DressUpFightView.cs 66 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightType
  11. {
  12. public int levelID;
  13. public int teaPartID;
  14. }
  15. public class DressUpFightView : BaseView
  16. {
  17. private UI_DressUpFightUI _ui;
  18. private int _fightID;
  19. private int _levelID;
  20. private int _TeaPartyID;
  21. private float listType1X = 0;
  22. private float partsListX = 0;
  23. private float partsListScrollingPosY = 0;
  24. private DressUpListType currentListType;
  25. private int[] _currentList2;
  26. private GameObject _sceneObject;
  27. private List<int> _currentList3 = new List<int>();
  28. private List<int> _currentList4 = new List<int>();
  29. private int _currentMenuType;
  30. private int _currentSuitId;
  31. private StoryLevelCfg _levelCfg;
  32. private StoryFightCfg _fightCfg;
  33. private int scoreType = 0; //目标分数类型保存
  34. private bool _IsTeaParty = false;
  35. private const int SORT_BY_HIGH_SCORE = 0;
  36. private const int SORT_BY_LOW_SCORE = 1;
  37. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  38. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  39. public override void Dispose()
  40. {
  41. if (_sceneObject != null)
  42. {
  43. PrefabManager.Instance.Restore(_sceneObject);
  44. _sceneObject = null;
  45. }
  46. for (int i = 0; i < _listLongPress.Count; i++)
  47. {
  48. _listLongPress[i].Dispose();
  49. }
  50. if (_ui != null)
  51. {
  52. _ui.Dispose();
  53. _ui = null;
  54. }
  55. base.Dispose();
  56. }
  57. protected override void OnInit()
  58. {
  59. base.OnInit();
  60. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  61. _ui = UI_DressUpFightUI.Create();
  62. viewCom = _ui.target;
  63. isfullScreen = true;
  64. isReturnView = true;
  65. _ui.m_btnClose.width = GRoot.inst.width;
  66. _ui.m_btnClose.height = GRoot.inst.height;
  67. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  68. _ui.m_btnLastStep.visible = true;
  69. _ui.m_btnNextStep.visible = true;
  70. _ui.m_btnClose.visible = false;
  71. _ui.m_grpTips.visible = false;
  72. _ui.m_btnRepeal.visible = false;
  73. _ui.m_btnRenewal.visible = false;
  74. _ui.m_btnSearch.visible = true;
  75. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  76. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  77. _ui.m_partsListSearch.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  78. InitLists();
  79. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  80. _ui.m_partsListSearch.m_comboBoxRarity.onChanged.Add(OnSearchComboBoxRarityChanged);
  81. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  82. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  83. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  84. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  85. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  86. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  87. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  88. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  89. _ui.m_partsListSearch.m_list.onClickItem.Add(OnClickSearchPartsListItem);
  90. _ui.m_touchPad.onClick.Add(OnTouchPad);
  91. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  92. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  93. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  94. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  95. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  96. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  97. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  98. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  99. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  100. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  101. _ui.m_btnSubmission.onClick.Add(OnClickBtnSubmission);
  102. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  103. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  104. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  105. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  106. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  107. // _ui.m_btnHide.visible = false;
  108. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  109. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  110. _ui.m_partsList2.m_imgTop.visible = true;
  111. _ui.m_partsList.m_imgTop.visible = false;
  112. }
  113. protected override void AddEventListener()
  114. {
  115. base.AddEventListener();
  116. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  117. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  118. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  119. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  120. EventAgent.AddEventListener(ConstMessage.TEA_PARTY_STATU, TeaPartyStatuChange);
  121. EventAgent.AddEventListener(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS, UpdateNeedClothesState);
  122. // EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  123. }
  124. protected override void RemoveEventListener()
  125. {
  126. base.RemoveEventListener();
  127. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  128. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  129. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  130. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  131. EventAgent.RemoveEventListener(ConstMessage.TEA_PARTY_STATU, TeaPartyStatuChange);
  132. EventAgent.RemoveEventListener(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS, UpdateNeedClothesState);
  133. // EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  134. }
  135. protected override void OnShown()
  136. {
  137. base.OnShown();
  138. var objData = (DressUpFightType)this.viewData;
  139. if (objData.teaPartID > 0) {
  140. _IsTeaParty = true;
  141. _TeaPartyID = objData.teaPartID;
  142. }
  143. else
  144. _IsTeaParty = false;
  145. _levelID = objData.levelID;
  146. if (!_IsTeaParty)
  147. _ui.m_c1.selectedIndex = 0;
  148. else
  149. _ui.m_c1.selectedIndex = 2;
  150. _ui.m_loaGuide.visible = true;
  151. InstanceZonesDataManager.usedRecommend = false;
  152. // _ui.m_comboBox.title = "我的套装";
