PhotographSceneManager.cs 9.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using UnityEngine;
  5. using YooAsset;
  6. namespace GFGGame
  7. {
  8. public class PhotographSceneManager : SingletonBase<PhotographSceneManager>
  9. {
  10. public GameObject sceneObject;
  11. public async void AddBgItem(ItemCfg itemCfg)
  12. {
  13. Transform tf = sceneObject.transform.Find("Bg/BgRes");
  14. string resPath = ResPathUtil.GetSceneBgPath(itemCfg.res);
  15. await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
  16. SetSpriteRendererToTransform(tf, resPath);
  17. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  18. spr.sortingOrder = -4000;
  19. SetBoxCollider2DToGameObject(tf.gameObject);
  20. }
  21. public void AddBorderItem(ItemCfg itemCfg)
  22. {
  23. Transform tf = sceneObject.transform.Find("Border/BorderRes");
  24. // 刷新父节点Border的数据
  25. tf.parent.position = Vector3.zero;
  26. tf.parent.eulerAngles = Vector3.zero;
  27. tf.parent.localScale = Vector3.one;
  28. string resPath;
  29. if (itemCfg.id != ConstItemID.BORDERID)
  30. {
  31. resPath = ResPathUtil.GetPhotographBorderPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
  32. }
  33. // 默认无边框不用加载资源
  34. else
  35. {
  36. resPath = "";
  37. }
  38. SetSpriteRendererToTransform(tf, resPath);
  39. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  40. spr.sortingOrder = 10000;//边框在所有道具的上边
  41. SetBoxCollider2DToGameObject(tf.gameObject);
  42. }
  43. public void AddNpcItem(ItemCfg itemCfg)
  44. {
  45. Transform tf = sceneObject.transform.Find("Scene/Npc/NpcRes");
  46. string resPath = ResPathUtil.GetNpcPicFPath(itemCfg.res);
  47. SetSpriteRendererToTransform(tf, resPath);
  48. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  49. tf.localPosition = new Vector2(-spr.bounds.center.x, -spr.bounds.center.y);
  50. SetBoxCollider2DToGameObject(tf.gameObject);
  51. AddItemGameObjectToList(tf.parent.gameObject, true);
  52. }
  53. public void AddBodyItem()
  54. {
  55. GameObject bodyParent = sceneObject.transform.Find("Scene/Role").gameObject;
  56. MatchingCompetitionDataManager.Instance.roleGameobj = bodyParent;
  57. UpdatePhotographBody(sceneObject, bodyParent);
  58. AddItemGameObjectToList(bodyParent, false);
  59. }
  60. public async Task AddSceneItem(GameObject parentGameObj, ItemCfg itemCfg, int layer, bool setLayer, bool isOnlyEff = false)
  61. {
  62. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(parentGameObj);
  63. await AddItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
  64. string layerName = string.Format("resLayer{0}", layer);
  65. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  66. AddItemGameObjectToList(parentGameObj, setLayer);
  67. }
  68. //拍照场景添加单个道具
  69. public async Task AddItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
  70. {
  71. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  72. parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
  73. string layerName = string.Format("resLayer{0}", resLayer);
  74. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  75. string res = value == "n" ? itemCfg.res : string.Format("{0}_{1}", itemCfg.res, value);
  76. string resPath = ResPathUtil.GetDressUpAnimationPath(res);
  77. var handler = DressUpUtil.AddItemAsync(itemId, sceneObj, false, true, parentGameObj, resLayer);
  78. if (handler != null)
  79. {
  80. foreach (var t in handler)
  81. {
  82. await t.Task;
  83. }
  84. foreach (var t in handler)
  85. {
  86. t.UpdateView();
  87. t.Release();
  88. }
  89. }
  90. if (YooAssets.CheckResExist(resPath))
  91. {
  92. parentGameObj.transform.localPosition = Vector3.zero;
  93. }
  94. else
  95. {
  96. if (parentGameObj.transform.childCount > 0)
  97. {
  98. GameObject gameObject = parentGameObj.transform.GetChild(0).gameObject;
