MatchingCompetitionData.cs 1.1 KB

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  1. using ET;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class MatchingPlayerData
  9. {
  10. public int roleID = 0;
  11. public int HeadId = 0;
  12. public int HeadBorderId = 0;
  13. public string OtherPlayerName = "其他玩家";
  14. public int Rank = 10;
  15. //搭配数据
  16. public int bgID = 0;
  17. public int actionID = 0;
  18. public List<int> DressIDList = new List<int>();
  19. //搭配道具ID
  20. public List<int> PropIDList = new List<int>();
  21. //搭配道具位置信息
  22. public List<string> DressTransformInfoList = new List<string>();
  23. /// <summary>
  24. /// 点赞投票次数
  25. /// </summary>
  26. public int OtherPlayerPopularity = 100;
  27. /// <summary>
  28. /// 作品资源
  29. /// </summary>
  30. public NTexture Ntexture = null;
  31. }
  32. //道具的位置信息
  33. public class TransformData
  34. {
  35. public Vector3 position = new Vector3();
  36. public float rotationZ = 0f;
  37. public Vector3 scale = new Vector3();
  38. }
  39. }