  153. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  154. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  155. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  156. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  157. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  158. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  159. if (!_IsTeaParty) {
  160. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  161. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  162. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  163. if (_levelCfg.type == ConstInstanceZonesType.Field)
  164. {
  165. scoreType = FieldDataManager.Instance.fieldInfos.theme;
  166. _ui.m_btnAutoPlay.visible = false;
  167. }
  168. else {
  169. scoreType = _fightCfg.scoreType;
  170. }
  171. InstanceZonesDataManager.FightScene = _levelCfg.type;
  172. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  173. UpdateNeedClothesState();
  174. }
  175. //判断日志,后续解决飞花令需要删除
  176. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena && _levelID != 0)
  177. {
  178. Debug.LogError($"text :_levelID: {_levelID}");
  179. }
  180. InstanceZonesDataManager.currentScoreType = scoreType;
  181. //一级菜单
  182. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  183. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  184. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  185. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  186. if (_ui.m_comListType1.m_listType.height > maxHeight)
  187. {
  188. _ui.m_comListType1.m_listType.height = maxHeight;
  189. }
  190. _ui.m_comListType1.target.x = _ui.target.width;
  191. _ui.m_comListType2.target.x = _ui.target.width;
  192. _ui.m_partsList.target.x = _ui.target.width;
  193. _ui.m_partsList2.target.x = _ui.target.width;
  194. _ui.m_partsListSearch.target.x = _ui.target.width;
  195. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + scoreType;
  196. this.showListType1();
  197. if (_sceneObject == null)
  198. {
  199. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  200. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  201. MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData(_IsTeaParty);
  202. if (_IsTeaParty) {
  203. foreach (var id in LeagueDataManager.Instance.RoleTeapartyInfo.TempEquipIds)
  204. {
  205. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  206. }
  207. }
  208. }
  209. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  210. UpdateStepBtn(true);
  211. UpdateScore();
  212. if (!_IsTeaParty)
  213. SendLog();
  214. else
  215. {
  216. var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
  217. _ui.m_txtTeaPartyName.text = teapartyRoleCfg[objData.teaPartID - 1].name;
  218. }
  219. Timers.inst.AddUpdate(CheckGuide);
  220. TeaPartyStatuChange();
  221. }
  222. protected override void OnHide()
  223. {
  224. base.OnHide();
  225. _ui.m_btnClose.visible = false;
  226. _ui.m_grpTips.visible = false;
  227. if (_sceneObject != null)
  228. {
  229. PrefabManager.Instance.Restore(_sceneObject);
  230. _sceneObject = null;
  231. }
  232. _fightCfg = null;
  233. _levelCfg = null;
  234. DressUpMenuItemDataManager.Clear();
  235. MyDressUpHelper.ResetMemory();
  236. Timers.inst.Remove(CheckGuide);
  237. }
  238. private void OnClickBtnLastStep()
  239. {
  240. if (!MyDressUpHelper.OnClickBtnLastStep()) return;
  241. UpdateStepBtn(false);
  242. }
  243. private void OnClickBtnNextStep()
  244. {
  245. if (!MyDressUpHelper.OnClickBtnNextStep()) return;
  246. UpdateStepBtn(false);
  247. }
  248. //茶话会提交搭配
  249. private void OnClickBtnSubmission()
  250. {
  251. AlertUI.Show("是否确认提交本次搭配?")
  252. .SetLeftButton(true, "取消")
  253. .SetRightButton(true, "确认", (object param) =>
  254. {
  255. ChangeTeapartyDressup();
  256. });
  257. }
  258. private async void ChangeTeapartyDressup()
  259. {
  260. DressUpData dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
  261. bool result = await LeagueSproxy.ChangeTeapartyDressup(RoleDataManager.roleId, _TeaPartyID, dressUpData.itemList);
  262. if (result)
  263. {
  264. backView();
  265. }
  266. }
  267. private void backView()
  268. {
  269. this.Hide();
  270. //if (_IsTeaParty)
  271. //{
  272. // ViewManager.Show<LeagueTeaPartyView>();
  273. //}
  274. //else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  275. //{
  276. // ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  277. //}
  278. //else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  279. //{
  280. // if (StudioDataManager.Instance.IsluckyBoxFilingChapter())
  281. // {
  282. // ViewManager.Show<StudioFilingView>(StudioDataManager.Instance.GetLuckyBoxActivityID(), ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  283. // }
  284. // else
  285. // {
  286. // ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  287. // }
  288. //}
  289. //else if (_levelCfg.type == ConstInstanceZonesType.Field)
  290. //{
  291. // ViewManager.Show<FieldView>(null, ViewManager.GetGoBackDatas(typeof(FieldView).FullName));
  292. // //ViewManager.GoBackFrom(typeof(DressUpFightView).FullName);
  293. //}
  294. //else
  295. //{
  296. // //ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  297. // ViewManager.Show<StoryChapterView>(_levelCfg.chapterId);//, new object[] { typeof(StoryChapterListView).FullName}
  298. //}
  299. ////MyDressUpHelper.dressUpObj.TakeOffAll();
  300. //this.Hide();
  301. }
  302. private void OnClickBtnBack()
  303. {
  304. if (!_IsTeaParty) {
  305. AlertUI.Show("是否确定退出?")
  306. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  307. {
  308. backView();
  309. });
  310. }
  311. else {
  312. DressUpData dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
  313. ChangeTempCollocation(dressUpData.itemList);
  314. backView();
  315. }
  316. //ViewManager.Show<StoryChapterView>(StoryDataManager.currentChapter);
  317. }
  318. private async void ChangeTempCollocation(List<int> tempEquipIds)
  319. {
  320. bool result = await LeagueSproxy.ChangeTempCollocation(tempEquipIds);
  321. if (result)
  322. {
  323. }
  324. }
  325. private void OnClickBtnHome()
