AddEventListener();
  47. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _limitId = (int)this.viewData;
  53. _limitData = RoleLimitDataManager.GetLimitData(_limitId);
  54. _limitCfg = LimitCfgArray.Instance.GetCfg(_limitId);
  55. UpdateView();
  56. }
  57. private void UpdateView()
  58. {
  59. _ui.m_c1.selectedIndex = 0;
  60. _ui.m_txtNum1.visible = false;
  61. _ui.m_txtNum0.text = string.Format("(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
  62. _ui.m_loaBg.url = ResPathUtil.GetCommonGameResPath("ty_tc_s");
  63. List<MonthlyCardPrivilegeCfg> privilegeCfgs = MonthlyCardPrivilegeCfgArray.Instance.GetCfgsByparamsType(1);
  64. for (int i = 0; i < privilegeCfgs.Count; i++)
  65. {
  66. if (privilegeCfgs[i].paramsArr[0] == _limitId)
  67. {
  68. _ui.m_txtNum1.visible = true;
  69. string str0 = privilegeCfgs[i].value1Arr[0] > 0 ? string.Format("灵犀卡+{0}次", privilegeCfgs[i].value1Arr[0]) : "";
  70. string str1 = privilegeCfgs[i].value2Arr[0] > 0 ? string.Format("璇玑卡+{0}次", privilegeCfgs[i].value2Arr[0]) : "";
  71. _ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0, !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1);
  72. _ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
  73. break;
  74. }
  75. }
  76. ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostItem, _limitCfg.itemID, _limitCfg.itemNum, true);
  77. if (_limitCfg.moneyId <= 0) return;
  78. _ui.m_c1.selectedIndex = 1;
  79. LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
  80. ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostCurrent, _limitCfg.moneyId, moneyNum, true);
  81. }
  82. protected override void OnHide()
  83. {
  84. base.OnHide();
  85. }
  86. private void AddEffect()
  87. {
  88. //边框左上角特效
  89. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up");
  90. //边框右下角特效
  91. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down");
  92. }
  93. protected override void RemoveEventListener()
  94. {
  95. base.RemoveEventListener();
  96. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  97. }
  98. private void OnClickBtnBuy(int type)
  99. {
  100. if (_limitData.BuyTimes == _limitCfg.buyNum)
  101. {
  102. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  103. return;
  104. }
  105. LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
  106. if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_limitCfg.itemID) < _limitCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
  107. {
  108. object[] sourceDatas = new object[]{ _limitCfg.itemID, new object[] { typeof(BagView).FullName, this.viewData } };
  109. GoodsItemTipsController.ShowItemTips(_limitCfg.itemID, sourceDatas);
  110. PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
  111. return;
  112. }
  113. RoleLimitSProxy.ReqBuyLimitPlayTimes(_limitId, type, 1).Coroutine();
  114. }
  115. private void OnLimitChanged(EventContext context = null)
  116. {
  117. if ((int)context.data != _limitId)
  118. {
  119. return;
  120. }
  121. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  122. UpdateView();
  123. if (_limitData.BuyTimes == _limitCfg.buyNum)
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  126. this.Hide();
  127. }
  128. }
  129. }
  130. }