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							- using ET;
 
- namespace GFGGame
 
- {
 
-     class MiniGameProxy
 
-     {
 
-         public static async ETTask<bool> ReqMiniGameStart(int gameID,int gameType,int activityId)
 
-         {
 
-             var response = await MessageHelper.SendToServer(new C2S_MiniGameStart { GameId = gameID,GameType = gameType,ActivityId = activityId });
 
-             if (!(response is { Error: ErrorCode.ERR_Success })) return false;
 
-             return true;
 
-         }
 
-         public static async ETTask<bool> ReqMiniGameEnd(int gameID, int gameType,int totalTime ,bool result,int activityId,bool show)
 
-         {
 
-             var response = (S2C_MiniGameEnd)await MessageHelper.SendToServer(new C2S_MiniGameEnd { GameId = gameID, GameType = gameType, TotalTime = totalTime, IsWin = result,ActivityId = activityId });
 
-             if (!(response is { Error: ErrorCode.ERR_Success })) return false;
 
-             MiniGameDateManager.Instance.itemList = response.BonusList;
 
-             //奖励弹窗
 
-             if(show)
 
-             {
 
-                 BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
 
-             }
 
-             //BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
 
-             return true;
 
-         }
 
-         public static async ETTask<bool> ReqGetChallengeReward(int activityId = 1)
 
-         {
 
-             bool isOpen = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc) > 0;
 
-             if (!isOpen)
 
-             {
 
-                 return false;
 
-             }
 
-             
 
-             return await ReqGetActivityGameInfos(activityId);
 
-         }
 
-         public static async ETTask<bool> ReqGetActivityGameInfos(int activityId = 1)
 
-         {
 
-             var response = (S2C_GetActivityGameInfos)await MessageHelper.SendToServer(new C2S_GetActivityGameInfos { ActivityId = activityId });
 
-             if (!(response is { Error: ErrorCode.ERR_Success })) return false;
 
-             MiniGameDateManager.Instance.gameinfoList = response.GameInfoList;
 
-             return true;
 
-         }
 
-         public static async ETTask<bool> ReqGetReward(int gameID, int gameType,int activityId,int star)
 
-         {
 
-             var response = (S2C_GetStarMiniGameRewrd)await MessageHelper.SendToServer(new C2S_GetStarMiniGameRewrd { GameId = gameID, GameType = gameType, ActivityId = activityId,Star = star });
 
-             if (!(response is { Error: ErrorCode.ERR_Success })) return false;
 
-             for (int i =0;i< MiniGameDateManager.Instance.gameinfoList.Count;i++)
 
-             {
 
-                 if (MiniGameDateManager.Instance.gameinfoList[i].GameType == 1)
 
-                 {
 
-                     MiniGameDateManager.Instance.gameinfoList[i] = response.GameInfo;
 
-                 }
 
-             }
 
-             //奖励弹窗
 
-             BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
 
-             return true;
 
-         }
 
-         public static async ETTask<bool> ReqGetFirstPassReward(int gameID, int gameType, int activityId)
 
-         {
 
-             var response = (S2C_GetFirstPassReward)await MessageHelper.SendToServer(new C2S_GetFirstPassReward { GameId = gameID, GameType = gameType, ActivityId = activityId });
 
-             if (!(response is { Error: ErrorCode.ERR_Success })) return false;
 
-             for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
 
-             {
 
-                 if (MiniGameDateManager.Instance.gameinfoList[i].GameId == response.GameInfo.GameId)
 
-                 {
 
-                     MiniGameDateManager.Instance.gameinfoList[i] = response.GameInfo;
 
-                     break;
 
-                 }
 
-             }
 
-             //奖励弹窗
 
-             BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
 
-             return true;
 
-         }
 
-         public static async ETTask<bool> ReqGetGameUnlock(int id,int type,int activityId)
 
-         {
 
-             var response = (S2C_MiniGameUnlock)await MessageHelper.SendToServer(new C2S_MiniGameUnlock {GameId = id,GameType = type, ActivityId = activityId });
 
-             if (!(response is { Error: ErrorCode.ERR_Success })) return false;
 
-             return true;
 
-         }
 
-     }
 
- }
 
 
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