  326. {
  327. AlertUI.Show("是否返回?")
  328. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  329. {
  330. //MyDressUpHelper.dressUpObj.TakeOffAll();
  331. GameController.GoBackToMainView();
  332. });
  333. }
  334. private void OnClickBtnClothingShop()
  335. {
  336. ViewManager.Show<ClothingShopView>(new object[] { null, scoreType }, false);
  337. }
  338. private void OnClickListType1Item(EventContext context)
  339. {
  340. //GuideController.HideGuide();
  341. GObject typeItem = context.data as GObject;
  342. int order = (int)typeItem.data;
  343. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  344. if (item1.subMenusArr.Length > 0)
  345. {
  346. this.showListType2(item1.subMenusArr);
  347. }
  348. else
  349. {
  350. if (this.showListParts(item1.type) == false)
  351. {
  352. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  353. return;
  354. }
  355. this.showListParts(item1.type);
  356. }
  357. this.hideListType1();
  358. UpdateListPartsSelected();
  359. }
  360. private void OnClickListType2Item(EventContext context)
  361. {
  362. GObject typeItem = context.data as GObject;
  363. int order = (int)typeItem.data;
  364. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  365. if (this.showListParts(item2.type) == false)
  366. {
  367. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  368. return;
  369. }
  370. this.hideListType2();
  371. }
  372. private void OnClickSearchPartsListItem(EventContext context)
  373. {
  374. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  375. {
  376. return;
  377. }
  378. GObject listItem = context.data as GObject;
  379. int id = (int)listItem.data;
  380. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  381. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  382. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  383. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  384. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  385. {
  386. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  387. return;
  388. }
  389. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  390. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  391. UpdateStepBtn(true);
  392. // UpdateSearchListPartsSelected();
  393. UpdateScore();
  394. }
  395. private void OnClickPartsListItem(EventContext context)
  396. {
  397. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  398. {
  399. return;
  400. }
  401. GObject listItem = context.data as GObject;
  402. int id = (int)listItem.data;
  403. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  404. {
  405. partsListScrollingPosY = _ui.m_partsList.m_list.scrollPane.scrollingPosY;
  406. this.showListParts2(id);
  407. this.hideListParts();
  408. MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));
  409. UpdateStepBtn(true);
  410. // MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);
  411. }
  412. else
  413. {
  414. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  415. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  416. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  417. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  418. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  419. {
  420. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  421. return;
  422. }
  423. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  424. UpdateStepBtn(true);
  425. }
  426. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  427. // UpdateListPartsSelected();
  428. // UpdateListSuitPartsSelected();
  429. UpdateScore();
  430. }
  431. private void OnClickSuitPartsListItem(EventContext context)
  432. {
  433. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  434. {
  435. return;
  436. }
  437. GObject listItem = (GObject)context.data as GObject;
  438. int id = (int)listItem.data;
  439. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  440. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  441. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  442. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  443. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  444. {
  445. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  446. return;
  447. }
  448. if (!DressUpMenuItemDataManager.CheckHasItem(id))
  449. {
  450. PromptController.Instance.ShowFloatTextPrompt("还未获得这件装扮");
  451. return;
  452. }
  453. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  454. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  455. UpdateStepBtn(true);
  456. // UpdateListSuitPartsSelected();
  457. UpdateScore();
  458. }
  459. private void UpdateStepBtn(bool isAdd, int suitId = 0)
  460. {
  461. if (isAdd)
  462. {
  463. MyDressUpHelper.AddMemoryDressup();
  464. }
  465. _ui.m_btnLastStep.enabled = MyDressUpHelper.stepIndex > 0;
  466. _ui.m_btnNextStep.enabled = MyDressUpHelper.stepIndex < MyDressUpHelper.dressMemory.Count - 1;
  467. UpdateListPartsSelected();
  468. UpdateListSuitPartsSelected();
  469. UpdateScore();
  470. }
  471. private void OnLongPress(EventContext context)
  472. {
  473. LongPressGesture gesture = (LongPressGesture)context.sender;
  474. int itemId = (int)gesture.host.data;
  475. GoodsItemTipsController.ShowItemTips(itemId);
  476. }
  477. private void OnTouchPad()
  478. {
  479. if (this.currentListType == DressUpListType.List4)
  480. {
  481. this.hideListParts2();
  482. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  483. }
  484. else if (this.currentListType == DressUpListType.List3)
  485. {
  486. if (_currentList2 != null)
  487. {
  488. this.showListType2(_currentList2);
  489. }
  490. else
  491. {
  492. this.showListType1();
  493. }
  494. this.hideListParts();
  495. }
  496. else if (this.currentListType == DressUpListType.List2)
  497. {
  498. this.showListType1();
  499. this.hideListType2();
  500. }
  501. else if (this.currentListType == DressUpListType.List5)
  502. {
  503. this.showListType1();
  504. this.hideSearchListType();
  505. }
  506. }
  507. private void OnClickBtnHint()
  508. {
  509. this.ShowTaskHint();
  510. }
  511. private void OnClickBtnDelete()
  512. {
  513. MyDressUpHelper.dressUpObj.TakeOffAll();
  514. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  515. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  516. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  517. UpdateStepBtn(true);
  518. // UpdateListPartsSelected();
  519. // UpdateListSuitPartsSelected();
  520. }
  521. private void OnClickBtnClose()
  522. {
  523. _ui.m_btnClose.visible = false;
  524. _ui.m_grpTips.visible = false;
  525. }
  526. private void OnClickBtnNext()
  527. {
  528. // if (!MyDressUpHelper.CheckPutOnFinish())
  529. // {
  530. // AlertUI.Show("只有换好衣服才能出门哦!")