  99. SetBoxCollider2DToGameObject(gameObject);
  100. }
  101. }
  102. await PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
  103. }
  104. //拍照角色
  105. private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
  106. {
  107. PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false, async ()=>
  108. {
  109. SetRoleBoxCollider(parentObj);
  110. });
  111. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MyDressUpHelper.dressUpObj.DressUpDataClone());
  112. }
  113. private async void SetRoleBoxCollider(GameObject parentObj)
  114. {
  115. for (int i = 0; i < parentObj.transform.childCount; i++)
  116. {
  117. Transform transform = parentObj.transform.GetChild(i);
  118. if (transform.gameObject.GetComponent<SpriteRenderer>() != null)
  119. {
  120. SetBoxCollider2DToGameObject(transform.gameObject);
  121. }
  122. }
  123. await PhotographUtil.Instance.SetGameObjectCenter(parentObj);
  124. }
  125. //向Transform添加SpriteRenderer并设置资源
  126. private void SetSpriteRendererToTransform(Transform tf, string resPath)
  127. {
  128. tf.position = Vector3.zero;
  129. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  130. if (spr == null)
  131. {
  132. tf.gameObject.AddComponent<SpriteRenderer>();
  133. spr = tf.GetComponent<SpriteRenderer>();
  134. }
  135. if(resPath != "")
  136. {
  137. SpriteHelper.AddSpriteTo(spr, resPath);
  138. spr.size = spr.sprite.bounds.size;//将节点设置为原图大小
  139. }
  140. else
  141. {
  142. spr.sprite = null;
  143. }
  144. }
  145. //向GameObject添加BoxCollider2D
  146. private void SetBoxCollider2DToGameObject(GameObject gameObject)
  147. {
  148. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  149. if (polygonCollider2D != null)
  150. {
  151. GameObject.Destroy(polygonCollider2D);
  152. }
  153. polygonCollider2D = gameObject.AddComponent<BoxCollider2D>();
  154. polygonCollider2D.isTrigger = true;
  155. }
  156. private void AddItemGameObjectToList(GameObject parentGameObj, bool setLayer)
  157. {
  158. List<GameObject> itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  159. itemGameObjs.Add(parentGameObj);
  160. if (setLayer)
  161. {
  162. int index = itemGameObjs.Count - 1;
  163. PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * PhotographDataManager.layerCount, "up");
  164. }
  165. itemGameObjs.Sort((GameObject a, GameObject b) =>
  166. {
  167. int layerA = PhotographUtil.Instance.GetMaxLayer(a);
  168. int layerB = PhotographUtil.Instance.GetMaxLayer(b);
  169. if (layerA < layerB)
  170. {
  171. return -1;
  172. }
  173. else if (layerA > layerB)
  174. {
  175. return 1;
  176. }
  177. return string.Compare(a.name, b.name);
  178. });
  179. }
  180. private List<GameObject> SortItemGameObjsLayer(List<GameObject> itemGameObjs)
  181. {
  182. itemGameObjs.Sort((GameObject a, GameObject b) =>
  183. {
  184. int layerA = PhotographUtil.Instance.GetMinLayer(a);
  185. int layerB = PhotographUtil.Instance.GetMinLayer(b);
  186. if (layerA < layerB)
  187. {
  188. return -1;
  189. }
  190. else if (layerA > layerB)
  191. {
  192. return 1;
  193. }
  194. return string.Compare(a.name, b.name);
  195. });
  196. return itemGameObjs;
  197. }
  198. //移除指定GameObject的BoxCollider2D
  199. public void DeleteBoxCollider2DFromGameObject(GameObject gameObject)
  200. {
  201. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  202. if (polygonCollider2D != null)
  203. {
  204. GameObject.Destroy(polygonCollider2D);
  205. }
  206. }
  207. //移除指定GameObject的SpriteRenderer
  208. public void DeleteSpriteRendererFromGameObject(GameObject gameObject)
  209. {
  210. SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
  211. if (spriteRenderer != null)
  212. {
  213. GameObject.Destroy(spriteRenderer);
  214. }
  215. }
  216. }
  217. }