  531. // .SetRightButton(true, "好的");
  532. // return;
  533. // }
  534. if (!CheckHasNeed())
  535. {
  536. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  537. return;
  538. }
  539. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  540. if (RoleDataManager.power < levelCfg.power)
  541. {
  542. ItemUtil.AddPower(CheckCardOrNext);
  543. return;
  544. }
  545. CheckCardOrNext();
  546. }
  547. private bool CheckHasNeed()
  548. {
  549. int _suitId = MyDressUpHelper.dressUpObj.suitId;
  550. bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装
  551. bool isDressUpItem = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.needItemId);
  552. bool isIncludeItem = _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) >= 0;
  553. bool isNoItem = _fightCfg.needItemId > 0 && !isDressUpItem && !isIncludeItem;
  554. if (isNoSuit || isNoItem)
  555. {
  556. return false;
  557. }
  558. return true;
  559. }
  560. //private void OnClickBtnPhotograph()
  561. //{
  562. // Timers.inst.StartCoroutine(ScreenShotTex());
  563. //}
  564. //private IEnumerator ScreenShotTex()
  565. //{
  566. // GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  567. // GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  568. // Transform CopyRole = CopyRoleParent.transform.Find("Role");
  569. // if (CopyRole != null)
  570. // {
  571. // GameObject.DestroyImmediate(CopyRole.gameObject);
  572. // }
  573. // Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  574. // transform.parent = CopyRoleParent.transform;
  575. // transform.name = "Role";
  576. // GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  577. // Camera camera = gameObject.GetComponent<Camera>();
  578. // FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  579. // yield return new WaitForEndOfFrame();
  580. // if (CardDataManager.GetCardListByRoleType(0).Count > 0)
  581. // {
  582. // ViewManager.Show<StoryCardChoose>(scoreType);
  583. // }
  584. // else
  585. // {
  586. // StartCalculateScore();
  587. // }
  588. //}
  589. private void CheckCardOrNext()
  590. {
  591. if (CardDataManager.GetCardListByRoleType(0).Count > 0)
  592. {
  593. ViewManager.Show<StoryCardChoose>(scoreType);
  594. }
  595. else
  596. {
  597. StartCalculateScore();
  598. }
  599. }
  600. private void StartCalculateScore()
  601. {
  602. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  603. //不可移动代码位置
  604. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  605. if (_levelCfg.type == ConstInstanceZonesType.Field)
  606. {
  607. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  608. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  609. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  610. }
  611. if (hasFightTarget)
  612. ViewManager.Show<StoryFightTargetView>(null,true);
  613. else
  614. ViewManager.Show<StoryFightSingleView>(null, true);
  615. ViewManager.DeleteViewStackCountDown(null,1);
  616. }
  617. private void OnClickBtnRecommend()
  618. {
  619. if (this.currentListType == DressUpListType.List4)
  620. {
  621. this.hideListParts2();
  622. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  623. }
  624. InstanceZonesDataManager.usedRecommend = true;
  625. // MyDressUpHelper.PutOnRecommendItems();
  626. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  627. MyDressUpHelper.PutOnRecommendItems2();
  628. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  629. UpdateStepBtn(true);
  630. // UpdateListPartsSelected();
  631. // UpdateListSuitPartsSelected();
  632. UpdateScore();
  633. if (!CheckHasNeed())
  634. {
  635. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  636. }
  637. }
  638. private void InitLists()
  639. {
  640. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  641. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  642. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  643. _ui.m_partsListSearch.m_list.itemRenderer = ListPartsItem;
  644. listType1X = _ui.m_comListType1.target.x;
  645. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  646. //一级菜单
  647. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  648. }
  649. private void showListType1()
  650. {
  651. _currentList2 = null;
  652. currentListType = DressUpListType.List1;
  653. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  654. GTween.To(_ui.target.width, listType1X, 0.5f)
  655. .SetTarget(_ui.m_comListType1.target)
  656. .OnUpdate((GTweener t) =>
  657. {
  658. _ui.m_comListType1.target.x = t.value.x;
  659. });
  660. }
  661. private void hideListType1()
  662. {
  663. GTween.To(listType1X, _ui.target.width, 0.5f)
  664. .SetTarget(_ui.m_comListType1.target)
  665. .OnUpdate((GTweener t) =>
  666. {
  667. _ui.m_comListType1.target.x = t.value.x;
  668. });
  669. }
  670. private void showListType2(int[] menuStrArr = null)
  671. {
  672. currentListType = DressUpListType.List2;
  673. if (menuStrArr != null && menuStrArr.Length > 0)
  674. {
  675. int len = menuStrArr.Length;
  676. _currentList2 = menuStrArr.Clone() as int[];
  677. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  678. _ui.m_comListType2.m_listType.numItems = len;
  679. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  680. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  681. if (_ui.m_comListType2.m_listType.height > maxHeight)
  682. {
  683. _ui.m_comListType2.m_listType.height = maxHeight;
  684. }
  685. }
  686. GTween.To(_ui.target.width, listType1X, 0.5f)
  687. .SetTarget(_ui.m_comListType2.target)
  688. .OnUpdate((GTweener t) =>
  689. {
  690. _ui.m_comListType2.target.x = t.value.x;
  691. });
  692. }
  693. private void hideListType2()
  694. {
  695. GTween.To(listType1X, _ui.target.width, 0.5f)
  696. .SetTarget(_ui.m_comListType2.target)
  697. .OnUpdate((GTweener t) =>
  698. {
  699. _ui.m_comListType2.target.x = t.value.x;
  700. });
  701. }
  702. private bool showListParts(int type, bool selectItem = false)
  703. {
  704. _currentMenuType = type;
  705. UpdatePartsListSort();
  706. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  707. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  708. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  709. if (_ui.m_partsList.m_list.height > maxHeight)
  710. {
  711. _ui.m_partsList.m_list.height = maxHeight;
  712. }
  713. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  714. {
  715. _ui.m_partsList.m_list.scrollPane.SetPosY(partsListScrollingPosY, false);
  716. partsListScrollingPosY = 0;
  717. }
  718. currentListType = DressUpListType.List3;
  719. GTween.To(_ui.target.width, partsListX, 0.5f)
  720. .SetTarget(_ui.m_partsList)
  721. .OnUpdate((GTweener t) =>
  722. {
  723. _ui.m_partsList.target.x = t.value.x;
  724. });
  725. UpdateListPartsSelected();
  726. return true;
  727. }
  728. private void OnComboBoxRarityChanged()
  729. {
  730. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  731. this.UpdatePartsListSort();
  732. }
  733. private void OnSearchComboBoxRarityChanged()
  734. {
  735. _scoreIndex = _ui.m_partsListSearch.m_comboBoxRarity.selectedIndex;
  736. this.UpdateSearchList();
  737. }
  738. private void UpdatePartsListSort()
  739. {
  740. if (_currentMenuType == 0) return;
  741. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  742. {
  743. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  744. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  745. {
  746. if (!_IsTeaParty)
  747. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  748. else
  749. _currentList3 = SuitUtil.SortTeaPartySuitByHighScore(_currentList3);
  750. }
  751. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  752. {
  753. if (!_IsTeaParty)
  754. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  755. else
  756. _currentList3 = SuitUtil.SortTeaPartySuitByLowScore(_currentList3);
  757. }
  758. else
  759. {
  760. _currentList3.Reverse();
  761. }
  762. }
  763. else
  764. {
  765. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  766. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  767. {
  768. if (!_IsTeaParty)
  769. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);
  770. else
  771. _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3);
  772. }
  773. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  774. {
  775. if (!_IsTeaParty)
  776. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);
  777. else
  778. _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3);
  779. }
  780. else
  781. {
  782. _currentList3.Reverse();
  783. }
  784. }
  785. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  786. // {
  787. // _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  788. // }
  789. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  790. // {
  791. // _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  792. // }
  793. //必穿品放在列表最前面
  794. if (_fightCfg!= null && _fightCfg.needItemId > 0)
  795. {
  796. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  797. if (index >= 0)
  798. {
  799. int item = _currentList3[index];
  800. _currentList3.Remove(_currentList3[index]);
  801. _currentList3.Insert(0, item);
  802. }
  803. }
  804. else if (_fightCfg != null && _fightCfg.needSuitId > 0)
  805. {
  806. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  807. if (index >= 0)
  808. {
  809. int item = _currentList3[index];
  810. _currentList3.Remove(_currentList3[index]);
  811. _currentList3.Insert(0, item);
  812. }
  813. }
  814. _ui.m_partsList.m_list.RemoveChildrenToPool();
  815. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  816. }
  817. private void UpdateSuitPartsListSort()
  818. {
  819. if (_currentMenuType == 0) return;
  820. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  821. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  822. // {
  823. // _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  824. // }
  825. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  826. // {
  827. // _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  828. // }
  829. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  830. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  831. }
  832. private void hideListParts()
  833. {
  834. GTween.To(partsListX, _ui.target.width, 0.5f)
  835. .SetTarget(_ui.m_partsList)
  836. .OnUpdate((GTweener t) =>
  837. {
  838. _ui.m_partsList.target.x = t.value.x;
  839. });
  840. }
  841. private void showListParts2(int suitId)
  842. {
  843. _currentSuitId = suitId;
  844. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  845. this.UpdateSuitPartsListSort();
  846. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  847. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  848. if (_ui.m_partsList2.m_list.height > maxHeight)
  849. {
  850. _ui.m_partsList2.m_list.height = maxHeight;
  851. }
  852. currentListType = DressUpListType.List4;
  853. GTween.To(_ui.target.width, partsListX, 0.5f)
  854. .SetTarget(_ui.m_partsList2)
  855. .OnUpdate((GTweener t) =>
  856. {
  857. _ui.m_partsList2.target.x = t.value.x;
  858. });
  859. }
  860. private void hideListParts2()
  861. {
  862. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  863. GTween.To(partsListX, _ui.target.width, 0.5f)
  864. .SetTarget(_ui.m_partsList2)
  865. .OnUpdate((GTweener t) =>
  866. {
  867. _ui.m_partsList2.target.x = t.value.x;
  868. });
  869. }
  870. private void showSearchListType()
  871. {
  872. // _currentList2 = null;
  873. currentListType = DressUpListType.List5;
  874. GTween.To(_ui.target.width, partsListX, 0.5f)
  875. .SetTarget(_ui.m_partsListSearch.target)
  876. .OnUpdate((GTweener t) =>
  877. {
  878. _ui.m_partsListSearch.target.x = t.value.x;
  879. });
  880. }
  881. private void hideSearchListType()
  882. {
  883. GTween.To(partsListX, _ui.target.width, 0.5f)
  884. .SetTarget(_ui.m_partsListSearch.target)
  885. .OnUpdate((GTweener t) =>
  886. {
  887. _ui.m_partsListSearch.target.x = t.value.x;
  888. });
  889. }
  890. /*****************************************************************************************************/
  891. private void DressResetSerch()
  892. {
  893. if (currentListType == DressUpListType.List5)
  894. {
  895. OnTouchPad();
  896. }
  897. }
  898. private void UpdateSerch(EventContext context)
  899. {
  900. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  901. {
  902. _currentList3 = DressUpMenuItemDataManager.DressSearch(false);
  903. }
  904. else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
  905. {
  906. _currentList3 = DressUpMenuItemDataManager.DressFilter(false);
  907. }
  908. ViewManager.Hide<ModalStatusView>();
  909. UpdateSearchList();
  910. if (currentListType != DressUpListType.List5)
  911. {
  912. hideListParts();
  913. hideListParts2();
  914. hideListType1();
  915. hideListType2();
  916. showSearchListType();
  917. }
  918. _currentMenuType = 0;
  919. }
  920. private void UpdateSearchList()
  921. {
  922. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  923. {
  924. if (!_IsTeaParty)
  925. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);
  926. else
  927. _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3);
  928. }
  929. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  930. {
  931. if (!_IsTeaParty)
  932. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);
  933. else
  934. _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3);
  935. }
  936. _currentMenuType = 0;
  937. _ui.m_partsListSearch.m_list.numItems = _currentList3.Count; ;
  938. }
  939. private void ListType1Item(int index, GObject item)
  940. {
  941. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  942. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  943. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  944. typeItem.m_txtname.text = item1.name;
  945. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  946. typeItem.target.data = item1.id;
  947. if (!_IsTeaParty)
  948. {
  949. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  950. typeItem.m_itemType.selectedIndex = 0;
  951. }
  952. else
  953. typeItem.m_itemType.selectedIndex = 1;
  954. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  955. UI_TypeItem.ProxyEnd();
  956. }
  957. private void ListType2Item(int index, GObject item)
  958. {
  959. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  960. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  961. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  962. typeItem.m_txtname.text = item2.name;
  963. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  964. typeItem.target.data = item2.id;
  965. if (!_IsTeaParty) {
  966. typeItem.m_itemType.selectedIndex = 0;
  967. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  968. typeItem.m_imgNeed.visible = subType == item2.type;
  969. }
  970. else
  971. typeItem.m_itemType.selectedIndex = 1;
  972. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  973. UI_TypeItem.ProxyEnd();
  974. }
  975. private void ListTagItem(int index, GObject item)
  976. {
  977. string[][] tagsArr = (string[][])item.parent.data;
  978. UI_ComTagItem listItem = UI_ComTagItem.Proxy(item);
  979. int tagType = TagCfgArray.Instance.GetCfg(tagsArr[index][0]).type;
  980. UI.CommonGame.UI_ComTag itemTag = UI.CommonGame.UI_ComTag.Proxy(listItem.m_loaTag);
  981. itemTag.m_txtTag.text = tagsArr[index][0];
  982. itemTag.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  983. itemTag.m_loaTag.scale = new Vector2(0.8f, 0.8f);
  984. UI.CommonGame.UI_ComTag.ProxyEnd();
  985. listItem.m_txtScore.text = tagsArr[index][1];
  986. UI_ComTagItem.ProxyEnd();
  987. }
  988. private void ListPartsItem(int index, GObject item)
  989. {
  990. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  991. int id = (int)_currentList3[index];
  992. string iconRes = "";
  993. string partName = "";
  994. string ext = "png";
  995. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  996. {
  997. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  998. iconRes = suitCfg.res;
  999. partName = suitCfg.name;
  1000. listItem.m_iconSelected.visible = false;
  1001. if (!_IsTeaParty)
  1002. {
  1003. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  1004. listItem.m_itemType.selectedIndex = 0;
  1005. }
  1006. else
  1007. {
  1008. if (listItem.m_ListTag.data == null)
  1009. listItem.m_ListTag.itemRenderer = ListTagItem;
  1010. listItem.m_ListTag.data = suitCfg.tagsArr;
  1011. listItem.m_ListTag.numItems = suitCfg.tagsArr.Length;
  1012. listItem.m_itemType.selectedIndex = 1;
  1013. }
  1014. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  1015. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  1016. listItem.m_imgNew.visible = false;
  1017. }
  1018. else
  1019. {
  1020. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  1021. iconRes = itemCfg.res;
  1022. partName = itemCfg.name;
  1023. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  1024. if (!_IsTeaParty) {
  1025. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  1026. listItem.m_itemType.selectedIndex = 0;
  1027. }
  1028. else {
  1029. if (listItem.m_ListTag.data == null)
  1030. listItem.m_ListTag.itemRenderer = ListTagItem;
  1031. listItem.m_ListTag.data = itemCfg.tagsArr;
  1032. listItem.m_ListTag.numItems = itemCfg.tagsArr.Length;
  1033. listItem.m_itemType.selectedIndex = 1;
  1034. }
  1035. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  1036. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  1037. listItem.m_imgNew.visible = isNew;
  1038. if (isNew)
  1039. {
  1040. ItemProxy.ReqSetItemRead(id).Coroutine();
  1041. }
  1042. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  1043. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  1044. }
  1045. if (listItem.target.data == null)
  1046. {
  1047. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  1048. longPressGesture.trigger = GameConfig.LongPressGestureTrigger;
  1049. longPressGesture.once = true;
  1050. longPressGesture.onAction.Add(OnLongPress);
  1051. _listLongPress.Add(longPressGesture);
  1052. }
  1053. listItem.m_btnAni.visible = false;
  1054. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  1055. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + scoreType;
  1056. listItem.m_txtTitle.text = partName;
  1057. listItem.target.data = id;
  1058. listItem.m_imgNeed.visible = _fightCfg != null && (_fightCfg.needItemId == id || _fightCfg.needSuitId == id);
  1059. UI_PartsListItem.ProxyEnd();
  1060. }
  1061. private void ListParts2Item(int index, GObject item)
  1062. {
  1063. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  1064. int id = (int)_currentList4[index];
  1065. string iconRes = "";
  1066. string partName = "";
  1067. string ext = "png";
  1068. if (listItem.target.data == null)
  1069. {
  1070. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  1071. longPressGesture.trigger = GameConfig.LongPressGestureTrigger;
  1072. longPressGesture.once = true;
  1073. longPressGesture.onAction.Add(OnLongPress);
  1074. _listLongPress.Add(longPressGesture);
  1075. }
  1076. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  1077. iconRes = itemCfg.res;
  1078. partName = itemCfg.name;
  1079. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  1080. if (!_IsTeaParty) {
  1081. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  1082. listItem.m_itemType.selectedIndex = 0;
  1083. }
  1084. else
  1085. {
  1086. if (listItem.m_ListTag.data == null)
  1087. listItem.m_ListTag.itemRenderer = ListTagItem;
  1088. listItem.m_ListTag.data = itemCfg.tagsArr;
  1089. listItem.m_ListTag.numItems = itemCfg.tagsArr.Length;
  1090. listItem.m_itemType.selectedIndex = 1;
  1091. }
  1092. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  1093. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  1094. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  1095. listItem.m_ScoreType.visible = true;
  1096. // int mainScore;
  1097. // int mainValuel;
  1098. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  1099. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + scoreType);
  1100. if (!_IsTeaParty) {
  1101. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  1102. listItem.m_itemType.selectedIndex = 0;
  1103. }
  1104. else
  1105. {
  1106. if (listItem.m_ListTag.data == null)
  1107. {
  1108. listItem.m_ListTag.itemRenderer = ListTagItem;
  1109. }
  1110. listItem.m_ListTag.data = itemCfg.tagsArr;
  1111. listItem.m_ListTag.numItems = itemCfg.tagsArr.Length;
  1112. listItem.m_itemType.selectedIndex = 1;
  1113. }
  1114. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  1115. listItem.m_txtTitle.text = partName;
  1116. listItem.target.data = id;
  1117. // listItem.m_txtScore.visible = false;
  1118. //listItem.m_ScoreType.visible = true;
  1119. listItem.m_imgNeed.visible = false;
  1120. listItem.m_btnAni.visible = false;
  1121. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  1122. listItem.m_imgNew.visible = isNew;
  1123. if (isNew)
  1124. {
  1125. ItemProxy.ReqSetItemRead(id).Coroutine();
  1126. }
  1127. UI_PartsListItem.ProxyEnd();
  1128. }
  1129. private void UpdateListPartsSelected()
  1130. {
  1131. GList list;
  1132. if (_ui.m_partsList.target.x == partsListX)
  1133. {
  1134. list = _ui.m_partsList.m_list;
  1135. }
  1136. else if (_ui.m_partsListSearch.target.x == partsListX)
  1137. {
  1138. list = _ui.m_partsListSearch.m_list;
  1139. }
  1140. else
  1141. {
  1142. return;
  1143. }
  1144. int count = list.numChildren;
  1145. int suitId = MyDressUpHelper.dressUpObj.suitId;
  1146. for (int i = 0; i < count; i++)
  1147. {
  1148. UI_PartsListItem listItem = UI_PartsListItem.Proxy(list.GetChildAt(i));
  1149. int id = (int)listItem.target.data;
  1150. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  1151. {
  1152. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  1153. }
  1154. else
  1155. {
  1156. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  1157. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  1158. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  1159. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  1160. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  1161. }
  1162. UI_PartsListItem.ProxyEnd();
  1163. }
  1164. }
  1165. private void UpdateSearchListPartsSelected()
  1166. {
  1167. int count = _ui.m_partsListSearch.m_list.numChildren;
  1168. int suitId = MyDressUpHelper.dressUpObj.suitId;
  1169. for (int i = 0; i < count; i++)
  1170. {
  1171. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsListSearch.m_list.GetChildAt(i));
  1172. int id = (int)listItem.target.data;
  1173. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  1174. {
  1175. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  1176. }
  1177. else
  1178. {
  1179. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  1180. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  1181. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  1182. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  1183. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  1184. }
  1185. UI_PartsListItem.ProxyEnd();
  1186. }
  1187. }
  1188. private void UpdateListSuitPartsSelected()
  1189. {
  1190. int count = _ui.m_partsList2.m_list.numChildren;
  1191. int suitId = MyDressUpHelper.dressUpObj.suitId;
  1192. for (int i = 0; i < count; i++)
  1193. {
  1194. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  1195. int id = (int)listItem.target.data;
  1196. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  1197. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  1198. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  1199. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  1200. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  1201. UI_PartsListItem.ProxyEnd();
  1202. }
  1203. }
  1204. private void ShowTaskHint()
  1205. {
  1206. _ui.m_btnClose.visible = true;
  1207. _ui.m_grpTips.visible = true;
  1208. string str = "";
  1209. if (!_IsTeaParty)
  1210. str = _levelCfg.hint;
  1211. else {
  1212. var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
  1213. str = teapartyRoleCfg[_TeaPartyID - 1].hint;
  1214. }
  1215. _ui.m_txtHint.text = str;
  1216. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  1217. {
  1218. this._ui.m_txtHint.align = AlignType.Left;
  1219. }
  1220. else
  1221. {
  1222. this._ui.m_txtHint.align = AlignType.Center;
  1223. }
  1224. }
  1225. private void UpdateScore()
  1226. {
  1227. if (!_IsTeaParty)
  1228. _ui.m_txtScore.text = "" + FightDataManager.Instance.GetScore(InstanceZonesDataManager.roleData).ToString();
  1229. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  1230. else
  1231. _ui.m_txtMatch.text = "" + LeagueDataManager.Instance.GetTeaPartyMatchedValue(InstanceZonesDataManager.roleData);
  1232. }
  1233. private void OnClickBtnSearch()
  1234. {
  1235. int type = 0;
  1236. if (_IsTeaParty)
  1237. type = 1;
  1238. ViewManager.Show<DressFilterView>(new object[] { 0, 0, type});
  1239. }
  1240. private void OnClickBtnAutoPlay()
  1241. {
  1242. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  1243. }
  1244. private void OnClickComNeed()
  1245. {
  1246. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  1247. {
  1248. return;
  1249. }
  1250. if (_fightCfg.needSuitId > 0)
  1251. {
  1252. ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId);
  1253. }
  1254. else
  1255. {
  1256. int itemId = (int)_ui.m_compNeed.target.data;
  1257. object[] sourceDatas = new object[] { itemId, new object[] { typeof(DressUpFightView).FullName, this.viewData }, 1 };
  1258. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  1259. }
  1260. }
  1261. private void RenderListTagItem(int index, GObject obj)
  1262. {
  1263. UI.CommonGame.UI_ComTag item = UI.CommonGame.UI_ComTag.Proxy(obj);
  1264. string tag = _fightCfg.needTagsArr[index];
  1265. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  1266. item.m_txtTag.text = tag;
  1267. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  1268. UI.CommonGame.UI_ComTag.ProxyEnd();
  1269. }
  1270. private bool CheckListCount(int type)
  1271. {
  1272. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  1273. {
  1274. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  1275. }
  1276. else
  1277. {
  1278. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  1279. }
  1280. }
  1281. private void SendLog()
  1282. {
  1283. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  1284. switch (levelCfg.type)
  1285. {
  1286. case ConstInstanceZonesType.Story:
  1287. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  1288. break;
  1289. case ConstInstanceZonesType.Studio:
  1290. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  1291. if (studioCfg.funId == typeof(StudioMetalView).Name)
  1292. {
  1293. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  1294. }
  1295. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  1296. {
  1297. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  1298. }
  1299. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  1300. {
  1301. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  1302. }
  1303. break;
  1304. }
  1305. }
  1306. private void CheckGuide(object param)
  1307. {
  1308. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  1309. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  1310. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0
  1311. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  1312. {
  1313. UpdateToCheckGuide(null);
  1314. }
  1315. else
  1316. {
  1317. Timers.inst.Remove(CheckGuide);
  1318. }
  1319. _ui.m_loaGuide.visible = false;
  1320. }
  1321. protected override void UpdateToCheckGuide(object param)
  1322. {
  1323. if (!ViewManager.CheckIsTopView(this.viewCom) || _IsTeaParty) return;
  1324. int buyClothingIndex = 0;
  1325. int buyClothingSubIndex = 0;
  1326. int taozhuangIndex = 0;
  1327. int len = _ui.m_comListType1.m_listType.numChildren;
  1328. for (int i = 0; i < len; i++)
  1329. {
  1330. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  1331. if (item != null)
  1332. {
  1333. int menuID = (int)item.target.data;
  1334. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  1335. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  1336. {
  1337. taozhuangIndex = i;
  1338. break;
  1339. }
  1340. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  1341. {
  1342. buyClothingIndex = i;
  1343. break;
  1344. }
  1345. }
  1346. UI_TypeItem.ProxyEnd();
  1347. }
  1348. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  1349. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  1350. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  1351. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  1352. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  1353. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  1354. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.BUY_CLOTHING, 7, "点击推荐搭配,可以快速穿上必须品。");
  1355. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.BUY_CLOTHING, 8, "勾选后,会自动进行比拼哦~~");
  1356. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  1357. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这里可以看看通关提示呢~");
  1358. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  1359. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "", -1, true, 0, true, true);//这个引导自动完成,测试中策划要求件推荐搭配引导提前,为避免意外,没有改引导表,而是直接吧推荐搭配加到买必须品的引导力,这个引导自动完成
  1360. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.AUTOPLAY_FIGHT).id) {
  1361. GuideController.TryCompleteGuideIndex(ConstGuideId.AUTOPLAY_FIGHT, 1);
  1362. }
  1363. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 1);
  1364. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "当提示有\"必需品\"时。需要穿上对应物品才能通关",-1,false);
  1365. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 6);
  1366. }
  1367. protected override void TryCompleteGuide()
  1368. {
  1369. base.TryCompleteGuide();
  1370. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  1371. }
  1372. private void TeaPartyStatuChange()
  1373. {
  1374. if (_IsTeaParty && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo)
  1375. {
  1376. AlertUI.Show("管理员已开启茶会,请前往挑战!")
  1377. .SetLeftButton(false).SetRightButton(true, "确定", (object data) =>
  1378. {
  1379. this.Hide();
  1380. if (LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo)
  1381. {
  1382. if (LeagueDataManager.Instance.RoleTeapartyInfo.Status && !LeagueDataManager.Instance.RoleTeapartyInfo.IsComplete)
  1383. {
  1384. ViewManager.Show<LeagueTeaPartyShowView>();
  1385. }
  1386. else
  1387. ViewManager.Show<LeagueTeaPartyView>();
  1388. }
  1389. });
  1390. }
  1391. }
  1392. /// <summary>
  1393. /// 更新必需品的拥有状态
  1394. /// </summary>
  1395. private void UpdateNeedClothesState()
  1396. {
  1397. if (_ui.m_compNeed.target.visible)
  1398. {
  1399. _ui.m_compNeed.m_c1.selectedIndex = 0;
  1400. if (_fightCfg.needItemId > 0)
  1401. {
  1402. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  1403. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  1404. _ui.m_compNeed.m_imgGot.visible = ItemDataManager.GetItemNum(_fightCfg.needItemId) > 0;
  1405. }
  1406. else if (_fightCfg.needSuitId > 0)
  1407. {
  1408. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  1409. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  1410. _ui.m_compNeed.m_imgGot.visible = DressUpMenuSuitDataManager.CheckHaveSuit(_fightCfg.needSuitId);
  1411. }
  1412. else
  1413. {
  1414. _ui.m_compNeed.m_c1.selectedIndex = 1;
  1415. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  1416. _ui.m_compNeed.m_imgGot.visible = false;
  1417. }
  1418. }
  1419. }
  1420. }
  1421. }